Had the first ever Kapital Kup qualifier, essentially a bunch of tourneys with the top 2 winners of each going into the finals event at....some point in the nebulous future?
One or two list but with no Divide and Conquer, so no reason to not bring two lists.
I contemplated various Bart builds, then the day before decided sod it and threw in Gorten to partner with Thexus. The Gorten list is my old standby with a Bunny and Bashers dropped for Drillers, Tinker and Ragman. Thexus is the same old Monstrosity horde. One day I'll paint my Drudges, but it is not this day.
Game we have some sweet Outflank action, one of those scenario's I like but getting the zones out is like...hard....man....
Into Jeffocraft, sure he was thrilled with another game to add to our mighty tally :P. He's running a single list:
Xekaar1 - Gladiator, Cannoneer, Brute, Marketh, 2x Brigands + Warlord (One Min, one Max), Paingivers, Taskmaster, Orin, Venator Catapult
At the time I had the impression it was going to be play each list once, ten players for three rounds meaning I'd be better off getting Thexus out of the way as Gorten doesn't have the same potential bad matchups (i.e. dying to Khadoran Murder Pony Squads).
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Merc Deploy: I won the roll and picked first. Table isn't awful for me.
I get the side with a forest and rubble, the left zone is filled with clouds.
I assign two Wardens and a Wrecker to the left cloudy zone, the rest to the right.
The two white rectangles are the Prey markers from the Brigands that end up across from them, each selecting a Wrecker.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEz4oi2vFswjnEnNmfi4wNHrZbVKuysBamSYvBUgl5x9Fj8KjcgQFbK2MUdyQfSUYKOhmdsPVpXGfra4_kgZKdkHUmPa0MWfNxYvg44VB7UgroxJh0KdNmjLmCsASPdms1ug34qyf5Lbs/s1600/002+%2528800x450%2529.jpg [/img]
Skorne Deploy: That green bloke lost in the wilderness was deployed late, ends up behind the right Brigands.
Skorne picked the side with a very useable hill and a trench across from the rubble in the right zone.
Min Brigands go on the left, beasts central, max Brigands and Catapult to the right.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjakTHeUkhcvDu-hTSdHyuBw4lTR3P-yfP8YYlj1wgS_cu9hCLz4JYw7kx6V_L6Xx6nmiraVnGTov2Yji-etqZLkTN1v4dVl4An1xxFLP27H1CUpev7dmn08dCQXtSjXY9Ou1942UdOnCc/s1600/003+%2528800x450%2529.jpg [/img]
Merc 1: Eliminators stab, stuff runs up. I take care this time around to ensure the Elimiantors are in range to walk and stab various Monstrosities.
The left Preyed Wrecker runs up, feeling out how the Min Brigands will go.
The right Wrecker, Preyed by the max Brigand unit, runs toward the centre.
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Skorne1: Things advance, Xekaar goes on the hill.
Brigands advance around at the top of the zones, right unit being larger can't help but be more forward.
Cannoneer does Animus, boosts to hit the forward Wrecker, somehow misses. I was really hoping for a hit and damage to give a Hyper Aggressive advance, oh well.
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Merc 2: Not enough value in feating this turn, so plan is to contest the zones and wait for Skrne to advance, take some hits then smash face.
The Brigands are cagey enough that I decide to forego giving them the option of cycling Prey, so the Wreckers swap sides. Left zone gets a pair of Wardens toeing, right one gets a Warden in the middle and a Wrecker that didn't quite make it into the Rubble.
Thexus bravely floats behind the forest in Sac Pawn range of three heavies....
One Cloud goes away.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnFI07uboqZMA1EcBpMUsAz4p7EWQ-TTTU85BvSjYYl7k5KOSHeWlZ4MBq2BzlHpRAV7fYCZgGp82__D-jOYZLfhao9d4TIcMhcpnTBYwKAreILaI89qOsnoTg-VHgWamSQY0De3CBhlM/s1600/006+%2528800x450%2529.jpg [/img]
Skorne 2: On the right, Brigands hog Wild, do some pew pews, three charge a Warden and do poorly. One of the shots also causes the Wrecker to shuffle into the Rubble all proper like.
The Heavies tick on the hill, did not irrelevant pew pewing.
Xekarr moves to toe the left zone, does a double Mortality to get both Wardens contesting the left zone, maltreats to camp one. Orin moves to be a couple inches behind him.
The Brigands then shoot the Wardens, who Hyper Aggresive up the zone and engage. The Brute then charges one, lops off his arms.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEmYzhMmU3U9d9-FcqOpYYftF7WGbJi9eQPin3otP4YH3rSnDm0cq_wpebb4yorAx_i5wUE0qKp9_tQ_1isJNZ4KxqNVvmVPTDOWxVvc9fJfnZZ_J91JKmA1gWrEAifG1_IBV2AIb23mY/s1600/007+%2528800x450%2529.jpg [/img]
Merc 3: Xekaar is on one camp. He forgot to feat, pretty sure I'd kill him with it anyway, so it is time to die.
Left most Agitator advances and Instigates.
The most forward Warden, being quite undamaged, walks across and throws a Brigand at Xekaar knocking him over. Simplified everything.
Thexus moves up, feat pushes everything around, specifically pushes Orin away from Xekaar, allowing him to be TK'ed and turned around for lols, then Monstrosities get TK'ed forward.
Centre Agitator advances into forest and Instigates.
Subduer moves up, hits Xekaar, drags him in and easily munches him
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfyTwIDMOM98vPRaM-0U6wM5BWsXOhHISJrkdvVWxYUnvMBpooLTJQ3Xv79WKKZnlEnP61bfst_QEsiPWXayqANIEynN6dnolh5IJASkdITrxKmZPVG4yoATW7B8j9n020FDQMR4hyyS0/s1600/008+%2528800x450%2529.jpg [/img]
Me on the left.
I do have a pet Xekaar list I want to try (Min Grinders, Gladiator, 2x Titan, 3x Cannoneer), with the key being that Xekaar casts once. Everytime I've played against Xekaar and he's given into the temptation to cast a second spell he pops. And come on, Pursuit has to worth casting dammit.
Regardless, sweet early end game to stay out of the funsies bracket.







