Thursday, January 19, 2017

Game 133 - Gorten1 vs Morghoul2

Jolty time, into the latest Errata hotness of "I'm so sorry Xekaar".

In a completely new request, Thexus was declined in place of the Gnome. Very well.
Gorten1 - 2x Driller, 2x Blaster, 2x Gunner, Wrongeye w/Snapjaw, Rorsh w/Brine, Tinker, Ragman, Aiyanna + Holt, 2x Eliminators, Acosta
Objective: Bunker

In fairness, Eyeless sight does somewhat giggle at
Morghoul2 - Molik Karn, Archidon, Gladiator, Cyclops Shaman, Marketh, Brigands + UA, Slingers, Blood Runners, Paingivers
(GO ON! BLACK OIL ME!)

Recon, most important piece of terrain is the forest I threw in the middle of the table/zone as part of that theoretical anti-gunline thing people theorise about.

I won the roll, normally I'd take second in Recon for the scoring however with the new unknown quantity of the Easterners I lazed it up.


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Merc 1: Skorne take the side with a trench and hill, lumping me with a wall, some water and the awkward side of a forest on the left flag.
Crocs went to the right to handle the water with one lot of Eliminators, Gorten blob went central, Brine on the left with another lot of Eliminators, though not in the super outflank position they sometimes take.

Skorne counter deploy is Pigs on the left, Preying Brine, then beasts, Marketh, Paingivers, Morghoul centre with Slingers Advance Deployed on the right side hill.

These matchups seem fine to me, the Slingers are positioned to threaten shots into my jacks but that ought to be manageable. My plan was to push the centre zone,
with a back up of running Gorten to the right flag if the Achidon/Molik use their long threat to make the zone untenable.
Crocs Submerge and go up on the right, his Eliminators go 11 and a bit from the Slingers on the right.
The Gorten block is even more blocky than normal, compounded by the wall and water.
Other pair of Eliminators go up on the left, with the expectation that they'll pop Brigands.
The Pigs run to behind the wall, they are their primarily for the late game close out so being Preyed is annoying but not the worst thing. Plus I planned on capping the Warlord ASAP.


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Skorne 1: Bloodrunners are so stealthy they can even avoid deployment. They get chucked down in front of the left unit of Eliminators, who I shuffle back to be out of their threat range.

Everything runs forward, pair of Blood Runners and a pair of Slingers run up and engage Eliminators for reasons (I can only assume blindness caused by the orgasmic joy of the faction being fixed).
Marketh chills out in the middle of the Piggies.
Most importantly, the Archidon and Molik go into the zone. Archidon gets the weird new upkeep to be incorporeal spell.


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Merc 2: When the Archidon first moved up into the zone I was mildly annoyed. it'll be able to move to my end of the zone, kill a model, Sprint backward, whilst my means of killing it are more strenuous than I'd like. I was thinking that the go was to contest with Acosta behind a wall under Star Crossed, so the Archy would hopefully take the bait and kill itself.
Then Molik moved into the zone, and the plan became to feat on the top of 2 which I've not done in some time and gain an attrition lead that feels insurmountable.

I move up Spray Bunnies first to pops some Slingers and Bloodrunners to clear up the drag lines.
One Gunner moves out to the left and kills Marketh.
Eliminators both clear out infantry that is nearby to them.

Alpha plan after some pre-measuring, Gorten walks to the right of my objective, drags in the Archidon, Molik, pings the Slinger Unit Leader and drags another one into Snapjaw. Gorten also shoots Molik for some damage.
Aiyanna Harms the Archidon, then Holt and Rorsh shoot up the Archidon quite well.
Ragman stays hovering behind Jacks, puts up Deathfield.
Acosta charges the Archidon, finishes it off with the charge attack.
I've then left Molik engaged with him, decides sod it and move up the remaining Gunner to ping Molik.
So one dead Acosta later, we go to the Crocs.
Wrongeye Submerges, kills the blocking Slinger on Snapjaw. I don't Star Crossed, I'm not sure why.
Snapjaw charges Molik, I push through some unfortunate damage rolls to get the kill and Submerge. Sweet frenzy incoming should he somehow survive.

Brine chills out the back.


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Skorne 2: I thought my attrition plan was going excellently. So to did Saul of Tarsus, who opted for some last ditch assassination.
I'd been foolish in my placement, leaving a massive gap that I could easily have covered with the Spray Bunny. Morghoul proves to be just outside of get in and stab to death range.

Instead Morghoul comes up, Blinds most of my army with feat, mortalities Gorten, Flesh Hooks him for a bit.
Three Slingers, the Shaman and two Farrow get shots, Gorten ends up Corroded, focus drained and with 11 health remaining.

Morghoul is flapping in the wind and is easily killable by me, so we call it for the sake of an opponent switch and another game.