Friday, March 8, 2019

Game 399 - Gorten1 (Irr) vs Morvhanna2 (DH)

Game 399 - Gorten1 (Irr) vs Morvhanna2 (DH)
Standoff

Alrighty, back to the super serious war dollies. Made an Irregulars list. Warroom is up to it's usual tricks and It's now a broken theme, not counting free models properly. Oh well, list is made. Models are pulled.
Day later Irregulars is updated to change the free solo model point break from 25 to 30.

Actually super happy about this, creates a much more interesting list creation proposition with the added float of solos. Like Alexia2, now buffed to not be garbage and collect friendly souls. In she goes.

Otherwise there's some Pirates to swarm forward for the scenario game, some Bunnies and triple Basher because I enjoy slamming. Made awkward by dint of only owning two of them, so...dangit. Proxy it is. Add some super solos, including the long neglected Acosta.

Going against the indefatigable Abe, wielding Tharn with....Morvhanna2? She still a thing? Been a good while, doesn't seem like she's changed dramatically from her Mark 2 incarnation that got burned into my tortured psyche for a while. Battlegroup is Stalker and.....Brennos? Alright then. List is also rocking Wrongeye/Snapjaw, whom I was entranced with a couple years ago pre-theme, nowadays I think they need more overall list investment to be worth it (Pool of Steeds out the NSW paddocks had a good play with Baldur1, negating knockdown preventing the workarounds that lead to dead Warpwolves).

Standoff, I win the roll, awkward scenario due to the problems of clearing the large circle zones, though if I can score my rectangle in an opposing turn then that's not an issue.
Take first turn, I end up with a side that has a pair of water blobs disrupting my exit out from my deployment a bit, so that's a nuisance. Centre of the board has a cloud, Circle get some middle line forests and more importantly a defensive wall that Morv is very likely to hide behind.

I've got a Monstrosity pretending to be a Basher, Stone dude pretending to be Brennos (Has Brennos' head tacked on to the top. Kinda looked like someone dismembered an MLP and put it on a Golem's Head like a Mantel piece deal).

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Round 1: Press Gangers are further out than is ideal, fortunately I don't value their lives anyway. Gorten puts up his no knockdown and charges, blocked by Eiryss from full distance. This allows Grogspar to walk up and punch him forward, awkwardly he pitches a full 6, so now he's outside of walk and punch range next turn. Whoops.

Circle runs up, relatively compacted to me. Also with enough Tree Hunter that the forests are good for them. Morv heads up to the wall, so things are looking alright.


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Merc 2: No value to giving away Vengeance attacks, so the Press Gangers just run up and engage across the board. One Basher runs up into the Circle zone to try to force the Beasts to use up some Fury, otherwise jacks, the cloud and Rockwall are used to protect Gorten, Alexia and Eiryss, that I expect to be the assassination pieces. Acosta is also around, mainly there to thwack transfer targets.

Bradigan ends up on the far left, this was randomly silly. Should have at least jammed him in and seen how he goes with tough and Stumbling Drunk.


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Circle 2: Stalker goes in, kills the Basher and maxes Fury to Sprint back.

Tharn, from hell heart, stab at thee Pressgangers. Tough is a surprisingly successful road block, so only about half the Gangers die. Sweet. Morv hugs the wall. Brennos chucks out his anti gun shots AoE. Crocs go into the centre of the zone and pop the Submerge/Star Cross stuff.

Circle score their zone, a Tharn threaded the needle on a run to contest my zone.


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Merc 3: One unit of Eliminators and two Gun Bunnies shuffle to give Gorten room. I do this in a stupif order, given what they want to do is put damage on Brennos, as I use the Kayazy first. They do a good whack, howevery they leave him engaged for the Bunny shots. SMRT.

Gorten gets punched forward 5 inches. He then walks across to get 90% of the opposing list, basically miss the Tharn Grunts and Wold Rider on the right. Everything gets pushed to the left, though Morv obviously is stuck on her wall. Gorten illegally shoots Brennos, so whoops, have to remember that doesn't work next time.

