Oblivion Game 9 - Maelok (POSSSSSSSE) vs Child1 (OH GAWD CLOOOOOCKS)
Playing into a returning Circle god from a different era, now flinging out some edge lord faeries as they get back into the swing of it. The Misfits had a short stint as Wrestlers which is weirding me out.
It's Child with loads of Clocks, a Skin and Moans, Cage Rager, Hound, Support stuff including the damn Hengehold Hermit fella. It's probably a Rask drop, opted to try out Maelok again anyway.
Maelok still limping along with a Dracodile and triple Posse, now with a Blindwalker. Bosun Grogspar Gator style either wasn't out or I hadn't noticed it at the time, so was not present. Going in I was very concerned about how many Posse would have to die to crimp up heavies, plus Clocks porting around on losing an aspect seems like it will be annoying.
Spread the Net, I got first and a side with a defensive wall/trench/cloud deal. Central zone has a lopsided forest. Grym get some irrelevant water and an offensive forest on the left.
ROUND ONE: I get constant ad spam for a spell check app that at this point is basically promising to improve my sex life and make me understand Kant
Stuff runs up. My thrill at all models surviving transport is instantly demolished by a Feralgeist popping apart. Sigh.
Dracodile is off centre to be a lazy way for pathfinder through the forest, not a huge deal anyway given the access to incorporeal. Posse spread liberally around as Maelok cowers in the centre, the Bullsnapper and Blindwalker lean to the right to score the defensive rectangle.
Grymkin respond by running up with a spread out line of Clocks, enough for a Posse member to get onto each one if desired. Skin and Moans edges out the front. Hound goes to the far right.
Minion 2: Well, it's right there isn't it?
The Skin and Moans is bait, still worth killing before it gets corpsed up. I decide the minimal attacks on the clocks with auto heal isn't worth the time and energy.
Dracodile shuffles forward and sprays the Skinner, then the Soul Slave shambles up and lands Mortality. There's probably an argument to do this the other way round, however I like the surety of landing the debuff from the Magical 4 fella versus an extra two damage points the Spray would do.
Maelok stayed cowering in the trench and feated, if it was to be any turn it was this one.
Posse all surge forward with a few chumps at the back for optimistic resurrections. The Gold Posse easily kill the Skin and Moans, in an ideal world they would have drawn out the Hermit scroll, early spikes made that an overly optimistic take.
Feralgeists go on flag score/contest duty.
Clockwork 2: This Orange Doesn't Need It's Skin To Beat You Down
Hermit advances and does Ruin. This was an awkward reminder about the penalty of laziness when it comes to checking new models abilities.
The Cae Rager gets stronger from Karianna's faint praise, along with the Clocks surging forward and pumping up their Fury I lose 7 Posse. Ow.
The Hound ends up in the corner of my rectangle and the Fairies Rectangle is cleared up, so this isn't great.
Score is 0-1.
Minion 3: This Grey Matter doth leak so
Alrighty, seems easy enough. Aim this turn is to pop the Cage Rager to get Mortalities out, move the Blindwater to deal with the Gorehound net turn, give up on teh armour and resurrect our way to a painful attrition win.
Except Discord stops orders and the Purple Posse can't charge in for the desperately needed boosted damage attack. This discovery throws me for an utter loop and I think my forebrain (hindbrain? one of the sides? The memory of the mullet that engineer in his 50's had at work a decade ago?) kicks in, so we do bits of the original plan poorly.
The Dracodile is more confined than anything else by the theoretically shielding Posse, should have been a larger gap between the models. He ends up critting the tail to knock the clock to his right into the Cage Rager, then rolls poorly on his to hit on the other engaging him.
The Posse surge....well, amble inefficiently into the Cage Rager, they do sod all damage even with the help of the Hermit.
Gator Soul Slave ends up doing a Venom to kill a pair of Gremlins, the Blindwalker ends up stomping forward and arcnoding, intending to Venom the Toad dude to let me score the Fairies flag.
Yeah....who'd a thunk that a Fairy Toad would be like all other Toads in the game and immune to corrosion? Not this genius. I blame hypno-toad for reasons both petty and vague.
