Round 2 Slam, Dolly!
Thexus (Operating Theatre) - 2 Wardens, Subduer, Agitator, 3 Slavers Max, 2 Benders Max Alexia + Risen + Dominator
Ostensibly paired with Bart, however round 2 is into Wad's Destruction Initiative faction, with Shield Guards, Steady and Armour Buffs for days so.......I mean Convergence. Technically the faction is Convergence, pending their presumed infantry based theme list.
It's Lucant/Axis. I wasn't really surprised by the end drop, given one list had twice as many Fun Engines as the other.
Axis1 (Destruction Initiative) - 2x Inverter, Conservator, Galvanizer, Diffuser, 2x Repair unit dudes, 2x TEPs, 3x Reflex Servitor, Flare Servitors
Scenario is Spread the Net, so uses each side has a friendly rectangle/flag and a centre circle to fight over.
I win the roll and pick first, ending with a patch of Rubble next to my flag, an inconvenient blob of water on an edge of the circle zone, a small hedge in the actual zone, then a trench in my rectangle. Sounds like an innocent version of garbo slang "Sonny, I got a trench in my rectangles I does if you know wut I mean."
CoC get a foreest that bridges their rectangle and the circle, a solid wall poking into the circle and a long hedge in front of their flag.
The walls/water are the standard annoyances for me pathfinder wise, so just something to deal with.
Both sides having almost all of their ranged/magic attacks as sprays makes the Rubble/Trench on my side very dead, whilst the walls are all about positioning rather than the defensive bonus.
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Merc 1: Super symmetrical deployments. My unpack goes out a little different to normal, with the left Slaver unit shunting to the centre get up the board past the water. The Subduer goes out to the left, as the Wardens might need to cop a load of sprays on Thexus' behalf (Or at least be placed to stop said assassination run). Alexia spawns a Thrall who runs far to the left, ready to be my friendly flag scorer (I do love how she helps out in this kind of scenario, I remain a big fan of flags being scorable by solos).
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CoC 1: Continuing to abide by what I presume is a memo shared by al my opponents, Convergence move up with a leaning toward the right side of the board. It's reasonable enough, given the left TEP can happily sit on the inner edge of the CoC rectangle and score/Spray it clear.
The Reflex Servitors all move out the front and Dig In, Axis and Bro-bots behind them. He puts out a Razor Wall at my edge of hte circle zone to block off the forward most Slaver Drudges.
The repairy dudes go behind both TEPs.
Onslaught goes up.
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Merc 2: Bit of a dream scenario happening here. The right TEP ran up to the outer edge of the CoC flag, putting it in prime Ambush Drudge murdering. A TEP that doesn't get to make an attack is a good TEP as far as anyone not playing Convergence should be concerned.
Ambushers appear, start leering suggesting at the mighty phallus before them.
Thexus holds onto all his focus.
Starting on the right, the extreme edge Bender unit moves up and Adrenals three of the Ambushers, who use the out of activation walk to move up in front of their unit.
The ambushers (The Yellow Slavers) then charge the TEP and one of the repair dudes, the three Adrenal guys kill the Battle Engine before the three back up attacks even get a chance. The ones mobbing the repair guy easily fish bowl him, making a new Drudge bro to engage the next member in the repair unit.
Alexia moves up the centre, spawns a Thrall Warrior who runs across into the trench in my right Rectangle, plan being for him to eventually score the CoC flag once I've cleared up around it. The other Thrall Warrior runs to my flag.
Thexus casts Deflection, then TK's two of the Pink Drudges into the Razor Wall.
The left Bender unit Adrenals the mid line Pink Drudges, getting them in a line to also get past the Razor Wall.
Green and Pink Drudges charge/run a few of their members up into the circle zone, intending to gum up the works and have the Reflex fellas explode themselves. Alexia moved up first to collect their corpses. One Drudge dies, two tough and a few of the Servitors go away, though not as many as i would have liked.
The Overlords keep making their way up each extreme flank. The Subduer joins the lot on the left, at the extreme edge of Thexus' control area.
That was a long turn, the Adrenals on the centre Drudge unit were a waste, though it was mroe about threeatening the Vectors if they counter charged forward than anything else.