Savio, who had moved forward with Vengeance, charges Brennos, yet another spiked damage roll on the charge kills him. Second attack makes Wrong eye tough eye. What a bro that Savio is, shame his Fluff is so pants-on-headish.

The fuck iTunes? You update again? It's the Warroom of music management.

Anyway, Brennos is dead and the Stalker is maxed on Fury, lets kill some Morvhanna. Eiryss did try to strip Fury, alas she missed. Really wanted Eilish in the list at that point, even though realistically he would have puppet stringed Grogpsar.

Anyway, Morv gots shot by the last Gunner, down to half health or so.
Basher goes in to the enemy objective, if this clears up then Alexia can spawn Thralls to walk up over the wall and kill Morv. Basher falls shy alas, should have given him some focus. Womp womp. Instead Alexia goes for the boosted Hellfire, sadly Star Crossed makes her miss by one. So much for denigrating that spell.

Welp, this didn't work out. Gorten is sitting in the middle of no where. The Blaster runs up next to him after Alexia repositions a bit further forward. Anastasia, who ambushed in, runs to engage Morvhanna and be annoying.

Scoring levelled off my rectangle, 1-1.


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Circle 3: Turns out, Gorten's feat is still pretty good.

The Tharn shuffle around and kill loads more Press Gangers, however it isn't a big deal to me. Wrongeye tries to cast, Alexia Arcane Vortex' it. Glorious. Snapjaw misses Acosta, who dodges away.

Morvhanna can't really get to a better palce, so ends up staying behind the wall to keep in control range of the Stalker.


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Merc 4: Savio's Vengeance attack toughs out Wrongeye again. Oh well.

Let's kill Morvhanna this time!
Eiryss aims, however needs 8's. Misses. Doh.

Have to mess up the Stalker then, Holt moves up from the backfield and kills Wrongeye as the Crocs where in the way. Savio charges in, leaves the Stalker on 8 boxes. Basher, again without the necessary focus, charges in to lend a hand and misses (Enemy objective prevented the Slam line angle, which would have been a much better option if it was available).

Gunners open up, mess Morvhanna up. Alexia shuffles up and spawns three Thrall Warriors to charge her in the back, before they can do so however the Blaster waddles up and gets the job done.


A little messy and longer than planned, but we got there. Typically Acosta would be the model to swap for Eilish, so naturally he performed like a boss to make it a hard decision. Hmph. Also need to shield with Bashers, not the sodding Bunnies. Ration of Gunners/Blasters will always be an awkward choice.

Good to get this game under the belt though. Warmachine, when you've got a reasonably skilled opponent playing to an agreed standard is easily my favourite Game experience, just a matter of getting those factors to a table.







Thursday, March 7, 2019

Back From Hiatus!

Back From Hiatus!

I live again! I can hear the crowd now...
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So first thing I did was leave 90% of the Warmachine FB groups I was in (All the faction ones and some general groups got turfed, relevant local meta groups were kept).
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Gif says most of it. Sad reality is that the groups are mostly whiny bitching and circular arguments, a dip in games meant trying to keep interest previously via the web and it was actually worse than if it wasn't there. I won't be rejoining. Not being part of the zeitgeist inevitably means not keeping track of the latest hot army lists everyone's planning for, really that's a made up. Same way the Globalist meta isn't real.

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Anyway, I spent my time starting to dabble in:
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Monpoc!

It's alright. Don't care about the technical definitions of the terms, Monpoc feels far more like a Boardgame cribbing Wargame elements than anything else. It might be great when it's revved up to it's intended level with 2 monsters and deathclocks, at present after a few weeks of slow growing-ness one Monster games I'm neither disappointed nor excited. Definitely been spoiled by Warmachine in terms of army selections, already seen the Base Destroyer Monster (Gorgorthalaaksdjfhaskfh) way more often than I care for, though the addition of time will presumably fix that.

Done some board games, local group I play with isn't down for the 3-4 hour complex style for the most part, so Twilight Imperium isn't happening anytime soon. Successes are Whitehall Mystery/Galaxy Trucker/Coup/Lovecraft Letter/Cosmic Encounter.

Anyway actually got some Warmachine in, going for more scenario/assassination gameplay. Attrition/Clock is more effort.