Early Montacon game again Damonicron.
35 pointer, so I grabbed the list that was easiest to knock 15 points off.
Ergo:
Dr Arkadius (Nature of the Beast Tier 4) - 2x Road Hog, 2x Gorax, 2x Gun Boar, Targ, 4x RaBo's, Bone Grinders (Max)
Objective: Arcane Wonder
Into......Cryx. pSkarre.
I've made a terrible mistake.
Rolled up Fire Support, using 42 minute deathclock.
pSkarre - Slayer, Helldiver, Skarlock, Bane Thralls + UA, Tartare Sauce, Gerlax Slaughterborn, Blood Gorgers, Necrosurgeon + Stitch Thrall, Warwitch Siren
Objective: Fuel Cache I think?
Won the die roll, which lets me go first which helps a lot. Stops the Objectives screwing me up for a top of 2 feat, so Skarre in the best case situation feats defensive and backs off or I get a good alpha.
Piggies Deploy: Fairly normal Arkady deploy, no danger of me feating straight up so didn't have to think to hard about facings.
Cryx Deploy: No Pic. The key terrain here is that in front fo teh Cryx deploy is a hill and a weirdly shaped Linear to the left.
Helldiver and the Warwitch are on the extreme left, then heading right we have the Bane blob, Skarre and Slayer in the middle, Slaughterface and Gorgers on the right.
Piggies 1: Everything runs up, the Road Hogs bank left as they'll be needed to get the Banes and relevant solos on that flank of the Cryxites. RaBo's skirmish out the front, Gun Boars and Gorax' stay near Arkadius in the centre.
Forced Evo on the far left Road Hog, Aggravator up out of habit but not relevant to life.
Cryx 1: Everything runs pretty much directly forward, Skarlock rolls a five for focus boosting lameness.
Skarre ends up on the hill behind the Slayer, Gorgers skirmish out on the right but a few go on the hill edge nearest me. Tartarus hides behind the Linear, Thralls chill out. Helldiver digs.
At one point Damagorgon was going to put Tartarus in front of the Linear, which I was desperately hoping for as it would ensure a Road Hog getting in and killing him. Sadly he elected to not do that, so unreliable Road Hog shots it was going to have to be.
Piggies 2: Aggravator drops, because it is irrelevant.
RaBo's charge and get in on a few Gorgers and Banes, they do pretty well for free models. Gridners craft Arkadius' Talisman (Every two inches counts).
Arkadius walks up to just be in range of the Gorgers, boosts and hits with a Crippling Grasp, then maltreats off a RaBo. Feat move gets the Road Hogs and one Gun Boar up, the RaBo's nom on a few more Thralls and Gorgers.
A Gorax Primals the forward Gun Boar, the back Gun Boar does a lols shot, scatters onto the Thralls and kills one.
The Primalled Gun Boar slams the Slayer over Skarre. No damage, but knocks her down. The right most Road Hog Assaults a Thrall, killing a few Gorgers with the Spray and setting Skarre and Gerlaker on fire (He embarrassingly missed the Seether). The left left Road Hog sheltered behind the Linear, shot down a bane, set the officer on fire and killed Tartare Sauce.
Variety of screw ups here, even though that went well. Arkadius could have Sprinted the right Road Hog, letting him move back from setting Skarre on fire. A Gorax could have then interjected to be killed and save me a heavy. The Gun Boars were to close together from the turn one run up, so had I feated the second one forward it would have charged and mauled its twin. Boosting the shooting Gun Boars attacks was a mistake, I'd have plenty of Fury options and one extra Bane wouldn't cover the fury head aches as I'd need to draw off him to preserve my back line.
Cryx 2: Skarre took some fire damage, the Bane Thrall Officer died and Gerlak went out.
Skarre shook herself and the Slayer, giving it two. She then moved over on the hill a bit, cast Dark Guidance feated for 5 and spent a couple focus to kill the Gun Boar. The Slayer killed the Road Hog near it so brutally it was embarrassing and video footage of the incident banned for the good of Piggy morale back home in baconland.
Gerlak/Gorgers limped around in front of her (Putting Crippling Grasp on Cryx units is very therapeutic). Bane Thralls did some spring cleaning, I end up with a Razor Boar without a mind surviving. The Witch Siren tries to Shadowbind the left Road Hog, but is just out of Skarres control area and misses (Needed a 9). The Helldiver goes in but also misses.
Piggies 3: Rough plan was to wait it out for now. Hopefully the left Road Hog would Frenzy and munch on the Helldiver a bit, then I could arc a Primal Shock to kill the Warwitch Siren being outside of the armour buff. I'd like to put attacks on Skarre, but I didn't see an easy way to get worthwhile attacks going, so I decided to position to be out of the Gorger threat range, have a Gorax in charge range of the Objective, use the Gun Boar to start the Gorger whittling. From here the trades go Road Hog pop either the Banes or Slayer, Gun Boar kills Gorgers, I'm left with a couple lights, Targ and Bone Grinders to kill Skarre if scenario doesn't pull me ahead.
The Road Hog doesn't frenzy. Dangit. I upkeep both spells. Road Hog moves to get to the Warwitch, boosts the to hit roll and kills her. Arkadius maltreats off him and hangs in the middle. Last RaBo misses his boosted attack, Gun Boar kills a Gorger.
Cryx 3: I crank the damage roll and kill Skarre with fire.
Well, wasn't expecting that. It was pointed out that Gerlak could charge in which I didn't take into account, on average he doesn't kill a beast but if he does manage to pop the Gun Boar I'd be in problem city as the trades starting looking problematic, it only takes a couple Banes or a good Slayer activation to swing it against me.
Me on the right. Deathclock in 35 is a novel experience to me, I've found that in the later stages the Ark actually plays the clock pretty well as you only have to do a few important activation's and otherwise just push Beasts around.








