Next game, into the Antarctic one. Still with the SUSSbreaker, as I played the Dwarf into him last time we push war dollies against each other and made pew pew noises.
MacBain1 - Galleon, Sylyss, Dahlia + Skarath, Alexia2, Ragman, Gorman, Piper, Saxon, 2x Halberdiers
Objective: Effigy of Valor
It's a me, one of the shunned children of the previous edition.
Vyross1 - Imperatus, 2x Sphinx, 3x Arcanist, 2x Sentinels + UA + Soulless Escort, Sentinel SOlo weapon mastery guy
Objective: Arcane Wonder
Playing Extraction (aka Baseball diamond). Field is strewn with forests, now the brown blobs, with one hill represented by the Green, an Obstruction and water on the left.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKoyutpeES1ZWaaMGSrzMuVC-7IkkouEjUjwXd_XZcglCsv_eakbjGgVAUaAyPop2i0K7plQfkCeGKTh992ho2Raz_5IHW_3sP4x_Yq7nc1RvgUCAp1S1dW1SN-SKRgU1e9XZFl9OytkI/s1600/007+%2528800x450%2529.jpg [/img]
Merc deploy: I won the roll (I have no need of Anastasia?).
A fairly routine deploy, Galleon central, Snake on the side with a forest to hide in, Halbs outflanking. Saxon left, Piper right for sweet Pathfinder goodness.
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Ret Deploy: Jacks up the guts, Sentinels on either flank.
Couple proxies scattered in, primarily Rahn as the UA for the left unit, Aiyanna as one of the Arcanists.
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Merc 1: My stuff runs forward, Fortune on the Snake, Failsafe on the Galleon. Didn't bother with Counter Measure against the opposing four or so lists.
No fear of AoE's at this point, so Halbs blobbed up without fear.
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Ret 1: It all moves up, the Sentinels go into three man pods. Imperatus gets Righteous Vengeance and goes to the right, followed by one Sphinx. The left Rahnian Sentinels get Inviolable Resolve.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihYeBvbJJdRR_u-OJVoQjckFIVb3oinbzuFYmIibEm2AcavhOrPrg4_Q_Km67yMSh0vJTmi135DVaBYrwT3SEdtz6nsg812AQcLksZYC59FW3bp0ChfBIvghRbBSEpADoJLpuWbY1OA1k/s1600/011+%2528800x450%2529.jpg [/img]
Merc 2: Not as blurry a pic! Moral victory!
Upkeeps stay going. It's chock up with Halberdiers, feat, wait out to score top of 3.
Alexia runs up to nab souls.
Galleon stays out of Imperatus' Mobility Charge range, shoots down a couple of the left Sentinels.
Snake slithers into the trench, puts up Animus, maxes Fury to pop two Sentinels and leave one corroded.
MacBain feats, rolls average. Picks Dahlia, Alexia, Gorman, bunch of Halberdiers from each unit.
He then hides behind a Gorman Cloud and camps three. I forget that Birds Eye means the Cloud does nothing.
Both Halb units run forward with Pathfinder on a stick applied, feat models leading.
Dahlia runs up on the left. She can't get into range for herupkeep to stop the Sentinels giving out Orders, I'm hoping Mr 180 Degrees moves forward with Vengeance to go under the Aura.
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Ret 2: Spells upkept.
The left Venators move up with Vengeance, go under Dahlia's aura. Score. They knock down MacBain's feat chumps.
On the left, The Sentinels move around, I trigger Counterblast. I stupidly hit Dahlia, who I forget to leave a Fury on and not max the snake, so she goes to 1 box and corroded. My spark is not bright. The Counterblast ends up killing one Sentinel.
The combat solo guy whose name I forget charges Alexia and knocks unicorn down.
On the right Imperatus and Sphinx move around behind the forest, the principal being that if I drag the Sphinx in to kill it then Imperatus will be in charge range of the Galleon and kill it.
The right Sentinels kill a bunch of the Steelheads around them, as you do.
The Sentinels also both pop their Iron Zeal mini-feat.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvHrEO1Pj3ucIgPs4sEhdn0u2UmZyb-69IQYShDmq3zWwxSiS3by_hr5VGtmyTw9EPXq3o48PDwtNP1lpaiV9S2TJrz518etpe4MFzL3uoE-6j8eabYnKxP9U5ucc6q675X7jxiogN08U/s1600/013+%2528800x450%2529.jpg [/img]
Merc 3: Time to commiserate my ingenious potential for self sabotage.
I roll for Dahlias corrosion.
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I roll a one.
Dice rolling a skill right?
Having survived myself, time to continue the plan. Score this turn, keep chewing away. Not fall for the Imperatus trap or killing any of the right Sentinels and triggering Vengeance junk.
In line with the plan, upkeeps hang around, Galleon gets a bunch of focus.
