Round 2 of Tas Champs, time for some Trolls, or maybe some Circle to muddle through. Those factions are fairly prevalent, hopefully I don't get one of the other popular.....oh....damn....
Thexus1 (Operating Theater) - 2x Wardens, Subduer, 3x Slavers, 2x Benders, Alexia with Dominator, 2x Overlords
vs
Haley2 (Storm Division) - Thorn, Stormclad, Squire, Junior + Firefly, 2x Max Storm Lances, Laddermore, 3x Storm Callers, Strangeways
Those list selections appear to have been selected based on odd preconceptions by both opponents. We were looking at Thexus/Gorten vs Haley2/Caine3. I was absolutely certain that it'd be Caine with 6 odd Chargers, which blows away Gortens Colossal then he can pick off my stuff. I'll kill at least half the Chargers I think, but get ground out. Ergo I have to drop Thexus, who at least with Sac Pawn, Decel and threat range at least has a chanc. Plus Caine is squishy so some desperation assassination plays aren't out of the question. In turn, however, Caine as piloted by....himself....sorta.....was super opposed to dropping the Charger nonsense on our Scenario, which is Spread the Net. Ergo the amtchup that we got, I'm not in a position to know the validity of complaining about the Caine3 build on the scenario, it doesn't seem like the end of the world to me...
In any event, Spread the net. There's a centre circle, then both sides have a defensive flag and rectangle zone.I win the roll and pick first so as to get the board presence to make my defensive scenario elements problematic for the Swans.
Terrain wise, both sides have a hill in their backfield. There's a scattering of forests, one each on Cygnar's defensive scenario elements and another favouring my side of the centre circle zone. I have a trench in my rectangle on the right, Cygnar have a wall and obstruction in their rectangle on the top left.
Sidebar: This is in that weird point in time when the Haley2 and Storm Lance changes were announced prior to WTC but not yet official, so this game is played with Lances having electro leaps on their guns, Laddermore giving uber buffs and Haley's feat effecting every model in her control area.
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Merc 1: My stuff runs up. The Subduer moves up on the left, in theory there to score the Cygnar rectangle in the future. Thexus and Wardens advance tepidly, it's a turn of allocating focus out as we are out of threat for now. A Thrall Warrior spawns and runs behind the forest in the centre zone. Overlords flanking as usual.
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Cygnar 1: The Swans display a good awareness of ambushing nonsense. Sadness. This does compress them a great deal however, so that works well for me anyway.
Lance and Junior's Firefly hang out as the centre formation, the Clad and one Storm Caller go into the Swan Rectangle shielded by the wall. Thorn goes out on the right next to the Swan Flag, as does another Storm Caller to score next round.
Haley, Junior and support junk hang around behind the horsey blob.
Force Field is up, Arcane Shield goes on the right most unit.
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Merc 2: My priority this turn is mucking up Thorn, I'll happily sacrifice a load of stuff to kill him and save Thexus from a load of Arcane Bolts or a TK from his Sac Pawn targets.
Ambushers appear facing the Swan flag.
Drudges run forward in the forward as does the first round Alexia Thrall. The Subduer runs back to Thexus as the right most Warden runs up to an aggresive spot to TK Thorn.
Thexus TK's the Warden, then TK's Thorn into the forest.
right most Bender unit Adrenals three of the yellow Ambush Drudges, alaso only a pair of them can get into Thorn. They do good damage, ripping off his arms and leaving 6 boxes, alas movement, cortex and arc node are all active. The Ceph leader also kills the Storm Caller and spawns a dude.
Overlords remain outflanking, one (obscured by genius thumb placement) contests the Swan rectangle.
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Cygnar 2: Haley Time Bombs the aggro Warden, then shuffles along on the hill and feats, getting the bulk of my stuff. Temporal Acceleration gets put on the Firefly.
The Storm Clad ambles forward and does little, staying toeing the Swan rectangle. The Storm Caller next to him zaps down the contesting Overlord, clearing that zone.
Centre wise, the Firefly moves forward, only to get confouded by the Thrall Warrior desperately trying to get engaged and stop the shots. Eventually hangs further back than ideal and shoots. Lances do the same thing, then repoing back to teh centre. They kill about a dozen Drudges, clearing the zone and dropping the Cephalyx Leader for the Pink Slavers. The second last Lance shot hits the Time Bombed Warden, who Hyper Aggresives to toe the centre zone (I could fundamentally choose to contest the centre or score my rectangle, opted for contesting as beiing the harder point to nullify as something I missed could just run to contest my zone).
Thorn stabs down some Drudges, being immensely unphased by his supposed Crippled limbs.
Junior moves onto the hill, back in control range of his Firefly. Boosts a shot on an Ambush Drudge that misses.
Swans get their rectangle, I get my flag. Scores are 1 apiece.
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Merc 3: Ah, sweet Haley feat turn.
Still have to kill Thorn. Otherwise it's chip at points.
Left Overlords move into the Swan Rectangle and spray down the Storm Caller plus damage some Ponies. The Blue Benders on this side advance and spray the same Pony line, killing a pair of them.
Backfield, Thexus TK's the forward now quite damage Warden forward, giving him teh range to arc a Hex Blast and kill Junior. Feels good. Firefly shuts down and Arcane Shield departs. The Subduer stays besides glorious leader while the back Warden toes my rectangle.
Centre wise, the Agitator advances and Instigates, buffing the damaged Warden enough to kill the pair of Lances he is engaging. Alexia spawned a Risen horde this round, they get a pair of four man CMA's on Ponies that achieve the same degree of success as the Geneva convention does to prevent torture. They otherwise gum up all the Horses.
A Thrall gets spawns on the right just outside of Haley's control area, he then charge Thorn in the back and kills him to the box. Lovely.
Various Drudge Slaver models lurch forward slowly.
I score my flag and rectangle, now 3-1 to me.
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Cygnar 3: Swans conclude that things are looking grim and Rohan ain't doing squat. It's kill floaty brain man time.
There's a long planning stage, including the patented use of the Bobliness right it down message.
The Stormclad gun, Laddermore and Arlens spray clears off the Risen on one Pony unit, who then Assaults sideways to kill Risen on the other unit. Haley then wonder into the centre zone, shooting down a toughed Risen, TK'ing two of the Lances yet to activate and Temporally Accelerating one them. Those two Storm Lances, now with line of sight through the forest, charge Thexus needing to kill the Dominator with their Impact attacks.
The Temporal Accelerated guy goes first, hits and flubbs the impact damage roll, leaving the Cephalyx alive on two boxes. The other Lance comes in and misses the impact attack.
Masochism is engaged and the actual attacks get rolled out as though teh Ponies made it, they flubb those rolls to leave Thexus on five boxes or so.
Swans concede as Haley is on zero camp flapping in the breeze, though I win it on scenario without doing any activations anyway.
Mission: Submarine into the top 4 is engaged. To glorious potential placement perhaps maybe hell no unlikely. Also did a little better on time finishing with 26 minutes remaining, though would prefere to be at the half hour mark.






