Oblivion Game 14 - Jaga Jaga1 (Will Work for Food) vs Agathon1 (Dark Legacy)
I've been slack on the dollies. Super slack. r/SlothyWarmachine remains a barren wasteland (Given the writing, that's fair).
Now however there's a team tourney coming up, for which I have set the challenging goal of only being the 2nd worst on the team I ended up on (5 peeps a side, WTC-ish format). I've got about 2 months to git gud.
The games I was to lazy to write:
Game 12 - Rask vs Siege. Swans didn't know about the threat extension, Ninja Pig came from downtime and munched on the sweet blue flesh.
Game 13 - Carver vs Aikios2. Cryx feated bottom of 1 to try an assassinate play, it didn't work out and they got attritioned hard.
Anyway, Infernals are a thing. My understanding of Infernals is not a thing at all. I've also been enjoying
Hello from the Magic Tavern, which is unrelated.
I'm still latched onto the Squidward Family Reunion list, unsure on pairing beyond a caster that doesn't ride the rule of cool on Fury spending and dies trivially. Carver feels pretty Basic Bro-ish, leaning toward a Barny2 Congregation thingy. Worse comes to worse it'll make me paint my Barny2.
Jaga has triple Swamp Horror, a Bullsnapper, Dahlia/Snek, pair of Voids, pair of Efaarits, triple Feralgeist, Hermit, pile of 1 point Gobbers for the feat.
Infernals are rocking the Spell Slinging dude with Hellmouth. We entirely skipped the existence of Chasten in the game, found that one out when I was sussing out the name.
Have an Arc Node, pair of medium pew pew Horrors, different crab Horros of assorted types.
Two units of Cultists and flying Mind Flayer Larvae.
I won the die roll and picked first, mostly so I'd get a forest to hide behind and attempt to score first.
Deployment
Infernals plonk Horrors centre to make use of the Trench/Rubble, Mind Flayer Larvae on either side.
My stuff is mostly evenly spread, aside from Dahlia going on the left aiming to claim the defensive flag and provide a beast for the enemy rectangle once all the Swamp Horrors are finished giving up their lives in the glorious struggle.
I'm proxying the Hermit (White mini) and Voids (Flying minis with scythes).
Round 1 - Jiggle with it
Infernals move up somewhat, Griever swarms on either side (That is to saying flying pew pew squads). Pew pew Horrors, Arcnode and Agathon go into the trench. A new Heavy pops into being.
I was somewhat uncertain about how to dolly. The knowledge, it fleas like a groupies pants before Steel Panther.
Dahlia/Snek move up on the left, a couple souls pop in front of the lesser warlock to absorb shots that might go for her.
One Squid and the Void with Grave Wind go up to the bottom of the wall.
Another Squid goes up behind my defensive forest.
I hold further back on the right, Gobbers liberally scatter around with the intent of Soul Fuelling the right side Void.
Infernals 2 - There is no Spoon, merely Horrors. An endless wave of Horrors.
About halfway through my turn I remembered how to position against Hellmouth, so that wasn't ideal.
The Node runs forward on the left side, arcs a Hellmouth that drags the centre Squid from behind the forest and the Void that was behind the wall. Does a box to the Efaarit. Agathon has a long name, is now Aggy. Aggy also throws Curse of Shadows on the left Squid.
Left Griever unit and the two Pew Pew Horrors kill the left Void. Sadness. Swamp Horror also gets dinged up a little.
Right Griever unit shuffles up, doing the step without legs which just looks like random wobbling.
They kill the poor innocent Gobbers on the right and the central Feralgeist.
Another Snippy snippy Large Horror appears.
Winions 2 - What would General Bison do on a non-Tuesday?
Here's what we do: We kill all the Batmans. Batmans are heavies. Or future heavies. Or anything in the centre zone.
The leader of the Swamp Gobbers runs heroically forward. A River Raider on the left moves up, lands a shot to propel himself into the left side of the Infernals.
Jaga moves forward, pops Signs and Portents, immortalises the two Brave Gobbers by feating them away to pop two Marked Soul solos in the backfield. To get her control range up their does involve her being suicidally close to the two heavies in the circle zone, so they have to die.
Yeah, this is where the unraveling begins.
