Monday, June 13, 2016

Game 1 - Bart1 vs Xerxis1

Mark 3 is now amongst us in an official, non-super dodgy translator copy way.
Wintercon, the local big tourney in the middle of the year, is a month away.

Sod.

I'm clueless on lists. I know I want to pilot Mercs for the opening jaunt, going with Bart, Gorten and maybe Mags 2, but my lack of normal Merc heavies in my collection is a bit of a stymieing effect.

Compelled by Laziness, the day before my first Mk3 games I threw together a Bart, Gorten and Karchev lists on the newly downloaded War Room. They were tiny and weird. That happens when you make 50 point lists instead of 75, so a random extra 25 points of proxies got added.

Bart1 - Galleon, 3x Nomads, Commodore Cannon, 2x Eliminators, 2x Tinkers, Reinholdt
Objective: Stockpile

Theory being that Nomads sacrifice to give the Galleon time to drag in and kill opposing Heavies, assuming most lists will be a stack of Heavies.

First game into the Pottsinator, with a rejigged iteration of Xerxis' infantry mob.

Xerxis1 - Brute, Archidon, Agoniser, Radheim, Tycom, 3x Karax, Legends of Halaak
Objective: Fuel Depot

Don't know the name of the scenario, pair of flags on the centre line, AD line Objective for each side, Killbox.

Not sure how this pans out, blast immune Karax seem bad, but not sure how they pull down all my heavies. As new Xerxis was being raed out to me I wasn't exactly impressed (Either Fury or Inhospitable Ground would have given me something to worry about...)

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgClmltagVYAYSjBQhid7efsyubCBgRxixBV48YAtNYppk8SeAb2ANEI2rvc-1f3Tl6T9ILWgublGJpkGtDLGkmJ5ujpTkzlqzdc5aJaFlAd_hgsK8ISQ5cFp3YvxMecCrazYMX3h4plmI/s1600/077+%2528800x450%2529.jpg [/img]
Merc Deploy: I won the roll and got given a great stonkin forest in front of my deploy.
My Proxies:
Snapjaw = 3rd Nomad
Press Gangers = Eliminator squad 1
Thrall Warriors = Eliminator Squad 2
Bullsnapper = Tinker

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxAXlCVmzjb8_1pwx3DU87skqxjNC8bUi3Agk8LOYv3GGC_apUMpj_cNOsd5qmXGEg-sNFFKAC0HYm3ApLLbf8lZdlmTMmvcHZYB-sqOVqTp3VrMm3IGTRzgdPigoC8LppULVSYl0OLNM/s1600/078+%2528800x450%2529.jpg [/img]
Skorne Deploy: It's a block! Some proxies for Karax.

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUf9OeBGsKG3Z2aiOzjGvLZIn79EbVz4aSbq5TSF3uUa1NfTZ8CQk3eNiaA1DqqV_Ttwsz6J_p_0khsBjst1om-GvvROorjzAd2b_aVRQK7eAWiAFfrwwgDJqHWJSdMpBTydCiEx4Yeg0/s1600/079+%2528800x450%2529.jpg [/img]
Merc 1: Ah, potato pics return!
Everything runs forward. Or limps forward in the case of the Cannon.
Galleon goes to the right of the objective, pair of Nomads go left.

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYxpMsAnAt2BC90Ar93NGBiqHr6liDvGv-x58846C8gp8Nm8NtPWl0mggDUWqJXBM-3-uiZT2bjK_tw876VJQ-6zwyUz6YyPZc0QZwrXNtpeDATss71wJuXMJKBw1CwhN1FwcVs7_mXlE/s1600/080+%2528800x450%2529.jpg [/img]
Skorne 1: X chump Defenders Wards himself, Tac Supremacy goes on the central Karax. Radheim moves up into the left Forest, Tycom behind him. Xcher, Archidon, Legends and Agoniser go on the right hill behind a wall of Karax.

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNj7LxnBS_QkEz_8aiJdfUpdYL7B8R21T4t3ryNRQvBGsywBrZP6rJKTdOnEUJh4bLz_5brd57Rnj53fhfafpAAyRmjAl24nYLUvVjMGsQlx4Cmk1awclP9LZebifsDHGw8du_YThPz5M/s1600/081+%2528800x450%2529.jpg [/img]
Merc 2: Yada yada, bad pic.
Feat time! Steady opposing models are whoever gets the Brute Animus, Radheim and the Archidon.
Plan is for the Galleon to pop the Archidon, Commodore to go for Radheim and everything else to hide.
The Cannon slams Radheim back, killing a Karax and doing a mighty damage point to him.
Galleon gets Artillerist, shoots at the Archidon.

Mark 2 trip up: Artillerist works on one shot. This was a terrible plan.

Sure enough I do sod all to the Archidon, I'd hoped blast damage was going to kill the Agoniser but instead it gets lightly tapped on the forehead.
Bart feats and hides behind the left Nomads behind the wall.
Eliminators hang around both flags, left ones in a scoring position, right ones at max contest range.

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvvLeHPtdswMEEutlDu4rLT6yZbL1vfX4_qzhmulmke0cIqLZCTEnuZU8dIVDHn7txvwPzdbe732dHGRQJCgcZ5flBjgNlSPvay2L6wB4KOvrcvHZADysHubJq3_zzFuUP5gk0Oj07XL4/s1600/082+%2528800x450%2529.jpg [/img]
Skorne 2: Centre Karax sit still under Barts feat. Reivers mini-feat, and shoot a Nomad in paired CRA's, they ding it a bit.
On the left, Radheim comes forward, misses the effectively DEF 19 Eliminators and Repositions to the side.
The Archidon tries to kill the rightmost Eliminator and flubbs it.
The Hill side patrol moves up and and around the edge of Bart's feat.

I go to 1 CP off the left flag.

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQWmEDwG5EDekR80xnPavzwlgz0s_obfI2HovNI0vOsVKsy8sAcfRGjK4IqEJjr9EQ3KReaUJCjatkSlgbk9e964drjt2JuGzx3JoJOqT21O2mMI5GUTqJbm0ttNFO48E428bQmOSM3Zs/s1600/083+%2528800x450%2529.jpg [/img]
Merc 3: Simple enough, jam up the Karax, claim left flag, fall back with Galleon.
Commodore hits and dismount Radheim, who then gets gutted by the Eliminators. Damaged Nomad claims the left flag and gets repaired fora good chunk by a tinker. Other Nomad that was shielding Bart jams up the centre Karax.
Right most Nomad walks up, hits the Archidon twice with it's blade, taking off its remaining 20 boxes.
Galleon kill s Legend of Halaak, the Objective and a couple of Reivers.
The Thrall Eliminators try and fail to get to the agoniser, isntead they jam up the right Karax.

I go to three CP, Pottsitron concedes.

Damn, Xerxis has fallen on his face this edition.

I like premeasuring, it's clean as I remember (Especially without a weird rule change like... I don't know.....2d6 charge range...).

Commodore and Nomads are near perfect for their points.
Not sure about Dougal, though if I prioritise the Artillerist shot it might still be worth it, though odds of it going on the Cannon instead for the Fire shot are high.