Tuesday, September 2, 2014

Game 195/6 - Wins - Barnabus vs eGaspy/Rasheth

Untimed

Barnabus - Wrastler, Swamp Horror, Bull Snapper, Wrongeye + Snapjaw, 3x Posse

Game 1
Supply and Demand

eGaspy - Deathjack, Arcnode (Spray), Warwitch, Bane Knights, Bane Thralls + UA, Bile Thralls, Tartarus, Darragh Wrathe, Combine


Lose the die roll, given first turn. Wall terrain treated as Linear Obstacles.


Cryx deploy.


Gator turn 1:Everything runs up, Iron Flesh goes on the centre Posse.


Cryx turn 1: Everything moves up, three Caustic Clouds get put on my edge of the zone.


Gator turn 2: Everything moves up, Spiny Growth goes on three of the central Posse who run to engage.


Cryx turn 2: Everything charges up, several Knights kill a couple of hte left posse and damage the objective. Tartarus and the Deathjack fail to kill the same Posse, Bane Thralls fail to hit.


Gator turn 3: Swamp Horror throws the Wrastler into the zone, Barnabus moves up, feats, casts Rise on the Wrastler, casts Elasticity on him. Wrastler charges Gaspy, kills him with a fury to spare.

Player Grading
Time Management: 6, reasonable speed though some tank time on the Rube Goldberg assassination.
Scenario Awareness: 7, prepared to contest the zone well, though unlikely to win via control points.
Spacing and Placement: 7, sufficient but not brilliant.
Target Priority: 9, killed Caster.
Effectiveness: 8, good dice math but not brilliant back up plans.
Cool: 8, concerned about Cryx but recovered.
Grade: A (45)


Game 2

Process of Elimination

Rasheth (Chain Gang Tier 4) - Bronzeback, Sentry, Gladiator, 3x Agoniser, 2x Posse, 2x Taskmaster, Beast Handlers (Min)


Lost die roll, given first again. Walls treated as Obstructions this time around.


Heavy outflank deploy by Skorne.


Gator 1: Everything runs up. Sadness at realisation that feat and Swamp Pits are hampered.


Skorne 1:Everything moves up, Carnivore on the more central Posse.


Gator 2: Posse move up slowly aside from suicide jammers with Spiny.


Skorne 2: Posse and Heavies charge up, killing a Posse or two from each unit. Rasheth feats.


Gator 3: Barny moves up, casts War Path and feats, getting all the heavies and Agonisers. Warpath moves up the Swamp Horror as Posse jam and kill Agonisers. Gladiator gets thrown on the Sentry, then gets Voodoo Dolled by Wrongeye, as does the Bronzeback.

Gators go to 3 CP.


Skorne 3:Heavies stand up and jam into zone. Rasheth is forced to kill the Beast Handlers after a misplace.

Skorne go to 3 CP.


Gator 4:Wrongeye moves, warpath goes up, Snapjaw slams the Gladiator out, Wrastler throws the Bronzeback out of the zone, Swamp Horror throws the Sentry at a Posse member outside the zone.

Note: Packed up without turn ending, Purple Posse yet to activate, would have walked over to the left zone to contest.

Gators: 5 CP
Skorne: 3 CP

Player Grading
Time Management: 7, lots of time in tank at end of game, otherwise fine.
Scenario Awareness: 7, won out but down to last turn.
Spacing and Placement: 8, got use out of the feat and got the open fists where they were needed.
Target Priority: 9, got Agonisers when possible, Voodoo Dolled instead of failing to kill Heavies.
Effectiveness: 6, relied on key particular rolls.
Cool: 8, kept cool in bad matchup.
Grade: A (45)