Sunday, January 8, 2017

Game 126 - Gorten1 vs Brisbane1

Time for another round Pew, Bang and Zap, so swapped out for the shorties.
Gorten1 - 2x Driller, 2x Blaster, 2x Gunner, Wrongeye w/Snapjaw, Rorsh w/Brine, Tinker, Ragman, Aiyanna + Holt, 2x Eliminators, Acosta
Objective: Bunker

Brisbane1 - 'Ol Rowdy, Defender, Junior + Charger, Jakes + Minuteman, min Stormlancers, MoreLadders, Piper, Gun Mage Captain Douche, Arlen, Gibbs


Same terrain/scenario, with the addition of an illegal cloud. Whoops.


In keeping with our ongoing track record, I lose the roll and get given first, same side as last game so I have a hill and an Obstruction to hide behind., plus an unreliable cloud in front of my flag (All clouds are unreliable, like customer service managed by an overseas call centre).


I put down Ninja Pig far left to threaten the swan flag, crocs and Eliminators in line with said scoring element to be reliable contesters (Go on Brisy, shoot down the Crocs somehow Submerged in the snow). Gorten and jacks go far right, ready to score on my flag when can.
Brisbanen Juniors and jacks go across from the Swan flag, this time the Storm Knights and Laddermore go on the right. Dammit, what's this learning thing people are doing? Monstrous.




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Round 1: Stuff runs at each other. I run Acosta to the right, because Lightning Immunity is funny.
I put up Solid ground and Strength of Granite on the more central Driller.
Gibbs is also on the right hiding behind the wall next to the cloud. Siddekick goes on the Minuteman, Arcane Shield on.....the Charger I think? The memories, they do blur with the sleep deprivation. Ayep, sleep. Not the alcohol, that stuff is completely innocent.


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Merc 2: Gorten hugs the Obstruction, no point putting him in the dangerous scoring position when Gibbs can so easily contest. The Gun Bunnies move up and with some luck shoot down a pair of Storm Lancers, it's nice to not verse Arcane Shielded versions.
One Eliminator pair runs up to engage Rowdy, sticking in Solid Ground to stop any knock down shenanigans. Crocs Submerge and Star Crossed.
Pigs move up on the left.


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Cygnar 2: Brisbane decides it's time to just go for it.
He goes to his flag and feats (Huh....where we meant to remove the walls and just didn't? Possibly, not super relevant anyway), the Bazooka and Charger shots easily kill Brine. Alas, their desire for Bacon led them to slaughtering an innocent Sentient monster.
The Minuteman walks up, leaps, gets to Gorten. Even with feat it was low odds, sure enough I end up burning a couple focus and take roughly the same amount of damage. I really wonder how this game pans out if the Minuteman just kills Wrongeye, who I should not have Star Crossed with. That's some Submerge arrogance right there.
Recovery mode time, Gibbs, the Storm Lancer and Laddermore all go in, they kill one Gun Boar and leave the other with just a few boxes of Movement.
The Defender runs to try to block Siege.


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Merc 3: I still believe in power attacks. Pplan is to try to kill Brisbane with Snapjaw, Eliminators and Rorsh. if that fails then Aiyanna/Holt/Wrongeye beat up the Minuteman, which is well out of control anyway, Drillers/Srpay Bunnies kill Ponies while Gorten camps and runs to score.


Start with Snapjaw Slamming the defender, easily hits, gets excellent distance to knock down Brisbane and the Charger. Rorsh walks up, pew pews, including his Dynomite (Reminds me of Dollarmites, Aussie reference to when the Banks got to our youth. Ah, the memories.) on the Charger to wing Siege with the blast. He does some sweet damage, so I charge in with the Red Eliminator (Well, one runs for the Gang bonus), swing with the single strike and get the win.




Gah, had Wrongeye died to the Minuteman this would have been a grind. A Green Eliminator lived to stop the score, so I'd clear the stuff around my flag, run to score then have to break the swans with my feat, which is certainly a workable plan.