Other ramblings are at r/SlothyWarmachine
Jaga round 2: slightly less proxying! Same special effects budget!
Minions - Squidward family reunion v1.5
Theme: Will Work For Food
75 / 75 Army
Jaga-Jaga, the Death Charmer - WB: +27
- Gatorman Soul Slave - PC: 5
- Swamp Horror - PC: 15 (Battlegroup Points Used: 15)
- Swamp Horror - PC: 15 (Battlegroup Points Used: 12)
- Swamp Horror - PC: 15
- Bull Snapper - PC: 5
Dahlia Hallyr - Hallyr & Skarath: 17
- Skarath
Void Archon - PC: 8
Void Archon - PC: 8
Feralgeist - PC: 0
Feralgeist - PC: 0
Feralgeist - PC: 0
Efaarit Scouts - PC: 0
Efaarit Scouts - PC: 0
Hermit of Henge Hold - PC: 5
Bone Shrine - PC: 2
Swamp Gobber Chef - PC: 1
Swamp Gobber Chef - PC: 1
Swamp Gobber River Raider - PC: 1
Swamp Gobber River Raider - PC: 1
Swamp Gobber River Raider - PC: 1
Swamp Gobber Bellows Crew - Leader & 1 Grunt: 2
Dropped the 4th Swamp Horror to fit in the Bullsnapper, Bone Shrine, Soul Slave.
Originally had 9 River Raiders before I snapped out of that fugue state.
Originally had 9 River Raiders before I snapped out of that fugue state.
No Ammok makes the Feralgeists amazing contestors. I won't be that sad if they die, likely means that Kallus went out of his way. This could have been assisted by the correct objective choice, the apathy of taking repair goes my way though so happy days.
Playing on Invasion, so flanking Circle zones and shared rectangle. The most key terrain feature is easily "the brick" an obstruction to the left of centre in the table. When I lost the die roll the side that could hide behind it better was my only real consideration.
Other terrain being both sides getting a defensive forest, a trench for me, rubble to the right of centre repped by a green template. Legion had some other bits that don't come into it at all.
Still in proxyville, though not as bad as last game.
Minions
A GW Nightbringer and Ashlynn Ashes to Ashes mounted on Green/Black bases remain the Void Archons. I got an Agoniser and labelled it for the Hermit.
Legion
Bane Cav are serving as Chosen, a unit of Holy Zealots and Mechanithralls serve as the Rotwing units.
Round 1: Turns out my field of Uno jokes is limited. Draw 4.
The Hellmouths get plonked to be touching either zone.
Everything Legion moves forward, Ignite going on the left unit of Ogrun who are Gorag-less.
Gorag unit and Chosen lean to the right, Rotwings are intermixed in.
The Efaarits, deployed directly across from the Blightbringer, ping it with Signs and Portents, do pretty well. If nothing else happens we'll just chip it down turn after turn.
A Feralgeist goes super wide on either flank.
Dahlia pops Haunting Melody and moves in a Brickward direction, intending to hide behind it and have her aura of fun going out. Snake pops Counterblast given I wasn't advancing super far forward.
Gravewind goes on the right Void, Battlehost is up. Immediately happy to have a Bone Shrine again to handle the Spell load.
Legion 2: So I fly in with my flappy flappy fins That's not how Fish Rap!
The Rotwing unit in the centre flies over the Brick, one of them gets popped to Counterblast.
Blightbringer runs up to said Brick with feated Kallus behind him.
Left side gets the Ignited Ogrun moving in behind the Hellmouth Tentacles.
Beside the Brick the Gorag unit and Chosen gather in a blob of boxes.
Right side the other Rotwing unit swarms around the zone, those models are out of Kallus' feat range.
Winions 2: Time to get Psedopodded
So those Rotwings fanned out in front of me are bait. Evil horrible bait, given Incubus are better models.
The right zone units are out of Kallus' feat range, so every warrior of model of consequence is covered. Sod all that, we're here to kill the Blightbringer.
This does mean clearing out those front Rotwings/Holy Zealots, the options are either attempting to crit consume with Skarath (Sign and Portents plus Dahlia's bond make that likely) or pull out of range with a Swamp Horror tentacle. Skarath has a spray that can add damage to the Gargantuan if needed, so one of the Swamp Horrors it is. Signs and Portents covers the MAT 6 issue, clears out the three Wingrots that need to go without to much issue.
