That epic out of the way, fit in a nice, short, enjoyable Journeyman. Well, it was enjoyable anyway.
Glorious 25 points, with the list I strongly regret failing my will save against waaaaaaay to many support pieces.
Ossrum1 - Driller, Basher, 2x Gunners, Blaster, Sylys Wyshlanyrr, Orin Midwinter, Eiryss1
Its worked thus far, but each game has been a very real struggle with some considerable luck on my part.
Into either the Greatest or the Great Spring, I know only the short iteration. Must mean Gre.
Kozlov1 (urk) - Demolisher, Juggernaught, Drakhun, Uhlans (Min), Mechaniks
This Journeyman sure loves Khador around here this time. Damnable snow blows.
Their was a pre-set up table, so we lazily swirled over to it and put down the dollies.
Take and Hold obviously, because that's how we roll (I think next week it becomes The Pit?).
Table is defined by some mean forests, one side gets a hut obstruction that's in the way, the other gets a nice wall that covers a safety corner of the killbox.
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Deployments: I won the roll and got glorious first, thus leading to possessing the inglorious table side. The handy thing about a list of solos and jacks is that the awkward terrain is still navigable.
I still have a Juggernaught repping my Driller because I suck (it'll show up at the store one day!). Across the way the Mechaniks are mostly Rocketeer models, though at first I mistook a joke for a....questionable...rules ruling.
My stuff is just a block across from the one gap that'll let me get to the middle of the board.
Opposing us the Uhlans are on the left, everything else on the right.
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Merc 1: Checking my mental notes, there was a giant hovering billboard things with an attached subwoofer playing dramatic themes. It read "OSSRUM DIES. BULLETDODGER HIM."
So I did that. I Snipe Eiryss, Energizer, everything moves up. Ossrum ends up slogging through the forest Eiryss hangs with the jack (Range 16, don't really need her to move up very far).
Orin runs way to the left, if Avalancher starts being relevant he can run back and we'll see if the Uhlans move to a bad spot to threaten him.
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Khador 1: Zero bait is taken. Genuinely none of it.
The Uhlans move to be shy of Gun Bunny range, Drakhun goes out right in range to threaten Eiryss, jacks, Kozlov and mechaniks move up at maximum speed (So....slowly) to get between the wall and opposing hut. Kozlov throws out all the upkeeps.
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Merc 2: Maintain hold pattern!
Eiryss shuffles across, disrupts the Demolisher. She then gets a wall of Jacks around her, placement intended to allow Energizer moves into the forest then charge through with Ossrum feat pathfinder (The Blood Runner Manoeuvre).
Ossrum hangs back, Orin moves up on the far left again and does stealth out of habit.
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Khador 2: Photographic evidence of a vile attempt to hide Kozlov. He's behind the wall behind the hand.
The Uhlans trot up to be near the khadoran flag, Drakhun runs to be next to the Merc hut. the Demolisher hangs with Koslov, mechaniks behind him. The Juggernaughts runs up and to the right, ending up exactly where the Drakhun was.
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Merc 3: Plan is to control the Jugger with a Disrupt, deal with all the cavalry and throw the Basher away as a distraction effort as I score a point, opening moves with the intent to get a scenario win given how far Khador has held back.
I load up the Basher and keep the spells going.
Ossrum feats, Energizes. It takes all three handcannon or equivalent shots in the list to kill the centre Uhlan, the Spray Bunny then has a go without the Wall of Steel buff and does nothing, Orin lightning's him in the back in retribution. he manages to roll boxcars to do a point to the Bunny, then hurts but fails to kill either Uhlan. The scoring plan is off the table and Uhlans will be in my grill.
Eiryss gets things slightly back on the rails by hitting the mighty Defence 9 Jugger with a Disrupt bolt.
Driller walks over and dismounts the Drakhun.
