Sunday, November 25, 2018

Game 378 - Jaga Jaga1 (WWfF) vs Gaspy3 (DI)

Game 378 - Jaga Jaga1 (WWfF) vs Gaspy3 (DI)
Spread the Net

Woops, let this decline somewhat. Limited games, real life garbage and spending to much time listening to a breakdown of a conspiracy theorist isn't have the best effect.

Anyway, it's Jaga. Awful compromise list with min boomhowlers and Bone Grinders in it for ffs. Even has Kwaak with a single Swamp Troll (Targ can just heal him after he cuts! Genius!).
Eugh. Awful.

Alas, intellectually knowing something isn't enough for my primitive Bonobo brain, so let's geet our teeth kicked in.

Time and laziness means sod hte blow by blow.

I get first turn, stuff moves up a bit. Cryx moves forward, I then get a turn of furtive positioning trying to bait a couple Slayers trying to kill the Gravewinded Dracodile, while various Gun attacks kill most of the Arc Node. There's also a clutch play of Jaga herself just killing an Arc Node with Deadweight, which stops a Slayer from being able to go in and kill Skarath.

Cryx bottom of 2 end up running nearly everything forward and jamming me up, score a couple control points. Gaspy toes the centre zone and feats.


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Top of 3: I've got three critical plays that need to work out here to ensure I don't get thumped.

The first is out on the left, where Kwaaks Swamp Troll slams a Slayer, which frees up and Efaarit to move up and contest the Cryx zone, where it finishes off Denny's Arc Node.

Centrally Jaga had dropped all the upkeeps, waits for Boomies to charge in and do sod all. Some Gridners and Boomies then then get feated away, they do a greeat deal of damage this way (dice off 2, boosted signs and portents. No Unyielding or Carapace does good).

Last clutch is the the right Efaarit going up and shooting the solo on the Cryx flag (Was a rpoxy model, can't remember what it actually was).

All that was looking pretty good. Alas, I made a critical miscalculation in that the Dracodile can't move around the base blocking him up, so can only kill two Slayers instead of the three needed to clear the centre zone and have scoring parody. Imph.


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Bottom of 4: Ultimately the Cryx jacks are mostly damaged, howevery they have enough to keep contesting my rectangle and flag. I smash attritionally, lack of scoring however means that they pull ahead and get 5 up.


Bone Grinders and Kwaak under Fury'ed is jsut dumb stuff to try. Kwaak was fine himself, he jsut doesn't really fit in the list when I need a unit, a Dracodile and more Fury generation for Jaga.








Saturday, November 17, 2018

Game 377 - Barny2 (BD) vs Iona1 (TDH)

Game 377 - Barny2 (BD) vs Iona1 (TDH)
Epic Pit

It's super weird that mobile games advertise themselves as being super addictive. I really blipped on when that was meant to be a selling point rather than a sign that the thing is flat out dangerous and should be avoided. I get more random thoughts about advertising than I realised.

Barny2 having another hack and slash against Iona. Starting to ponder that Barny2 is probably jsut a distraction until Mire arrives and Jaga gets another shot.

Planned to go to another tourney on the weekend that didn't work out. Sigh. Number of games is not going great right now.

I get first, Circle get a side with a defensive wall/fog/forest deal.


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Round 1: Stuff runs at each other, we both forget our Prey options. Woops.

Vault anchors out the left for anti ambush tech again. Croaks run around the place. Onslaught is up, mostly for giggles/habit at this point. Bone Swarms run up in his vicinity at this point.

Leading Goat beast has Sure Foot on him, just to be annoying.
The super solos on foot both run way up the board, killing a Croak on the left and engaging the Totem Hunter on the right.


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Minion 2: Plan is to just jink around and not trigger Vengeance.
Out left the Vault shoots down a Gallows Grove,on the right the Blindwalker pops animus to let Rebuke get channeled on the right side Ravagers.

The two engaging super solos take far mroe work than they should.
Right one pops to a Shambler CMA, unfortuantely there isn't a good spot for the Totem Hunter to charge in and get a free kill, so he just runs to the right board edge to absorb some ambusher attention.

