Monday, November 23, 2015

Game 376 - Darius vs eKromac

One a Monday happens once more!

Continuing to indulge my return to the ways of SUSS:

Darius - Stormwall, 'Ol Rowdy, Centurion, Defender, Sylyss Wishesandstuff, Black 13th, Journeyman
Objective: Fuel

Chibdon brought the latest of Circle crazes, reassigning Magic Items from Trolls:

eKromac - Gorax, Ghetorix, Stalker, Pureblood, 2x Stones + 1x UA, Druids + UA, Blackclad, Wilder, Bloodweaver Nightwitch
Objective: Fuel

Two Fronts once more.



Circle Deploy: Lost the roll once more alas, Circle picked first because that's what Circle does. I ummed for a bit, decided to take the side with a Linear for Darius to use as the Trench/Hill side doesn't protect him from the Melee assassination run in anyway.

Beasts to the back, solos tot he right, Stones/Druids up front.



Cygnar Deploy: Stormwall now with arms and expressing my opinion of Werewolves in Iron Kingdoms. Bases are Darius + Halfjacks. Line up is Rowdy, Stormwall, Centurion then Defender, 13th in the centre with Darius.

I figure I'll have to use the Lynch to get sight to a heavy and start pummeling to get the heavy trade going. Given the lists it's fairly clearly going to come down to Beast/Jack trading. I do think this is probably the sort of game that PP actually sells it as, Monsters vs Robots with some brave/stupid smaller things running around.

The Defender is painted in the Merc scheme and thankfully isn't that visible in the photos, because it looks like shit. I believe in quantity over quality (Rather an average painted army over one well painted unit) but it's bad enough I'm actually fixing it up now. My teen self is shocked and wondering why I stopped spray painting everything dark green and leaving it at that.


Circle 1: The Blackclad and Nightwitch run to the right, clad man hangs on the hill. Future Ardennes advance through the woods incoming.
Everything else moves up in a block slanted toward my zone, clouds go up from Druids; Bromac puts Awakened Spirit on the Stalker and Aggravator.



Cygnar 1: Focus goes to the Defender and Stormwall.
Everything moves up, the Centurions gets a Crane assist and Fortify. The Stormwall gets Arcane Shield and has its big guns fire away, turning out to be an inch short. The 13th put a Magestorm out using the Pod. The Defender goes base to base with the Centurion and has a Half jack hide behind it, a boosted shot is in range of the Black clad but misses the shot. Old Rowdy moves up the left and has a Halfjack in front of him.

Flashbacks to the last game, where I went second on Two Fronts and was short on range with the Stormwall. Really should have eyeballed that off the zone, but alas. Next time for sure.



Circle 2: The Circle Cloud Brick moves up a little bit, the Clad and Witch sure enough run up the right side into the Ardennes. Spells stick around.



Cygnar 2: Plan is to soften up Ghetorix. Spells upkept. Three focus to the Stormwall, one to the Defender. All the halfjacks move up and mine, one way to the left in super awkward land to jsut try to mess up the Clad placement.
Darius Cranes Lynch forward, who advances and puts a Fire Beacon on the second from left Druid, getting sight to Ghetorix. Stormwall and Defender boosted Boosted shots into Ghetorix, leave him with about 10 health. He Hyper Aggresives forward an inch or so into the Druids.
Rowdy hides next to the Stormwall, Centurion Polarity Fields and keeps the Defender from Drag land.

I should have kept Rowdy an inch further around the Stormwall with a Halfjack in front of him to stop what happens.


Circle 3: The Druids move up, the one on the far left pulls Rowdy three inches forward, the rest can then grab him and move him closer knocking him down in the process.
Kromac feats heals Gheto. Ghetorix and the Stalker get teleported up, Gheto into the Stormwall, Rowdy and Lynch, Stalker into Rowdy and Objective. The Black13th fail their command check from Terror.
The Pureblood realises he missed his window and has to move up to put his animus onto Ghetorix.
Ghetorix kills Lynch, does some damage to Rowdy, then takes out most of the Stormwall. The Stalker self Animuses, kills the Objective and Rowdy then Sprint back into the Covering fire.
Blackclad moves up and does nothing, Nightwitch runs into my backfield.

Ghetorix is still in front of the Stormwall, just obscured.


Cygnar 3: Central mines explode, kill a Druid. Darius poops out a halfjack. I figure I need to feat and kill Ghetorix and the Pureblood, then I can ride the armour buff train for a few stops to ride out an attrition win.
The Stormwall gets two focus, rest on Darius. Colossal moves to the left to line it up properly, then Powerstrikes Ghetorix toward the Pureblood. It looks about four inches, so on a 2+ I get the knocked down pair of Circle heavies for some sweetness.
I roll the 2, which turns out to be half an inch short. The Defender aims for a shot on the Pureblood and misses. In for a penny, I go for the Jack Hammer play anyway. Darius Cranes the Centurion into melee, Jackhammer kills Ghetorix and misses the Pureblood four times. Other stuff runs around, Black 13th rally in the background, Sylyss engages the Nightwitch.

I'd have liked the Halfjack and a Mage storm cloud in between Darius and the Circle stuff to try to stave off the assassination, the need to flee over rode that concept.


Circle 4: Druids drag Darius forward, Kromac charges and splats him.




Me on the right, 25 minutes on my clock.


Content with my plans for the most part, just not the positioning involved. Rowdy and Defender most likely big swaps, otherwise weighing up the value of Sylyss vs Squire. Couple more games on different scenarios first, think I'll request re-roll if Two Fronts shows up again.