Sunday, September 27, 2015

Game 355 - eCaine vs pHexeris

Then we'll be slammin, just for one day.

Slam being a highly mutable format, this time around it was 2 list DC 0. I brought out eCaine/eStryker, then promptly didn't use the electric match stick at all.

eCaine - 'Ol Rowdy, Squire, Rangers, Boomhowlers, Gun Mages + Dude, pAlexia + Risen, Aiyanna + Holt, TAC, Piper, Reinholdt, eEiryss, Journeyman Warcaster
Objective: Bunker

Round one, first time into Jeffster, one of the newer players on his first game with a clock on ye old Close Quarters.

pHexeris Tier 4 - Bronzeback, Gladiator, 2x Razor Worms, Hakaar, Ancestral Guardian, 2x min Swordsman, Cetrati, Incindarii, Paingivers, Marketh

Cygnar Deploy: I won the roll, fairly symmetrical table so I was content to go first. Splitting the Boomhowlers on deploy isn't my favourite thing to do, but seems to unpack the way I want aside from when I forget a couple of them and leave them waaaaaay behind their buddies.

Skorne Deploy: Hakaar and the Guardian each have a Swordsman unit to babysit feed embrace lovingly.

Cygnar 1: Onward! Heightened Reflexes on the Boomies with super tough, True Shot not needed with no opposing stealth or concealment. TAC head toward the Incidarii side, as I live in fear of Caine being caught on fire.

Skorne 1: One Worm with Spell Slave on it from the Tier benefit runs forward to be a node, Hexy blasts down a Boomhowler. The left Swordsman unit has a couple sacrificial Rangers that they duly munch on. The left Swordsman unit has Death March on it.

Cygnar 2: Piper Dirges the Trololols.  Boomies run in, they kill the forward Razor Worm and watch the Swordsman pass their Dirge command checks, the Paingivers flee from Rage Howl. Caine walks up, kills the other Razor Worm in the back field, knocks the Ancestral Guardian down to a few boxes and Gate Crashes backwards. One TAC throws a Flame Burst to try to kill the Ancestral Guardian but buggers it up, the other two cloud. The Centurion Positive Charges, Eiryss strips off Death March.

Skorne 2: Swordsman, Cetrati move up a little and cut down a couple Boomhowlers. The Gladiator and Bronzeback go in on the Boomhowler clump and I roll an unreasonable amount of Toughs. The Pain Givers fail to rally.

Cygnar 3: Skorne heavies front of me, got to go for it. I contemplate feating to kill them, and decide it is better to try to hold it and just feed the Centurion. Aiyanna Harms the Bronzeback, between Caine boosting damage shots, Holt and some cranking dice the Bronzi goes down. Centurion charges in, hurts the Gladiator a fair bit, then Alexia goes in and finishes it off. TAC cloud. Left Swordsman unit gets put down by the Rangers/Gun Mages.

Skorne 3: Hexy feats and puts Death March on the Cetrati. Hakaar butchers some Gun Mages, Cetrati kill some Boomhowlers and Alexia. Incindarii/Swordsmen clear out more of the trolls, only a pair of Boomhowlers now live in the midst of the Cetrati. The Paingivers fail to rally.

Skorne go to 1 CP.


Cygnar 4: The beasts are gone, priorities this turn are to get rid of Hakaar and the Incindarii, making the Arcane Sheilded Centurion very hard to get rid of and cease that annoying screaming in the back of my mind going on about Caine being set on fire.
Centurion gets a few focus, charges Hakaar and blats him. Caine walks across, feats and clears out the Incidarii and most of that sides Swordsman unit. The remaining two Swordsman are charged by the TAC who delightfully miss. The Gun Mages try to wing Hexy and do nothing.


End of Game: Time was short after that, so no pics. I chose the hyper cautious route, the Centurion killed off the Cetrati while Caine hid in the trench. The Swordsman/TAC had a few turns of ineptitude before the last Dorf left standing could clowd in front of Caine. The Paingivers failed to rally a few more times, Hexy tried to get stuck in but after a couple turns cutting couldn't do much. Piper got to the enemy flag and I finally went to 2 CP, at which point Jeffner conceded.

Me on the right. Was ahead for most of the game, but as my last turns started involving more activation's I slowed up.