Saturday, November 23, 2019

Oblivion Game 11 - Jaga Jaga1 (Will Work for Food) vs Kallus1 (Primal Terrors)

Oblivion Game 11 - Jaga Jaga1 (Will Work for Food) vs Kallus1 (Primal Terrors)

Other ramblings are at r/SlothyWarmachine

Jaga round 2: slightly less proxying! Same special effects budget!


Minions - Squidward family reunion v1.5
Theme: Will Work For Food
75 / 75 Army
Jaga-Jaga, the Death Charmer - WB: +27
-    Gatorman Soul Slave - PC: 5
-    Swamp Horror - PC: 15 (Battlegroup Points Used: 15)
-    Swamp Horror - PC: 15 (Battlegroup Points Used: 12)
-    Swamp Horror - PC: 15
-    Bull Snapper - PC: 5
Dahlia Hallyr - Hallyr & Skarath: 17
-    Skarath
Void Archon - PC: 8
Void Archon - PC: 8
Feralgeist - PC: 0
Feralgeist - PC: 0
Feralgeist - PC: 0
Efaarit Scouts - PC: 0
Efaarit Scouts - PC: 0
Hermit of Henge Hold - PC: 5
Bone Shrine - PC: 2
Swamp Gobber Chef - PC: 1
Swamp Gobber Chef - PC: 1
Swamp Gobber River Raider - PC: 1
Swamp Gobber River Raider - PC: 1
Swamp Gobber River Raider - PC: 1
Swamp Gobber Bellows Crew - Leader & 1 Grunt: 2

Dropped the 4th Swamp Horror to fit in the Bullsnapper, Bone Shrine, Soul Slave. 
Originally had 9 River Raiders before I snapped out of that fugue state.

Playing Kallus 1 Primal Terrors, spamming two units of Rowings, Chosen, double punchy Ogrun one with Gorag, double Hellmouth, Blightbring and Harrier for battlegroup. Notably missing Ammok.

No Ammok makes the Feralgeists amazing contestors. I won't be that sad if they die, likely means that Kallus went out of his way. This could have been assisted by the correct objective choice, the apathy of taking repair goes my way though so happy days.

Playing on Invasion, so flanking Circle zones and shared rectangle. The most key terrain feature is easily "the brick" an obstruction to the left of centre in the table. When I lost the die roll the side that could hide behind it better was my only real consideration.

Other terrain being both sides getting a defensive forest, a trench for me, rubble to the right of centre repped by a green template. Legion had some other bits that don't come into it at all.

Still in proxyville, though not as bad as last game.

Minions
A GW Nightbringer and Ashlynn Ashes to Ashes mounted on Green/Black bases remain the Void Archons. I got an Agoniser and labelled it for the Hermit.

Legion
Bane Cav are serving as Chosen, a unit of Holy Zealots and Mechanithralls serve as the Rotwing units.


Round 1: Turns out my field of Uno jokes is limited. Draw 4.
The Hellmouths get plonked to be touching either zone.

Everything Legion moves forward, Ignite going on the left unit of Ogrun who are Gorag-less.

Gorag unit and Chosen lean to the right, Rotwings are intermixed in.


The Efaarits, deployed directly across from the Blightbringer, ping it with Signs and Portents, do pretty well. If nothing else happens we'll just chip it down turn after turn.
A Feralgeist goes super wide on either flank.
Dahlia pops Haunting Melody and moves in a Brickward direction, intending to hide behind it and have her aura of fun going out. Snake pops Counterblast given I wasn't advancing super far forward.
Gravewind goes on the right Void, Battlehost is up. Immediately happy to have a Bone Shrine again to handle the Spell load.


Legion 2: So I fly in with my flappy flappy fins That's not how Fish Rap!
The Rotwing unit in the centre flies over the Brick, one of them gets popped to Counterblast.
Blightbringer runs up to said Brick with feated Kallus behind him.

Left side gets the Ignited Ogrun moving in behind the Hellmouth Tentacles.

Beside the Brick the Gorag unit and Chosen gather in a blob of boxes.

Right side the other Rotwing unit swarms around the zone, those models are out of Kallus' feat range.


Winions 2: Time to get Psedopodded
So those Rotwings fanned out in front of me are bait. Evil horrible bait, given Incubus are better models.

