Wednesday, February 15, 2017

Game 151: Ossrum1 vs Rasheth1

Random interstate visit from the master of Crockery leads into some revamped Skornage time.

I'm still working out the Bunny farm, I'd eyeballed Trolls and Skorne as likely being bad for it, so good to try that out.

To my fortune, it was right after a different game (Ossrum Hammerstrike) wherein teh Xerxis armour brick was used, so for a change the second list popped out which was definitely an easier matchup list wise.

Ossrum1 - Reinholdt, 8x Gunner, 2x Blaster, 3x Driller, Eiryss1
Objective: Bunker
vs
Rasheth1 - Cannoneer, Krea, Agoniser, Willbreaker, Void Spirit, Master Tormentor, Pain Givers (Max), Karax, Venator Reivers + UA, Venator Dakaar
Objective: Armory

Scenario is Recon. I won the roll, and against the unknown I generally prefer to go first,  but a house Obstruction and large patch of obstructive forest caused me to go second. I get one turn of pathfinder, would rather use that feat for its other benefits as well.

The Skorne side consists of the house and a central forest plus a wall, mine is a large hill abutting some water, a mini wall behind the objective and a forest on the right side.


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Round 1: The Animantarax gets whipped, healed and runs up the front into the zone.
In the alley created by the hosue and forest the Karax funnel through, followed by the Cannoneer and the Willbreaker.
Rasheth goes behind the forest, puts up Paralytic Aura. The Krea runs into the centre of the forest.
On the right, the Venators crowd around the wall
On the extreme right goes the Master Tormentor.

So I've got six bunnies in range of the Battle Engine and it's the only turn it won't be under Krea armour of doom. Did the calc afterward, it's a 40% play, or 65ish if I had feated to get all eight in. I opt for the non-feat version.

Ossrum Bullet Dodgers himself, puts Snipe on Eiryss. Energises. Hides behind the wall.
When the Animantarax ran up, I was asked my non-Energiser threat range. It was only midway through the turn the mistake was noted (Misconception between Energiser and Locomotion).
In any event, I kill the Battle Engine exactly and its going to be a hard attrition slog for Skorne.

One spray Bunny goes up the centre to be in a convenient position, the other goes far elft as I expect I'll have to clear off a line of jamming Karax.
Eiryss goes on the hill on the left, shoots the Cannoneer to strip his Fury (This was a waste. Should have kept her back for late game, alas I was clearly in super greed mode).


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Skorne 2: Rasheth cuts for 2. Yeah! Valid 7 point solo activation! Woo!

Krea stays chilling the forest, puts Paralytic Aura. He then temporarily thinks he's a baby Metal band in South Korea as he gets mobbed by Venator Reavers, though they are just using him for his sweet magic. They pop their mini feat, try to shoot down a Bunny. Take out a few columns, though no systems.

Karax and Void spirit spread out in the zone, front three engage various Bunnies.
Rasheth arcs a Breath of Corruption through the Void Spirit, hits five Bunnies, does some random damage amongst them.

Cannoneer gets Puppet Strings, Eyeless Sight and aims. Eiryss gets atomised, making some extremely ancient Greeks very proud.

Lastly, the Master Tormentor runs into my right side forest.


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Mercs 2: Well, Breath of Corruption is going to be annoying. The silly death of Eiryss means that to kill the damn Incorporeal Arc Node requires Ossrum using Stranglehold. I end up deciding its not worth, as I genuinely forgot I was second player and clearing the zone was an option.

In any event, I opt to hold my feat, as we are playing a distance game right now and I want it for Ossrum when he decides to move out from the wall of safety.
Ossrum Energises, most Bunnies don't move much, it primarily gets one into the right side forest with enough distance to get through and plink the Tormentor.
He pots shots a Karax, so bonus.

The leftmost Bunny aims, kills two of the jamming Karax.
The other Bunnies then go, one takes a Karax free strike for nought and wipes out the Skorne unit. The right most Gunner misses the Master Tormentor, which was a shame.
The other spray Bunny, being the most damaged from Corruption Breath, walks up into the zone to spray down the final two. I have two of the Drillers go into the bottom of the zone, as Attrition is strong and Ossrum is safe I don't want Scenario to go against me (Not like Dominar Lard is getting to a flag anytime soon).


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Skorne 3: Rasheth chills in the forest, feats. Arcs another pair of Corrption breaths, which damage two Gunners enough for the Reavers to finish them. They also damage the suicide Spray Bunny, who dies to the Cannoneer shot.
Paingivers run up to annoy. The Void Spirit charges the right most Driller, knocks out his 1 and 6 columns.
master Tormentor goes into the Bunny that failed to kill him, alas Rasheth control area is just shy and he does no damage.
I think this is the turn I was asked how much the Bunnies cost ("Your farm appears to be cooking its books" is how I think of it)


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Merc 3: Grind on, this time with some scoring hopefully.

Tinker repairs a bunny, Ossrum pops his feat then walks to the left in case the Bunny fails to kill the Tormentor again. Casts Unstoppable Force, boosts a shot that misses the forward most Paingiver.
Gunners do various shots, killing the Willbreaker, Tormentor and a few of the Reavers. One walks and does two Bulldoes to get the forward Reaver and Void Spirit out of the zone, then kills the Spirit anyway.

I can bulldoze the Cannoneer out of the zone, so I just have to deal with the Objective and one Reiver remaining. Sadly I've done my order of jack activations not particularly well, so when the Driller goes into the Obejctive and ends having to burn all his focus to kill it (Rasheth feat countered for, Agoniser was not), he only gets his claw initial on the Reaver which misses.

Ergo no score. I run another Driller into the zone, I highly doubt Skorne have the mass to kill it and I can use it to clear the zone.


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Skorne 4: The Paingivers runup to be Arcnodes as the hailmary assassination run comes in. Two Breath of corruptions on a Bunny with boosted damage put Ossrum on 11 health, Cannoneer does no damage and that's game.


Reinholdt/Eiryss poorly used, but more than that I hadn't really twigged that Bulldoze wasn't limited on a turn basis but an activation one. Should have just used a couple running bunnies to clear the zone, against the non-Sturdy list there isn't much to stop me winning on scenario once the Battle Engine dies.


We continue the testing march. I doubt this particular matchup would ever happen in a tournament. Plus I declared my confidence against Skorne with my other list, so at some point we'll have to test Gorten vs Xerxis1.