Figure I'll get one last Carver-with-bad-models game in, before Farrow become the most insipid faction for list creation.
Carver - 2x Road Hog, 2x War Hog, Brigands, 2x Slaughterhousers, Bone Grinders
Random pick ups, decided to give Jeffadon a break from the epicness that is my taking-for-sure OTC pairing of Ark with Sturm. Drang isn't actually real, he's a strictly theoretical aspect of the model.
pXerxis - Tiberion, Gladdys, Immortals + UA, Hakaar, Slingers (Min), Posse, Taskmaster, Nihilators (Min), Paingivers (Min)
What is this crazy minimum unit madness?!
Threw out Outflank, because it doesn't get played enough. No clocks for laziness.
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Skorne Deploy: I think I lost the roll? Anyway, Skorne went first. Left is all the statues (Immortals/Hakaar), Posse in the middle, Beasts/Nihilators to the right.
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Carver Deploy: Beasts/Brigands centre, Slaughterhousers on each flank. Figuring the HOusers would probably go to the side or end up behind the beasts, ultimately AD doesn't really work for them as I prefer them as a second wave, because their defensive stats are about as useful as my car that had an intimate moment with a truck.
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Skorne 1:It all runs directly forward, upkeeps go up, exactly where doesn't matter because they were juggled around the turn after.
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Carver 1: Easy enough, hold back out of the Immortals threat range, throw away a couple Slaughters on the right to slow down the Nihilators, keeps Beasts central so I can choose where to push in my next turn.
Brigands fan out, Dig in, Pray for tough. Carver throws them Quagmire, stuff moves around per the plan.
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Skorne 2: I've eyeballed it correctly, so the Immortals go forward in the left zone but don't get any attacks in.
Nihilators charge forward, one get s sneaky charge lane I didn't block off appropriately, so they lot down three Slaughterhousers instead of two, pop a Brigand as for some salt in the wound.
The Posse get Fury, they go in and maul a few Brigands, thankfully I placed the beasts far enough away to avoid serious damage.
Tibbers get Defenders Ward, I get a lip wobble as he walks into the back of the right zone.
X man goes into the back forest.
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Carver 2:Easy enough, I'll use my Roadies and infantry to clear out not-Tibbers int eh right zone, use a feated War Hog to pop the Warded Jerk, get the 2 point Dominate and keep churning that scenario for the rest of the game.
Brigands Hog Wild, CRA the right Posse off the Table, then go and poke a pair of Nihilators down.
Between the right Slaughterhousers and the Road Hogs the right zone is cleared of non-Tibbers.
Carver casts Mobility, feats, goes into the right zone.
War Hog charges a Paingiver, procs Overtake to get to Tibbers. A Paingive gets a freestrike and adds a Fury. The Hog then flails at Tibbers and does miserably.
Really buggered up the Tibers kill attempt. Probably should have accepted I wasn't going to score, instead Massacred the War Hog as well and sent a Road Hog forward to flame Xerxis, start the assassination prep early.
Truth be told Tibbers with Defenders is just hard to deal with. To used to the Ark and the 6ish point armour swing, the Ark gets this done comfortably.
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Skorne 3: Posse with Fury charge, two maul Brigands, two go into the Road Hog and put it on one box.
Tibbers kills the War Hog on him with contemptuous ease.
Gladiator goes in and finishes off the one box Road Hog.
Immortals clear out the contesting Slaughterhouser.
Xerxis tires of the centre of the forest and moves a bit out of it.
Skorne goes to 1 CP.
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Carver 3: It's going pear shaped. The Slingers/Immortals/Hakaar are untouched, I need to clear out the transfer targets.
The remaining War Hog walks up, kills a Posse and leaves the Gladiator on a few boxes.
Slaughterhousers RFP the Gladdy and leave one Posse alive.
The Road Hog Assaults Tibbers, hits Xerxes with the Flamethrower for a couple points. He then misses Tibbers with his melee attacks.
Carver Quagmires the Road Hog so Tibbers doesn't kill him, casts Batten.
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Skorne 4: Fire goes out. Sadness. Tibbers has to max Fury to pop the Road Hog.
The Immortals clear out the contesting Slaughterhousers, a wave of Terracota seizingthe whole of the west front, collapsing in a compass directional irony through a narrow WW1 lense.
Christ that's some useless dribble right there.
Xerxes runs to toe the left zone and keep Tibbers in control.
Skorne go to 3 CP.
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Carver 4: Flail at Xerxes.
Brigands try a shot, it completely misses. As it does.
Carver charges the Posse, fires a double boosted Rift at Xerxes that rolls like absolute junk. His attack on the Posse then misses, so he buys and does half his health.
In despair, the Grinders charge.
They kill the Posse.
I have descended into Madness.
War Hog can't get to Xerxes without Mobility and the blocking models being cleared, os he makes some swipes before Skorne cruise to a scenario win.
Eugh.Viciously overestimated that War Hog on feat. Alas.









