Monday, July 25, 2016

Game 26 - Magnus2 vs Reznik1

Attempt #2 of Happy Magnus Tree Friends:

Magnus2 - Nomad, 2x Renegade, Rorsh + Brine, Wrongeye + Snapjaw, Dahlia + Skarath, Sylyss Wyshesforfishes, 2x Eliminators, Taryn, Hawk
Objective: Bunker

Kicking Stryker's running mate down is the pre-Pimp My Ride edition of a golden middle agie:

Reznik1 - 2x Reckoner, 2x Redeemer, The Arc Node Repel Shield jack thing, Choir, Mechanik, Hierophant, Temple Flameguard, 2x Wracks, Gorman, Rhoven + Buddies
Objective: Stockpile

Probably missing some Menoth pieces? Doesn't help the jacks all start with R's. Menoth does not reward his followers with naming inventiveness alas.

So.....this is also bad. Reznik's feat is legitimately the worst thing ever with my 3 lesser warlocks. If Magnus is safe he can easily feat and demolish my whole list.
 
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Merc Deploy: Stuff.

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Menoth Deploy: Menites! All over the place!

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Merc 1: That's some fine can't-touch-this mocking by the Wracks.
Ninja Pig goes up the left. Everything else goes up the guts. Magnus and jacks prepare to hide in the fog next turn.

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Menoth 1: The Flame Guard run forward, ready to definitely not be sacrificed.
The Light jacks go up the flanks, the Reckoners hang out with Reznik behind the objective.
The Redeemers kill an Eliminator each, the blonde grunt in each unit.

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Merc 2: The Fog sticks around at the end of the Menite turn, so Hawk isn't charging anything, but it means I have a cloud to hide in.

Magnus ends up feating and charging, ending in the cloud. I pick the player board edges, I get Reznik and all the jacks bar the left most Redeemer. The Renegades and Nomad then run in front of him for shieldingness.
All the beasts move up, the actual warlocks hang back outside of Reznicks feat range. The snake spray and Hawk kill a bunch of the Temple Guard.

At the end of my turn the cloud goes away. Sounds about right. It sticks around on the board because I've chucked models on it.

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Menoth 2: Hampered by Magnus' feat, everything just sort've shuffles on the spot in terms of movement. Reznik opts to hold his feat, lands his evil signature spell on teh Nomad which then goes viciously blown apart by the battlegroup.
Left Redeermer shoots Dahlia, she pings it to the Snake, taking out its Body (Rockets: They teach you to admire the intellect and soul of your pet Tatzylwurm apparently).
Gorman moves up and kills the left Eliminators with a Corrosion bomb.

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Merc 3: Well, feat is gone. It's kill Reznik or lose time, he'll utterly smash me on his next turn if he doesn't just flat out kill Magnus.

Reznik has two Shieldguards near him, though one is in blast range for the Obliterator rocket to knock him down anyway. I'll then need to pop the Objective and the Reckoner to get Ninja Pig in.

First Renegade does just that, knocking down Reznik. Magnus then hits him with Calamity, which triggers Witchhound. Bugger. The left Redeemer moves up and does a shot, though I don't remember at what?
Other Renegade then goes and knocks down the Reckoner, manges a few points on the Objective.
Snake charges the Reckoner for a few points, then maxes Fury to kill the Objective (It was nearly a very embarrassing Heavy activation).
Snapjaw then goes in, maxes his Fury to kill the Reckoner.

Lastly Ninja Pig pops the Smoke and moves forward, Brine casts his Animus and charges Reznik. Redeemer gets a Freestrike, lands it for a good hit but rolls and even column and takes nothing out. Brine kills Reznik with his first two attacks.

Well, that isn't happening again. Right after the game Jacobian pointed at the multiple ways he could have stopped that, safe to say this little experiment is over. I'll try assassination focused lists again, hopefully the next one is less rubbish.