Alright, the funsies Masters event was out of the way, next day we get the true test of skill: Who's the Boss.
Given I've evidenced I don't even know my factions casters right now, how could this possibly go wrong?
List is just my favourite models at the moment.
Sasha Banks - 2x Basher, 3x Gun Bunny, 2x Spray Bunny, 2x Halberdiers, Aiyanna + Holt, Tinker
Objective not required, as every year that I've seen Who's the boss it is Close Quarters/Take and Hold each round.
Round 1, I've drawn Wurmwood and his newly demoted assistant as my warcaster. My confusion was immense.
Opposing the Mercantile chunk of wood is Samanan, a fellow local, with this stuff:
Skarre2 - Templar, Repenter, Errants, Assassiny acrobatic solo lady, Battle Engine, Piper, a Wrack, some kind of Menoth Support solo I think?
Photos for Who's the Boss aren't super reliable time wise, because I wasn't that concerned with getting every detail. You need to concentrate on the game for these super serious formats.
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Deployments!
A dice roll happened. I think I lost and got given second, chose the side with a stonking nice rock my tree house could hide behind while scoring passively.
Figure we'll both move models and start doing things we almost understand with our casters in about turn 2.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBtA-vrXclycMwMyasHBNkUFmUnBR_Nf7WWYL6ZyPg5LJceOxeFflz4jqejFlr9Z9sgAoDTEYwvkOEhxKx8led824FrGSKiprcGglEgYwn_bTFO8UDnpEGcsgvvBNKo-2RZqh4vcsLZLs/s1600/003+%2528800x445%2529.jpg [/img]
After Round 1!
Errants get concealment and run forward in a glorious clump. Assassin mademoiselle runs to threaten my flag. Other stuff lumbers in the back.
So......pretty sure I'm meant to keep Cassius alive so my warlock can move. But I advance deploy, so I'm already out of the killbox, while the Errants are in a most beautiful formation.
I give in to temptation and run Cassius up ready to die. I arc a Hellfire that kills six Errants. A forest is then plonked in front of the assassin lady to stop her charging the huge pile of Steelheads that swarm up the board (Verily, I will walk into that dark night, I shall fear no AoE attack nor spray, the tree is our guiding beacon, wait a minute this is a set up oshit oshit oshit oshit...)
The Bunnies split a bit, a party of three go way left. Having Gun Bunnies with a control area larger than 10 inches is doing funny things to my brain.
Bashers shield the tree in the name of conservation.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKFTsTLeSs2He5FChL6QMzbPhQIsWV1RjxaBZ_xLyFVHd2KX57lgLgz9blx1DckZESKLfKrXoTZjM8wSuCGufGQ-zZ03-FUcIFnTTnfGn_pf0hrGpcOxFdNB0XfUZgudiXJwb9p6Oitks/s1600/004+%2528800x449%2529.jpg [/img]
Menoth turn 2!
Skarre wonders up and attempts to mark the Steelheads as an area of frequent vehicular accidents (Wait, do places out of Australia do the Black Spot program? Probably not).
She misses and uses her much lamer version of Haley's Time travelness to boost after the fact.
Still misses.
She tries again and misses.
Boosts with Future Sight again, lands it.
The Jacks and Assassin lady futz around.
Battle Engine then wonders over and face rolls the Black Spot Steelheads, killing seven members of the unit.
The few remaining Errants have a go, one bounces off a bunny, the other two splat Cassius.
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Technically mercenaries turn 2!
Samadon didn't feat, now is my chance for Dwarf nonsense!
I didn't work out at the time that the tree could Hellfire himself forward (Wait, can he? Maybe. Not relevant), so scenario is looking sketchy at best. My opening plan was activate everything, THEN feat, because I have no pathfinder whatsoever.
Skarre has no focus and didn't feat.
Spray bunny fails to clear off a Gun Bunny, so the Black Spot Halbies get it done.
All three Gun Bunnies then move up, Skarre has concealment so I need boosted 12's to hit. Land them all and blow her away.
SKILL. Totes.
We both had 20 odd minutes left on clock and a pervading sense of confusion about life.



