Game 252 - Rask1 (Blindwater Congregation) vs Axis1 (Destruction Initiative)
Breakdown
Day after the Sydney tourney, it's midday-wake-up-hey-Gear-Master-wants-mash-some-dolls time.
There was some hypothesizing, I ventured that Destruction Initiative (Ayep, Convergence games for daaaays) with double TEP's gets smashed by Arkadius (Roads Hogs with Primal and either Forced Evo or a Rust Bomb have a 90 off percent chance to kill a Battle Engine each) and...well, I was still carrying around my tourney lists. Let's show the Posse some lovin.
Rask (BC) - 2x Blackhide Wrastlers, 4x Posse (Max), Swamp Gobbers, Totem Hunter, 2x Bog Trog Ambushers
vs
Axis1 (DI) - Inverter, 6x Galvanizer, 2x Diffuser, 2x TEP, 2x Flarebot lot, 2x Elimination bot lots, Reflex Servitor lot, repair doodz
Didn't think about it to much, didn't feel super strong for me guess we'll have to see how it goes down.
I random up Breakdown/Barbells, so I have a lot more scoring potential on theory however the circle zones are the easiest scenario element to contest. The lack of opposing living models also cuts out my charge distance boosts and Maneater on the beasts, so that is not ideal.
I lose the roll and get given second. There's a smallish central obstruction, i take the side with a hill and a cloud in either side with a back forest I was hoping Rask could hide behind.
CoC get their own cloud, a defensive trench, a forest at the top of a right zone and a long arse wall out on the left.
Symmetrical deployments, the Totem Hunter Preys the Corollary.
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CoC 1: Grind forward they are. Axis is dead centre with the Iron Aggresioned Inverter, then Galvanizers evenly split, TEP's and Diffusers on either flank. The Reflex Servitors end up on the far flank.
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Minion 1: I...do not like how this early game looks. If I don't get up the board, my front line dies and Counter Charge messes up the retaliation. I have to feat to have a game, so that's the plan.
Rask puts Rage on the Purple Posse (2nd lot from the right), Admonition on the right Wrastler. Wonders up and to the right with two Fury on him. One TEP can do attacks on him, I hope it does, it's unlikely to kill Rask and gives me an easy Battle Engine kill. Feat gets popped.
Everything runs up, I avoid Galvanizer walk and punch range. The army tilts to the right, with the Admonitioned Wrastler leading forward.
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CoC 2: Axis moves up and feats, basically getting everything bar the very back line of Posse.
The Galvanizers all advance short distances, staying out of my now mighty 5 inch threat. Admonition gets popped to move the Wrastler forward.
The Reflex Servitors come forward on the left, while a Diffuser goes and sits behind the wall of safety.
The TEP's move around, the left one targets some Servitors to spray at a pair of Posse, one on a hill.
Elevation bonus turns out pretty well, while poor damage rolls leaves the one in the open on a pair of boxes.
Rightside TEP city causes a Posse to tough out and hurts the Wrastler a fair amount.
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Minion 2: Twiddle thumbs time.
Extreme left, the Gobbers run to contest in the future, distant enough to be out of the photo.
The left Posse (Bone/Grey tribes) pull back a little. My limited speed forces them to bunch up, here's hoping the TEP doesn't murder the world to badly.
The Totem Hunter backs up into the forest, Corrolary hunting will have to wait.
Right side, the Fury Purple Posse move up, the front one triggers a Counter charge, though the relevant Galvaniser struggles to get three inches and so only ends up doing a couple points of damage. The rest hold back as they would give me targets I could walk up to and stab. The relevant Gator does get his glorious attack on the Light Vector, scratches it a bit.
Tamatoa squad (Gold, far right) limp forward, the Wrastler falls back amongst them.
Lastly, I'd ambushed both Bog Trogs, originally with visions of them running int eh backfield for the true hunt-the-corrolary mission, instead they take the target of opportunity and go into this flanks Diffuser, which they scratch up a fair bit. The 2 inch melee range was a pleasant surprise.
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CoC 3: Leftwise, Grey Tribe has a sad time as the TEP and Diffuser kill a pair of the tribe. One of the Galvanisers charges the brave lead front Gator, gets the crit Grievous but fortunately leaves him on 2 boxes. The other Galvanisers on this side and the Inverter chill out around the Obstruction.
Right side, one Galvaniser kills the forward Purple Member, another tries to beat another Purple Member but merely leaves the Gator excited. The third Galvaniser on this side went into a member of the Tamatoa Gold's and sadly kills him, compounded by the TEP killing another two members of the unit and leaving the dancing jolly murderous Crab tribe down to a pair of Gators, one of them toughed out on the ground.
Axis and Corrolary chill out the back, where they watch an Elimination Servitor kill one of hte repair guys so they can run into the left zone.
CoC score the left and centre zone, score now 0-2.