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CoC 2: The Convergence force compacts even more on itself, the left TEP moving to jsut tag the right side of the CoC rectangle. One Inverter and the Conservator move into the middle of the Circle zone, the Donginator at the back end of the small hedge. Axis himself hides behind the proper wall at the back of the zone with the Corrolary. The Lights and second Inverter hang near the flag.
The TEP's sprays and other assorted Vector attacks kill seven Drudges in the Circle, the Diffuser kills out the one ambush Drudge contesting the CoC flag.
Axis puts out a Razor Wall in front of the ambush Drudges. Is not nice.
Servitors fly around, one contests my flag, another goes to score on the CoC flag.
CoC go up 2 points off hteir Rectangle/Flag.
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Merc 3: The worst thing about the TEPs as far as Thexus is concerned is that the little dudes that got dropped base to base are an annoyance I actually have to do something about in order to TK it. That generally isn't hard, it is; however; annoying. Like my poor use of semi-colons.
This is likely to go pretty close to the clock wire, so need to start scoring to get the leg up.
The left Overlords move up, one of them toes the Convergence Rectangle. They spray down a couple Reflex Servitors and one of the TEP's little drubs. This includes the nong that contested my flag last turn. The Subduer then moves up and toes the CoC Rectangle.
The left Bender unit goes, a couple Grunts get up and spray down another of the TEPs little fellas.
This frees up the centre Monstrosity to move up into the water and arc a load of TK's from Thexus, hitting the TEP, Conservator and centre Inverter and spinning them around, plus getting the TEP out of the CoC rectangle. A Pschyo Surgery then pops to heal the load of arcing damage.
Alexia and Risen then go, they run up and jam everything in the centre zone.
On the right, the Overlords move up and spray down the Reflex Servitor on the CoC flag. The Green Drudges then get Adrenalled by the Purple Benders, they charge up and do good damage on teh right Inverter and some on the Diffuser. The Warden on this side just moves into my Rectangle.
Lastly the yellow ambush Drudges walk around the Razor Wall, eat the two repair guys for some new membership.
I get 3 points from the Rectangles and my flag, score is now 3v2 to me.
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CoC 3: The Galvaniser repairs the right Inverter. Axis stays behind the wall and pops feat, puts the Razor Wall down in a spot behind the Drudges engaging that right side Donginator and casts Unstoppable Force.
That Inverter charges my Warden in the Mercd Rectangle, pushing the blocking Drudges into the Razor Wall. They fail their toughs, so he comes forward and pops the Warden. Well, definitely wasn't expecting that, I blame previous Rhulic biases in my expectations.
In the circle zone the Conservator and Inverter turn around and kill a load of Risen and a couple Drudges.
The TEP turns around and re-toes the CoC rectangle, sprays down the Thrall Warrior on my flag and flails at Alexia, failing to land the boosted 9's to hit.
No scores this round.
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Merc 4: Clocks tight, but I've got good scoring points available. Have to make sure I pop that damn Battle Engine.
The left Overlord unit moves into the CoC rectangle, spray down a repair dude and the TEP's little buddies.
Thexus moves to the left, TK's the TEP up and away from him, keeps it within 10 for the Aggression trigger. Casts Decel. The Subduer, who got fully loaded, charges the TEP, spikes hard on the dice and easily kills it.
The remaining Warden sticks near Thexus just in case.
The Risen Swarm around engaging everything in the centre zone, do a big CMA on the Diffuser that hurts it a fair bit. She spawns a new Thrall Warrior who runs to my flag.
The few remaining Pink/Green Drudges hover around in contesting zone spots, including a bodgy CMA into the damaged Inverter that doesn't do that much.
Around the CoC flag, the Overlrods spray ineptly at the Galvaniser, the ambush Drudges then pile in and do a good whack of damage but sadly fail to kill it. The Thrall Warrior on this side runs to the right board edge in position to run to the CoC flag next round.
I score my flag and the CoC Rectangle, now at 5v2.
The scenario win is now very hard to stop and the assassiantion run appears undoable, so CoC concedes. I had 7 minutes versus 13.
Sweet ambushers. Which I'd feated last turn for safety and the second TEP should have been killed earlier, unfortunately struggled to get Slaver Drudges positioned well enough to get Adrenalled Grunts into it. Still want to be quicker on the clock, to much spent on turn 2.






