Thursday, June 23, 2016

Game 7 - Gorten1 vs Garryth1

Midweek Joltness!

Had a not-Gortenoption, but the cloud save on War Room decided armies with no models was the go, so I went with the one list I'd memorized and could quickly punch in.

Gorten1 - 2x Bashers, 3x Gunners, 2x Blasters, Rorsch + Brine, Wrongeye + Snapjaw, 2x Eliminator units, Acosta, Tinker, Aiyanna and Holt

Into the Southie with the rubbish pile recycled into awesomeness:

Garryth1 - Moros, Chimera, Sphinx, Arkantrik Force Generator, Sentinels + UA + Soulless Escort, 3x Arcanist, 2x Ghost Sniper, Fane Knight Skyreth, 2x Magister

Rolled up Recon, asked for a zone as I'm a scrub, Southie put down a circle instead of a rectangle. I'm lazy, so The Pit it is!

Terrain is a bunch of forests, a couple wall and a pool of water.

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmcGatoxVrZ66WHjwen1cc-k6nq_yRPBZ6COwNcWjc2n1GnBHaaxbmZHLWgJ1tYH5p66V75PSXAU-771QCXkhN46mpk-4GcNqkaDFfnfVTGrUxo3WHiht9kKXUxGLnf0nrBJZhyjaRR70/s1600/001+%2528800x450%2529.jpg [/img]
Ret Deploy: Gave Ret first turn to score first and avoid the more annoying forests.
Ghost Snipers take a flank each, Sentinels go on the left, Noisy Cockroach is centre piece, Garryth and mean jacks on the right.
Proxies list:
Green Bases = Ghost Sniper
Aiyanna = Third Arcanist
Heavy jack = Sphinx (Might be the right model, I have no idea)
Brown light jack = Moros

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVLZ2XH4G1wRXs3rMcl7kL5R4_dUVwiiVGPcE7gvZaGGSuNVltY0mBmGl2RO59CfRXIKRidC738zaAT_qCUuW0oK2R768GuMXVABvlzJlF4mzP9eGuSzEZP8dBvvQVwccJeDmrroBWoRs/s1600/002+%2528800x450%2529.jpg [/img] Merc Deploy: Got some alright walls on my side, my plan is to just fort up around my flag so might not get as much use out of the terrain as I should.
Gorten goes far left, positioned to get to my flag, surrounded by lights. The Crocs go behind the pond, because amphibious is as close to pathfinder as I get. Bashers are in the middle, Ninja Pigs on the far right to threaten the enemy flag if Garryth goes for the slow score as well.

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1gQmGHSmyfe9NbMeDGdak9FGGAq0vHCB5YtV7hmg4KnxYcnS5M3xdNlCXIysdP9p-UdSXkYLzIeUabvwdzs2pLAlcSn1c3k42XgMrBsOKqcEmWYyowjAKk7YjXyHRWDo4Dk6iYQOBzcI/s1600/003+%2528800x450%2529.jpg [/img] Ret 1: Everything runs up, the Sentinels get horribly bunched up by the forest. Noisy Cricket gets Sentry, Mirage goes on....Moros? Maybe? I'm righting this two hours after game and I already have no idea what happened.

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhU7FYo0T_R2fWzmkza7StSvcdugZZFwZC2SkA1qcVwHl6wsBayj7pRaKyDLCkyGdqy_p_y9YYJJkcXSAT2bTq3j0yiR9TUAXXrqsh0Gaf-lHOdYoIilMtQ0sOYfjiuw3LGWs7Kvu2D4bU/s1600/004+%2528800x450%2529.jpg [/img]
Merc 1: Crocs Submerge, Eliminators go up front, Gorten puts Granite on a Basher and Solid Grounds, then hides behind a pair of Rhulic lights.
Ninja Pigs move up on the right.
Everything stays out of the threat range of the forward Ret pieces.



