Saturday, June 28, 2014
Game 142 to 5 - 50pt SR Midas/Arkadius, Wooden Spoonage
50 pt Steamroller
Standard timed turns
Midas - 2 Roadies, War Hog, Dead War Hog, 3x Bone Grinders (1 Max, 2 Min), 2x Slaughterhousers, 4x RaBo's
Dr Arkadius - 3x War Hogs, 2x Road Hogs, 2x RaBo's, Brigands (Min), Bone Grinders (Min), Slaughterhousers
Game 142
Supply and Demand
Retribution, had Rahn and Issyria. He went with Rahn.
Rahn - Elara, Imperatus, an arc node, halberdiers, Eiryss 3 with Mage hunter, magisters and battle mages
Missed Eiryss 3 three times with the Road Hogs. Sad times.
Rahn casts Telekinesis and Force on Midas, getting him from behind the wall and knocked down. Eiryss knocks Fury off, then he gets pewed to death.
Alternate Plan: Key is to stop the Telekinesis/Force Hammer to get to later turns. Midas should hold back, then the Road Hog moves in and weaponlocks him. Other Road Hog tries to kill Eiryss, War Hog moves to blocking position. A Rabo needs to be kept safe. My turn, if Imperatus hasn't gone in, engage with a RaBo, dependent on Road Hogs charge up with Midas via Curse/Bone Grinder sling, Calamity/Hex Rahn as required, feat and go for it. Won't win a prolonged struggle.
Player Grading
Grade: N/a, didn't really give a fight.
Game 2
Incursion
Trolls, either eMadrak or Grim?
Divide and Conquer (2) was announced, making list locks unavoidable. Went with Arkadius, as had no idea about trolls.
eMadrak (Intended for Hordes drops). Pyre troll, some other beast, double Warders, Kriel Stone with Elder, Sluggers, Fell Caller, Burrowers, Pendrake
Have set up what appears to be a good feat on turn 2 to get the alpha. Until...
Burrowers pop up, then things go downhill as they jam in. Right flag disappeared.
Alternate Plan: Either needed to block Pygs with expendable Grinders or trampled with Road Hogs and pulled back somewhat with the War Hogs, aiming to draw the Warders in. Missing the Burrowers with a Crippling Grasp, War Hogs failing to hit 6's frequently and the right flag disappearing where all unfortunate, but the dice will not be controlled.
Player Grading
Time Management: 8, entered the tank somewhat near the end turns, but didn't stop all activations or cause grief.
Scenario Awareness: 7, aware of scenario but couldn't commit to getting points.
Spacing and Placement: 4, not accounting for burrowers = pain.
Target Priority: 5, knew what needed to be done but couldn't direct the attacks well enough.
Effectiveness: 7, good dice math, though to no avail.
Cool: 7, wavered somewhat with the Burrower jam.
Grade: Low B (38)
Game 3
Destruction
Chris locked into pMagnus theme
pMags - Galleon, 2x Renegade, Vanguard, 2x min Steelheads, Gorman, Max Idrians + UA,
Magnus moved up fast, his list jamming in well. Road Hog charged in, Magnus got hit and set on fire. Mosh pit in the middle happens, Midas has to get involved to clear another Assault shot on Midas. Fire does nothing over two turns, damage rolls don't pan out, entire Mercs army activates, last shot from Magnus got it.
Alternate Plan: Needed to Jam around Midas more or hold him further back.
Player Grading
Time Management: 10, zero issues, always had a plan.
Scenario Awareness: 4, didn't really have the presence to deal with the scenario.
Spacing and Placement: 7, moved things into decent positions with the possible exception of Midas' last move.
Target Priority: 6, Recognised good chance on Magnus, but was in a poor position to get the Collosal.
Effectiveness: 7, maths was reasonable.
Cool: 9, perfectly calm.
Grade: High B (43)
Game 4
Process of Elimination
Opponent locked into Gaspy3
Gaspy 3 with mandatory attachment, Combine, Thralls with UA, the Light Cav dudes, spray arcnode, Darragh, Tarty, Satyxis with Witch, Siren
Cryx Jam in, feat slows the beasts down, end up with a desperate Crippling Grasp + Road Hogs on Gaspy, fail and he Dominates to get to 5 CP.
Alternate Plan: Not get list locked while using Arkadius.
Player Grading
Time Management: 10, time not an issue.
Scenario Awareness: 4, knew it was there, couldn't meaningfully contest.
Spacing and Placement: 4, nothing special, didn't have anything that could really go.
Target Priority: 5, got some attacks where appropiate, but didn't damage either Tarty or Darragh enough to matter.
Effectiveness: 3, ended up in last ditch assassination that was maybe 5% chance.
Cool: 7, some delays but focus recovered. Not that there was mych to recover to.
Grade: C (33)