Sunday, December 21, 2014

Game 236/7 - C/B - Karchev vs Kallus/eMakeda

Sunday Slam!
Deathclock

Karchev - Black Ivan, Malakov + Spriggan/Juggernaught, Tinker, pAlexia, 2x Press Gangers, Hawk, Gorman

Game 1

Balance of Power

Moops' Kallus - Ravagore, Scythean, 2x Warspear + UA, Pot + Max Ladies, Legionairres (Max) + Farilor, Spell Martyr, Succubus, Shepherd



Legion pick first. Shepherd is behind the Ravagore.


Khador deploy, pick the side without water, other minimal terrain affects. I put Karchev on the lrft, thinking that overall it would be better to have him opposite Kallus. Eiryss is on the extreme left.

Something this game made me realise: When going second, it is hugely important to not have ALexia and the Battlegroup on the wrong sides. The opening Tow/Move combo takes up enough board space that swapping places with Alexia and her mob of Risen is difficult.


Legion 1: Everything moves up, Ignite goes on the left most unit of Warspears. Farilor is up the front of the Legionnaire unit.


Khador 1: Eiryss moves up, removes Ignite. Pressgangers jam up with a few fromt he left squad holding back for Sucker!, Alexia moves up behind a short line of Risen. Ivan moves up and kills Farilor and a Legionairre.

This was a waste of Eiryss. I should have run her forward on the board edge, moving the clock. Ignite doesn't matter against Press Gangers, Eiryss can then remove it if its still around before Karchev gets stuck in. Killing Farilor was still the right call I feel (The other two options were the Spell Martyr and Kallus).




Legion 2: Kallus feats, all the infantry get stuck in. Pot pops out a Shredder. A Legionnaire kills  Risen, giving the Ravagore a bead on Alexia, which misses and sets Ivan, Karchev and Hawk on fire. Hawk toughs. The Pressganger units are decimated, Eiryss is engaged.


Khador 2: I go for a Tow assassination, but screw up placement so the SPray is off target (Had to target the Shredder so I didn't hit the Spriggan.). Risen jam, Gorman blinds a model. Ivan dings the pot for a little damage. The Spriggan kills the Ravagore.

I thought the assassination was the best call at about a 25% (Boosted 12 for the knockdown, then a Jugger/Ivan shot to kill a blocking Warspear). The other mistake was not throwing Gorman bombs before activating the Risen.

The better long play is to remove the Heavies. Gorman has to move up, throw a Blind bomb at one of the legionary blobs, probably the nearest mob of three to reduce any free strikes they might get on the Jacks. Karchev walks up, feats, Unearthly Rages. The Jugger, with a focus from Malakov, moves up and kills the Shrededer (Boosted hit from Ice Axe kills with a six on the damage roll). Ivan then charges and kill the Ravagore, Bumping the Warspear and Martyr out of the way. Spriggan then charges and kill the Scythean, bumping the same Warspear out of the way. Risen/Alexia/Pressgangers jam as much as possible, Eiryss moves in position to block the War Spear on her.
Hopefully Blind, jamming and Jack wall shield Karchev....


Legion 3: Some stuff gets moved out of the way, Scythean with Ignite charges Karchev, free strike from Redlined Spriggan does little.


End Clocks:
Khador - 35 minutes
Legion - 25 minutes

Player Grading
Time Management: 7, I'd pulled her time wise. Opening turn still somewhat slow, but alas.
Scenario Awareness: 6, had a plan for the scenario but wasn't a strong enough play to go through with.
Spacing and Placement: 2, Karchev spray, Eiryss and the left Blue Pressgangers were all badly done.
Target Priority: 6, Farilor, shot on  he pot and the Ravagore were decent targes.
Effectiveness: 5, matchups went as well as they could, infantry way outclassed. Betting on a boosted 12 was a bad mistake.
Cool: 7, tilted a little by the mass infantry churn and spray mistake but recovered.
Grade:C (29)


Game 2!

Two Fronts

Southie's eMakeda rematch - Molik, Gladiator, Bronzeback, Krea, Shaman, Incindarii (Max), Tycom, Willbreaker, Beast Handlers (Max)


Khador 1: Khador won the die roll, picked first to get some moves up the table without everything being in Molik Range. Ivan attempts a shot that goes nowhere.

I feel going first against Molik yo-yo is the right call without specific terrain assistance. Opening placements have Gorman and Alexia to far forward, both should have had a pair of Risen in front of them.


Skorne 1: Incindarii shoot up a bunch of Pressgangers. Molik whirls up, gets to Gorman. Alexia also gets set on fire.


