Thursday, October 27, 2016

Game 93 - Haley2 vs Aurora1

Standard mid week madness. Well, not really, the standard mob didn't really appear so it became two games into the Frenemesis piloting Aurora.

Needing some time away from Merc shenanigans (Plus SUSS brain scratching from there being more gold loyalty inclined players), out pop the faction that gets way to much fluff focus.

Match one, I put down everyone's favourite:

Haley2 - Stormwall, Thorn, Gallant, Squire, Junior w/Sentinel, Harlen Versh, Arlan Strangeways, Stormcallers x3

So here's the thing: Trying to net list without owning Storm Lancers is actually impossible at the moment. The unit is ubiquitous to the point that I'd be nervous for them in the impending errata if I cared about cavalry at all (Horses evoke no real emotions in me for whatever reason, aside from Khadoran Murder Ponies that elicit some slight exasperation).

Double Centurion also crops up a lot, though as far as I can tell isn't hyper necessary for the Time Wizzzardess.

I find making Cygnar lists quite difficult, they all feel far to small without enough pieces to do work. In this case I'm crutching hard on the Stormwall and self-fuelling Gallant (Versh + Arlan means Haley doesn't have to dip into her focus bank).

Anyway, slightly changed Cocalanche:
Auror1 - 2x Conservator, Diffuser, 3x Angels, Shield Wall Medium based guys, the Sidestep Medium based guys, 2x the Soul collector solo, three man repair unit, Flare bots, 2 of the Protector solo things

My concerns are Angels getting into Haley or my support, my eyeball is that this otherwise is fine for me if my feat lets the Stormwall kill either one of the Medium unit and a Conservator or roughly equivalent stuff.
The Stormcallers probably aren't going much, disrupting the Vectors probably the only worthwhile play for them as the Angels have Blade Shield and they don't really hurt the other infantry.

Scenario is three flags, on side has a forest and water, centre line has a hill and a house, other side has a pair of walls.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEja93bP6WFAnmHJwEp0nTiX4Ny65vXo5YZjfmTilI_hyphenhyphen742_IAsBvVjYC5SmgzmTDT0OE1zfvrA37kypUaIkLHDpIGDgzgxIF7pfnDOlmZZ0SoO7i_MDcYepdpoE3peGMQzH3uocmSwv3e9/s1600/005+%2528800x450%2529.jpg [/img]
Round 1: Hmm, should have stood up for the pic. Traurigkeit.

I win the roll, pick first as table side doesn't bother me and I'll need to chip stuff down before I can reasonably start scoring consistently.

I have a central forest that the Stormwall runs up under Temporal Acceleration. Because some mistakes are traditional, Junior activates afterward and has to move up and put on Arcane Shield. Haley pops up Deflection, hides behind Thorn on the left side fo the forest, Gallant, the Sentinel, Versh go to the right of the forest, other random support bits spread out in the back field.

The Convergence response was to send an Angel unit screaming up each flank, everything else advances in an arc outside of the Stormwall's charge range, Shield Wall unit on the left of the arc, battlegroup in the centre and the Side Step fellas on the right. The remaining Angel unit stays in the backfield behind the right most wall, the Servitors spread out, solo Soul suckers go behind each Medium base unit.
Aurora gets Admonition.



[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEja93bP6WFAnmHJwEp0nTiX4Ny65vXo5YZjfmTilI_hyphenhyphen742_IAsBvVjYC5SmgzmTDT0OE1zfvrA37kypUaIkLHDpIGDgzgxIF7pfnDOlmZZ0SoO7i_MDcYepdpoE3peGMQzH3uocmSwv3e9/s1600/005+%2528800x450%2529.jpg [/img]
Cygnar 2: So the elliptical formation meant no Stormwall charge, at the cost of giving me board position and providing an excellent arc for Haley. Plan was to do that and clear off the left Angel unit, which would create a safe side for the more precious support models to hide (Arlen and Junior).