[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiamMx06ZNbgnPgxa0NqcSLqZcT4FZHgXHCCTsG6Bp3zkcxJjla6ZiK2v0SidvFZ2FKKFG74N42PBxl60veMe1PCUiUStchcFtZ1VTPARCe20YPehp7hLNC6otvu3_106mP2HCJWtDLDIQ/s1600/005+%2528800x450%2529.jpg [/img]
Ret 2: The elves reconfigure a bit, the Cricket toes the zone and plonks down some rough ground that scatters onto my Bashers and Acosta, then shoots one Basher for some damage.
Garryth touches the Ret flag.

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJ4wMfhAtQ1q4VoLCPaAMwxkE55dcpLlNMPQAUcLUJAmkjqNzQTuhTd5brnECyWDfWcWsqAha-MjvS3k5F_Tca5OUt0iiCuySMGyrpoa7j3IwguYi8axPkONI05UcXxNsm4G-iZ3osdrk/s1600/006+%2528800x450%2529.jpg [/img]
Merc 2: Keep Gorten back, start the slow score train.
Gorten throws out an Eruption cloud that sticks in the zone, stays behind the lights.
The Gunners move up, two crack off shots into the Cricket, I roll obnoxiously high and do a dozen damage points between them.
Aiyanna moves up to be in Harm range of the Cricket.
One Eliminator runs forward to contest the Ret flag, keeping in Swift Vengeance trigger range of Acosta.
Ninja Pigs move up the right side of the board, hoping the forest is enough of an irritant to keep the Myrmidioniony things back.

Mercs go to 1 CP.

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhheygom_06_1lzurB1tAqDGo5iVjSRbJ2cnZrw89lIIP3Z8oEN7qu0gkabLWIrZElRhAV4HML6iBQkRIXbs4KnAGFRP-JwzhkvQxKW9pss0lFLlvs3IgkgM1hpUwGJcX0Lv2_zjZjoHKk/s1600/007+%2528800x450%2529.jpg [/img]
Ret 3: Wherein Southy causes me to panic.
The Cricket revs up, slams a Light over zero camp Gorten.
I now know it can do that.
Gorten gets shot down to nine health.
The left Ghost Sniper proves to be short on range for an aimed shot, so shuffles around a bit.
Garryth contemplates wondering up and doing two boosted gun shots, elects not to (Rolled after game, because Warmachine hindsight play is all about torture, came up three boxes short).
Garryth hangs around the Ret flag instead, the Magisters Whiplash the contesting Eliminator to move jacks around.
Moros runs to the left, the Sentinels push forward, half go into the zone. One gets a charge on an Eliminator under Star Crossed, obnoxious rolling is returned in kind as she blats. They pop Iron Zeal.
The Sphinx edges out to the right, shoots Brine for another cranked damage roll, knocking out the Big Pigs tiny Mind.

Mercs go to 2 CP.
Ret goes to 1 CP.

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQYoDUCYcGn-bmIip1pWwzm6uIN2uVpj-rQv1WiDgGJgHJ511xtu2V2j7tMS3saQSVEhyphenhyphenxVmjkWyT0JS1Nsgp_CB-NUgA35eOx11DA8H8UtukIQEqDfhViK6F8e0AiM3rk3fg-kVbRCd4/s1600/008+%2528800x450%2529.jpg [/img]
Merc 3: Ranged Slams aye? Time to reconstruct the Gorten fort, but Better, stronger, faster....um...harder. Also going to pop the Cricket, opening up an offensive feat turn for the scenario win in round 4.
A Gun Bunny moves up, blows away a Magister (Whiplash putting the fear in me....).
Aiyanna/Holt advance as the opening of the plan.
Aiyanna misses the harm.
That......stung......
Killing the Cricket plan is now off, try to clear out other stuff, hope that Savio and a Basher can hit the Battle Engine down.
Holt then takes two shots to kill off the other Magister.
Spray Bunnies go, they end up killing a mighty three Sentinels between them, less than I'd hoped.
I set up fort Gorten, this time with a wall up in front of him and Snapjaw/repaired Basher in front of him.
The surviving left Eliminator goes in and stabs two Sentinels, because when it all looks grim throw some pseudo-Russian assassins at it.
Savio walks up, smacks the Cricket for an average amount.
It was only at this point that I realised the Basher couldn't go into the Cricket with its hide under the staircase magic, so I spent a heavy to slam a Sentinel to death. Mistakes were made.
Rorsh heal Brines mind, pops smoke, moves up behind the forest.
Brine walks into the Sphinx, assuming the Skorne position (That of a violent Heavy Beasts Behind leading the charge), maxes Fury to take out it's Cortex and the right arm.

