Saturday, January 14, 2017

Game 129 - Sturm and Drang1 vs Severius2

Saturday games without a tournament, what is this madness?

In a bid to not wallow in sadness as I am inexorably drawn to a conclusion I've already made intellectually but not emotionally, it's some two headed Pigcentaur action.

50 points, using a cut down version of a list I cribbed from Rydiafan that I mauled due to not having Lannyssa painted.

Sturm and Drang1 - 3x War Hog, Razor Boars, 2x Gremlins, Tinker, Sacral Vault
Objective: Bunker

Sturm produce the following image from their youth or just me?
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpFNYQBtA_p68gD_xKp-Y3Xaw0uh0mPvECQU2KVOOBoq-TiOHnFEkxYjI95LoHMlRnV-mNPna47Nxy_reyVJB9BSdLgETZRRGAk6F-boKtxcHBbW5ov4zK9UZJVoh92RL6I76s-V9jWSjs/s1600/001.png [/img]

Basically it's a bunch of Shield Guards with some anti-magic, Gremlins to contest and TK.
In theory Drang is also their, but the lock being essentially designed in a less than ideal way means that he rarely pops out (like, Drang is here because the game is already decided? Or I've buggered it up and desperately need this Warhog to charge over a wall?).

Our resident Harbinger of Enthusiasm has switched to some religious lunatics for a change of pace.

Severius2 - Reckoner, Vanquisher, shitty light with a spray attack, Choir, Rhoven, Errants, 2x Vassal Empower dudes
Objective: Bunker

Sevvy being proxied by Kreoss1. Cause.

Entrenched, so pair of horizontal zones with an objective in each. I kinda miss Process of Elimination, though I"m not sure if it was because it was good or if it was just that the same packet had Fire Support and it meant we weren't playing that.

Some rubble smack dab in the centre, couple forests in front of each zone, one side gets a hill, the other water and a trench. Yep, that's a rubbish descriptor, that's what pictures are for.

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgh9HXlKJdg7VWtwKoR4ud2fw1N1Czd0VRrFpaQ88tVPjKx_4-ivuNk-RB8mmnjHFcFdxp62UCErc1DaB365ll1AwWN6hhQzojawCiaFiW3pTZSOgnpn9dNRYg0Bp1nSkHbM6y_-ZpQmSzB/s1600/002+%2528800x450%2529.jpg [/img]
Round 1: I continue my "lose the roll and get given first" deal, because that's how Emberson and me go about these things.
My stuff runs up, Vault rolls an amazing 1 focus (woot). Ain't no Dragon on that Ivory Tower.
I should point out that I've been watching Tripod Vs The Dragon on loop for about a week, so if you don't get any reference from her on it's probably that.
Two Warhogs go left, one gets Polarity Shield, Sturm and the Visioned Warhog go right. Gremlin swarms either flank. Bravest Tinker goes to position of bravery.

The Goddites, for their Dawn of Time moves deploy super hard left, avoiding the large forest but giving me a pretty simple scenario plan. Errants form a line way up front, Sevvy activated a bit late so puts his Def Buff/anti magic upkeep on Rhoven instead of the Errants. Jacks all bro out on the hill.

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqeo7eA6JsybHiMBWCFKL4Y0hXriHyKUF2T0Wu6f5yydkILi1yIG1wDsQY_A6cpI9zDQ-HZzwEXLp_5mmx4UavptZzfaFuwq-gZX1UGiBxkSXOSvmKALdk5UCzDQ7fGOuOBYUr4qSAd0kw/s1600/003+%2528800x450%2529.jpg [/img]
Minions 2: So Sevvy's feat can target three models in my list. Which is still 30% of my list.
Anyway, push Scenario and lols about.
Vault totters into collection range, shoots the Errants. Manages to cap one, though the bouncing RFP deal means no souls for me. Sadness.
Drang toes my zone, TK's the Vault back, casts Deflection. Visioned Warhog and one Rabo go into the right zone for Shield Guard and threaten whatever comes up the board.
Pair of Warhogs go up on the left, one is Polarity Shielded, so either they get shot for not much or one of them gets charged while the other lols.
One Gremlin runs back but stays in runs and contest range of the zone, the other does the same but goes up on the right side of forest of doom.
Tinker stays super brave.

