Wednesday, February 1, 2017

Game 140: Gorten1 vs Skarre1

Alright, final round of Masters, we got their eventually!

3v1, so if I win this one there's still a chance and getting into the finals.

Into Sway-Me with double Skarre. One list is murder light bots for days, the other (Skarre 2) is a mix of Kraken and expensive character heavies/pieces.

Seemed to not have much Merc inclination, so I hope desperately he wouldn't read the situation to well and dropped Skarre 2, can kick that list up and down the kerb all day.

Skarre1 sadly gets picked and it's a problem.

Gorten1 - Come on, you know what's in this list right?
vs
Skarre1 - 5x Stalker, Malice, Skarlock, Aikos1 w 3x Stalker, Witch Siren, Machine Wraith, Scrapthralls
Objective: Damned if I remember. Bunker?

So...damn. The problem is he threats a considerable difference can easily run in 2 or 3 Stalkers to pop the Lessers, wait out my feat with a back off and watch me slump in the corner. This can be slightly ameliorated if I win first turn, as I can get up the board enough to threaten scenario which makes my feat back to a livable standard. I then lose the roll and he takes first, and the creek is brown and we have a paddle. Just a paddle, there's no boat. Plys the paddle is of the rubber fun variety rather than a water navigating apparatus.

Terrain and associated table side is actually where I make my biggest mistake of the game. I pick a side with an irrelevant pair of tiny hills, an awkward wall and what I apparently decided was relevant being a leather patch we decided was rubble.
The other side featured a blob of water on one flag and a large forest that dis-insensitived me, but those should have been necessary sacrifices for an utterly excellent horizontal wall. I wouldn't be able to charge over it or anything, but it would combo excellently with a rockwall to keep the solos truckin. In any event, mistakes were made....


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Round 1: Murder bots scream up the table.
I believe the white based Stalkers are on Aikos (In the centre of the line).

Other than that, the Machine Wraith and Witch Siren run up on my side of the wall of doom, Malice/Aikios/Skarre go on the Cryx side. Skarlock eats a Scrapthrall in the backfield for the focus generation nonsense.

Well, I've no choice but to try to brick up somewhat, with a need to be able to exit the killbox as well plus not get jammed out on scenario.
Gorten goes up next to the objective (As it will be invulnerable on the next Cryx turn), puts down a wall and gets a couple jacks next to him to take up landing zone, plus one unit of Eliminators. jacks go on the right side of the Objective as well, sprays behind to clear off the Stalkers that will come in.
behind the awkward terrain wall, though it's placement isn't super meaningful due to the angle of it, I put the crocs, the other Kayazy and Acosta. I opt to Star Crossed to make the defence boat hopefully do more work, this was a poor move as it makes Wrongeye excessively vulnerable.
Pigs go way left, I need something to be able to get around and about.


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Cryx 2: here comes the pain. Skarre hangs behind the wall, casts Dark Guidance.
Stalkers swarm forward. Sure enough one of Aikios' moves up, jumps and gets to Wrongeye. This is the point Swarmer realises he forgot to feat, so I have a chance!

Wrongeye manages to live without to much issue, taking three boxes from a full Stalker attacking. Various Stalkers go in, turns out there's a vendetta again Eliminators (Fair enough) and they all get wiped out.
The Machine Wraith moves up (One day I'll remember they don't need to go base to base anymore) and causes a Gunner to walk forward into nope land. A pair of Stalkers attack, it lives though in highly mangled form (Has just Movement left).

Other than that, one stalker gets to Rorsh, manages to knock off a Fury with a transfer, another goes into the water to not get super dragged away, the non-Stalker non-Machine Wraith models all hover in the safety of the wall I should have taken.


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Merc 2: Alright, by the power of the last round of the day fatigue I seem to have a chance!
I have the option of feating, but decide to see if I can kill all the Stalkers instead. Once they are gone I can coast to a win with impunity.
Drillers get some focus, Solid Ground sticks around (Things I don't need to put up Strength of Granite for: Stalkers).

On the far left, Brine easily kills the Stalker on Rorsh, then a smoke pop moves him to threaten the left flag while Rorsh, all aquiver from being attacked early in a game for once, goes and sobs against the table edge.

My Brick essentially drifts itself a part a short distance.
Between Acosta, Snapjaw, Drillers, Sprayers, Holt, and a Gobber shot all the Stalkers in my immediate vicinity vanish, so that felt pretty good. Gorten camps 2 in the rubble behind a Driller, Wrongeye sits some inches behind him with Star Crossed up. Feeling damn good about how this will go now.....


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.....which was an obvious warning sign I've missed something. Specifically, I didn't account for a half inch worth of threat extension.
Cryx 3: Note that one of the Stalkers is a proxy for the pre-leap.
Skarre moves up, feats on pretty much all the remaining Cryx models, casts Dark Guidance.
Warwitchs move up and spray at stuff, Tinker dies, Gorten gets corroded.
Malice moves up, misses a shot on Gorten due to the Rubble.
Aikios walks forward, leaps forward, shoots Gorten, boosts, hits, does one damage point which triggers the drag half an inch forward into the Driller.
This allows the feated Stalker to move up, leap and stab at Gorten. Star Crossed doesn't do it's job, it hits each time (Damn you Dark Guidance! [The spell, I enjoy the podcast]).
I burn through all my focus, end up on one box. Corroded.


Merc 3: A sweet corrosion roll later and Skarre has pulled it out.


Bleurgarbldeem.
That was some sweet attempts at trying to trade punting the game, I was cracking up by the end. Corrosion death is amusing, if not best, death.


I thought I'd get an excuse-y line here about not enough practice into Cryx, but alas the stats inform me I've played them as often as I have Khador, which is just weird as I know which one I'm comfortable in. I blame the long ago past when I sported the Reds instead of the Coin grabbers.

Table side selection definitely the biggest mistake. Other than that I think bricking up was correct, though Star Crossed should have been spotted as an exercise in futility for the game.

Well, that my tourney done, went 3-2. I think I ended up somewhere in the middle of my end bracket, importantly above the Octavius line.