Mercs go to 3 CP.

Not the proper use of Brine or Savio. The remaining Eliminator on the right should have run in to contest the flag, Acosta should have stuck behind the wall for later. Brine could have advanced, thrown the Sphinx at Garryth to cause Focus shaking issues, then get healed Souie'd back by Brine.



[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisGU120mtFuQBX1xNjHUUGg7R7prQdjOa2kuhU-U00hD6U2u63-wwbbTIAjPAxQDCyL_86GNBWBylJaPYJ9pDjS-rrkO0E7GQoVOJAquayCnOytPxNg6XwbI4kfYcuYX4m0ZAv76aDZYw/s1600/009+%2528800x450%2529.jpg [/img]
Ret 4: Southie tries to line up the assassination, but fortunately I'd defeated my normal habits and not Submerged Snapjaw.
The Cricket pings Snapjaw for a bunch. It also misses Savio and cops a retaliation strike.
Moros gets buffed up by the Arcanists, then goes in to the big Croc. He cops a sweet free strike from the Basher, which busts through his Shield and takes out his right arm. Still takes off Snapjaws head alas.
The Sentinels kill the remaining left Eliminator, the forward Basher and have a couple guys jam up behind Moros.
The Sphinx stabs Brine hard, though thankfully it hits his Body and doesn't take anything out.
The Chimera and the whathisname Character Horsey Guy both swing on Acosta and get stabs for their trouble.
The assassination being currently off the table, Garryth walks to the top edge of the zone and feats, camping most of his stack. He also shoots Aiyanna down to a  box.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhr0uNqu77nOItxBctHXsPe5FY3Dlc_hU4Gq3ViKtwNLG55CxSniilcIgoX-h2WySlYneb9Nf6h_MyPrPwEJF5BgeKB-O20p6g52dvVyZVqSlySJE6RMckXS6ITGOgXzWD-D8lx5pThXaI/s1600/010+%2528800x450%2529.jpg [/img]
Merc 4: Just have to Dominate the zone to win, though Garryth's feat is damn annoying. I also contemplate killing Garryth, but being unable to spend Focus/Fury just makes it untenable.

A Basher gets out of Gortens way, misses Moros with a strike. Gorten feats, pushing the Chimera/Sentinels out of the zone, one snags on a wall alas and keeps Moros in the zone.
I try to line up a Harm, but Aiyanna's range isn't enough to get out of Garryth's bubble. Holt shoots the Cricket ineffectually.
A spray bunny moves up the left out of Ret feat range, kills the impudent sentinel and cracks a good roll on Moros.
A Gun Bunny backs up and shoots at Moros. He has stealth, so that fails hard.
The other spray Bunny goes, he also cranks it hard after backing up to finish Moros off.
Acosta then goes, hits the Cricket and pops it.

I jump to 5 CP and that's that.

Not how I thought that list would play out, the damn Cricket with an extra shot in an appalling irritation. I liked the Antarctic's use of the feat, I dreaded having a turn of my list being impotent, though at least it didn't herald Gorten's imminent demise.

 Struggling on pairings right now. Use to make a baseline of a list that it could play around an opposing colossal, now that benchmark is 4-5 heavies, the problem is dealing with heavies that are Sayxis or Disruption heavy, which look like logical reactions to everyone popping out their previously unused jacks.