Thorn and Stormwall get some focus, Arlen then pumps up the Colossal to max focus.
Sadly, Haley's ideal position in the forest is occupied by the posterior of the Wall of Storm, so I won't be able to Temporal Accelerate him for an extra shot.

Stormwall moves up out of the forest, touches the centre flag. I then decide of my available targets the Soul sucking mini-factories are the best targets, the Shield Wall dudes are annoying enough for this list as it is. I then put my brain in lala land and shoot each one once rather then turning to face and focus firing one down, net result is they both take some damage instead of one of them popping. I opt to not put down a pod, it can't meaningfully hit anything and I only get three in the game, much as that wasn't likely to be super important. I try shooting the little guns, which achieves nothing (Not that anything in the opposing list is really effected by the wall templates, the Angels are the only things susceptible to it and they are far away).

Thorn charges one of the left most Angels and noms it.
Haley moves into the forest behind the Stormwall and feats, I'm essentially getting every relevant piece besides the Angels. I then arc two Arcane Bolts to finish off the left Angel Unit, reactive drive Thorn to the left flag. I had two focus left I wanted to camp initially, but I wanted Gallant to run up and engage the Side steppers for maximum annoyance which ended up requiring a TK.
Haley on zero camp can't possibly go wrong right?
Versh and the Sentinel drift between the central and right flag.

Lastly, out of camera shot on of the Storm Callers feels super brave and charges an Angel unit. He misses. Uninspired by this reminder of their MAT and POW the other two run to the left side.

Junior is so far back you'd think I'd forgotten to deploy him.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBE-0T_FisdMd3SA3hIuYYvlJWcBkFrBgDFwc6uNyZu6FRyHWfdm8qPurYfSDBY2MIjYa3JnRQOQKsUZLx0OI2nlyC6Q91CIxXxfDotucsBZghhim_2_8EJGYeRu8UygMrqx71TLks-3pV/s1600/007+%2528800x450%2529.jpg [/img]
CoC 2: There was some kind of running Vector assassination plan, foiled by my ingenious plays, such as (and only...) popping Haley's feat.

Everything moves forward essentially. Aurora decides to go super aggro, keeping Admonition on herself and going on the hill behind a Conservator. The suicide Stormcaller gets gutted by Angels, mission distraction being a great success.

That's.....really about it? Time wizards, keeping the fun in fundies, who at times say the darndest things.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAA743uv9ISIEjnyCvoiWQVoxMphX6Jm2U-MZKyLjG89BElA2JaRIGABJIa24Jc1887kxrMhqj4amt_L2Wvo-mDNfLuUY8YCcvSux7pF8Pb-iFDE1iYiXQvxu8zzZnQFlbjwkM2t760PC0/s1600/008+%2528800x450%2529.jpg [/img]
Cygnar 3: It's butcher aurora time, the assassination plan is fairly clear.

Thorn moves across.
Arlen gives an extra focus to the Stormwall.
Haley TK's a Conservator into melee range of the Stormwall and turns him around, does a bunch of Arcane Bolts at Aurora for giggles. Missing each one (My sight of the future is apparently dim). I've officially cast more Arcane Bolts in this one game than in all of Mark 2.
Stormwall Powerstrikes the Conservator, knocking down Aurora and a Shield Guard solo person. I stupidly forgot to put down a pod, so no sweet Storm Caller action. Getting the full 5 points there.
Harlen aims, rolls max shots, shoots through the one remaining Shield Guard to kill Aurora.

Had Harlen failed it would have been down to the no focus Sentinel shots and a throw attack from Gallant.


Well, Haley remains Haley. Truly the revelation the world needed.
I guess Junior plus Sentinel might need to change? 12 points is just painful for Arcane Shield. The Shield Guard is nice, but not the end all be all.
Think I need something fast that can act independently. Like Storm Lan..........goddamit.