Tuesday, November 11, 2014

Game 224/5 - B/C - Barnabus vs eVlad/Rahn


Game 1 - Loss

No Clock

Destruction

eVlad - Marauder, Nyss + Valachev, Uhlans, 2x Eliminators, Greylord Ponies, Doge, Aiyamma + Holt, eEiryss, Gorman



Gators win the roll, pick first.


Khador deployment, unit in the middle is a proxy of the Nyss, pEiryss is actually epic.


Gator 1: Everything runs up, upkeeps go out, Iron Flesh to the centre Posse.


Khador 1: Transference, Assail and Hand of Fate go up.


Gator 2: Upkeeps kept, Swamp Pit goes out, Barnabus charges a Posse and feats, hitting everything not in the extremities (Basically the cav models). Everything runs up.

The mistake: Iron Flesh made the Blue Posse to slow, they couldn't run up to Block Barnabas as intended, leaving an assassination well and truly open.


Khador 2: Assail and Tranference Drops. Marauder gets a focus.

The assassination run: Maruader charges, slams a Posse into Barny, Vlad charges him and dirts him.

Marauder comes in and misses. Vlad holds back instead, several Posse die to various attacks, Vlad feats on the Uhlans/Eliminators who jame up into the zone, one dies to a free strike.


Gator 3: The plan: Marauder to lose its Boiler and kill Gorman.

Swamp Pit goes out, Barny walks out of the way. Wrastler moves up, hits the throw, fails the stength check. Swamp Horror walks up, fails the strength check. Posse screw around, put the Objective down to three health.


Khador 3: Marauder hits the Horror over to Barny, Nyss shot get rid of the Fury but don't do enough to kill the Horror for more transfers. Eliminators come in and Barny fails the tough.

Player Grading
Time Management: 6, reasonable I feel.
Scenario Awareness: 7, had a reasonable scenario plan given the circumstances.
Spacing and Placement:  4, attempted to give the game away with Barnabus bottom of 2.
Target Priority: 7, overall correct target selections with the available options.
Effectiveness: 7, reasonable dice math used, even if they chose to disagree, possibly could have had another Backup plan.
Cool: 8, no issues.
Grade: B (39)


Game 2 - Win

No Clock

Close Quarters

Rahn - Phoenix, Silly Wishnails, Narn, MHA, 2x Battle Mages, Sentinels + UA, 2x Battle Mage Adepts, Stormfall, eEiryss



Gator Deploy.


Gator 1: Standard advancing.


Ret 1:Positive Charge on the Sentinels, Force Field on Rahn.


Gator 2: Posse run up, the right Battle Mages fail their terror check. Both Beasts do weapon locks.


Ret 2: Rahn feats, doesn't do much. Sentinels kill multiple Posse.]

Gators go to 1 CP.


Gator 3: Barny feats, remaining Posse charge up.


Ret 3: Posse get cleared out.


Gator 4: Snapjaw gets into Rahn but does little. Wrastler kills the Phoneix after Horror triggers a Warpath advance.

Gators go to 2 CP, Ret concedes (Time issues)

Player Grading
Time Management: 7, definitely quicker activations and plans than opponent.
Scenario Awareness: 5, had an average plan, did not execute it as well as was possible.
Spacing and Placement: 4, sacrificed to many Posse to early.
Target Priority: 6, did allright, though main weapon was terror checks.
Effectiveness: 6 , average dice math.
Cool: 7, did allright.
Grade: C (35)