Monday, December 12, 2016

Game 114 - Durgen1 vs Severius1

Random 50 point game. Don't even comprehend that point level, it's happening at Cancon but I'm only signed up for the 75 pointers.

Courtesy of work power outage, take 2 on this one. Rabble Rabble.

Into Hodie, I threw down my Durgen list with Crawlers deleted and extra Ninjaness added.

Durgen1 - 3x Gunners, 2x Blasters, 2x Drillers, Reinholdt, Aiyanna + Holt, Tinker, Rorsh and his Hetero Life Partner (Rorsh would clearly be Chronic out of the two)
Objective: Bunker

It's that old guy that needs to die in the fluff:
Severius1 - Castigator, Reckoner, Daughter Cav, Choir, Vassal Mechanic, Sunburst Crewe, 2x Kicky Monks that only attack with their hands
Objective: Bunker, because that's the way we roll down here

Scenario is Entrenched, because it was on the table next to us and I'm lazy.

I win the roll and pick first, to my surprise I get the side with a hill and water as opposed to an obnoxious forest, though the opposing side does get a wall Sevvy can cower behind when his rickety bones need a rest.  There's also a trench smack bang in the middle.

Round 1: Armies run at each other. The Battlegroups face off down the middle line, Ninja Pig opposes the Daughter cav on the left. Right side of the board is shunned like a non-believer.
I put up FOrce Field and straight up forget to throw up Redline. Vision goes on the Castigator, Defenders Ward on the Cav.

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgR1jmP2XvsRRjZO2QyLszmEG22N-nAHh9BHSLEZOohOa6RFNFCAroUV30Qa65Llg52v3nG8WUJYLGdY9I5k8nRNutJOVJPRA5wDi2s5j-GKwnifTDvOr-Zev54WsbCKvPusCmv4IO4fq37/s1600/003+%2528800x450%2529.jpg [/img]
Merc 2: Plan is to kill the front Daughters and the Kicky Monks, because those guys are awful.
One Kicky Monk dies to a spray and it's looking peachy at first. After that the Gunners cause the other Monk to tough and be ablaze, another then puts a Daughter on a box and also on fire. Good enough I think. The last Gunner mosses the most forward Flame Bringer, so I have Rorsh move up and try it. He misses both shots, so I'm forced to send Brine in as mini-Pig probably dies to a charging Daughter cav. Brine promptly fails at life and misses everything, though I didn't boost all the initials to hit out of a sense of madness, given Brine was evidently going to die anyway or at worst frenzy on something Menoth.
The Drillers run into threatening positions, then Durgen salvages the turn by setting the Vassal Mechanic on fire and with a very lucky Armour Pierce shot he knocks off the Reckoners Gun Arm.

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjsgsTY6LElBwrWcwt1wysjMA7cylikqZEGr8yYCevN8kwtqd64bzL4KB8HNDh7C8yRs96cE_6w-RW6O6k1pPuKvgj_my5F2XSsUvmgrZfepHIo00renS_heWlUGdwFoIpdtozNJ98K9p3/s1600/004+%2528800x450%2529.jpg [/img]
Menoth 2: Fire kills the Mechanic, but sadly fails to finish off the Kicky Monk or Flame Bringer.
Left wise, the Daughter kill easily kill Brine, then reposition forward, one engages Rorsh That's not so bad, they are if nothing else in a position to be pew pewed.
The Sunburst cannon does a shot, damages a Gunner a bit.
The Castigator comes forward into a Gunner, rolls appallingly to leave it on four boxes with the Movement system still truckin.
Reckoner moves up behind in a position to trade with whatever I send into the Castigator.
Kicky Monk Stances and engages some of my stuff.

Nothing went into my zone, so I score a freebie CP. As planned?