The right zone units are out of Kallus' feat range, so every warrior of model of consequence is covered. Sod all that, we're here to kill the Blightbringer.

This does mean clearing out those front Rotwings/Holy Zealots, the options are either attempting to crit consume with Skarath (Sign and Portents plus Dahlia's bond make that likely) or pull out of range with a Swamp Horror tentacle. Skarath has a spray that can add damage to the Gargantuan if needed, so one of the Swamp Horrors it is. Signs and Portents covers the MAT 6 issue, clears out the three Wingrots that need to go without to much issue.

Efaarits, Skarath and the Voids all pew pew or spray the Blightbringer, boosting where applicable. They get it down to a solid 5/7 boxes. Somewhere around there anyway.

Joyously, the Garg was base to base with the obstruction hereafter called The Brick (From memory also a solid film Levitt). The Brick isn't quite 4 inches wide, so the left Swamp Horror can poke with tentacles. The Soul Slave has to go first to throw out Ghostly, otherwise a Hellmouth tentacle will pull a freestrike drag interrupt shenanigan. Horror goes in, gets it down with an attack to spare.

Other than that, Dahlia runs behind The Brick to tag most of the enemy unit leaders with haunting Melody. A Feralgist goes to a position block spot in the centre, another tags the rightmost zone.

I score no points this turn, didn't feel like it matters to much. Feel, well set up for murdering next round.


Legion 3: Go Bats, save the day like you were marrying a Cat in a bad storyline
The forward Rotwings move in and try to scrag up a Swamp Horror, to find that without Finisher Procced and no charge they couldn't hurt it. Glorious.
Left Ogrun stumble forward, they ding the Horror next to The Brick for a few points.

The Chosen split off to hang around the rubble, Gorag's Ogrun come up and kill the objective plus some blocking Gobbers.

Right Rotwing unit swoops forward with some getting in the way action.

Kallus, now in fear of the Ghost walking Swamp Horros going through The Brick, hides behind his objective.

Legion get up from the objective, 0-1.


Minion 3: Voids, go sweep the leg
Allrighty, Kallus' feat is expired so ow we can commence juicy murder.

Jaga pops Signs and Portents, as she is want to do. Feat is triggered to get rid of most of the Gobber models, it's just used to clear out the remaining forward Rotwing unit as they'd be a waste of other units attacks.

On the left the Void moves up, sprays down Tentacles and some Ogrun, ports up to the Hellmouth and wails on it. Sadly leaves it alive on a few boxes. Efaarit has a go at finishing it off, hard bounce on that one.

Once more the Soul Slave Ghost Walking a Swamp Horror saves it, the Horror going through the corner of The Brick thanks to the Battlehost movement buff and kills the Hellmouth and finishes off most of the Ogrun, Skarath then clears the zone. Entropic Force makes this job so much easier.

Alas, my opening game unpack had the grievous floor of the Swamp Gobbers being on the completely wrong side so couldn't touch the zone for points. Solid play there.

Centrally the other Void moves up to get Entropic on the Chosen, also kills three of them. The nearby pair of Swamp Horrors go in and wipe out Gorags unit and the rest of the Chosen, it was pretty brutal.

Nothing really happens on the right. Feralgeist just chills out and contests.

Lose condition here is Jaga dying to to all the Rotwings coming in, so a Feralgeist and the Hermit move to blocking positions to limit charges.


Legion 4: Time for Squid munchables
Kallus opts to try for some army points, charges into the centre pair of Swamp Horrors. Flashing Blade pops one, leave the other on halfish. The Rotwings and Harrier (Repped by a blank Proxy Base) try to finish it off, alas Impervious works out and it is left on a handfull of boxes.

Hellmouth on the right lols it to land the hard 10's on the Grave Winded Void and drag it in. 


Minion 4: Behold the ANIMUS TECH
Kallus is right there. The left Void flies over across, the left Swamp Horror puts Elasticity on it so Dark Shroud reaches the Legion Warlock.

Centre Swamp Horror is healed, Sighs and Portents popped, eats Kallus with no issue.


Yeah.....Voids are mandatory models. Sigh. I like the Nightbringer proxy, will just get a second one and swap the base after hacking off the little Stargate Replicator thingies that are on it.

Bad Hermit positioning throughout the game, Signs and Portents covered it well enough, still should have added some mad visions. Also didn't use the Scroll, though there wasn't a key point where that was a big concern.