Efaarits, Skarath and the Voids all pew pew or spray the Blightbringer, boosting where applicable. They get it down to a solid 5/7 boxes. Somewhere around there anyway.
Joyously, the Garg was base to base with the obstruction hereafter called The Brick (From memory also a solid film Levitt). The Brick isn't quite 4 inches wide, so the left Swamp Horror can poke with tentacles. The Soul Slave has to go first to throw out Ghostly, otherwise a Hellmouth tentacle will pull a freestrike drag interrupt shenanigan. Horror goes in, gets it down with an attack to spare.
Other than that, Dahlia runs behind The Brick to tag most of the enemy unit leaders with haunting Melody. A Feralgist goes to a position block spot in the centre, another tags the rightmost zone.
I score no points this turn, didn't feel like it matters to much. Feel, well set up for murdering next round.
Legion 3: Go Bats, save the day like you were marrying a Cat in a bad storyline
The forward Rotwings move in and try to scrag up a Swamp Horror, to find that without Finisher Procced and no charge they couldn't hurt it. Glorious.
Left Ogrun stumble forward, they ding the Horror next to The Brick for a few points.
The Chosen split off to hang around the rubble, Gorag's Ogrun come up and kill the objective plus some blocking Gobbers.
Right Rotwing unit swoops forward with some getting in the way action.
Kallus, now in fear of the Ghost walking Swamp Horros going through The Brick, hides behind his objective.
Legion get up from the objective, 0-1.
Minion 3: Voids, go sweep the leg
Allrighty, Kallus' feat is expired so ow we can commence juicy murder.
Jaga pops Signs and Portents, as she is want to do. Feat is triggered to get rid of most of the Gobber models, it's just used to clear out the remaining forward Rotwing unit as they'd be a waste of other units attacks.
On the left the Void moves up, sprays down Tentacles and some Ogrun, ports up to the Hellmouth and wails on it. Sadly leaves it alive on a few boxes. Efaarit has a go at finishing it off, hard bounce on that one.
Once more the Soul Slave Ghost Walking a Swamp Horror saves it, the Horror going through the corner of The Brick thanks to the Battlehost movement buff and kills the Hellmouth and finishes off most of the Ogrun, Skarath then clears the zone. Entropic Force makes this job so much easier.
Alas, my opening game unpack had the grievous floor of the Swamp Gobbers being on the completely wrong side so couldn't touch the zone for points. Solid play there.
Centrally the other Void moves up to get Entropic on the Chosen, also kills three of them. The nearby pair of Swamp Horrors go in and wipe out Gorags unit and the rest of the Chosen, it was pretty brutal.
Nothing really happens on the right. Feralgeist just chills out and contests.
Lose condition here is Jaga dying to to all the Rotwings coming in, so a Feralgeist and the Hermit move to blocking positions to limit charges.
Legion 4: Time for Squid munchables
Kallus opts to try for some army points, charges into the centre pair of Swamp Horrors. Flashing Blade pops one, leave the other on halfish. The Rotwings and Harrier (Repped by a blank Proxy Base) try to finish it off, alas Impervious works out and it is left on a handfull of boxes.
Hellmouth on the right lols it to land the hard 10's on the Grave Winded Void and drag it in.
Minion 4: Behold the ANIMUS TECH
Kallus is right there. The left Void flies over across, the left Swamp Horror puts Elasticity on it so Dark Shroud reaches the Legion Warlock.
Centre Swamp Horror is healed, Sighs and Portents popped, eats Kallus with no issue.
Yeah.....Voids are mandatory models. Sigh. I like the Nightbringer proxy, will just get a second one and swap the base after hacking off the little Stargate Replicator thingies that are on it.
Bad Hermit positioning throughout the game, Signs and Portents covered it well enough, still should have added some mad visions. Also didn't use the Scroll, though there wasn't a key point where that was a big concern.
Only real issue is the intersection of drops between this Warbeast heavy list and the Rask one seems like a lying Venn Diagram (That's where one circle drops directly on top of another).
Swamp Gobber unit was brutally misused, should have run to the left ASAP when Legion leaned toward the right of THE BRICK.
Time was also an issue, turns took far longer than I like.