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJf9wxQvwfp35QjnxLRfeC9tUeaDeIHRzBo2XU4yXPUT34cYCPVV_rwWHeMRnuJy1yX8PwRsJS-tAAm_gXUEvzomWOp27_5eHddv2jbTgAj64SUXG0ftSJGwjNaD7kYpQWmnnpTUcBJWKk/s1600/005+%2528800x450%2529.jpg [/img]
Merc 3: Fire doe a couple points to a Gunner, but doesn't do anything amazing. Just not an effective take for pyro's.
Two of the Gunners are out of my mighty 8 inch control range, but one is super crippled anyway.
Simple enough, throw a Driller in to pop the Castigator, hide Durgen.
One of the Gunners aims, manages to pop a Flame Bringer, as does Rorsh.
A spray sods up, so the kicky monk moves across, though thankfully he lacked the movement to get in my zone.
The Driller went into the Castigator, damage wasn't greatand Vision was happening, but a couple good spikes make the arms drop off.
Durgen hides behind the Driller, bombards down a few of the Choir.

I go to 2 CP.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3oHWnmlfzg8JpmG8BPLvwX8IWnCEzr4qN-qN1QCFDxIfkCtp5hcEm1fVX8IbqhS_AcqObCnfj_R2ReWKrwsT-CJCX6bbW39uv3nU8bmG4YyDuZyDqvTFzFDjx-hJZS3sdp_twxM9tkV4Z/s1600/006+%2528800x450%2529.jpg [/img]
Menoth 3: Both fires go out. Sadness.
Blessing of Vengeance runs across, but Durgen's fire immunity stops the Ashes to Ashes assassination attempt, so Sevvy contents himself with putting Death Sentence on Durgen.
Daughters kill Rorsh. Alas poor piglet.
The Castigator walks around and combusts, my jacks are still aflame. Crippled Bunny is still going somehow.
The Kicky Monk charges Durgen, snakes a few points on.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgG5DjQBeiqAoNqrfhJJgPOBdFBYPhBnuawB2Pe8wGqgUIr19EZqMiK6gozPF0EHC5u0Dcsq8oPs53wz0p2F6a_s_gRfGiZ-VHBBXq96-rvTbVhfoVgsSbzfSxcIjqK3509PcTpyKssuvSE/s1600/007+%2528800x450%2529.jpg [/img]
Merc 4: Kill Jacks, keep scoring. It's gone well enough my way that I just have to ensure Durgen doesn't somehow die.
The right Driller goes into blessing of Vengeance,rolls madly to pop it. The other Driller goes into both heavies, they were both pre-damaged enough that it was able to kill both.
it takes both, but the Spray Bunnies kill the Kicky Monk.

I go to 3 CP.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivEB9QlAEcOzqiOb6kihfOLbuB8aliOE96oqdEIFuIPbEuqxwc8hMMNaI3BE8xdHBgd76LnU6cl4xMlEIdG-2d5N3mdTZOAQX4lmHypF5fRTRdg-PFjq8v154Faek7QM5xy8gxz1BVMeoH/s1600/008+%2528800x450%2529.jpg [/img]
Menoth 4: Sevvy toes the Menoth zone, spams somemagic and manages to kill the Driller.
Daughters jam up after murdering the Tinker.

Sail to four points vs one.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyyUelXqYv2s2c_wHaf3VxJnckhniiWnbwbZITrYxj8t7aOC9qGqbXxasjzj5n5JsM-Vj2Wwz40Rwt1tWcNa2VRGF_ntSd2mDcjOWKzjJqOFxZbZoHNyFnv82UuDykk98hQMN_l8Q1Uh6h/s1600/009+%2528800x450%2529.jpg [/img]
Merc 5: Holt, a Spray Bunny and Durgen with feat kills Sevvy.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQi-zoFGPp6mjQYFurJtJ87XwhyBdijSjGPh_M9XULoC7D8zvGlSvfXG8He4lPF0X-fot1DaMkdDjuEOSh61uSqPSel51xd4f9Bexi2hA9nFisFMx_B-4G4eCHTwuISMmItrbPon1fgmp8/s1600/010+%2528800x450%2529.jpg [/img]
Me on the left.

The forest of doom was super real this game, my zone was utterly safe the whole time. Durgen saying no to the spell run was pretty funny. Think Menoth needed to run the Daughter cav on the far right and use the Reckoner/Sunburst cannon to kill Brine over a couple turns, or run up Blessing and spell them.