Maelok ends up Death Pacting, Feralgeists contest around. One on the left actually charges a Gremlin Swarm, hits, then only does a couple boxes. Yeesh. That one deserved to be destroyed by his own ability.
Clockwork 3: Just clicked that this is the name of a Convergence theme
It's cleanup time for Gryms.
Hermit does Ruin again. Completely forgot I was meant to kill him.
Child charges up to kill a few Posse, pass out some buffs. Clock and Cage Rager go in and kill the Dracodile. Hound frenzied on a feralgeist for nought.
Bone Posse and a Purple grunt get smooshed.
No points scored.
Minion 4: Pablo Escabar escaped to be a guitarist in The Hives and I feel this should be addressed
We've got one chance at this point. We have to kill the Child. In an Annabelle kind of way, the Crocs are the good aligned side here. Sort of. In a shades of neutral kind of way.
Child has low camp and is under Ruin, we must avoid triggering Sacrifice at all costs. She's positioned just out of Cage Rager Arcane Vortex range.
The Gator Soul Slave crawls up, has to avoid the Discord Chicken. Pops Mortality on the Child (Dudes worth his weight in fried Optimus Primes).
Two Purple Posse go in, Child's armour is low enough that they go through the Transfers. Child still has about tenish boxes to go I think, is pseudo armour 13 with all the debuffs.
The Posse didn't succeed, luckily we have a backup. A Venomous backup. The Gold Posse chips at the Cage Rager, it hasn't got immense health yet. Maelok charges it, navigates awkwardly through his attacks and just manages to kill it with the right weapon to Reeve it's Fury and go up to full, Child then gets hit with a stack of Venoms.
She lives on a handfull of boxes.
Alright, back up to the backup, once we determine nothing else can charge in and the Witch Docs are way out of range to Explode a Posse on her.
The Blindwalker, unexpected hero of the hour, lumbers forward to pick up a Clock and throw it at the Child. lands it, beats the strength roll. is half an inch out on the distance, Clock scatters somewhere irrelevant. Sod. Game called, Maelok dies with trifling ease from here.
Think this was enough to shake me from Maelok for a while, he's not clicking. For an attrition caster I sure do end up needing to Hail Mary attempt a lot with my feeble Posse skills. Rask would have been a better drop from the get go, with poor positioning abedding my complete breakdown of a turn 3.
Hail Mary wise, last thing I think I coul have done is used the Bullsnapper to slam the Clock to be thrown and hope the angle gets the 5" range for the throw up, alas I put a Purple Posse in the way early on in the turn.
Sod the undead for a while, time for tentacle action.
Thursday, October 31, 2019
Oblivion Game 8 - Rask1 (Will Work for Food) vs Harbinger1 (The Faithful Masses) [+Game 7 note]
Game 7 Headnote (This is my compromise on my internal debate about Header vs Footnote. Why is one a soccer reference? How come the other gets the "note" designation? Should I consider the "body" to actually be the torso, or have a X rated sentence somewhere around the middle to ensure the page is anatomically correct? Are all documents thus Ken dolls?).
It was my Rask list versus Rahn with a Helios, Phoenix and loads of the mittens units. The Helois on the bottle of one moved into range of the pair of forward Boneswarms, got gutted, after which Rask didn't get an assassinatio lined up on him so we chilled through without undue stress sweat (Possibly real sweat, enough nerds in a space can usually overpower any aircon).
Oblivion Game 8 - Rask1 (Will Work for Food) vs Harbinger1 (The Faithful Masses)
I'm lazy, so this happened a little while ago. Fuzziness ahoy!
Rask is my standard multiple Bone Swarms with a Wrastler, Dahlia/Danger Noodle, Ninja Pig, probably more support than is healthy, Pots, Efaarits
Harby had a Judicator, a pair of Archons, stacks of those 3 man Shield Guard units. Idrians, thankfully only one bane of my existence (Kicky Monk).
I end up going first, it's flanking Circle zones, a central rectangle zone and an objective either end.
Mix of forests in the centre, an obstruction on the right, Menoth side gets some walls while I have a trench.
