Monday, January 2, 2017
Game 122 - Durgen1 vs Maddox1
Well, one last Fire Dwarf game to see if something clicks.
Durgen1 - 3x Gunners, Blasters, 2x Drillers, Reinholdt, Tinker, Aiyanna + Holt, Dahlia w/Skarath, Kayazy Assassins, 2x Kayazy Eliminators, Piper
Objective: Bunker
Into some Swannies piloted by Newest Dave.
Maddox1 - 'Ol Rowdy, Ironclad, Charger, Junior w/Firefly, Min Storm Lancers, Laddermore (Though EWP is preferred honestly), Gun MAge Captain Adept, Two of the Snipey dudes
Scenario is Outflank, one side gets a hill, there's a wall smack dab in the centre of the board, then the left zone has a trench/hill/forest in it, the other has a fog and unhelpful Obstruction (in that said Obstruction is wholly in the zone, stopping it from being a nice hiding spot for contesting).
I lose the roll, get given first. I end up hill side.
Deployment: Assassins go left, across from the Gun Mage Adept, Junior, the Firefly and all the Ponies.
Centre wise the battlegroups face off, Dahlia is on the right opposed by no one and Elimiantors on are on both extreme flanks.
Round 1: Not seeing a dramatic need for redeployment, so everything moves up. Assassins into Ponies aren't ideal, but I reason they can go suicide while I leave something to contest the zone and pew pew the Battlegroup away.
Assassins get Primed, Force Field arises, Red Line goes on the right most of the two central Drillers.
In response Cygnar doesn't advance to far, keeping mostly out of my threat ranges. Defender pops a shot into the Red Line Driller.
Lancers get Arcane Shield, Maddoc puts Assail on the Ironclad and Dauntless Resolve's herself.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5B5QBcSHQmcCBvthhs_PmHsTg92MSad83eUJMqGAJI_4vN2vL0MivW3AGBfWVEUKo2vwDLMuynzvkEgbcPv__zqCVuJG_EZNwuRChyphenhyphenlrW9F7wodElBEt-76sMk2xpcVcB9Q0mYGY-ap-U/s1600/003+%2528800x450%2529.jpg [/img]
Merc 2: Begin the super grind and jam!
Left side, Eliminators run up the edge of the board, one engages the Firefly. Assassins run up and jam, the left most Driller toes the very bottom of the zone to stop any chance of scoring.
Centre, the three Gunners and Durgen pew pew 'Ol Rowdy, they do amazingly well, leaving the Swan on three or so boxes and just the right arm going.
Right side, the Elimiantors run to annoying engagement positions. Dahlia and Skarath go into the right zone.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXzCOmoixlBhSlTKeNUSa1K5lzypQGagGpvvzRLXpr8md-qUlhX1B5eKUYLpFz7QSAKC96ApgF8LaAANvTUQ6HN8d6agdSbQgFzLwy4DYJ6IRJgBcF3nb0KC0BmekEjnkRakCLCN1AffET/s1600/004+%2528800x450%2529.jpg [/img]
Cygnar 2: Left wise, there's mission oh-god-save-junior.
The Firefly manages to pop one Eliminator, Junior tries to help and.....just doesn't.
The Stormlancers then go in and Impact/Assault/Melee most of the Assassins, leaving seven left. A lucky Primed explosion also kills one, so that was pretty good. Laddermore then charges the last Eliminator and misses every attack. Woot woot!
Centre wise we have an assassination attempt as the GMCA moves in from the left to shadowfire the Gunner in front of Durgen. Snake eyes it.
Charger and Defender do some pot shots into my jacks, don't do to much.
Rowdy and the Ironclad kill the right side Eliminators.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgw69xD-1UgZl6B9vyaeuNa0X-3XRcU0bWlt1dmyunfIRPbZhfRaMV8B8f0IBxtziAEnO1dB-AlTYTq3VFC9lN2q3wM5XibV0RB98JJvUfffOfaejsINVoi_o1WrcUqV7cGtk0Fa3285wo9/s1600/005+%2528800x450%2529.jpg [/img]
Merc 3: Well, this is looking pretty good. Get the scores going, kill stuff and keep Durgen safe. I drop Force Field as being no longer necessary.
Left wise, the Spray Bunny kills the GMCA and, flukily, one Stormlancer. I then activate the Eliminator I should have done first, who goes up and shivs Junior down.
Assassins kill the last Stormlancer and one runs up engage one of the Riflemen.
Centre wise, the Gunners kill the Charger and Durgen runs to the trench in the left zone.
Right Wise the Red Line Driller easily kills Rowdy. Dahlia and Skarath go for a low odds assassination because I might as well, Skarath charges at the Ironclad which lets him buy some attacks on Maddox that bounce off.
I go to 3 CP and it's looking good.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizgtASI8VRGHsClojNKYMNJoQ53jwGbouH7jrYt6oScuODm9VzK7MGue5C7A-19O5Vwjv-jnThr2lAGxsqtixQJjkkQir9PkcWDXaxAv_vypYU8i1d1fwpOhvmfezv5zvedQqOfrkUFdiL/s1600/006+%2528800x450%2529.jpg [/img]
Cygnar 3: Laddermore goes into the left zone and tries to pew pew Durgen, does nought.
Maddox and the Ironclad kill Skarath and the concession drops, utterly fair, there's not much to be done about it at this point.
So....GMCA have Shadowfire? Good to know. It was about a 30%er which isn't the end times but definitely not something to happen for free, which it pretty much was as the guns were long range enough that the Defender at least was safe from retaliation.
Looking at it I feel no particular need to get Maddox, she just isn't that interesting to me. Though I guess I'm not pulling Haley1 out anytime soon.



