Sunday games got sidelined by accursed real life, so we just have a single Monday pick up.
Still using the farm, went into some Wardian Palette cleansing.
Ossrum1 - 8x Gunners, 2x Blasters, 3x Drillers, Tinker, Reinholdt, Eiryss1
Objective: Bunker
vs
Caine2 - Centurion, Defender, Squire, Junior + Charger,Trenchers, Rangers, Storm Lancers (Min), Runewood, 2x Gun Mage Adepts
Objective: Bunker
Extraction, I win the roll and nab first as the terrain didn't super bother me (A whole turn of Pathfinder.....yes.....yes........feels so good.......moist......).
Essentially I'll get either a central Trench or wall. I end up with the trench. The other terrain isn't going to be super relevant.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBUldsUGYZVGHe-N5NlusQcbpdWqyGVWD_uCcKVK-fgi58QO9KoWvyZ6tBgcTH-tXdgTUG1dx6N_Xe0XWzXIdK-fXS0fYhKAWvRHSi04kuA_y7954nuZmZqsoSkO1Nffg4LK7zi1aGhzS-/s1600/001+%2528800x450%2529.jpg [/img]
Merc 1: So my big fear is an assassination on Ossrum, so he Bullet Dodgers himself, Energisers and the various jacks form up with a massive anti-Shadowfire wedge of Bunnies in front of him. Probably not super relevant, but I also wanted to use the trench and had to go around that small blob of water.
Two Drillers go left, as they'll have to beat their way through the Centurion to get some scoring happening.
Eiryss is also on the left, as I intend to disrupt said Centurion to stop his Imprint, allowing the Driller charge down the line. Courtesy of Reinholdt Spyglassing at the start of the turn she also shoots down a Ranger, which was done as a no risk proposition (A single Trencher Grenadier makes me unenthused for that).
One Driller goes right, ready to stomp the Cav or Defender.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSMV6Dkgf5jL8jpdhzJ8qMLoiiICfmofEwC1wkUJ4xKqjhi-zbDECmBrLdv9Jvq4D2EvsqxoZS0rbrWWzMzGTGEyctQxIuNscseaWSnzA7vGl3Qw0qv1GvMyy1GuP6S54W-og_rgRmBv0c/s1600/002+%2528800x450%2529.jpg [/img]
Cygnar 1: Sure enough, Caine puts Bullet Dodger on himself and goes up behind the wall.
He's joined by a GMCA, who gets Fire For Effect.
The Trenchers get Heightened Reflexes and make a nice long cloud wall, with a couple errant shots that don't do anything.
The Rangers chill out in the left forest, Centurion with Arcane Shield goes next to them and asks for a kipper.
Defender goes on the right, with the other Gun Mage Captain Adept next to him.
Storm Lancers go far right.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9NICiv2xnH5iitqQUO2PhXJWzV7lqHOAg6mbYhWK8TPm3X472Lrx4ji3f3sZuJPq2z-stZ2XKWIMlhx7BNHmSWPDgP1IXEFayg2-QwjobuC-Yu26jO_1cvTjPs-hgk_8utjuSp1nprT8v/s1600/003+%2528800x450%2529.jpg [/img]
Merc 2: Plan is to snipe out the Gun Mage Captain Adepts, so I can live a live without Flare (Alas poor ghost of Liberace) and otherwise just attack targets of opportunity.
Ossrum feats, Energises, whistles as he walks through the Bunnies to get into the trench, camps 2.
The Spray Bunnies go forward, they both get a Gun Mage Adept each, one also clips Caine you gets a Dodge advance to move a shade further.
Those goals complete, its' time to attack what I can. Two Bunnies go way forward of everyone else, toe a cloud, shoot deep into the backfield and kill Junior. That felt pretty damn good.
Two Bunnies move into the bottom edge of the right zone, they shoot one of the Storm Lancers, but only do a little damage. Arcane Shield not always required.
A Driller then runs into each zone, out of threat range of the Cygnar heavies.
Scenario defence covered, I then need to make sure Ossrum lives, as his death on feat turn is how I lost games in the Journeyman. Four Gunners and a Driller surround him. They also take potshots, killing a few Trenchers.
Lastly Eiryss runs way into the backfield, as there wasn't really a target worth her time at this stage (Could have killed a Trencher I guess?)
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbqh9yKOCk-4tvoIvSVN-NFKVZBDJPAKgwW_iXdUYoOAF3tDHmvKPJMcJkUCKPktw-_rFMlkhVex9x8V1QxjCtKeLSrHGMpfeE8rkJBH2o9ldXJFZM7_i6jtHeyABp2L7yVDe-ktVG06f5/s1600/004+%2528800x450%2529.jpg [/img]
Cygnar 2: It's looking bad for the Swans. I can easily contest everything, Bulldoze to clear most of the opposing models away to take shots, I'm completely undamaged with the armour buff up.
It's super Hailmary time. Rangers move up. Caine moves up, feats, drains all his focus (Dropped all upkeeps) on shots on Ossrum, causing one focus to be burnt. Defender moves up, shoots Ossrum, also misses. Concedes at that point, hard to argue for the reasons already listed.
Well, the Farm is looking good if it survives Errata.