Khador 2: A Risen is placed to determine charge distance. Molik is in range of Alexia. Pressgangers jam. Eiryss kills a Beast Handler. Alexia charges Molik, burns all the Risen to leave him still going. Karchev moves into the friendly zone, out of range of the Priority Objective. The Spriggan charges in and finished him with the opening attack. Ivan kills the Willbreaker, but Makeda burns a Fury to keep him alive. Hawk moves up.

The Jugger leaving my zone was terrible. I failed to see the potential for the Tycomn to go around the obstacle and control my zone. Could also have placed the left most Press Ganger slightly forward.

Alexia should have been the first on Molik, I should have sent the Spriggan with her as a backup instead (or better yet, a few Risen then a Thrall Warrior to make attacks, Alexia moves into the right zone).


Skorne 2: Makeda feats, Alexia prevents her from casting anything. Tycom uses Press Forward on his own unit, the standard moves around the Obstacle, toes the zone and punches the contesting Press Ganger to death. Incindarii don't get far, but mulch Press Gangers. Willbreaker runs into the friendly zone. Gladiator puts Rush on the Bronzeback. Shaman goes nuts stabbing Press Gangers. Bronzeback gets Enraged, then charges the Spriggan. He maxes Fury to kill it and Beatback into the zone.

Skorne Control my friendly zone to go to 1 CP.


Khador 3: Ivan gets two focus. Right Press Gangers charge the Shaman and engage the Bronzeback, they ding him a little. Eiryss runs back to a position to contest the right zone next turn. The left Lass seduces the Willbreaker, causing him to move to stand next to the objective. Karchev feats, mvoes up, swings the Juggernaught in. Boosted spray on the standard bearer misses. Tragedy. Malakov moves up and puts Redline on the Juggernaught, who then charges and kills the damn Tycom banner bearer. Ivan charges the objective, puts it on two health. Hawk charges and kills the Objective. Tinke waddles forward.

Skorne on 1 CP
Khador go to 2 CP, Dominating friendly zone and killing the objective.

Should have put another focus on Ivan. Had he killed the Objective he would have swung at the Willbreaker, had Hawk not been needed as a backup she also could have killed the Willbreaker. The Juggernaught charge was also a backup plan that was unfortunate but necessary.

Though this turn ultimately went badly, I feel it is the best I have ever done in having a backup plan for the things I wanted to get done.


Skorne 3: Maxed out Bronzeback pass frenzy check (needed a 3). Tyrant charges in, takes out the right arm on the Juggernaught. Incindarii wipe out the left Press Gangers. Gladiator charges Ivan, he loses his Right arm then Dodges away. Krea uses Paralytic Aura and moves up. Hawk gets missed by lots of attacks. WillBreaker Ancillary attacks the Gladiator, which finally kills Hawk. Enemy zone gets cleared out by Shaman/Beast Handlers who also strip fury from the Bronzeback. Bronzeback gets Rush from Makeda, then charges and kills the Objective.

Skorne go to 3 CP for Dominating friendly zone and killing the objective.
Khador on 2 CP.


Khador 4: Juggernaught fails to hit the Tyrant. Malakov fails to hit the Tyrant. Karchev moves up, Tow swings Ivan around, Unearthly Rages Ivan around. Spray kills the WillBreaker, fails to hit anything else. Tinker fails repair roll on Ivan. Ivan goes into the Bronzeback anyway, fails to do much. Eiryss runs to contest the enemy zone.

Skorne on 3 CP.
Khador on 2 CP.


Skorne 4: Gladiator puts Karchev to 3 health, Makeda kills Eiryss.

Skorne go to 4 CP.
Khador on 2 CP.


Khador 5: Karchev does to a freestrike, but was going to be a failed assassination anyway.


End clocks. When I finished my second turn I think I was ahead by 5 minutes, but stupidly hit the off button on the clock, so we reset at 35 minutes apiece.


Player Grading
Time Management: 8, playing the list at a competitive speed now, was way ahead and had the game been more stable would have had clocking out as an option.
Scenario Awareness: 7, had a good scenario play that went into action, but couldn't nail it down.
Spacing and Placement: 5, planned placements went well, but lost Gorman needlessly.
Target Priority: 6, wasted a shot on the WillBreaker when Makeda had the fury burning option available. Getting Molik was the right play, as was the Objective. Seducing the Willbreaker opened up a good opportunity.
Effectiveness: 7, used reasonable dice math, had a backup plan for nearly all circumstances.
Cool: 7, sever mental error that cost me the game (The Jugger wasn't in the friendly zone on my turn 2 for no reason), other its hard to lose cool with Southie.
Grade: B (40)




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