Round 2, Wintercon Masters continues.
Before I forget, I'd been told the previous round that Acosta needed to Dodge before Retaliatory strike, so I've been screwing that up for a while. Bugger.
The lists remain:
Gorten1 - 2x Bashers, 3x Gunners, 2x Blasters, Rorsch + Brine,
Wrongeye + Snapjaw, 2x Eliminator units, Acosta, Tinker, Aiyanna and
Holt
Objective: Stockpile
MacBain1 - Galleon, Sylyss, Dahlia + Skarath, Alexia2, Ragman, Gorman, Piper, Saxon, 2x Halberdiers
Objective: Effigy of Valor
Scenario is The Pit, central circle zone, killbox, friendly flag a side. In practice this has been excellent for Gorten, who can sit and Dominate the friendly flag behind a wall while an Eliminator gets sacrificed each turn to harass the opposing flag.
My glorious opponent is in the infallibly polite Harrrriot, who I associate with carrots for reasons unknown to me. It's the faction the internet loves to tell me what to think about, ye old Skorne, Rasheth Butterpants and Morghoul 1.
MacBain looked to be fine, but his feat could easily be nullified somewhat by Paingivers or Morghoul himself. Given the scenario as well, Gorten became the easy drop. Harjam dropped athletic half of his pairing.
Morghoul1 - 2x Aradus Sentinel, Gladiator, Extoller, Pain Givers, Karax, Wrong w/Snapjaw + Spitter, Gobber Chef
I'm reasonably comfortable, the Aradus shooting is weakened by my heavy Jack loading and Snapjaw being immune to shooting. His Snapjaw jas enough point investment I'll happily feat to kill him if it's the slow scenario game.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqn-XFk-Bca2z9pM8Gmfi3g94dFcKvluIsjQBSKtXIglTKCktCg7ZPSDlJFwIUDeuy-q5sYaeCzRjj4RpeVWdUcNmNqcfp83eo8ouCYRNJycSoROSLKsEglcQ4mF21ed1ewU8qqcYs1Ig/s1600/016+%2528800x439%2529.jpg [/img]
Merc Deploy: I lost the roll and desperately hoped Harghoul would pick first. Sadly he correctly picked second, which is a slight wrench in my scenario win plan. He also gets a flag on a hill and a nice wall, my flag is bordering some waterfront property of the bad kind (You know. Like you bought an amazing mansion and discovered the Kardashians were your neighbours after you moved in).
Ninja Pigs went way left, Brine is the logical target for the Aradus, so hopefully they'll deploy against him, then the Ninjas can use their far superior movement ability to move either waaaaay left or to be behind the Rhulic jacks.
Gorten and jacks central, Croc Defence boat ready for the right.
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Skorne Deploy: Well, one of the photos had to be the worst I guess.
Aradus ignored my Ninja Pig bait, lined up behind the wall. Snapjaw and Karax left side of the brick, Gladiator/Wrongeye centre, Morghoul/Spitter right.
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Merc 1: Stuff moves up, Pigs go for the outflank on the left.
Strength of Granite on Basher, Solid Ground up. Couple lights hang back ready to slam, though that's not likely to be useful.
The Eliminators spread out a bit, I'm hoping the Aradus will waste shots to kill one or two and trigger Acosta's Vengeance while he hides in a trench. Crocs Submerge.
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Skorne 1: Skorne stuff moves forward, the Aradus run their stubby little legs to the right next to their friendly flag.
Gladiator goes up the guts as the Anchor, Minion models stay seperated with Snappy on the left, Wrong chap middle, Shredder's Greatest Enemy on the right.
Admonition goes on the forward most Aradus.
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Merc 2: One day this Vengeance plan will work and it's going to be incredible. Unless people read that plan being constantly written somewhere.
Spells are upkept, plan is to thraten the Skorne flag with my Crocs, wing the opposing beasts a bit.
The Pigs move up, there's a nice wall there, I position Brine so that Snapjaw can't attack him, whereas next turn I'll be able to pop smoke and send the pigs in if they have a target.
Gorten throws out an Eruption discourage the Karax from jamming in, then goes and sits on my flag.
Rhulic Jacks make a wall in front of him, without camp two Aradus will straight up kill him.
The Gun Bunnies shoot the Gladiator a bit.
One unit of Eliminators charge in, one into the Admonitioned Aradus, the other into the Gladiator. Admo not triggered. They do Combo strikes for some boxes.
Acosta and other Kayazy re-position again.
