Thursday, September 28, 2017

Game 245 - WTC ROUND 6 - Thexus vs Wurmwood (Spain)

WTC ROUND 6 - AUSTRALIA BIN CHICKEN VS SPAIN
Thexus vs Wurmwood - Outlast


Alright, final game, into Ze Spanish. Also met one of the sweet people from Room 262, apparently I'm to blame for someone drinking. It's probably true, I do that to people.

Mixed ratings for our matchups here, I end up being in the last two selected which I believe was the opposite of every other round (I think prior to this one being the middle man was my latest, usually I was in one of the opening pairings).

I get Wurmwood. Yeah, that last relaxing round thing? Not today folks. My primary win condition against the accursed sentient branch is to clock, though I reserve a table at the start of the round and viciously defend it against the rest of my team with invective. Basically is has a building smack bang in the middle of the table, which means I have a secondary win condition if I get to go second of scoring last on that flag provided I contest as appropiate, though realistically I should be able to clear the circle zones and outscore in any event. Easy Peasy. Totally.

Still Drudge spam of doom obviously, while the Wurmwood list is non theme with max Stones, triple variety of Werewolf, Wrongeye/Snapjaw, Gobbers, those Wolf stabby dude guys.

I win the roll and pick second per the scenario plan.


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Round 1:Circle advances in a central blob, Sentry Mannikins going to either side. A forest gets spawned next to their flag. Wold dudes kill each other for souls.

I run my own nonsense forward, one Warden goes way up the field and arcs a Hex Blast to kill the Gallows Grove (No arcing onto Thexus plz k thx bai). Dec goes up.


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Circle 2: I've mostly spaced out alright, accept for one grievous era: I left a Drudge in Hellmouth drag range of Alexia. Oh dear.
Wurmwood hugs the circle flag, arcs through Cassius to Hellmouth on Alexia and the Pink Drudge leader, rolls pretty garbage for damage on Drudges but boosts on Alexia and cranks it massively (Dice neg 4, does something like 16 damage). I pass my tough roll and ergo haven't thrown the game straight away.
Mannikins spray on either side, doing not that much on the left, killing some Green Drudges and one Overlord on the right.

Wurmwood feats, the Spell Ward Woofer contests my flag.


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Merc 2:Wurmwood feat stops me getting the early score, as line of sight to the contesting Pureblood is super hard to get. Alas. I could feat to push him out, however that doesn't feel like a strong use when it will achieve little else so I accept that Wurmwood will score first, should still be workable.

Overlords spray through the trees, killing Mannikins and little else. Some damage on the stones would have been nice, but oh well. Otherwise stuff just runs up, Alexia spawns a Thrall that runs up and contests the Circle flag. Drudges move further than bloody 3 inches from Alexia.


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Circle 3: Mannikin sprays in either side push the Overlords to a single member apiece.
Cassius moves out, does a Hellmouth on some dudes, ports back and pops a forest to the left side of the building. This will be an ongoing pattern.
The Wolf units move into the left zone and stab some dudes.
Stalker/Pureblood chill out on the right zone, killing a bunch of the green Drudges.

Circle score on their flag, now 0-1.


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Merc 3: Got to kill that damn Pureblood, Spell immune things are just the worst.

Thexus feat pushes him towards me, TK's the Subduer so he can walk up and drag him in, for him to then be finishes off by Green Adrenalled Drudges (A slight shame, had he died outright then I could have used to them to kill the last contesting shifting stone and had the right zone. Oh well.
Sprays and Pink Drudges maul the Wolf unit and otherwise get in the way of things.
Thexus hugs the back building with Wardens in front of him.

I score my flag, 1-1.


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Circle 4: Mannikins, the Feral and a Hellmouth kill all the Pink Drudges on the left. Snapjaw also moves up and contests the zone.
A Shifting Stone comes forward to contest my flag, a Mannikin spray injures the remaining right side Overlord.

Circle scores their flag, 2-1


Merc 4: I pop out my Ambushers to sure up the left flank, they charge up some minor stuff and contest the zone,the Overlord sprays down Mannikins once again.
A Thrall Warrior contests the Circle flag again.
I clear the Sentry stone contesting the right and otherwise run Drudges around the place.
Thexus stays cowering.
This is dragging and we're both low on clock, however my opponent isn't spending enough time. Ergo I run the Subduer into the centre of the right zone, surrounded by 5ish models for a time consuming Hellmouth target.

I score my flag and the right, now 2-3


Circle 5: Sure enough the Hellmouth happens, dragging stuff in and consuming plenty of opposing clock. The Stalker then goes in, kills the Subduer and Sprints back to behind the building.
On the left both Crocs have to get involved, eating up Ambush Drudges. The annoying defence forest remains.

Circle get their flag, 3-3


Merc 5: I Adrenal an Ambush Drudge, who gets in on Wrongeye. Snapjaw is maxed out, so he dies and gets rid of that duo. Both zones get flooded by dudes, Thrall contests the Circle zone, contesting Sentry Stone gets killed.

I get my flag, 3-4


Circle 6: Well, it turns out we both screw up and think this is round 7. Balls.
Feral runs up on the left, Stalker on the right kills my forward Warden and sprints to the right contesting point of my flag, Circle score their flag with 19 seconds to spare.
Other pieces crowd on the edges of the Round zones to contest.

Score is 4-4, Circle end turn with 19 seconds left.


Merc dammit-not-7: I had 10 minutes of clock to start with, and thinking it's round 7 my play has to be remove the Warp wolves to score my flag.

Remaining Ambush Drudges go in and contest the Circle flag.
Warden slams the right side Werewolf away,follows up and does some attacks just in case, rolls alright.

Thexus moves forward, boosts a Rampager on the other Werewolf. Misses the boosted 8.

Well, shit.
Try to clear out the right circle zone, after the slam killed some busy bodies this leave the injured knocked wolf and a damaged Sentry Stone. Overlord and three Bender sprays go in, on average they kill both. I do no damage to the Stone and lightly singe the Wolf.

Alright, final backup, Alexia with about 10 Risen charge the left Werewolf. She spikes her damage pretty well, but not well enough, leaving him on four boxes.
I have nothing left. 


It's game over, we tally up army points destroyed for the first tie breaker and down I go.

I was basically dead after this and didn't want to move.
Honestly it wasn't an ideal game, I'm poor at enforcing the standard of play I want in games as it is and the language barrier was problematic, exacerbated by two complex casters playing each other in which neither player was experienced with the opponents. That said the Spaniards were nice dudes and I still loathe Circle. Stupid trees.

Wait....that's it? I'm caught up on reports?
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