Wednesday, October 15, 2014

Game 212 - Win - MacBain! vs Old Witch

No Clock
Outflank

MacBain! - Galleon, Silly Wishnailer, Gorman wondercloak, Kayazy Assassins + UA, Steelhead Halberdiers (Max), Alexia, TAC, Orin, Ragman, eEiryss

Old Witch + Scrapjack - Conquest, WGRC, Joe, Black Dragon IFP + UA, IFP Kovnik, Aiyanna + Holt, Bad Santa, Ternion, Mechaniks



I won the die roll, picked first (This is three games in a row, something weird is going on)


Invisi-Conquest! Ternions are spread out in a line.


Merc 1: Run lads! Fortune on Galleon, Countermeasures on Kayazy.


Khador 1: Covering Fire/Murder of Crows get thrown out. Black Dragons mini-feat to survive blast shots and run forward, they receive Iron Flesh as well.


Merc 2: Eiryss drops back, shoots off Iron Flesh, a second Thrall pops up and moves to be annoying. Galleon shoots at the stealthed scrapjack, manages to kill a pair of mechaniks and Aiyanna. Also Harpoons a Black Dragon and keeps out of Conquest charge range.MacBain! puts Failsafe on the Galleon. TAC stagger forward and cloud city. Other stuff spreads out.


Khador 2: Old Witch Iron Fleshes herself and feats, catching most of my stuff. Conquest toddles forward, has Augury to ignore the TAC clouds and is just in range of Alexia to kill her with the big gun (Rolls just enough that it would have killed the entire Risen unit). The irritating Thrall gets killed, the other gets missed by the lone IFP sent on him. Covering Fire gets thrown out.

Should have read Old Witches card more carefully, completely forgot about Augury with Dire consequences. Alexia should have had a wall of Risen in front of her, good note for next time, applicable should the legion match ever occur.


Merc 3: A steelhead moves to die and be out of the way of the Galleon, which walks up to the Conquest that ended 7" away. MacBain feats on stuff, casts Jackhammer five times to leave the Conquest on three boxes. Ragman walks away so MacBain! doesn't get suckered. Orin Null Magics. The dorfs walk forward, two get smashed down by the feat, one doesn't and manages to kill the Conquest. Kayazy in covering fire move out and get knocked down. Eiryss moves back, Thrall misses an IFP, Risen run up in a mob.

Conquest kill attempt wasn't the original plan, and shouldn't have been done, as by the math it lives. Plan was for feated steelies to move in the way of the Conquest and Galleon does another round of shots. Without Ragman, Conquest doesn't get one round, killing IFP or WGRC would have been much more worthwhile.


Khador 3: WGRC jam into the Kayazy, IFP charge Galleon and remove over half its health, Scrappy charges a steelhead, misses with most of its Avatar of Slaughtered attacks and last hit gets toughed. Old Witch moves over to the right zone.


Merc 4: Galleon tramples, kills a single IFP. Ragman Dark Fields, Steelies charge in and kill an IFP, Scrappy takes a little damage. Risen charge up and jam around, fail to kill the Kovnik. Kayazy charge up, killing most of the WGRC. Gorman blinds three of the IFP. Orin moves over, misses the IFP with Lightning. Dorfs ineffectually throw fire around. MacBain runs over the far left zone. Eiryss charges Scrappy, hits for massive damage to leave it on two Movement boxes.

Orin should have lightninged the Galleon to kill some IFP, then MacBain! should have tried Jackhammering, getting IFP killed and toeing the zone this turn would have been a much better course of action.
Why did Gorman throw a Blind?! Acid bomb would have been a much better plan, killing the damn targets instead.


Khador 4: IFP engage Gorman, hit the Galleon for still more damage. Ternion sprays clear off the Steelies.

Khador go to 2 CP.


Merc 5: Ragman kills Scrappy, Kayazy get Pathfinder from Rhupert and mini-feat, charge over. MacBain! fails to clear out the zone with a missed Rift. Orin Null Magics. Risen surround Old Witch impotently. Galleon toes zone, kills a Ternion.


Khador 5: Old Witch kills Galleon and co clear out zone, engage what they can.

Khador go to 4 CP.


Merc 6: Stuff jams over, Holt dies, Sylyss finishes clearing the left zone. Orin Null Magics.

Mercs go to 2 CP.


Khador 6: Gorman kills with a free strike, Orin refuses to die and Ed concedes as Mercs go to 6 CP overall.






Player Grading
Time Management: 6, long game with some not great plans but they were executed with relatiely minimal hesitation.
Scenario Awareness: 5, won out but definitely could have scenario'd better.
Spacing and Placement: 2, Alexia's death was not well done..
Target Priority: 6, getting Aiyanna was excellent, but definitely should have launched more attacks on the IFP and not been suckered into an attempt on the Conquest.
Effectiveness: 4, Dice math, especially on the Conquest, was poor.
Cool: 8, was calm but dumb.
Grade: 31