A quick SR2017 run through the trench. Kind've. I played Haley, so if anyone is repping the evil empire today its me. I DENY YOU YOUR FLUFF IRON KINGDOMS.
Haley2 (Storm Bringers) - Stormwall, Thorn, Squire, Laddermore, Stormlancers (1 min, 1 max), Junior with a Firefly
vs
Morghoul2 - Molik, Gladiator, Archidon, Extoller, Farrow Brigands with Warlord, Slingers, Feralgeist, Master Tormentor, Blood Runners, Marketh
Test scenario is "Spread the Net", so a flag/rectangle zone on wither side with a circle zone in the centre. Terrain has was done only partially with the CID Cluster method, due to a desire to get the game going. As my first game in the new SR with not much personal reflection on it this was more about grappling with the ideas than providing Dev feedback (It's been some time with the game, I think this is the first night I've started seeing the Matrix as it were).
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Skorne have a left leaning in their posturing, they run up the field. Bloodrunners on the left face off against the 5 man Storm Lancer unit, Molik and Slingers are across from the Stormwall with the Archidon on the right against the min unit of Lances. The watcha-call-it incorporeal upkeep spell goes on Molik.
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Cygnar 1: Plan is to advance minorily and plink at what's available.
Haley Accelerates the Stormwall and TK's the Firefly forward, arcing through Thorn.
The Steeeermweeellllll then moves up, puts down covering fire and a pod on the left side in front of the bloodrunners. I make a basic error (Sideswiped by Future Rob) and didn't put focus on the Colossal, so three shots into Molik achieve nought.
The Pod placement gave the necessary range extension for the Max Lances to advance, shoot it and kill the Master Tormentor and four Runners with electro leaps.
Courtesy of the TK the Firefly has the range to go into the cloud and zap down three Slingers.
The Min Lance unit goes far right to see if htey pull out the Archidon, long term they'll ensure no Skorne plans to get the right Rectangle zone.
Arcane Shield is on the Stormwall.
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Skorne 2: Morghoul charges the Lightning Pod, feats on Laddermore, the max unit of Lances and the Stormwall, then Sprints back to safety.
I was careful in general, with the exception of the Firefly, who proves to be in the Archidon's threat range. The Dinosaur charges in after an enrage, maxes Fury and crushes the tin can.
Other than that, everything just moves around. Gladiator hang ways back, Molik gets into the centre zone behind the Slingers.
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Cygnar 2: It's my feat turn, I eyeball that if the Stormwall kills Molik he'll take a round of shooting, then the next turn I'll kill the Gladiator and it'll be hide-Haley-until-inevitable-win time.
Min Storm Lances Press forward, doing a couple assaults on Slingers while one charges the Archidon for a bit of damage. This lets Thorn run around to an arc location on the right side of the circle zone.
Haley then goes, TK's Molik around. Haley feats, unfortunately the various Blinded models are hard to bypass and I don't get the gladiator in her control area. Doh. He'll need to rush himself in any event, I do a gut feel that the Stormwall should survive with about 10 boxes and I'll still be fine attritionally, ergo the Colossalcharges in and kills Molik, plonking down a pod to contest the Skorne Rectangle zone.
The Blinded Lances just futz around.
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Skorne 3: Morghoul Mortalities the Stormwall, kills a Stormlancer and Sprints to be in the Skrone Rectangle zone behind the trench (Inside that terrain was to close to Lance charges).
Blood Runners gum up the left Storm Lance unit.
Slingers are all engaged, so they just gum up nearby pieces.
With Brigands and a high spike Gladiator attacks the Stormwall dies. Whoops. Danger, danger, High voltage!
The Archidon tries to kill the unbuffed Stormlancer that charged him. Leaves him on one box. Just Cygnar things.
Skorne get a point off Morghoul in their zone. The fiends.
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Cygnar 3: Well, Stermwell be gone, so assassination it is.
After some mapping out, I start with the min unit of Lances who clear out the Slingers jamming Thorn.
Thorn then runs, taking a free strike from Marketh that takes out no systems. He ends with 5 of Morghoul.
Laddermore charges a Brigand, falls short but gets out of the way and kills a Brigand with the Assault shot.
Haley then goes, she TK's Morghoul forward through Thorn, then advances herself, TK's herself, does two more TK's on a pair of Stormlances on the left unit.
I then get three Stormlance charges into Morghoul who has no valid transfer targets, they easily get the job done.
Haley remains Haley, even when her controller screws it all up. Had no business dropping the Colossal like that, he could have stayed perfectly safe had I loaded up early on and just shot Molik off the board over two round.
This opening game did not leave me enthusiastic for SR2017. Scenario is no longer a win condition to my mind, it's just a timer. Hopefully more experience will elucidate the grand scheme, it's starting to emerge to me I think.
Widgetgate was a unfun experience for me this game, primarily when the assassination run was being lined up it made it much more clumsy to arrange and get opponent consent. The various posts and PP responses have also been lackluster.
This packet is probably enough for me to bin Gorten. The scenarios are to broad and the scoring to low, in a world of pure assassination/attrition Ossrum is, sadly, the better caster. I'm finding that pill quite bitter.





