Sunday, February 5, 2017

Game 146: Bart1 vs Ossrum1

Random pick up game into Robadodob!


Getting our Italian City State wars on as Merc out.


Bart1 - Galleon, 2x Nomad, Freebooter, Buccaneer, Reinhdolt, Orin, Anastasia, Dahlia w/Skarath, Commodore Cannon
Objective: Bunker
vs
Ossrum1 (Hammerstrike) - 3x Drillers, Rockram, 2x Bashers, Forge Guard (Max), 2x Horgenhold Artillery, Siege Crawler
Objective: Armory


I wouldn't call my Bart a cohesive list, so much as it's 3 or so modules bolted together to see what sticks. It's also illegal, as I mixed up my lists and added an extra Nomad because I suck, didn't work it out until after the game was over :-(
Anyway, testing:
* Freebooter plus Buccaneer. Sweet tech I stole from one of the local Dominar's. Knockdown with Trash sweet, plus helps the harpoon drag (Ok, not into the Rhulic jacks, but live by the Sword of Who's the Boss to lose out in the Saturday casual game)
* The Snake is there as a super contestor, drawing directly off the Shae vs Thyra experience
* Commodore/Anastasia/Orin, basically all there to see if they independently justify their points. I'm confident on the solos, and wonder of the Cannon ought to be a jack.


It's Extraction (OK, my phone generated Incursion again initially, but Muuuuummmm, I played that laaaast timmmmme......).


I win the roll, after an initial period of stupification I realise I need to pick side due to terrain.
My side has a concealment hedge, a flooded objective and a biiiig trench.
The midline, from left to right, has a forest, an enormous obstruction and another forest right on the fascist flag.
There's also a wall or something on the Ossrum side, it doesn't matter.


Basically that Obstruction is far too limiting for my Galleon, and essentially generated my game plan.


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Round 1: The Horde of Ossum cheap heavies of evilness trample and Rep forward (slight lie about that back wall doing nothing, technically it cost a basher half an inch due to trample base placement).
Everything sticks back outside of Galleon/Commodore range.
The list has a small split, with a Basher/Driller going around the Obstruction to the left flag.
The second Artillery piece is hidden behind the building.


Obviously the Huge base with a basher on it is representative of the Siege Crawler, which is good as I maintain my position that it's normal model is as fugly as the methods used to determine how Democratic North Carolina is.


My plan is fairly simple, I'll advance, Rob will do some irritating smart positioning. The Obstruction, however, is big enough that he can't hide behind it and contest, so Freebooter will clear the Galleon's path for it to shoot and try to clear the left flag, which Dahlia will score on and use the snake/cheat Nomad to help clear. He likely won't feat until after me, then it's a matter of Galleon getting in and swinging while bit pieces contests the right flag the Rhulics will most certainly claimed.


Ergo my turn is just moving forward outside of feat/Energiser charge range of the serious heavies, don't want to lose something valuable this early.


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Ossrum 2: I get suuuuper Sucker Punched.
Ossrum feats, ends up behind a huge clump of Hammerdwarves.


I'd been careful to place the Galleon outside of the Siege Crawler's AoE gun range, as Crit stagger would be devastating. Didn't think about the Crit triggering with the blast, which happens as the Battle Engine moves to the right flag, shoots the Freebooter,  steals both it and the Galleons initials.


Just the worst.


Every single heavy then runs up and jams, three of them get next to Bart.


Hits the clock.


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Bart 2: Yikes, talk about sideswiping. Did not see that coming at all. Plan is to somehow have a turn in this madness.


Anastasia appears, Snakes got other things to do so she's needed to score.


I've got to get Bart away from these damn heavies. Commodore Cannon does it's Slam shot to clear one of them off (They were placed not to slam into each other, as Rob is an evil player that does smart things like that). It's Def 9 base on a Driller, so I need a 5 to hit. I miss, hit the Buccaneer in the back before it activates to assault net the other one, gets Slammed down and loses an arm.


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Well, sobbing isn't helping. It can only go up from here!
Bart feats and cops three free strikes, two from real heavies and the Basher, the Rhulic equivalent of a Freebooter (Good, situational, an excellent light on a Large base).
In the grand swing and round abouts that is a randomisation mechanic, Bart gets missed each time.


I allocated out to the right Nomad and the Galleon, so just camped two. I would have liked to give more out given batten isn't ideal right now, but without camp and being in the open it felt like a legitimate concern that Bart dies to the Artillery and Siege Crawler, specially with a cycled Fire for Effect.


Freebooter flails ineffectually, takes the Galleon and the left unfuelled Nomad to waste attacks killing a sodding Basher. Snake walks over and sprays with boosted damaged, so Corrosion on a couple Rhulic jacks. Can't be stopped now! Those damage points will be super critical!


The right Nomad (Which is the one I like to think I would actually have fielded) goes into the Crawler, does a good chunk of damage before it dies. Also serves to contest the right flag.


Anastasia runs to the left flag. Reinholdt sits in the trench, waiting to be a suicide contest piece next turn.


Barts gets 1 Up. Doesn't feel strong. Also note the extreme cruelty of those Forge Guard tormenting me with the best spray target ever, but being out of reach without a convenient charge target for Gunfighter that I don't have.


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Ossrum 3: So I got a ruling 100% wrong on this turn, which seems to be my new bad habit. I was under the impression that changing facing wasn't an advance that would trigger Barts feat. Nope
http://privateerpressforums.com/showthread.php?259518-If-a-model-moves-zero-inches-is-this-still-quot-movment-quot-and-thus-an-Advance


We didn't play it that way, which does create what I think is the most interesting play of the turn. And yes, the Rockram took a Corrosion point, victory now inevitable!


Freebooter, Buccaneer, Objective all killed mundanely. Crawler Bulldozes the Nomad that hit it into the Driller, which turns and kills it. Then alongside Artillery shoot up the Galleon, take out the right side.


Ossrum hides behind the forest as he has no camp. One of the Arty crew also moved up and stopped me scoring off the left flag.


Ossrum gets ahead, 2 v 1.


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Bart 3: Claim points and try to scrap a win? Galleon has to attack heavies, but can't possibly do enough. Oh dear.


Reinholdt runs and contests the Ossrum flag.
Galleon moves up, kils the Rockram, knocks arms off the left most Driller. Commoder Cannon slams another Driller into the Crawler, knocks off the Drill arm. I'll take it, those were excellent damage rolls, akin to the Buccaneer hit.


I use the cheat Nomad to kill the contesting Artillery guy. Eugh.
Anastasia stays on the flag.
skarath sprays down four Forgeguard, corrodes another.


2 all.


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Ossrum 4: Basher Slams the Commodore, kills the Crewman with a Flakfield and away it goes. Drillers, Arty and Siege Crawler combine to kill the Galleon.
Driller goes into Skarath, takes out his Spirit and Body.


Ossrum up 3 vs 2.


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Can't contest with anything in a bemusing reverse of my own plan.


Mathematically impossible assassination attempt! I get a Skarath spray, need a 20+ on a three dice damage roll to get the kill. Surprisngly don't manage it. Can't get any other attacks, so that's done as Ossrum easily gets the scenario win.




Ouch, what a mauling. So much for playing 11 points up.


A poor matchup to test the various modules it would seem. Freebooter, Buccaneer didn't really get a chance, that many forward heavies is awful for Dahlia's deal.


I'm loathing not having repair, but support bloat in Bart lists is awful. More testing required.