Lastly, the Basher slams the Demolisher, killing a couple Mechanics. He then follows up, takes a glancing freestrike from Koslov. he buys and boosts attacks, knocks off the Cortex and Right arm. So that was nice.
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Khador 3: Uhlans charge a Gunner, take away it's Head system, then reposition back.
The Disrupted Jugger walks into the open.
Koslov puts Fury on himself, turns around and stabs the Basher , stripping most of the boxes. Demolisher also has a go, stabbing with its Gimpy arm. basher lives with three boxes and just the Movement system going.
Drakhun charges the Driller and embarrasses himself.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBQ4g2AOs66xYRFbRHC03iVLA3PWfdxkcpNrnwjFfWIk6T38Wl7wKSKNrf34DDZly8Lc77RT85FU_ns3WYMGAjce_gjWXdmxHqkXKS_u9Hin4JEsuRQMRo0mHP0R1y5UqtuX-qhW3Ayx4/s1600/118+%2528800x450%2529.jpg [/img]
Merc 4: Kozlov has no focus, Fury and is showing his back to me. Wing him and see what happens?
Eiryss aims, shoots. A high dice roll ameliorates my mid roll realisation that the Basher was alive and therefore giving Kozlov the combat defence bonus.
I only have a couple shoddy Handguns, that's not killing Kozlov even with no camp. The upkeeps and stuff will go away and the jacks won't be gaining focus, so should be fine?
Orin kills the Uhlans amazingly, then all three Bunnies fail to kill the remaining mechanic. Yay bellcurve.
Ossrum legs it to the Khadoran flag.
Driller pops the dismounted Drakhun in the face and mulches him.
Mercs go to 2 CP.
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Khador 4: Mechanic repairs the Demolisher's arm and Cortex, between it and Koslov the Basher dies.
Juggernaught runs to contest the Khador flag and stop the auto loss. Foiled!
The Khador position looks a lot better when I stare at the photo and forget the Jugger on the Merc flag is my Driller.
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Round 5: Missed the Merc turn photo. This game was loooooong.
In my turn Eiryss missed Koslov. Had my head been attached I would have done a combi slam/Unstoppable force with a Bunny to get the Demolisher away and go to 4 CP.
Instead, when Eiryss missed the Bunnies killed the remaining Mechanik and failed to hurt the Demolisher, so Ossrum ran back toward my table edge.
In reploy, Koslov charged up, I think this is when he popped his feat? Might have been earlier. Nobody knows.
Regardless, he kills the Driller. The Demolisher crunches the Spray Bunny to dust.
The Jugger tries to engage Eiryss but falls short.
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Round 6: Alright, time to kill Koslov! This is a round picture rather than a turn by turn, so you already know this failed!
Anyway, he's sitting there with no focus. Eiryss shoots him with a Disrupt bolt just to be sure. Gun Bunnies move up and do a tiny bit.
Ossrum gets Arcane Assisted, aims, shoots, does sod all. I then do a stranglehold, do six points.
Obviously he lives, Ossrum is next to a Juggernaught...
Kozlov doesn't gain focus, so I have a chance! He's confoudned by Stranglehold (That B-man had to remind us about. I completely forgot Stranglehold had text beyond "Not high enough POW to do what you want right now"), so moves up and engages Eiryss.
The Jugger moves up to Ossrum, misses, I dodge and live! Sweet sweet life! Demolisher is far enough away that it settles for shooting and killing the damaged Gun Bunny.
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Merc 7: Third time's the charm!
Eiryss, for the sake of novelty and the 2 minutes 13 seconds we spent mocking her melee weapons, walks in and.....well, she hit.
Orin then walks around the Juggernaught, to my horror the first time in Mk3 when I spend his power tokens is boosting melee attacks on my last ditch assassination. Misses the first swing, second connects but is an amazing P+S of 9 so does nothing.
Tiring of this debacle, Ossrum charges Koslov. I boost the to hit, land the crit decap and removes the Khadorans head.
I regret many many many things.