My thinking going in is f*ck Harby (yes, I know the offensive word is finger), which basically means draw the scenario out long enough to line up an assassination on her. Hoping to suicide various solos on the right and push through to counter score on the left. Quite concerned that she would end up hiding behind the Judicator and being an annoyance.
ROUND 1: Runneroo
Idrians Prey Brine, which is a nuisance as he's the best threatener of the floaty prophet. Also Archons are around and that makes me sad.
I run stuff up with a heavy leaning toward the left, various solos spread out in the backfield of the right for future suicide contesting runs.
The Menites mostly match my pinwheeling, swing around to be in a position to dominate the right side of the board. Idrians stay up front, Judicator and Harbinger in the middle. Archon/Horsey solos moving up around the obstruction shows my sheer optimist that the terrain feature was going to help.
The Kicky Monk moves up behind a wall in the left zone.
Harby also purified most of my upkeeps and stuff, which is fine. Want her in a pattern of Purifying every turn rather than having more healing. Dahlia was far enough out on the left flank that Melody got to stay up.
MINION 2: Cake's Official Music Video for Short Skirt Long Jacket is a 4 out of 10
Standard Raskism, by which we mean it's feat turn as it lacks value one the lists close in with each other at all. For me, there's probably some more legit player somewhere that feated for the auto win on turn 7.
Continuing the primary plan at this point. I'm not going to bother contesting the right zone, the Menites will easily clear the models I have in range and score their anyway.
Dahlia stays chilling on the far left, Skarath gets re-rolls off a Pot and goes into the kicky Monk. The tech here being that a crit will auto consume the little git, Martydom be damned. Alas, even with a re-roll I don't get the crit (The odds of doing so are reduced by needing a reasonable roll to land the attack versus Shifting Sands/the Wall). However, we luck out, the monk is mispositioned and is out of Martydom range, fails the tough roll and just dies. Sweet.
A Bone Swarm toes the left zone out of an optimistic hope of clearing it up.
The Pigs run next to a forest, with the Wrastler, Bone Swarms and a Mist put up. Rask feats as well, there are attacks that can get to big pig and really I'm just hoping it's to much effort.
Efaarits on the far right try some pot shots at a mounted solo, miss, then repo back.
MENOTH 2: All that matters is whether Rob Thomas thinks we are smooth or not
Mostly the Menites super bunch up. Harbby moves up and feats.
The Beasts blob in front of Brine succeeds in looking like to much work, the Idrans shuffle around to CRA the objective, they do poorly. The Judicator moves squarely up in the middle of the table.
Menites score the right zone for a point.
MINION 3: I just prefer Major Tom in German
Well, for some reason she's moved forward of the Judicator/wall, lets get Harby!
Skarath shuffles across, does a poison spray that the Hermit cancels. Fair cop, the intent was to kill him after that. I end up sending a Boneswarm into him anyway, I foolishly didn't give it re-rolls and it misses an attack. Doh. Oh well.
Rask pops Fury on Brine, moves forward, shoots down the Hermit and pops down some Mist to get Brine to Harby. Brine gets Ghostly to allow him to be smoke moved into the forest and immune to free strikes, Re-rolls come from a Pot and Boundless Charge from the Gator Soul Slave.
Charges in, manages to brutalise Harby with a boosted attack to spare.
Um.....yeah, killed Harby woo? If she hangs further back and doesn't worry about feating this is much more difficult, if she wasn't an option the plan is likely to try to get a space for the Wrastler to kill the Judicator and send a Bone Swarm missile into each Archon. Would probably hide Brine behind the forest to force Harby positioning, at least until something can be done about the damn Idrian Prey chump.
Currently content with the Rask list.
It was my Rask list versus Rahn with a Helios, Phoenix and loads of the mittens units. The Helois on the bottle of one moved into range of the pair of forward Boneswarms, got gutted, after which Rask didn't get an assassinatio lined up on him so we chilled through without undue stress sweat (Possibly real sweat, enough nerds in a space can usually overpower any aircon).
Oblivion Game 8 - Rask1 (Will Work for Food) vs Harbinger1 (The Faithful Masses)
I'm lazy, so this happened a little while ago. Fuzziness ahoy!
