Our second cas game into Paulerino with the local meta's more favoured flavours.
Still throwing down some averagely painted basement nerdsL
Exulon1 - 3x Wrecker, 3x Warden, Subduer, 3x Agitator, 2x Dominator + Eliminators
Objective: Stockpile
Now with a totally op MAT buff, it's the gastronomically well endowedone:
Rasheth1 - 2x Sentry, Gladiator, Agoniser, Paingivers, Void Spirit, 2x Efaarit Scouts, Farrow Brigands + Warlord, min Blood Runners
Objective: Bunker
Extraction again, this time trying the list out on clock. Probably overly ambitious.
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Skorne Deploy: Agonizer is hidden amongst the Skorne beasts.
The Feralgeist is standing in for the Void Spirit, the Nomads are in place of the Efaarits, Tiberion is just a Sentry.
Beast brick on the left, Efaarit's central, Brigands on the right with central skirmish line of the Blood Runners.
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Merc Deploy: It's a line again! Thexus sits in line with the trench.
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Skorne 1: Stuff runs up, the Brigands prey the most central Monstrosity, one of the Wreckers. The Bloodrunners stay shy of my max threat range, unless I opt to pop my feat. How about no.
The Efaarit's sit behind them on the middle, in line with them the Feralgeist transorms into an actual Void Spirit model. The Brigands clump up behind the forest, the beasts wander up behind somewhat slower.
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Merc 1: I do some whipping, end up forgoing Decel to instead arc a Hex blast and kill the Void Spirit. Exulon also moves up far enough to just get the front Blood Runner in the tip of his Command Range for free runs and charges. The Preyed Wrecker runs to the back let of my Monstrosity line to get away from the Brigands.
A pair of Monstrosites run to hide Thexus from a Blood Runner charge, I keep another Warden nearby in the event I need to Shield Guard one of them alive.
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Skorne 2: Rasheth tots up to his Objective and feats, gets nearly all my Monstrosities bar the most far right Warden. He then dissolves a Blood Runner to get Blood Mark on the Subduer,being the most forward Monstrosity.
The Blood Runners do some stepping to the left and jumping to the right, essentially just making room for the effective models to do stuff (All Heavies lists are not the favourite target of light infantry).
The Nomaarits do some Armour Piercing shots for some good damage then reposition, one toward the left flag, the other in front of Rasheth next to the Objective.
The Brigands move up, the first five finish off the Subduer. They then shoot the Wrecker and Warden in front of Thexus, who do Hyper Aggresive moves, the Warden goes into Engage while the Wrecker stays in Sac Pawn range of Thexus.The remaining Brigands do some more winging, though it isn't the end of the world.
One of the Sentinels might have been in range of the Warden that Hyper Aggressived forward, fortunately for me the reposition Efaarit on the back line blocks the charge lane. The Sentinels settle for just moving up the board.
Agnosier goes up behind them and does his baby wail of strength sapping.
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Merc 2: Definitely feat turn, I need to drag forward the Sentries, bunch up the Brigands and kill them all, the attrition advantage should be well and truly in my favour at that point.
Unlike my previous turn I remember to activate the Eliminators before Thexus for maximum Psycho Surgeryness.
Thexus moves up to get the Agnosier is control range, feat pushes the world. Agoniser goes backward, Sentinels come forward, Brigands get pushed into two mobs. Thexus then does two arced unboosted TK's to turn the Sentinels around and get them far enough away from the Agoniser, then Psycho Surgery everything and camp two just in case.
Two of the Agitators move up and Instigate on either side.
On the far right a Warden slams in, then buys attacks to clear out four Brigands, leaving one of it's targets still going.
The Warden that had Hyper Aggresived forward and done the Spell Driving charges a Sentry and puts a whack of damage on it.
The Wrecker that was shielding Thexis moves into the Brigands and in melee of the right Sentry, does a Thresher of amazingness, killing a couple Brigands, Bloodrunners, the Warlord and a good hit on the Sentry. He then buys three attacks to kill off the right Sentry.
The Wrecker that started off on the left then goes into the remaining Sentry, kills it with a bought attack.
I then run a Warden to engage the Efaarit on the left flag and the formerly prey Wrecker in front of Thexus for sweet Sac Pawnage.
Remaining pieces run up in the back.
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Skorne 3: Attrition is miserable, so it's hail mary time for tubster.
The Efaarits gets killed by free strikes trying to get places to do shots.
Gladiator gets enraged, moves up and throws Rasheth toward the left flag targetting the Warden. He then moves up and tries to spell Thexus to death, chews through my focus but doesn't do much damage.
Rasheth is in range of five heavies with no camp, so that's that.
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Me on the right.
I thought I'd be far more penalised on clock than I was, the focus generation takes time as expected but not running any units helps out quite a bit.
Thexus is amazing, I expect I'll be playing him a fair bit more. My now slight addiction to Pschyo Surgery means Cyphon probably won't get a fair go for quite a while, nor my drudges a chance of being painted.