Only real issue is the intersection of drops between this Warbeast heavy list and the Rask one seems like a lying Venn Diagram (That's where one circle drops directly on top of another).

Swamp Gobber unit was brutally misused, should have run to the left ASAP when Legion leaned toward the right of THE BRICK.

Time was also an issue, turns took far longer than I like.












Wednesday, November 13, 2019

Oblivion Game 10 - Jaga Jaga1 (Will Work for Food) vs Mohsar1 (The Wild Hunt) - Proxy Hell

Oblivion Game 10 - Jaga Jaga1 (Will Work for Food) vs Mohsar1 (The Wild Hunt) - Proxy Hell

Other ramblings are at r/SlothyWarmachine

Maelok is dead, long live the return of my pre-Oblivion struggle of making Jaga work! (For me).

I stared into the Void and it.....basically barely glanced at me before finding someone that actually posts and retweets. The back of the Void's Ovoid head was a vague design that made me want to try to spam Swamp Horrors. Way back in the day, before Wrastlers had Rage and the game plan was to win somehow using throws, some player posted their anti-armour list of Calaban spamming Swamp Horrors as an armour cracking option.

The need for that Calaban list is definitely lost in the depths of time and a different edition of the game, nevertheless I've always wanted to try something similar.

It then turns out I'm a coward and the max Swamp Horrorage I could convince myself of was four, backed up by Dahlia/Skarath, a pair of Void Archons, Feral Geists and Efaarits as Requisitionness. Also added the Hermit after my last mauling by Grymkin and some Gobbers.

Playing into Mohsar, spamming loads of Wolves of Orboros, which strikes me as being a worse version of weapon master spam? Has a Feral, Riphorn and Woldwyrd for battlegroup, Lord of the Feast, Wolf With No Name, triple Gallows Grove, a Blackclad. And a Well.

Bunker, terrain gives one side a defensive obstruction, a cloud and some impeding water, the other gets a garbage forest and fog arrangement. a forest is also smack back on the centre flag.

I lose the roll, given second, I take the side with defensive terrain. Yay to enabled cowering.


Deployment. or what the hell is what.
So, yeah, due to short term planning failures it was time to throw down in proxyville.

Circle side
Drudges, Overlords and Stormcallers represent the Wolves of Orboros units, one of which is ambushing.
Bloat Thralls are the Gallows Groves, advance deployed on either flank.
Haley2 on the left is Lord of the Feast.
Ravager Shaman on the right is Wolf With No Name.
Armless/Headless Grey Werewolf on the left is the Riphorn.
Huge Base is the Well.
Three Ravagers are War Wolves.

Minion Side
Ashlynn Mini-Crate Model on a Green/Black Large Base is one Void.
Tall as Nightbringer Model on a Green/Black Base on the right is the other Void.
Wrecker is the fourth Swamp Horror (Really thought I owned four. Go past me! Your purchasing decisions are only 98% as bad as you thought!).
Behind the regular Swamp Horror Model is......some Malifaux guy? Weird Grey Blob base? He has a robe, seemed good enough.
Sad Blue spike of lead at the back is the half Feralgeist. I do end up fixing it afterwards.


Round 1: Uno
Circle moves forward, mostly keeping parity with each other ultimately and without to many positioning reshuffles, with the exception of the Pew Pew Wold who darts to the right.

Wolf With No Name Preys Skarath.

Minion advance is much more stilted, ambushers are impending so I leave nothing interesting out on the left and have Dahlia go out the right, she's a natural messer of living model ambushers.

As soon as I started throwing Spells out I felt regret at not bringing the Soul Slave/Bone Shrine combo, Upkeeps may have to be extinguished early on or playing with low camp in mind.
Battlehost went up, I'd originally intended to Grave Win Skarath however the aggressive shift of the Pew Pew Wold, who is anti sweet delicious upkeeps, made the left Void a much better choice.

Swamp Horrors make a forward line at the top of my rectangle zone, other stuff chills behind it. Skarath puts up Counterblast and is turned to face the right edge.


Circle 2: That's just a Venn Diagram
One of the Wolves units had Mirage, which lets a few of them get charge range on the Swamp Horrors. They pop Power Swell and charge up, they do pretty terribly with the limited number that get in.

