Had the Sarcoma Slam run by the Peon of Laziness, peeps should go here http://www.australiansarcomagroup.org/support-sarcoma-research.html and help out.
Couple "Cheat options" used, an option to donate to use proxy models (Which is kind've an idea I could moderately nod to in the street for non-fund raiser tourneys, which is also something we should do more of), gain +1 to the starting roll, knock off 5 minutes from the opposing death clock and add a minute to yours and a once per game additional die that I forgot to use every round.
Also, Cancon prep has begun! Prepare for trenches!
Haven't given up on the Swannies yet, running eCaine and eStryker.
eCaine - 'Ol Rowdy, Squire, Rangers, Boomhowlers, Gun Mages + Dude,
pAlexia + Risen, Aiyanna + Holt, TAC, Piper, Reinholdt, eEiryss,
Journeyman Warcaster
Objective: Effigy
eStryker - Centurion, Squire, Sword Knights + UA, MORE SWORD KNIGHTS, Nyss + Murdoch, Runewood, Journeyman, Maxwell Finn, Lancer, Black 13th
Objective: Effigy
Loving the Caine list, haven't quite got the hang of which upkeeps to run with each game and in later turns I tend to miss out on the occasional Reload shot, other that captain pew pew is just fun to run.
Normally I don't change a list much for about three to four games, but the old list I cribbed off the net did nothing for me. I rebuilt it from the groundup, ended up changing about 15 points, throwing out the way to slow for me Dwarves and throwing in the Nyss for some Hunter guns, Gun Mages out, Black 13th in, Max Finn in for Desperate Pace lols.
Liking it more already, though I didn't exactly jump at the chance to play it.
This sentence here to make the preamble of the Bat Rep just that little bit longer.
Round 1, Fighteroo! (Don't actually fight a Roo, it will break your chest cavity and drown you).
Scenario is Incoming.
Into Paulpaulpaulpaulpaulpaulpaul (Repeat Ad nauseam) with the Skorne. eHexeris and pZaal, no Aradus makes me happy to throw Caine out. Both my lists were loads of dudes, so it was no surprise that out came Captain Ashes to Ashes.
eHexeris - Mammoth, Raider, Shaman (Bonded), Agoniser, Posse, Taskmaster, Paingivers (Min), Willbreaker, Slingers
Objective: Arcane Wonder
I get second, I think I lost the roll?
Fairly basic plan, speed 4 Huge Bases on this scenario generally have to commit to one side, Caine will go the other way and I'll push the attrition/scenario unless a good assassination comes up. Popping the Gard itself would be tricky, I'd need to use my feat, Harm and likely Alexia or the Centurion a turn later.
Skorne Deploy: Looks like a fairly telegraphed plan here, Posse to contest the Skorne friendly zone while everything else pushes my zone unless there's a big redeploy turn 1.
Cygnar Deploy: Caine goes to the non-Garg side as per the plan, Gun Mages face off against the Slingers, Rangers/Eiryss hang out on the right to boost Caine's shots.
Skorne 1: The list divides and runs forward, the Posse get Ashen Veil.
Cygnar 1: Caine puts Hyper Reflexes on the Boomies, Blur on the TAC, toes the hill and a TAC cloud in walk range of the Skorne zone. Boomies, Rangers and Gun Mages spread out in their various areas, two of the Rangers bravely run forward to distract the Posse. Centurion gets Arcane Shield and runs toward the Mammoth, contemplating a more peaceful future as a stock broker. Eiryss runs to the extreme left to avoid Blast or Ashes pain.
Skorne 2: Ashen Veil upkept. Shaman walks forward, shoots a Ranger, then arcs a Black Spot onto the Boomies. Posse go in, fail to kill the forward Ranger but pop several Boomies. Mammoth/Slingers shoot out, kill a couple more Boomies and a Gun Mage.
Cygnar 2: Upkeep spells dropped. Eiryss shoots a Posse to drop Ashen Veil, allowing Aiyanna to land a Harm. Rangers/TAC kill 2 Posse and wound a few, Caine walks into the zone and buys shots until they all die, sits toeing a hill and camping four.
What Boomies Remain run to block LoS to Caine, Alexia runs up to the wall and jams Risen, Centurion Polarity Fields after towing the right zone, Gun Mages kill half of the Slingers.
Swans go to 2 CP.
Skorne 3: Shaman kills the Risen engaging him. Hexy throws out an Ashes to Ashes on a Boomie but rolls poorly, then feats and misses on the next attempt. Slingers clear out the Risen blocking the Mammoth, who does shots that somehow hit Alexia and burn through Risen without killing her. Taskmaster goes into the Skorne zone to contest.
Cygnar 3: Aiyanna Harms the Objective, Boomies move out of the way. Rangers kill the Taskmaster. Caine feats and pops the Objective.
Swans swim to 5 CP.
Me on the left.
One of the few times my starting plans actually worked perfectly, had the Mammoth been on the other side it definitely would have slowed me up, though it basically ends up as the Mammoth and Hexy needing to solo all my dudes, which they probably can.