Out left, the shambler CMA in the back fails to do enough damage, so a Boneswarm goes in. Misses it's boosted initial, so has to buy and boost to get the job done.

Barny chills at the edge of the centre zone, camps 1 with Execretion and Spiny Growth up.

The front Croak unit sends 4 dudes in with a Bone Shaker into the goat. Didn't account for set defence, they need 10's to hit. It doesn't go well, predictably none of them hit.


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Circle 2: Sure enough, ambushers pop out.

Out left the Ravagers run up to the left rectangle zone, form a wall of contesting.

Centrally Iona pops feat and dances around the mexican hat, if the hat was a goat and the dancing involved shanking Croak Raiders then sprinting back.

Rightwise the Wold Ridey dudes kill the objective and repo back, the Goat comes forward to finish clearing out the contesting shamblers and pops his dodge animus.
The ambushers punch in, they kill the Totem Hunter and some more shamblers.

Circle score the right zone, score is 0-2.


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Minion 3: Alright, that wasn't nice at all! Now to return the grind.

Out left the Sacral Vault is a hero, killing both the ravager Shaman and Ravager officer.
The blue Croaks left on that side charge the end Ravagers that are outside the feat buff, kill the pair of them.
Shamblers charge in, they kill another Ravager, sadly they bounce off the grunt contesting the centre zone.
Bone Swarm in this vicinity edges into both zones and pops Swarm.

Centrally, one of Barny's Bone Shakers chargers that contesting Ravager and manages to get it done.
The remaining two yellow Croaks take some lols shots at the Stalker, oiling but not setting him on fire. Doh.

Barny himself charges over to the right after Shamblers block in the Goat. I'd hoped to only need a few attacks, alas Barny has to spend down two much so he feats away Shamblers to get his Fury back up, ends up camping 5 with Exectretion and Spiny up. A Bone swarm moves in front of him and pops Swarm up.

Right side, the Haruspex and a few of the ambushers get killed, though ultiamtely the Bokor is in a bad spot and is going to die for cheap.
The Blind walker runs to the right side of the rectangle for contestingness.

I score the central zone, now 1-2.


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Circle 3: As the master of time management something something time has passed.

Left side remaining pair of Ravagers munch through the available Croaks and Shamblers.
The Stalker goes into the Boneswarm, Swarm and Execretion finally have an effect, the oversized furry lands some hits yet doesn't kill and is stuck out in non-Sprint land. Woot.

Right Ravagers come into the centre and right zone, they kill yet more Shamblers.
Wolf Champy man kills the right side Bokor. Sad days indeed.
Fortunately there aren't enough attacks to do to much on the Blind Walker, so it hangs around contesting.

No scores this round.


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Minion 4: Out left the Vault and Gobber Chef kill the objective and contesting Ravager, so living the high life.

Right wise, one Pot drags the Ravager UA forward, letting a Boneswarm go in and kill him. Sod your Vengeance. The other Pot tries to drag in the Ravager Shaman, alas rolls low on both drag and damage so that doesn't achieve much.

The Shamblers and Bone Shakers engage Ravagers and the Warpwolf Stalker.

Last activation, Barny charges across the circle zone to kill the Warpwolf. 6's to hit, dice plus 1 on damage, figure should be easy to kill him and camp 3 or so.
OR.....or......or.....it could go horribly wrong. Barny's now engaging a heavy, so after the first few attacks miss just have to commit. Barny burns all his fury to kill the opposing heavy. This looks like it's about to go very bad.

I score on the left, 3-2.


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Circle 4: None of the Ravagers can make it in, so Iona pushes her sleeves up. She charges in, overtakes through a few Shamblers and starts stabbing Barny.
Barny lives the dream, survives with four odd boxes.

It's assumed Iona then dies horribly.


The thing about the Vault working out on one side is that it means the other flank can then set up to counter the efficacy of the ambushing unit. Unless you basically throw a Totem hunter away and stuff. Should have had a Bullsnapper/Boneswarm on the side for some boosted attacks.
Silliest thing was definitely roaks charging the goat early on, waste of models that weren't going to do anything.

