Friday, July 8, 2016

Game 15 - MacBain1 vs Vlad3

I defeated my internal struggle for some Friday shenanigans. By "internal struggle" I more mean I resisted the not difficult task of indulging in rage inducing games of Digital Talisman that I really just play to spite myself (Rage of Talisman snarky reviews incoming somewhere!).

Into Edzen for his first gameof Mk 3, it's theoretically a pairing of Vlad or Strakhov. I preferred Gorten into the Vlad list, but the Strakhov list had enough guns that Countermeasures could be sweet.

I went with the mighty facial hair.

MacBain1 - Galleon, Dahlia + Skarath, Alexia2, Anastasia, Gorman, Ragman, Aiyanna + Holt, Kayazy Assassins + UA, Piper
Objective: Effigy of Valor

Naturally, it's the Transylvanian attack.

Vlad3 - Juggernaught, Grolar, War Doge, Malakov + Ruin, IFP + UA, Outriders, Fenris
Objective: Fuel Cache

Warning: Whereas the wardEd decided competence was a good move, I decided the local aeration tank would make for a nice swim. Prepare for some tart Merc bumbling!

By the magic of Chappi's awesome site, we rolled out Extraction.

I see now my true error. Fighting pseudo Russians on a winter table? Corsican madness!

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Merc Deploy: I gloriously won the roll, at this point let's just assume Lannysa isn't making the list until after Wintercon, when I'll try to mix it up and field a different faction for a bit.
Galleon went left, prepping to run into the forest on my side and make it not as big an issue.
That wall on my side sadly is irrelevant in terms of Killbox, so no hiding for MacBain.

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Khador Deploy: Thus, with my lazy refusal to arise from my plastic throne, we almost get a face shot.
IFP on the left, Jacks centre with Vlad and Fenris, Outriders on the right.

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Merc 1: Stuff runs up! Fortune goes on Galleon, not like the opposing list has guns to shoot me. Countermeasures cries in a corner. Dahlia puts up her upkeep.
Looking at this photo gives me a burning spike of agony between the eyeballs. Will explain next round.

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Khador 1: The tree returns!
IFP mini feat and Shield wall forward, the Jacks go up the guts with the Juggernaught, represented here by an armless horror, gets Infernal Machine. Fenris and Outriders go to the right, the latter getting Hand of Fate as they normally do. Alas.

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Merc 2: I'll get to my self flagellating momentarily, but in the meantime I'll go over the basic plan at this point which is solid.
Principally, I have to harpoon a heavy and kill it, feat on Kayazy and use them to jam. My feat ensures the Kayazy will survive, even if they kill nothing, allowing my colossal to finish off the remaining Heavies. Vital points are that Ruin has Dispel, so he can punch through Failsafe without a care in the world.

So, strategically, my big mistake is my decision to run Alexia and the Snake into the centre, a result of frothing at the mouth with desire (Crikey, what am I drinking....), when they needed to stay right to fight the Outriders.

Tactically, my placement last turn was horrendous. They Kayazy are blocking Alexia from running up to claim souls, Aiyanna/Holt are stopping Dahlia running up to give the Snake auto-bosted attack rolls. I should have attempted an awkward strategic fix, but I hadn't even considered placing tools to kill the Outriders.

Anyway, drag time. Aiyanna Harms the Grolar. Galleon moves into Harpoon range, little guns draw a bead to the War Dog and blow him up. The boost to hit the Harpoon and land, I forgot to allocate a second Focus to the Galleon, but with harm I only need a four to drag in and get the plan going.

I roll a three.

This creek appears to have a burnt sienna sort of colour.

The Kayazy get out of the way and into rough jamming spots. The Snake moves forward and hits four Pike men,killing one, I'm hoping Corrosion will allow Alexia to claim souls as she moves into Soul collecting range after the Snake activation.
MacBain walks up, Energises forward for Control Range, I feat, get 9 targets, acceptable. I select Alexia, Dahlia, Anastasia and Kayazy.
Anastasia is a poor choice, Esponiage isn't going to save me and she doesn't need to live to hold up IFP for the turn. Gorman would have been a much better choice.

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Khador 2: Pair of IFP get fried by Corrosion.
Vlad twiddles his thumbs behind the wall,
The IFP charge the Galleon, a few chock up on Anastasia but Dash allows them to ignore the thin smattering of Kayazy in the way. They do a sides worth, but the couple hits on the right stops me from losing any systems.
Ruin/Grolar trample over the front line of Kayazy and between them bought attacks kill the Snake.
Fenris darts around, Outriders kill Gorman and some non-feat Kayazy.
Juggernaught hangs back.
Malakov pumps his little legs toward the Arctic region of the board.

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Merc 3: Ruin is turned around in that most ancient of Skorne fashions (Butt advancing because of your overhanging......bits......).
Recovery will be difficult, but not impossible I think? I have to clear off the engaging IFP, pop the Grolar and Ruin, Failsafe the Galleon and use Dahlia to contest the right flag.
Kayazy charge and get out of the way. They dismount Fenris and do a few points to the objective.
Alexia kills three IFP and re-positions in the way of the Juggernaught.
Aiyanna Harms the Grolar, Holt, stabs an IFP then shoots another one, the final IFP became the Sergeant, so the Galleon is freed up.
Galleon ponders across, engages the Grolar and Harpoon Ruin.

Sort of.

I didn't move the Galleon far enough cross, so Ruin can't be dragged past the Grolar into melee range and I'm screwed.

I jackhammer the Grolar dead and put Failsafe on the Galleon out of a spirit of woeful optimism.

More turns happen after this, basically Ruin messes up the Galleon before the IFP get rewarded by doing the final three boxes, Vlad stays safe and MacBain regrets life.

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Khador 3:

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Merc 4:

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Khador 4:

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Merc 5: