Result: 2 Win
50 - 26 - 0
35 Rally Point (Two aligned circles, an objective to destroy each at the advance deploy line)
League effect: All Blast Damage rolls are boosted. Doomreavers get Death bound.
Zerkova - Conquest, Great Bears, Mechanics, Drakhun, Doomreavers + UA (Two Points short)
pSeverius - Judicator (Collosal), Heavy (Flare gun), Redeemer (Repulsor light), Choir, Knights Exemplar, couple support solo's?
Summary: Forest in the middle, hill face off on the left, fairly open on the right.
Colossal's face off just to the left of centre, the mortar runs up on the Khador hill and stays there all game, the Doomreavers fan out to the right and Zerkova cowers in the middle. Drakhun outflanks on the left. Mortar kills a choir member. Great Bears hang out in forest in the middle, ahead of Zerkova.
The Knights charge up, they kill most of the Doomreavers. Drakhun gets shot of his horse by the Heavy, the Redeemer end up far in front to block the Conquest from getting to the Judicator.
Zerkova moves up, top of turn three feats, gets everything. Hides in back of Forest. Mortar pings heavy for not much, then gets charged by Drakhun for not much. Conquest charges and crushes Redeemer into the ground. Doomreavers, restored by Deathbound, knock Knights down to a single member. Mechanics heal Conquest from the Judicator shots. Great Bears hang in forest.
Judicator tries to get to Conquest, falls short, takes pot shots instead. Heavy moves up. Sevvy counter feats (No focus for Zerkova next turn). Remaining Knight kills the Doomreaver UA (Was supplying the Deathbound).
Conquest moves up to Judicator, punches it for a bit. Great Bears charge, hit it up for a bit and kill a Choir guy. Doomreavers finish off the Knight. Zerkova cowers in forest. Mortar takes out a Choir guy, splashes Sevvy for a little bit.
Judicator and Heavy load up on focus, attack conquest but leave it on about 6 health boxes. Sevvy hides on hill.
Mechancis heal Conquests fists (Still had movement and cortex). Great Bears hack into Judicator. Conquest finishes it, then kills the Heavy. Mortar does little. Doomies kill the Objective.
Sevvy leaves hill, does little, is hurt badly by the mortar then hacked down by a Doomreaver.
Performance: 8/10. Feat timing was critical and successful. Could have held Conquest back at reach distance for added safety, though wasn't needed. Deathbound was misplayed, should have brought back more Doomies. 2 Points short, should have added Sylyss.
35 Point Incursion (Three flags, one randomly disappears)
League effect: Character models become FA 2. Doomreavers get Death bound.
eIrusk - Spriggan, AK's (Max), 2x Great Bears, Drakhun, Doomreavers + UA
eSeverius - Heavy (Flare), Heavy (Thesher, AoE Fire gun), Redeemer, Errants (Self sac w/crossbows) + UA, Choir, support solos
Summary: Right flag ends up disappearing, not a great deal of troops around it.
Doomreavers, Errants and one lot of Great bears clash on the left, Deathbound causes multiple re-issuings of the Doomies. AK's hold middle, end up gaining two points, but kill nothing and are whittled away. Drakhun circles around the right, ends up threatening Sevvy on the last turn but kills nothing.Menoth Heavies screw up their charge and don't get to the middle flag, Sevvy feat causes the left Great Bears and Doomies to kill some models, but not the Doomie UA thankfully. Spriggan kills the flare heavy. The right Great Bears take on the Redeemer, but fair poorly. Irusk ends up moving up to Dominate a flag while the Spriggan points the other, causing scenario win.
Performance: 6/10. eIrusk feat slowed, but didn't achieve much. Sevvy feat could have been much worse. AK's fire immunity handy for stopping the AoE shots from the Heavy, but didn't hurt anything.