The right Halberdiers, having been reduced a lot by stabs and jack shots, just run around and jam up.
Dahlia and Piper take a flag each.
Galleon holds back, I'm also careful to not give Side step options. Imperatus can probably still get to me off Alexia or Piper, but without initials the Galleon is pretty happy to live then take him out. He tries to shoot down the Objective, I roll minimal shots and leave the damn thing on 5 boxes.
Alexia then sits up and spawns three Thralls.
First Thrall hits the killy solo that knocked down Alexia, shamefully hits but leaves her on one box. The other Thrall finishes the job, then the final free model goes into the Objective and just manages to pop the thing.
The Snake does it's Animus, eats a Sentinel on the left. The Halbs charge, the pop another couple Sentinels with CMA's.
Gorman walks into the open after I deride his cloud. He drops another one because that's all he has going right now.
Mercs go to 3 CP.
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Ret 3: Elves need to contest the flags and start Buzz sawing through me. Or kill MacBain, but that'd be lame.
On the left, the Sentinels stab around, though there is only a handful left.
Imperatus charges in, explodes a Thrall and a bunch of Steelheads, only two survive the hurricane.
The left Sphinx runs to contest the left flag. Dahlia plays her flute louder but it does nothing.
The other SPhinx goes into the central forest and explodes the nearest Thrall.
Vyross goes in and kill a load of jamming Steelheads.
The right Sentinels then explode forward, brutally murdering Piper.
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Merc 4: The right flag is looking unhealthly for me, that Sentinel unit is full membership and still has Vengeance nonsense.
Ideas at this point are score off the left, keep MacBain safe. If I can kill Imperatus and one Sphinx I'll also be well ahead on Attrition.
The remaining Thrall from last turn wiggles a bit in a position or Gorman to Blind Imperatus.
The left Steelheads and Saxon jam up the few remaining Sentinels.
That was a time occupying action, as I was having difficulties. The Galleon had to run to get to the Sphinx, but if I did the Blind then I was going to struggle to get into melee with it.
The Snake wonders up, attacks the relevant Sphinx and mauls it.
I realise another error I did, as Gorman activates now and Rusts the Sphinx. Alexia then stands, spawns three more Thralls and wiggles a bit. Two of the Thralls go into the Sphinx and finish it off. Last Thrall dings Imperatus.
The scoring plan is now successful, I decide to go with the kill Imperatus plan with the Galleon anyway.
Galleon runs up the board, engages Imperatus. Ragman walks up behind him, uses Death Field.
MacBain casts Jackhammers. The first two hit and pop the Phoenix Protocol.
The next three miss.
I'll call that dice luck averaging out for Dahlia not dying to her own battlegroups abilities.
MacBain then walks across to the left forest.
Mercs go to 4 CP.
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Ret 4: Left Sentinels rev up again, kill another Steelhead and Saxon. One Steelhead remains.
Imperatus lops off Alexia's head, kills most of the Thralls, Sidesteps to Dahlia who moved to a blocking spot and eviscerates her. The Snake slinks away.
Right Sentinels charge the Galleon, a few run around the right flag and two go for Ragman. They take out most of the right side of the Galleon and miss Ragman.
Vyross feats, charge the Galleon after casting Mobility to get through the forest. The first attack lands, rolls one shy of Max damage. Second attack misses, because Def 9 is mighty.
The Sphinx gets Arcanist buffed, then charges and finishes off the Galleon.
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Merc 5: The only model contesting the left flag is Imperatus, active with his Phoenix boxes. and Force Field.
I have one Steelhead stuck on the Rahnian Sentinels, Gorman, a Thrall, MacBain, Ragman engaged by two Sentinels and Sylyss who is so far back he hasn't been seen since the photos of the turn 1's.
Gorman walks up to the left flag, Rusts Imperatus. The Thrall charges Imperatus in the back, does five points to the Shield.
MacBain Energises out of the forest, charges the Sphinx, kills it with a focus to spare.
Mercs go to 5 CP.
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Me on the right.
Best Mark 3 game so far.
Obvious screw up with Counterblast, I have an awful tendency to max the Snakes Fury when I really don't need to.
Otherwise reasonably happy with the moves made, though on my turn four I should have just let the Thralls/Snake/Alexia hold up Imperatus and used the Galleon to drag in the second Sphinx and kill it.
Imperatus would be needed to kill the Galleon, but it'd be no where near the left flag and it's a winner. Galleon gets flooded by the right Sentinels, but a Sweep and Jackhammers lets him clear himself pretty well.
Halberdiers definitely a better choice than Kayazy. Only thing I'm weighing up now is Saxon or Anastasia, full Pathfinder is nice but I got quite lucky to win the die rolls and get first for some sweet jamming. Could also try to wrangle in Eliminators or swap Alexia's, but those are bigger changes than I want to make at the moment.












