Tuesday, December 11, 2012

Game 13 - Loss - eIrusk vs Garryth 35pt

Result:Loss
7-6-0

eIrusk vs Garryth (Retribution)


eIrusk - Spriggan, Wardog, MoW Shocktroopers (5), MoW Demo Corp (3), min Kayazy + US Underboss, Mortar, Widowmakers
Garryth - Phoenix, Mage Hunter Strike Force + UA Mage Hunter Commander, eEiyrss, Arcanist, Battle Mages, Sylys Wyshnalyrr, 2x Magister, Narn

Game: Brick deployment for Irusk, central for Garryth with the Mage Hunters spread out in advance deploy. eEiyrss on one flank, Narn on the other.
  1. Garryth and co charge forward enmasse
  2. Mortar pings Phoenix, units move up, Widowmakers kill a Magister
  3. Mage Hunters advance, open fire (ignore LoS ability) to kill Mortar (Grunt advances the ranks) and 3/4 of the widowmakers. Shocktroopers get set on fire.
  4. eIrusk moves forward, pops feat, uses Airburst to kill Eiryss and Mage Hunter UA. Madelyn Corbeau reduced to one hit point. Remaining Widowmaker ping remaining Magister, puts him on 2 health. MoW charge in a long line, Demo Corp clear one flank of Mage Hunters, Shocktroopers all miss. Kayazy run forward. Wardog moves into Narn.
  5. Kayazy get mauled by AoE's targeted at Demo Corp. Battle Mages push Spriggan back. Narn runs away from Wardog (Acrobatics!) Shocktroopers take a few casualties. Demo Corp reduced to one member. Garryth moves up and pops feat (Prevents Focus from being spent).
  6. Irusk moves out of Garryth's control to escape feat effect, pops Battle Lust on remaining Demo Corp. Demo Corp charges Garryth. First attack hits, reducing him to five health. Second attack misses. Remaining pair of Kayazy move into Garryth. Miss. Two Shocktroopers engaged with Mage Hunters, they swing and miss, last one charged Garryth. Missed. Spriggan moves to try to cover Irusk.
  7. Battle Mages push Spriggan out of the way. Garryth leaves combat with Madelyn Corbeau's Intrigue. Garryth charges Irusk and easily cuts him down.
 
Performance: 5/10. Not sure what I would have done differently yet.

Things to remember:
  • Battle Mages immune to Blast Damage.
  • Be careful charge past mobs, remember to watch for 1/2inch melee range.
  • Always REMEMBER opposing casters feat.