Tuesday, March 19, 2013

Game 26 - Win - Zerkova vs Rahn

Result:Win
15-11-0


35 Point Umbran League Scenario 1 (Assassination, no Killbox) [Region: Nothing]

Zerkova - Conquest, Marauder, Vanguard, Gorman di Wulfe, Kayazy + Underboss, WGRC
Rahn - Manticore, Phoenix, Stormfall Archers, Dawnguard Sentinels + UA, Ghost Sniper, Magister, Mage Hunter Assassin


Summary: Retribution ran for two turns, Zerkova spammed upkeeps and some meaningless shots were fired. Rifle Corp held off the Sentinels, the Vanguard killed the outflanking Mage Hunter Assassin.
Marauder charges and Slams the phoenix, which is then charged and destroyed by the Conquest, also messing up the Manticore. The Manticore smashes the Conquest up a bit.
Force Blast clears models off the Conquest, who gets a charge on Rahn and misses.
Entire Ret army turns on Conquest, eventually putting it down. The Sniper, Archers and Manticore are all taken down by Kayazy. A few Kayazy are killed, alongside some of the Rifle Corp.
The Kayazy mini-feat, the Underboss almost killing Rahn.
After some fumbling, Rahn is both Icy Gripped and Black Oiled, after which Zerkova spams Magic attacks to finish Rahn off.


Unit Overview:
  • Conquest: Crushed the Ret Jacks, Rahn's spell (Choose deviation directions) damaged the shooting potential, but it was the fists that were decisive.
  • Marauder: Combo slam is gold when it goes off
  • WGRC: Interesting, more testing required.
  • Zerkova: Feat wasn't especially nasty on this army, of situational quality. Should have advanced and popped it earlier to stop attacks on the Conquest. Spells:
    • Banishing Ward: Saved a Kayazy, was only active for opening few turns. Had the focus been available had a lot more potential.
    • Force Blast: Was excellent, combined with the WGRC removing some blocking models it allowed the Conquest to charge Rahn. Had the attack hit, the game would have been over several turns early. Useful, doubly so with the Huge Based Conquest.
    • Icy Grip: Was used on Rahn at the end of the game, was a good debuf.
    • Influence: Not used, no viable/pointful targets presented.
    • Razor Wind: Was the final assassination attack.
    • Twister: Not used, insufficient focus to waste on it.
    • Watcher: Active most of the game, used once to allow the Marauder to kill the last charging Sentinel. Worth upkeeping, but if it needs a fresh cast it is a lower priority.


Performance:8/10. Card confusion caused List issues, otherwise played appropriately.