The plan is for the remaining Void to wander up, spray down some cultists and teleport to push Dark Shroud on the heavies threatening Jaga. Counter Charge doesn't matter do to Griever placement.
What does matter is I didn't check the landing position, the Void cannot engage both Horrors. Hmm.
Jaga is already committed, so the Void goes in anyway, gets to pop some Cultists and at least chip at one Horror.
The right Swamp Horror goes in. Turns out the Beak attack crit only working on warbeasts/jacks is going to be a problem.
This is where I got distracted by Pyg lists in the middle of writing....
......and we're back.
The Squid spikes down hard on the damage rolls, managing to kill the front Horror and drag the other into the Dark Shroud range rather than deliciously murdering both per my dreams.
We have two Swamp Horrors on the left, who were meant to kill the remaining Heavy and pair of Lights and/or some Grievers. Instead it's mission save Jaga's scaly tail (Much better than overly smooth tails, those can be gross).
The Squid afflicted with Curse of Shadows can't get a charge in due to forest/arcnode placement issues. The other Squid is well and truly blocked from direct intervention by the so called "defensive" forest.
Between overtake and 4" reach, we can make this work! Hopefully! Quick games a good game!
The Squid behind the wall walks across, between two tentacles on Grievers and the the beak on the Arcnode it just manages to get into tentacle range of the relevant Horror and drag him toward the left, sadly leaving him on a few boxes.
Finally, the last Squid charges up, eats a couple Grievers to side step across and finishes it off. Finishes up making a last Beak attack on the remaining Horror Heavy.
Jaga lives, at the cost of my attrition game is about to go completely bust.
Solos run around to contesty spots, fearing that Jaga will be shot to death the Bullsnapper stays by her side to give her the Battleholst Armour buff.
Skarath goes up on the left and kills most of that flanks Griever unit.
I get a point of my defensive flag, so I guess that's something?
Infernals 3: Only the newer Horros must live, the Squids are relics of a time gone by
Infernals opt for the attrition play. Fair.
The traitor Hermit moves forward and pops his armour debuff, then repos forward. Super annoying how that works. He's getting all the Squids and the Void.
Left Heavy Horror trivially kills the Squid in front of it. Agathon and lesser Horros cap the middle Squid. Void gets shot down by the unit of Grievers to the box. Charging Cultists with, it turns out, quite punchy attachment dudes kills the last Squid. Yeesh.
End of the turn, I score a point off my friendly flag, now 2-0.
Winions 4: Time to test the Trousers of time
It's scenario or assassinate to win.
Scenario wise need three points with one guaranteed by Dahlia on my flag. At the time I was fixated on needing to clear the enemy rectangle, which with a Heavy Horror and other stuff looked to difficult to clear.
Painfully obvious now staring at the photo is to have one Efaarit moves around to the enemy flag, Jaga pops Signs and Portents then charges into the zone, the remaining Efaarit charges and Impact attacks clear out the remaining Grievers, good odds three points for the win.
Instead, the feeble straw we grasp with the might of someone who needs to be a relationship, is that of an excellent assassination run. Or so we thought based on something rather stupid.
Aggy has a pair of transfers. We think we pop out the Heavy Horrors and we're good to go!
My Hermit moves up and pops Ruin on the right heavy. Snapper charges to get out of the way.
Jaga gets Ghostwalk to get through the forest she clips on her charge lane, goes in and burns her Fury to kill the Crab Hands thingy.
Leftwise Skarath goes in and chews up the other Horror.
Time to kill! The Efaarits move up and pew pew. They both hit. The first does reasonable damage. The second enough to kill.
Aggy transfers to the Medium Horrors.
Yeah, forgot that was a thing, got fixated on the heavies as transfer targets. I'd realised halfway through when it was to late to turn this busted battleship around.
Even the assassination run could have had a chance without my brain turning to a good and dribbling out my left ear; albeit a small chance at best. Jaga Signs, charges a Griever, pops a spell in, Efaarits ping, Skarath Gunfighters a spray in.
I concede as Jaga is going to die brutally to all manner of things at this point.
Actually incredibly happy at this game, part of feeling reinvigorated for the game again in spite of Warroom2 entering a loading paradox for a week.