Sunday, July 23, 2017

Game 214 - Slam - Gorten1 vs The Wanderer

Round 2 of slam, it's....Old Witch, what have you done!? You Maniac!!!!

Gorten1 - Earthbreaker, Siege Crawler, Ninja Pig, 2x Kayazy Eliminators, Eiryss2, Harlen Versh, Anastasia, Thor, Aiyanna and Holt
vs
The Wanderer (Bump In The Night) - Skin and Moans, Cage Rager, Frightmare, 2x Crabbits, 2x Piggybacks, Deathknell, Dread Rots (Max), Witchwood, Lord Longfellow, Trapperkin

Arcana Cards selected were Ill Omens (I kill a model, get -1 Attack/Damage for rest of turn) and Sacrifice (I kill a model, damaged Grymkin models get healed up).

Scenario is the Championship belt (Epic Pit), which I apparently haven't played since the active CID cycle. Hmph. I'll never get to the top of the ladder doing that.

I did have a moment of super confsion when I opened up the picture to write this one, saw a TEP and did the whole I-already-wrote-the-CoC-struggle. Anyway, some proxies:
Mercs still have a huge Base with a Cannon on it repping as the Siege Crawler.
Grymkn have:
Squire - Trapperkin
TEP - Deeathknell
Stormpods - The Crabbits
Small Based Red unit I don't recognise - Dread Rots

Terrain is way to symmetrical and we should have re-done it after putting down the zones, such is life. There's a cloud to one side of the centre unit zone, then both sides have adjacent forests/hills. A trench and wall are way out to the flank where they won't come up.

I elect for Anastasia to Ambush, in hindsight a foolish move as double piggy backs will brick up in the centre and the opposing list has sufficiently few guns that Esponiage actually has good odds of being workable for once.

Having lost the die roll, I pick the side which has the cloud better placed, it being the only really distinctive note of difference terrain wise. Anastasia, why must you fail me so?


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9ZBYAwk73zSB9_HmGBiRQyYgb3Y-AzT4pxmLNdEcUe2wT40aaEyIyzBVo6_LE31Pz-GhFEWt7eI8WwnpnhbztWA2gqzHyd3Snwag9tbNdfRQrhyvB0T43K8yUb3RIXSo-h_wlOq2V773E/s1600/022+%2528800x450%2529.jpg[/img]
Grymkin 1: The Blob advances, Deathknell centre with Piggybacks eitherside and Dread Rots crammed in there.
The left edge has the Skin and Moans and the various solos (Tree thing, Spider guy [legally distinct rom Spider Man], Trapperkin [Who exists to mock Troll players that remember Digmyies]).
The Cage Rage is on teh right, lumbering behind that flanks Piggy backs.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0v4jyIaxH_iopXZ2w5Q4fXoYO4mI5f_UoIntbvPXtBmxCgmMHIyvyt3cKcg4ECEf93v9YPKsmyPtYFkYPNnwnuoMU75J7KVPsP3-zRzk8Xnjjm_Mz88JEQch5SWOQea9ju9PDlNS-ZTlq/s1600/023+%2528800x450%2529.jpg[/img]
Merc 1: My stuff counter advances. CHECKMATE GRYMKIN.

Ninja Pigs go up on the left, Brine in range to charge the opposing objective then be Souie'd back to relative safety. The Crawler is also on this side, where he heads to the crevasse between the left battlegroup zone and the centre unit zone. earthbreaker is essenitially covering the centre with a light leaning toward the right (Like, Pro Gun and Pro Choice sort of level).

Longfellow is actually just visible around the edge of the Forest he's hiding behind, so Eiryss advances, shoots and kills him, Repo's back. Can't beleive I wrote her off for so long, that stuff is boss.

The rest of my list compresses between my huge bases, aside from one unit of Kayazy that go in front of the Earthbreaker to stop things running up and engaging it, making positioning it annoying.


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Grymkin 2: The Piggybacks advance and Shieldwall in blocks, the right one sitting on the hill. Cage Rager goes behind the latter.

Dreadrots run up into the unit zone, start squeling something about feeding their corpses to the Deathknell. Sigh.

Skin and Moans plus the Tree hop into the Grymkin forest on the left.

Fog of War and Star Crossed are up.


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Merc 2: Once mroe I consider the assassination. Wanderer has two shield guards, two transfers and his Trump card. Pass. I can make an attempt, however I have to knock down a unit of Piggybacks, trigger the Shield Guards, Wanderer trumps, Siege Crawler/Gorten attack. Feels bad when I have excellent attrition possibilities in front of me.

I think I can kill the world, however the nature of the Trump cards and Star Crossed means that I want to try to kill the Death Knell first to get the best bang for my buck.

Solid Ground and Strength of Granite upkept (Strength being weirdly necessary to ensure I can kill Piggybacks in melle later in the game).

Aiyanna and Holt move up into the unit zone, she harms the Death Knell then Holt wings it for some damage.
The Green Eliminators are in the way and they can't freely stab Dread Rots (They should have been further across, the Grymkin units here aren't quick enough to jam anyway), so they run to the right zone for contesting purposes.
Earthbreaker gets Tuned Up and is fully fueled on focus, he shuffle across to be in range of the Knell and outside of Star Crossed. Starts shooting the Knell, Crabbits Shield Guard the opening shots (Including the Tuned Up one, the auto boosted damage roll thankfully doesn't kill the crabbit). The little shots hit, I boost damage and do qutie well. The Torpedoes, which I pick the rough terrain shots for, have a miss that scatters to the right and wings a Dread Rot, thankfully doesn't pop armour.
The Crawler then toes the zone, manages to land it's Big Gun shots on the Knell and blows it apart.

I duck to the left, where I pull a drunk Scotsman (distracted by the Shiny Shiny). Brine charges the Skin and Moans after Rorsh pops smoke, does Animus and boosts to hit, Star Crossed and Def 13 doesn't pan out as my initial Crit Fish fails hard.

I then go to my back up plan, as I didn't kill any of the heavy hitters and can't pop a wall, so Dread Rots can go into my Colossal and S&M will eat whatever it wants to. Ergo Gorten charges a Dread Rot to buy time, feat pushes the entire Grymkin list back, camps one.


Grymkin turn was Wanderer popping to a Road Marker and failing to kill Gorten then conceding( Hades was disinterested in trying to pull the game back through Gorten's feat), making a short game but one that was very illuminating for me.

List unpack: I didn't account for wanting to score the flanking zone, which really required the Colossal and Battle Engine to trade places. The Crawler can get that far up the board, it's a lot harder for the Earthbreaker to do it. This also affects Ninja Pig who can be the other scorer in those areas.

The Pit: I should have gone up at least three points, however I made numerous errors here. The biggest one is randomly firing rough terrain, which was fine except that Gorten's feat could have cleared the zone if not for hte half movement potentially. Equally, Brine should have gone for the Objective and Souie then been safe from S&M, next turn the Earthbreaker knocks him down outside of Star Crossed and Brine can easily kill them then if I don't win on scenario.

Not informative massively on Grymkin, though the playout of Arcana cards was already interesting in its effects.