Result:Win
35-16-0
35 Points, Region 2 of Entropy (Spells upkept for free), trench in centre needs to be domianted. All models outside of the trench removed on end of turn six.
pIrusk - Behemoth, Kayazy (max) + UA, WGI (max) + UA, Kovnik Joe, Gorman, Doom Reavers
pSeverius - Avatar (Character Heavy), Blessing of Vengeance (Character Light Revenger), Exemplar Bastions (Damage shifting dudes), Bastion Seneschal (Solo support), Choir, Hierophant, Zealots + Monolith
Summary
- Menoth went first, Bastions and Seneschal against the Kayazy on the left, Menoth Jacks started int he middle with Severius and support models behind, facing off against the WGI, Gorman and Irusk, right flank was Zealots against Behemoth and a screen of Doom Reavers.
Everything runs forward for Menoth. In reply the Doom Reavers run at the Zealots, two of them getting in melee range. Kayazy and WGI advance, Irusk puts Superiority on Behemoth and Iron flesh on the WGI, both spells stay for the remainder of the game. Behemoth tramples forward, gets in range of the Monolith Bearer and kills him.
The Zealots kill off all but one of the Doomreavers, both Menoth Jacks run to the right to intercept Behemoth. Everything else advances, Severius staying somewhat far back.
Behemoth charges Avatar, damaging it heavily (Mistake: Had a spell to disregard first hit it took, should have charged Doom Reaver in to get rid of it). Doom Reaver moves up and hits Avatar for a little bit. WGI shuffle forward, don't hurt the Blessing Jack. Irusk puts Battle Lust on the Kayazy, who mess up the Behemoth.
Short summation for finisher: Behemoth scraps Avatar, Blessing gets tangled up by the WGI, the Kayazy eventually finish off the Bastions courtesy of Battle Lust, the Doomreaver finally gets pasted by the last few Zealots. Severius feats to delay things for a round. After that Behemoth tramples over the Choir and gets to Sevvy, after two turns pummels him into the ground, though Sevvy arcs through the Blessed to leave Irusk on 5 health.
Performance - 6/10.Screw up on the Behemoth charge on the Avatar a nearly deadly mistake. Almost feated turn 1, which would have been insanely premature. Otherwise controlled matchups reasonably, good use of the high defence shticks.