Most of the other stuff forms up behind the line of flags, a War Wolf popping to each flanking flag.

Right side one War Wolf goes in one a Swamp Horror, from memory does about 7 damage points (Hardest hitter in the game so far). The Ambushing unit does come in, then spreads out in an arc to avoid the Skarath Counterblast. Haunting Melody stops them going anywhere to dangerous.

A pair of Salt Pillars pop out, one between the water/fog, the other next to the obstruction. Basically trying to pin me in.

Sunhammer also goes up and proceeds to do nickel and dime damage for most of the game.


Minion 2: Oh yes, there will be tentacles
Alrighty, counter punch time. Nothing to amazing planning wise happening here, it's kill stuff and try to offer less to be eaten. Ideally pop the Power Swell munchkins. Get something into the enemy zone to contest.

Jaga shuffles over, pops Signs and Portents. I dropped Battle host to afford casting Ghost Walk on an Efaarit, in case I couldn't pop all the free strike potential models.

The three central Swampies go in, they clear out the front Wolves unit, two go high in Fury while another is empty in case of feat (Though for some weird Lego Spaceland reason my brain decided Mohsar had Sturm and Drangs feat. Weird. Similar principle to deal with anyway).

One Efaarit runs to contest, the other pops the Power Swell dude in the back Wolves unit.

Leftwise, The Void goes in, kills a Gallows Grove, Lord of the Feast and a War wolf then teleports to safety. Madness. This left a Gallows remaining in the vicinity, so a Feralgeist charged it and managed to pop it (Can kill trees but not Gremlins. Duly noted.).
A River Raider runs to score the left flag, hermit moves up in the general vicinity. I didn't need Ruin in the matchup, so had a vague motion of using him to contest next turn.

I couldn't quite clear the contestors on the centre flag so didn't bother putting anything to score.

Rightwise, the Void kills half the ambushers including the Power Swell guy and hugs the right board edge. Skarath sprays down the War Wolves, one blocking the Wrecker Swamp Horror the other sitting on the flag.

Wrecker Swamp Horror charges the Pew Pew Wold, misses a charging tentacle. Not a big deal, it was actually there to drag the Feral in. Alas, the dice for the earlier Swamp Horrors average out and though the Feral is mauled badly it is not rendered deceased.

Swamp Gobbers pop a cloud to hide the campless Jaga Jaga.

2-0 to me (left flag/zone).


Circle 3: Paradoxical names are annoying and synonymous with a busines model based on expansions
Mohsar feats and magic zaps the contesting Efaarit. The Riphorn goes over, contests the left flag and goes high in Fury to kill the Hermit with a stack of papercuts.

The Wolves Press Forward, one going in to toe my zone while his buddies kill the Swamp Gobbers.

Wold and Feral gank the Wrecker Swamp Horror, the Gallows popping over to the right flag, alas running out of ways to deal with the contesting Feralgeist.

The Ambush unit circles around Skarath and attempts some jabs, they roll appalingly. Wolf with No Name tries a shot on teh Snake and misses.

Circle score their zone, 2-1.


Minion 3: This is the tree hugger that goes squelch. *squelch*
Continuing to ride my tide of nonsense, the two Squids at threat of frenzing from Mohsars feat both pass their Threshold checks.

Jaga Signs and Portents, then Squid murder happens.

On the left a Squid and the Void kill the Riphorn and a few Wolves, Feralgiest takes the flag while the River Raider runs to contest.

Centrally the Void, two remaining Squids and the Efaarit kill.....the world? All the Wolves, Wolf with No Name, Gallows Grove, Pew Pew Wold and Feral are killed. The Wolves mostly to the spray and Overtaking Tentacles, the Feral had a slither of health at the time and the Wold just wasn't sturdy.

Feralgiests take the centre and right flags.

Skarath turns around and crit consumes the ambush unit down to two dudes.

I score 4 points courtesy of each flag having a Geist and my zone, win 6-1. Feel like their might be something to Swamp Horrors, though this was a dreadful matchup for the Circle list based on how those end turns went. Signs and Portents really made up for the 7's to hit points.

Concerns vis a vis the list is whether Ruin and Dark Shroud will give enough armour cracking, this isn't the matchup to test that.

Going to drop one Squid to free up some points, need the Fury management pieces plus something for Jaga to feat with.