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCTZX0IxNaHHrnYOs4B6muFPwMhBcB176nilU4kT1pn7ocdONS2iD-TWn-K_i7fhJL3AJjhtzITMdtJnrBjSdwYg21adpNvV7kTr-Lfvdq7kyTq0xsownXlOdUcDvq_EOpJ0drcKEcay1p/s1600/004+%2528800x450%2529.jpg [/img]
Menoth 2: Errants up to charge/run, three of them go into the left most Warhog and poke out his brain. Rhoven and Party run up behind the Errant line.
The Jacks move up somewhat, do shots into things that get Guarded to RaBo's. These Lesser Shield Guards are hilarious, well worth three copper pieces.
Sevvy stays up the back, not buying the Hex Blast bait of the Positive Charge Warhog. He also feats on the top right Gremlin swarm, boosts the damage, rolls trip ones so the Gremlins live! Number 3 of the series can now be made! (I'd watch it, but would almost certainly regret it. Just me or did the sequel get a lot more viewing than the first in the series?).

Nothing contests me, so I go to 1 point.

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOEqSnlML8boLzD6WuAKxkywuD2tmNTsG4tFH8gixCu21uqD93SCHTajD578HszVhu6VOxqxYj91ZjrzSX7_m7GoO1USNwrD9Ji-LfHJKaNtYZP_SDot33c7jbtqB6AKWf83BGrghh2mBC/s1600/005+%2528800x450%2529.jpg [/img]
Minions 3: So, no Hex Blast meant no Arcane Vortex and thus the Vault still has just one soul. Dangit.
Anyway, the Vision War Hog is in charge range of the Reckoner, just have to TK the flamer light out of the way.
Sturm goes, TK's the Light away, TK's the miracle Gremlins across, walks backward and heals a box of Mind on the damaged Hog.
Bounce to the left then, Warhogs go into Errants and madly squeal and swing, leave on alive and manage to gain a few souls for the vault.
Vault moves up, shoots the Reckoner. roll max shots, land every hit, boost the damage rolls and chew out most of a couple columns.
Gremlin goes into the Reckoner, strips out his Movement.
I'd intended to charge the WarHog in, then finally woke up to Sturm having no camp, deflection and one Shield Guard, so instead he Riled and moves to block Line of Sight.
Coward Gremlin runs up to mimic the hero iteration next round.
Tinker stays brave.

I go to 2 points.

[img] https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhC-qowbtX8aGNWyguQ5dF8KRJHI_WySMG_vGYt9uFG3MM_OHGcdA80OGDwQ0nMuqNnvNm1c9YE01fGzhsH_Lox9lu5SUFFkZT4myIinKLk5c4HC_GvnkDzM7lGJ2AZBcYGHkTknXPjr8rw/s1600/007+%2528800x450%2529.jpg[/img]
Menoth 3: Vassals kill the hero Gremlins. They will be as Beowulf to their kind (Forgotten in popular Gremlin Culture until a shitty movie is made about them).
Errant charges the injured War Hog, pokes out his Mind again. Dangit, I only just bogged that back together.
Rhoven and co charge said Hog, after some appalling damage rolls the Hog lives with no other systems out.
Sevvy, Vanquisher and flamey jack go into the Menoth zone, Vanquicher kills a Rabo off a Shield Guard.
Reckoner goes to run into my zone, but the Beowuld Gremlins stopped that nonsense my giving him Athletes foot so he instead moves up and does a shot that kill the second poor Rabo.

Third point chalks up.

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-TjajWVYjYPkBO0FFTBO0MrakFZGVNpqyhulMgsmh8rdj7-9t1Pn73PhT1RJiZgc30FAcloYVBLhNiBtNEmUuYQmGxsbpP9o8UUc7CEcdP755jWgXN4T2TPM1ptETiyo0T89elNDjCTGl/s1600/006+%2528800x450%2529.jpg [/img]
Minions 4:  Sturm walks across, TK's the left War Hog out of combat, TK's himselfs back into the zone.
Warhog goes into the objective and kills it, that's game.


New mission: Indoctrinate Emberman into playing Scenario per the Basketballer experience of a few years ago.