Another tourney coming up on the weekend, so intent is to see if the Gorten list has legs or if I should make the responsible decision to change it last minute to something I haven't played anything at all.
Gorten1 - 2x Driller, 2x Blaster, 2x Gunner, Wrongeye + Snapjaw, Rorsh + Brine, Acosta, 2x Kayazy Eliminators, Ragman, Aiyanna+Holt, Tinker
Objective: Bunker
The aforementioned wheels of fire:
Reznik2 - Fire of Salvation, Reckoner, Templar, Daughter Cav, Idrians + UA, 2x Vassal Mechanics, Choir (Max), Rhoven and buddies
Scenario is Outflank, relevant terrain is one scenario has a big forest and a trench in it, centre of the table has an obstruction and a less relevant hill, right zone has a not particularly useful hill.
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Menoth 1: I won the roll, picked second for the sake of scoring first, given that Outflank is a slow pull for me.
Menoth Proxies:
* Shephard=Vassal Mechanic
* Nyss = Idrians
* Errant Officer + Standard = Idrian UA
* Vanquicker = Fire of Salvation
The Daughters run up and take the left zone, Templar behind them.
Reznik puts up Lamentation and hangs at the centre back, remaining jacks back right. Idrians get Death March and are in the right zone, they Prey one of my Drillers.
The templates are me putting down Gunner threat range to the Daughter.
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Merc 1: So I picked this side for the Trench in the zone. Awful decision, particularly as I deployed and acted this turn intending to use the left zone as the scoring land, when the right would have been far superior, as that large forest causes me a lot of problems contesting wise.
In any event, fort Gorten advances, the Gunners each pop a Daughter. Holt fumbles his shots. The non-Preyed Driller gets Strength of Granite and joins the front wall of metal. Solid Ground goes up, not particularly useful but casting these upkeeps afterwards in a lamentation bubble would be awful.
Rorsh pops smoke, stays way back out of Daughter threat range. Brine charges in and kills a Daughter.
Croc Contest Crew (the CCC team) of Wrongeye, Snapjaw, Ragman, Acosta, both Eliminator units goes to the right zone, Submerge and Star Crossed go up. One Eliminator runs up to engage an Idrian for giggles.
Originally I planned to kill the Idrian guy who gives Prey, but Death March killed that plan.
Menoth 2: Woe and misery this day, we are pictless at this juncture. I blame Menoth being a tool (Menoth fluff is basically an abusive dad not understanding why his children decided to follow their older siblings instead, one becoming a moral political leader while the other became the best crime lord in the city. HBO series incoming!).
Remaining Daughters charge and stab Brine, do a good whack of damage, take out no systems. During this turn I was told they had Crit Grievous,so in hindsight Ninja Pig placement baaaaaad.
The Jacks all advance into the zones, the Reckoner pops a shot into Ragman that pings to Snapjaw and takes out his Mind. Imph.
The Idrians pile into the Eliminators and a couple into Snappy, Warbeast takes very little, Star Crossed finally comes out as worth something as the desert slaves miss every attack.
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Merc 2: Lamentation makes me only want to keep a single Upkeep, I still haven't realised that Solid Ground isn't required and foolishly drop Strength of Granite.
The Daughter re-positioned into the back of the forest of doom, so were fundamentally immune to any attacks from me this turn. Ergo I moved in and feated on a mighty five models. Awful.
I ping Reznik, the Templar, the remaining Daughters and one Mechanic.
Three of the Bunnies then run to shield Gorten.
Brine runs into the doom forest to threaten the Daughters next turn, Rorsch advances to get in pop smoke range that he was out of doing this turn.
Between a Blaster, Eliminators and Acosta I leave only two out of the way Idrians alive that the nearby Driller fails to hit with a throw.
The no longer Preyed Driller charges and kills one, the the hero of the night, the Tinker, goes in and kills the last Idrian. What a champ.
I need Star Crossed to meaningfully contest, but if I don't Submerge then I'm weary of the Reckoner and Reznik somehow getting a low odds mini-assassination run on him. I therefore leave Snapjaw without a Mind in favour of doing the full Croc tricks.
Mercs go to 2 CP.
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Menoth 3: The Daughters go back to contesting in the forest of doom. Le Sigh.
Reznik shuffle across, hits Brine with Flesh is Weak, repositions toward the centre again.
Right side, Reckoner has to move back from melee with an Eliminator, misses by 2. Alas aiming.
Fire of Salvation comes in, Threshers to kill Acosta, then buys an attack to kill an Eliminator. Star Crossed kept one Eliminator alive, so that's nice.
Rhoven and Bro's hang around at the top of the right zone.
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Merc 3: Easy enough, clear out left zone, score again.
Aiyanna/Holt shuffle, Harm the Daughters and kill one, Ninja Pigs finish the unit off.
Gunners kill some Choir, Driller runs up to join the metal wall, one Blaster runs way up as far as he can to try to stop the Templar charging Brine. Looked good I thought. Foreshadowing there, that's good enough writing to expand the Star Wars Universe (Don't read it. Just don't.Disney did the right thing.).
Gorten moves back in case Reznik can go for the personal assassination somehow.
Onto the Fascist side.
The remaining full unit of Eliminators go in and kill Rhoven.
Ragman advances and Death Fields.
Wrongeye heals Snapjaw for three, walks back a bit.
Snapjaw walks into Salvation, starts making attacks. I put him 2mm out of Deathfield, because the game is hard. Snapjaw fills up to three Fury, leaves him on 10 boxes from 5 attacks, exactly enough for Death Field to have got it done. Killed the Cortex thankfully.
The Driller is out of charge range, so runs to engage.
Centre Blaster and solo Eliminator kill one of Rhoven's bro's.
The Tinker tries to kill a Vassal because of RAT 4 optimism.
Mercs go to 4 CP.
The plan is working, but this turn I done bad.
I could have put a focus on the centre Blaster, done a boosted Slam to knock down Salvation for auto hits, meaning Wrongeye can do maximum tricks.
Didn't submerge Wrongeye, left him camping one when I can't afford Snapjaw to frenzy.
Ragman bad placement obvious.
Put that Driller outside of Control area. Could have hidden behind that Obstruction, scored and been safe.
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Menoth 4: Reznik charges the Blaster I tried to put in the Templar's way, does a reasonable whack but doesn't kill, puts Boundless on Templar, repositions back. Got a crippled MAT 5 POW 6, was super confident on hurting him with that free strike.
Vassal Mechanik runs to block the left Driller and annoy me in the left zone.
Templar charges Brine, kills him and contests the left zone. Didn't account for Boundless. Tim Allen sigh.
Right side, Salvation swing his gimpy arms for not much, The Reckoner kills the Eliminator I placed to jam.
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Merc 4: That left Templar is an indestructible contest piece on the left zone. I cannot deal with the Forest, Reznik can dart in, strip a couple systems off the Driller and fall back with relative impunity.
I have to win this on the right zone, good thing I only need one point.
Blaster aims, kills the last Rhoven bodyguard (Had few hit points and two Eliminators if necessary).
Raggles goes to the right location to Deathfield.
No focus Driller with Dark Shroud kills Fire of Salvation. Wrongeye heals up Snapjaw a bit. Snapjaw goes and eats the Reckoner. Done.
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Me on the right.
Need practice, looks like its time to give my meta some more Gorten joy rides.
Ragman was excellent this game, expect I'll struggle to swap him out.
Current contemplation is whether I swap a Blaster to a Gunner, though I picture that playing some infantry swarms will change that.







