Saturday, February 18, 2017

Game 154: Gorten1 vs Rahn1

Round 2: Let us Clash again.

It's into Dils Per Second, who ostensibly had both Rahn and.....Ravyn?! Doesn't matter, he'll drop Rahn, so it's Gorten as Ossrum can't stop Force Hammer/TK/other KNockdown shenanigans.

It does take some time for that conclusion to be met to my surprise (I believe the contention point was Ravyn with double Strike Force would mulch Ossrum jacks, seems irrelevant when Rahn is fine and there's no Divide and Conquer).

Gorten1 - 2x Gunner, 2x Driller, 2x Blaster, Wrongeye + Snapjaw, Rorsh + Brine, Aiyanna + Holt, Ragman, 2x Eliminators, Tinker
Objective: Bunker
vs
Rahn1 - Helios, Phoenix, Chimera, Sylys, Artificer + Hydra, 2x Battle Mittens, 3x Arcanist, Magister
Objective: Fuel Cache

After our last game at Cancon, plan was to hide behind the Crocs again but this time have a jack behind so I didn't get propelled backwards and effectively advance 1 inch per turn. Damnable Helios.

I win the roll, pick second for the scoring and to avoid a nasty long forest that looked like it would be painful to deal with. Otherwise its loads of house obstructions, including one poking into the zone.


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Ret 1: Mittens are on the far left, with the next unit behind the Ret Objective. Hydra (Yellow) and Phoenix (Black) get up in front of them. Helios, being the Pathfinder model (I know that pain) is on the right. Rahn bravely stands at the back shipping Champagne.


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Merc 1: Gorten bunkers up behind the Submerged Crocs, three Bunnies surround to stop the push shenanigan. He puts up only Solid Ground, as I fear him being just straight up shot at and needs the camp (Crocs don't block Line of Sight when Submerged). One lot of Elimiantors goes up teh front to make it a little harder to get the Heavies into melee with the Crocs (Cause Stealth is good yo).

One lot of Eliminators and a Gunner are on the left to fight the Battle Mittens on that flank.

On the right, the Drillers stay near the zone, Pigs, Aiyanna and Acosta go further across.


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Ret 2: Rahn magic time.

Chimera runs up be to the left of the Gorten brick. Rahn feats, Gorten relises with his wall of metal and leather that though a window added to his lifestyle a turn ago, it was now a hideous death trap as he gets placed outside of the Brick. One Driller then gets TKed and moved into position, so Gorten gets Force Hammered into him.

Helios then Tramples forward, drags Gorten up into the zone with shots. The centre Mitten unit then drags Gorten further up and starts slashing at him. Between the Arcanist fuelled Hydra and Sphinx plan "Let's roll loads of tough without knockdown" doesn't even get off the ground.


I was cracking up in that. Gorten traveled 15 inches, he couldn't do that of his own accord even when he could make a Strength of Granite Driller throw him. Dyls a sodding artist with this stuff, I have to treat it like Lylth2 and sit down to work out how the Bunker is meant to go, need some local Ret play.

List wise, I don't think Orin cuts it, as TK's drain out his power tokens and Rahn waits a turn, keeping enough elements safe out of Gortens predictable threat range.
That leads me to think the list either needs clouds (Not doable in a feasible manner. Yes, someone said TAC were an option. Yes, I mentally set them on fire), or more likely a better pairing. Kingmaker is definitely one option, though an unshiftable caster would also be ideal, which I think means the available alternate is.....oh god.....


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