Rask is my standard multiple Bone Swarms with a Wrastler, Dahlia/Danger Noodle, Ninja Pig, probably more support than is healthy, Pots, Efaarits
Harby had a Judicator, a pair of Archons, stacks of those 3 man Shield Guard units. Idrians, thankfully only one bane of my existence (Kicky Monk).
I end up going first, it's flanking Circle zones, a central rectangle zone and an objective either end.
Mix of forests in the centre, an obstruction on the right, Menoth side gets some walls while I have a trench.
My thinking going in is f*ck Harby (yes, I know the offensive word is finger), which basically means draw the scenario out long enough to line up an assassination on her. Hoping to suicide various solos on the right and push through to counter score on the left. Quite concerned that she would end up hiding behind the Judicator and being an annoyance.
ROUND 1: Runneroo
Idrians Prey Brine, which is a nuisance as he's the best threatener of the floaty prophet. Also Archons are around and that makes me sad.
I run stuff up with a heavy leaning toward the left, various solos spread out in the backfield of the right for future suicide contesting runs.
The Menites mostly match my pinwheeling, swing around to be in a position to dominate the right side of the board. Idrians stay up front, Judicator and Harbinger in the middle. Archon/Horsey solos moving up around the obstruction shows my sheer optimist that the terrain feature was going to help.
The Kicky Monk moves up behind a wall in the left zone.
Harby also purified most of my upkeeps and stuff, which is fine. Want her in a pattern of Purifying every turn rather than having more healing. Dahlia was far enough out on the left flank that Melody got to stay up.
MINION 2: Cake's Official Music Video for Short Skirt Long Jacket is a 4 out of 10
Standard Raskism, by which we mean it's feat turn as it lacks value one the lists close in with each other at all. For me, there's probably some more legit player somewhere that feated for the auto win on turn 7.
Continuing the primary plan at this point. I'm not going to bother contesting the right zone, the Menites will easily clear the models I have in range and score their anyway.
Dahlia stays chilling on the far left, Skarath gets re-rolls off a Pot and goes into the kicky Monk. The tech here being that a crit will auto consume the little git, Martydom be damned. Alas, even with a re-roll I don't get the crit (The odds of doing so are reduced by needing a reasonable roll to land the attack versus Shifting Sands/the Wall). However, we luck out, the monk is mispositioned and is out of Martydom range, fails the tough roll and just dies. Sweet.
A Bone Swarm toes the left zone out of an optimistic hope of clearing it up.
The Pigs run next to a forest, with the Wrastler, Bone Swarms and a Mist put up. Rask feats as well, there are attacks that can get to big pig and really I'm just hoping it's to much effort.
Efaarits on the far right try some pot shots at a mounted solo, miss, then repo back.
MENOTH 2: All that matters is whether Rob Thomas thinks we are smooth or not
Mostly the Menites super bunch up. Harbby moves up and feats.
The Beasts blob in front of Brine succeeds in looking like to much work, the Idrans shuffle around to CRA the objective, they do poorly. The Judicator moves squarely up in the middle of the table.
Menites score the right zone for a point.
MINION 3: I just prefer Major Tom in German
Well, for some reason she's moved forward of the Judicator/wall, lets get Harby!
Skarath shuffles across, does a poison spray that the Hermit cancels. Fair cop, the intent was to kill him after that. I end up sending a Boneswarm into him anyway, I foolishly didn't give it re-rolls and it misses an attack. Doh. Oh well.
Rask pops Fury on Brine, moves forward, shoots down the Hermit and pops down some Mist to get Brine to Harby. Brine gets Ghostly to allow him to be smoke moved into the forest and immune to free strikes, Re-rolls come from a Pot and Boundless Charge from the Gator Soul Slave.
Charges in, manages to brutalise Harby with a boosted attack to spare.
Um.....yeah, killed Harby woo? If she hangs further back and doesn't worry about feating this is much more difficult, if she wasn't an option the plan is likely to try to get a space for the Wrastler to kill the Judicator and send a Bone Swarm missile into each Archon. Would probably hide Brine behind the forest to force Harby positioning, at least until something can be done about the damn Idrian Prey chump.
Currently content with the Rask list.
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