Deathclock
No Divide and Conquer
MacBain! - Galleon, Silly Wishnailer, Gorman wondercloak, Kayazy Assassins + UA, Boomhowlers (Min), Alexia, Orin, Saxon, Kell, Ragman, eEiryss
Bart - Galleon, Nomad, Kayazy Assassains (Max) + UA, Eliminators, Wrongeye + Snapjaw/Bull Snapper, Dougal MacNaile, Aiyanna + Holt
Game 1 - Loss
Two Fronts (2x aligned zones/objectives with Fuel and Priority rules.
Was either Terminus or eSkarre.
Terminus - 2x Helldivers, Combine, Skarlock, 3x Bane Thralls, 1x Bile Thralls (Min), Darragh Wrathe, Madelyn, Saxon
Opening moves, first barrage doesn't achieve much alas. Lost die roll, given second, in hind sight probably picked the wrong side, gave Cryx a trench and Saxon stops the forest being an issue.
The middle game melee, I feat and use Kayazy to kill various support models, things are going well.
My turn of mistakes.
- Eliminators should have killed Madelyn
- Galleon moved up to get Tartarus, going into Terminus' threat range
- Tartarus toughed, Bart went up to spray him to death, putting Bart in Terminus' threat range
Tartarus charges up after Darragh/Madelyn moves, kills Bart.
Overall matchup works for me, needed to be more wary of Terminus' threat range.
Final clocks: both around half hour to go.
Player Grading
Time Management: 7, no issues but wasn't pulling ahead.
Scenario Awareness: 6, contested the scenario but didn't position to threaten for it.
Spacing and Placement: 6, many good target selections, but blindsided by Tartarus when the threat extenders would have been a better target.
Target Priority: 6, misplaced several attacks.
Effectiveness: 8, reasonable math used/.
Cool: 9, no issues.
Grade: B (42)
Game 2
Process of Elimination
It's Durgen or Magnus, both with Press Gangers and attendant colossals.
Ended up MacBain! vs Durgen.
Credible matchup for me, Bart doesn't out-shoot Durgen and MacBain!'s Countermeasures is good in either matchup.
Durgen (Highborn) - Earthbreaker, Thor, Dougal, 2x Press Ganger, eEiryss, Tinker, Gorman, Piper, Rockbottom, TAC, Reinholdt
I lost the die roll, as per the usual it would seem. Not pictured is my Kell, Eiryss and Saxon the extreme left, Collosals definitely weight the game to my left side of the centre.
Countermeasures/Failsafe go up, as does the Feat. If I can just get Countermeasures up the board I should be in a good position.
Mid game (longer than usual): Both colossal's are cagey about getting in each others threat range, the left Primed Press Gangers ding up the Galleon but get devastated by Lightning from Orin. The Right zone is a melee of the Gangers slowly being by the Boomhowlers and Risen, with a Thrall popping into Hawks back and cutting her down.
End Game: Getting desperate, Gorman throws an out of Range Black Oil, it scatters far enough to get the EarthBreaker. Eiryss toes the forest, causing a Quick Work Holt to miss and killing him, Aiyanna then fails her command check. Each side takes one Objective prior to the Black Oil.
Durgen moves up, takes a bunch of shots. Desperation plays clear the right zone for me, I go to 2 CP in Durgens turn.
My last moves are Gorman Black Oiling Durgen, Eiryss shooting his camp off, Galleon running into Melee and MacBain Jackhammering Durgen to death.
I go to 5 CP on the end game result as the Earthbreaker shuts down.
I had 6 minutes remaining to Chris' 4. Long, epic game.
Player Grading
Time Management: 8, had some long turns, but recovered to have a slight time advantage in the end.
Scenario Awareness: 8, applied Scenario pressure when it became a possible, could have pulled ahead on it depending on game state.
Spacing and Placement: 9, extreme care taken from both sides with the colossals, decent play with the outflanking Solo's and Alexia positions to begin threatening scenario.
Target Priority: 8, applied attacks to multiple key solo's knew to not get to focused on particular pieces in a detrimental fashion.
Effectiveness: 7, decent attack math, had to rely on a few key rolls to come ahead.
Cool: 8, stuck in the tank a few times but managed to get out of it.
Grade: A (48)
Game 3
Outflank
The return of Eds Khador!
uButcher and eVlad.
I dropped Bart. Ed dropped Vlad.
Potential gaff on my part, MacBain! was meant to be used for any pairing involving uButcher. We played that match before the tourney and the list match up was definitely in my favour, that went out my head and I pulled out Bart, impacted by a very long round 2 game. Worked out for me, had Butcher been the drop though it probably would have been dire straights.
eVlad - Conquest, Doge, BD IFP + UA, IFP Kovnik, Widowmakers, Outriders, 2x Eliminators
I lost the die roll, given first turn so that the Galleon doesn't have the hill.
Merc opening position, one pair of Eliminators gets killed on the left by the Kayazy, Bart feats. Vlad is placed such that the Galleon can get line of sight, he gets shot for half his health.
Mid game, Galleon shoots up the Conquest fairly badly, Kayazy get mauled somewhat (Iron Zeal stops Barts Feat Knockdown effect), other Eliminators wonders into the feat range and while knock downed get killed by the Nomad, most of the Widows die in a similar fashion to Dougal.
End Game, Conquest runs in, Vlad can't quite make it to the forest, Galleon gets dinged but is fine. It the moves over and kills Vlad.
I had 26 minutes left, Ed had 19.
Player Grading
Time Management: 8, got ahead but not importantly so.
Scenario Awareness: 6, placed to contest but not positioned to win by such in a meaningful manner.
Spacing and Placement: 6, didn't win on the matchups, Galleon was going well but rest of the list was having difficulties, Outriders were going to be an issue.
Target Priority: 8, killed the Warcaster, but without that opening placement error would have focused on Conquest with the Galleon to good effect I feel.
Effectiveness: 8, decent dice math used.
Cool: 10, no issues.
Grade: A (46)
Game 4
Close Quarters, Horse!
eMorv of Krueg. It was always going to be Krueg. Bart is the drop and the right one.
Joined the Mike Purvyear club.
LOCKS DON'T STOP PLACEMENT EFFECTS. BART SHOULD HIDE BEHIND GALLEON.
Player Grading: N/a, stupid mistakes made. Fear of being Killboxed put Bart to far ahead. SHould have kept Bart behind with the other Heavies around him.