Snapjaw moves to a spot, pre-measured out to not be in the Sentinels Charge range, but threatening the Skorne flag. This doesn't actually work, as I did it forgetting his tail now only has 1 inch reach, not 2. Oh well, we'll get to that.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlSixWAvSskY4rAF_TJgJyNBky9GsH55O0IcPoLzEDBSpEIID6FOFxMPfXoj1pR9BcP_FzfpQAj9BrE927nz7KwR9B1erxnMPPAy_mua2cqdUK0uhjhVLmVzbV6cWBrTZa-9vOe2MCWgs/s1600/021+%2528800x448%2529.jpg [/img]
Skorne 2:
The Karax Press Forward, one runs to contest my flag. Four go into the Eliminator on the Gladiator. They do a big combined stab and miss.
Gladiator puts Rush on the Admo Aradus, also fails to kill the Eliminator on it.
The Admonition Aradus tramples, puts itself under my Star Crossed, so buys attacks into nothing but failure.
Aradus #2 now has a go, also bungles it.
Finally the Spitter goes in and ends this terrible nonsense by killing that Kayazy, which was contesting the Skorne flag.
Wrongeye moves away from Ninja Pig, but puts Snapjaw out of his control
area and so doesn't Submerge, instead Star Crossing while camping 1.
Paingivers do some maintenance, Morghoul moves to the Skorne flag.
Skorne go to 1CP.
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Merc 3: Those attack rolls were miserable to watch. Jammining Eliminators are good, they're not meant to be that good.
Strategically, it's time to begin the slow score, tactically it's kill that Gator time. Wrongeye has one Fury and can be shot, this is the dream.
Spells are upkept, one Basher kills the contesting Karax.
The remaining pair of Kayazy go, the first moves to stab the forward Aradus. Admonition triggers, the bug moves to a spot to stop Snapjaw going into Morghoul. The other Kayazy stabs a Karax.
I then have my Granited Basher Slam that Aradus, knocks him a good seven inches away, he then follows up. Does not great damage.
Two of the Gunners move into the Trench and shoot Wrongeye, the first strips the transfer, the second does a few points.
The Kayazy who is immune to Karax then goes into Wrongeye and guts him. It's looking good.
Spray Bunny moves, kills four Karax.
Acosta charge the back Aradus, I roll Amazing and do 25ish points of damage. My Crocs move around, Snapjaw goes in and finishes that Aradus off as we realise his tail is one inch and so can't attack Morghoul regardless of my hopes and dreams.
Ninja Pigs move to more relevant spots.
Scores level at 1 CP apiece.
Skorne 3: Miss a pic alas.
Aradus walks around, kills my poorly placed Wrongeye.
Gladiator kills Acosta and contests the zone behind the wall.
Spitter moves to be a meat shield for Morghoul.
The back Eliminator proves invulnerable to Paingivers and the Gobber Chef as well.
Morghoul hangs on the flag and contests.
A Karax runs to contest my flag.
Skorne go to 2 CP.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgajVFOYAcTAu1G5fweaN07ZZR9pEeSagHblX49ViEFaaj3s2uDhYVacH0bHXXOKXspFP86q78Fz7S4rM5h-05UDW3Cojptyq3gtG5SPLE8q16hZ3Lcfxj8PXivG0bBaIXE5qA4E1NnJQ/s1600/023+%2528800x422%2529.jpg [/img]
Merc 4: I'm in an excellent spot here. Kill the Gladiator and I'll have the centre zone as well.
The Granite Basher still does sod all damage, but it and the Eliminator squad surround it so now it can't move freely.
Kayazy Squad Suicide Solo (Now referred to as KISS) is still going strong, she walks over and kills the Extoller and is exactly four away from the opposing flag.
Gun Bunnies finish off the Karax and Pain Givers. The Gobber Chef remains.
Ninja Pigs go forward, Brine uses his Animus, charges, crit knockdowns the Gladiator then comfortably eats him with a Fury to spare.
A Gunner runs to the Skorne Flag.
Skorne are on 2, I go to 4 CP.
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Skorne 4: Lacking any means to stop me winning, Morghoul goes for some more kill points.
POW 9 non-weaponmaster attacks are sad, but he has a Fury left after killing a Gun Bunny, then I get up on scenario.
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Me on the left.
I'm not sure what Skorne does here. If they jam up, my feat will get things cleared off, I contest their flag with ease, their are good trenches and walls for my jacks and Acosta to be cozy in. Definitely favourable to me.
Currently I have no real context for how Rasheth goes into it, but in killbox that almost feels worth using Bashers to grand slam Gorten forward either for the kill or to get some free CP.
Even with that Hardship, Jarry was great to play into (We drew each other first round at Clash, but then some kind of error caused a re-draw), took the hard knocks like a champ.
I got my 50% win rate goal, so now it can only go down hill from here!









