Monday, June 29, 2015

Game 323 - MacBain vs Cyphon


Random Monday pick ups, into my fellow Mercs piloted by the Shepherd that is Rob.

He had Ossrum and Cyphon, then asked for my preference. I went with the underground alienesque things as I had yet to play against them.

MacBain - Galleon, Sylyss, Buccaneer, Orin, Dougal, eEiryss, eAlexia, Grogspar, TAC, Aiyanna + Holt, 2x Press Gangers
Objective - Effigy of Valor

Cyphon (Tier 4) - 2x Wardens, Wrecker, Subduer, 3 Agitators, Drudges. So many Drudges. Drudges for weeks. Months. Years. An unceasing wave.
Objective: Arcane Wonder

If Rob read this thread ever, he'd chuckle at how many more Drudges he could fit in if he wanted to...

Fire Support with no clock, been quite a while since I've done an unclocked game.




Ceph Deploy: I won the roll, picked the side with less troublesome terrain and a juicy hill. Pic is mid-Monstrosity advance move, left to right the Monstrosities are Wrecker, Warden, Subduer, Warden.




Merc Deploy: Stuff! I wasn't sure about where to plonk Eiryss, I ended up putting her smack in the middle so I could run her where needed later on.




Ceph 1: THEY'RE COMING RIGHT FOR US! Onslaught on Cyphon, Perseverance on the Wrecker.
The Wrecker goes on a mental tangent. Truly, if Perseverance is a quality that can be granted to myself at a whim, what value then is there is self determination for all?




Merc 1: No allocates.
MacBain feats on Grogspar, Alexia and a split amount from each Press Ganger unit. He then walks forward a few inches and Rob starts tormenting me with the prospect of a 23 inch drag threat on the Gallows Grove. Fail Safe goes on the Galleon, Counter Measures on the Smurfs.
Dougal Artillerists and mini-feats.
Alexia rides up to be behind the left flag.
Eiryss tries to knock Perseverance off the Wrecker, Warden Shield Guards it. I now know that Wardens have Shield Guard.
Galleon moves up, rolls a high number of shots, kills an Agitator and a few Drudges, Alexia gets two souls.
Press Gangers jam, a forward feated on line and a back up reserve line. Support stuff chills in the back.




Ceph 2: Perseverance upkept, Onslaught dropped. One focus to the left Warden (My left).
Warden with a focus walks around, tries to double handed throw the feated Press Ganger blocking Drudges getting past the Obstacle, misses.
Cyphon hangs in the trench, puts Breath Stealer on the left unit of Commies.
An Adrenal Surged Drudge gets to Alexia and knocks her down with one hit point.
The Drudge waves continue heading for the Merc shores.




Merc 2: Three focus to Galleon, Failsafe upkept for free, Counter Measures upkept because I might as well. Two to Buccaneer.
Artillerist away! The Iron Kingdoms is actually Dougals hell, wherein he is slowly driven mad by doing the same thing over and over and over and over.....
Galleon moves up, starts pew pewing the Warden on the left flank (given he'll just shield Guard the Wrecker, might as well try to pop him). I roll a good number of mini-shots, though the Harpoon is out of range (also misses a Drudge alas). Blast kills the Commie Bagman and a Drudge. Boosting the damage, the Warden cops a fair bit.
TAC move, back one clouds, front pair Flameburst the Warden, do some more damage and set it and the Wrecker on fire.
Commies walk up a bit, they kill a few Drudges, one of which wasn't ganged so feeds a soul to Alexia.
Witchfire chick tells her unicorn to stand up, then drops three Minions. Pair of Thralls finish off the Warden.
Eiryss aims, knocks Perseverance off the Wrecker.
Last Thrall charges the Wrecker, does not much.
Aiyanna/Holt Harm the Warden on the right. Smurfs wriggle around, kill a drudge and jam the Monstrosities.
Buccaneer assaults and knocks down the remaining Warden.
Orin moves up on the hill toeing the cloud, casts Null Magic.




Ceph 3: Wrecker gets three focus. Cyphon moves over to the left, Empathic Overloads a Drudge to clear a lane for the Wrecker and feats.
Drudges advance, multiple sprays kill Grogspar and various Press Gangers.
Wrecker goes into the Galleon, takes out most of the left side, beat backs around to get a TAC member as well.
Subduer stays stuck on a Smurf that doesn't want to die. Drudges arc sprays to clear the Smurfs off the Warden, who advances and gives a firm handshake to the Buccaneer.




Merc 3: Cyphon is clear in the open, but once again I've left Eiryss just within Interference range of the Galleon. Got to stop doing that...
MacBain keeps it all. He casts Fortune on the Galleon, then Jackhammers to leave the Wrecker on five boxes.
TAC charge Wrecker and finish it off, Battle Wizard a cloud.
Galleon advances as far as it can, rolls up minimal shots so can't really kill Cyphon. Kills another Agitator instead.
Between Aiyanna Harm/Holt, Buccaneer and a pair of charging Smurfs the last Warden drops.
The last few Gangers scrabble around.
Orin Null Magics again.




Ceph 4: Cyphon throws out two Empathic Overloads, first one killing Aiyanna/Holt and the Smurfs that finished off the Warden, second one fails to kill Orin and the last TAC.
Drudges all move up, a pair of Adrenal Surged ones get to the Galleon and leave it one box on the left side. They also finish off the Commies and leave only a handful of Smurfs left.

We call it at this point, neither of us are particularly alive at this point (Mondayitus....) and someone should have lost on clock 20 minutes ago at the speed we had been going.
End call at the time was the Galleon kills everything, MacBain hides behind it and puts Failsafe back on, then the game grinds out with the Galleon eventually left standing against a barren wasteland.
Not sold on Cephalyx myself, Drudges just aren't what I like at this point. If a 6+ Monstrosity list becomes viable I might get interested.