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Minion 3: That turn gave me a lot of hope, I was expecting to be obliterated and simply not accounted for just how many boxes this lead really had, with defensive stats jsut enough to eke out the TEP's with only mild agony.
The plan is simple: We kill the Batman Mobile. Or Rick and Morty Spaceship. Whichever reference floats your murder boat better.
I have to cycle Fury, so the Purple Posse charge into the right side Galvanizers first. I do a dumb, my first charge going up into the middle one allowing the Gal still in the rectangle zone to charge him in his scaly arse. I wasn't to concerned, reasoning he'd just be left on a couple boxes, only for him to have to tough. That wouldn't be so bad, except he was the Posse in range to kill a Servitor toeing the zone. Eek. The rest of the Purple tribe go in (Three left in the squad), they kill the middle Gal and hurt the other two somewhat.
Rask basically stays where he is, cycles Fury to the right Wrastler, puts Rage on him and heals him a point. The TEP is going to die, so that means he's safe to be on no camp.
If I just keep looking, I'll find the right cover of "Where is my Mind". Or not, I'll just circle around Youtube for an hour and end up back at The Pixies.
The Wrastler walks up, I misplay both Strength buffs as being +2 when they are in fact +3's. The TEP and nearby Galvanizer get thrashed with a Fury to spare.
The Bone and Grey Posse charge around, the Bone tribe being quite spread out as I thought they might be a Fury cycle target. The remaining Galvaniser on the right dies, the Inverter gets a Counter charge I can't really avoid, he rolls crap on damage though and only does a couple boxes (Knock down arm was saved at this point). Remaining Galvanisers get dinged somewhat, one Grey Posse toes the left zone. A Swamp Gobber runs up to toe the left zone, engages a Servitor.
Trawler wise, neither is engaged, so one walks around and drags out the pesky contesting Servitor. Noice as Kath would say. But then, she's a ninny. The other Trawler walks back, shoots the Diffuser, drags it in and does it's melee attack to get some more damage on.
The Totem Hunter darts off to the left, jumps and kills the two remaining repair guys to make scoring harder for the Cog teeths. He Sprints back, sadly has to take a Galvanizer freestrike and dies (In hindsight shouldn't have been greedy and just jammed up).
I score the right zone, now 1-2.
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CoC 4: The Swamp Gobber kills a Servitor on the Freestrike, moral victory obtained (Mat 3 P+S 5 might!).
Left side, the Diffuser aims from behind the wall and tries to pop said Gobber, misses.
The TEP moves up, sprays four Posse (2 Grey, 2 Bone). Kills one from each unit and makes the Bone tough out, the remaining Grey stays quite healthy.
The three remaining Galvanisers, all to the left of the obstruction, move around. Two wiggle around and attack Grey Posse, hurting them but not killing them. The third backs up to teh CoC edge fo teh centre zone.
Inverter then comes over, keeps it's knockdown ram attack for Coutner Chargness, flubbs the rolls and kills the Grey unit leader but not the Bone fella.
Corrolary ends up near the back Galvaniser for Induction cycling.
A Servitor contests the right zone, three Eliminators move over and attack one of the Bog Trog Trawlers, an entering melee early error makes him only take one damage.
Gobber stops CoC scoring, we stay at 1-2.
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Minion 4:I can get a Wrastler into the Inverter, killing him should give me an insurmountable attrition lead.
The lone Grey Posse stays on the hill, eats the super damaged Galvanizer next to him.
Bone Posse just shuffle around, the unit leader being in a precarious spot where he has to move for the Wrastler to get in while not giving away a Counter Charge to stop the play.
Left most Wrastler gets Boundless Charge, Fury and Rage from Rask (ALL THE BUFFS AND ANGER IT MAKES ME STRONG), charges the Inverter, maxes Fury to kill it and the Galvanizer next to it,
Around the top of the Obstruction, the remaining Purple Posse goes into the Corrolary and remaining Galvanizer, do some dinging.
Tamatoa Gold squad just chills to score the right zone.
Bog Trog Ambushers kill an Elimination Servitor and roll box cars on melee damage to pop the right side Diffuser.
I score the zone, now at 2-2.
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CoC 5: A Flare Bot plus the aimed boosted Diffuser finally kills the contesting Swamp Gobber.
The TEP tries to spray the lone Grey Posse on the hill, flubbs both to hit rolls.
Galvanizers and Corrolary scratch at Posse and do poorly, Axis hangs back.
Nothing can get to the right to contest, so we end up 3-3.
Gear chuckles giggle out on the clock this turn, we play it out a bit anyway, from here I have an easy time killing the Galvanisers and just attritioning it out.
That was super surprising to me, Posse where jsut fine, even with the poor feeling feat exchange. Don't have a palce for the list pairing sadly, but it is fun to just throw Posse around (well, the plastic models anyway, would have disliked using the old metal junk).
Bog Trogs also surprisingly killy, felt like a good choice for the free model provided you can get past the irrelevant point cost of something you get for free.