Barny eyeball still somewhat tragic. Letting this Lusitania sink for a bit, BLoB is good yet feels like the work required to get gud with him might not have sufficient pay off.








Friday, November 16, 2018

Game 376 - Barny2 (BC) vs Iona1 (TDH)

Game 376 - Barny2 (BC) vs Iona1 (TDH)
Mirage

Why yes tubes of self personification, I am super down for the Backstreet Boys to be making more....."music". Mumford and Sons peaked early, then stopped saying "fucked" to much. I think.
Yeah, may have had a few beers before this write up. Also a game behind report wise, starting to wonder of Barny is a white whale.

Playing against Iona. Much Tharn. Many wows. Enemy has ambushers, which only dicks use. Tsk tsk for shame. Just remember the dashound is best of all.
Changed the battlegroup a bit, downgraded the Spitter to a...candle covered arcnode esque thing ("esque" because that animus is cold slimy garbage). Mined a Croak unit to get in a Sacral Vault, plus tinkering with free models.Yep, got that burned at not having Arcane Vortex,not that I position with that in mind anyway.

Milli Vanilli may have been lip syncers, but damn did they lip sync to the max. A mate started randomly quoting Strawberry kisses today, apparently knowing the details of Nikki Websters life is weird (It goes Olympic act > Short shitty pop career > Cover of Zoo magazine > done).

This looks like a bit of a garbo matchup. Corpse competition, Phantasm, Prowl around the place (albeit not as much as I mistakenly thought), Overtake chewing through units. Blergh.
Expectation is Croak Raiders are going to have to charge rather than try shots and scenario is going to be pushed.

Lost the roll, took the side with a pair of clouds basically to stop the Prowl headaches. Circle get a defensive obstruction, however it also offers good contesting possibilities late game, this being a live scenario the intent is to just push that aspect anyway.


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Round 1: We run at each other. There's ambushing Blood Weavers, so the Vault anchors one side as they are smucky one wound models and will melt like a wicked witch of they do anywhere near.

Circle runs stuff forward, the Goat head thingy gets Sure Foot and clings to the building with Iona behind it.

In my turn, the left min unit of croaks shuffle and do some pew pews, killing a Gallows Grove and surprisingly managing to hit a Wolfrider Champ and burn him to death. Good work fellas.
The right Croaks aren't seeing as hot a shooting environment, as triggering vengeance on the Ravagers seems decidely not great. Instead they mostly run around, aside from three that charge up and kill the smaller one of Bridget/Call, the one that gives all the abilities stuff.

Learnt a little bit from previous games at least, a Bone Swarm runs up ready to Swarm up Barny. Oh. That's it. Thought I'd have more "look at what I learned!" points. Drat.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaTm8XqApqonku_iCYeJce-K_Lw_YWY0n6y0cboGwwP1KHCwnVuyg29ezPJKxu6S9pXRIPCmtbTTtB22fhOptIVEnKZawPZ7ImiVQsTs8J5qJHTg6nHu1EudiPLsDf1rEo0bzXoFRwG0Ut/s1600/015+%2528800x451%2529.jpg[/img]
Circle 2: Left Ravagers pop their mini feat and charge in, alas it was mistimed as only a couple could get charges in and they pop relatively few expendable Croaks/Shamblers.

Iona and Goat stay chilling behind the building. Ravagers run up in front.

Ambushers pop in from the right and kill the Totem Hunter plus a stack of shamblers.


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Minion 2: The Stalker is maxed on Fury, so I think I have a good assassination run.

The Blindwalker pops his animus, kills some Croaks who are Pursuited anyway (Involved an illegal power attack, ultimately didn't affect how the turn played out).

Two Ravagers in the way, Pots go in to drag them away. One succeeds, the other missed. Imph. Totem Hunter ends up going in to pop him and settle his hash.

Barny goes, arcs a Hunters Mark on the enemy objective, charges in to make attacks on the blocking goat and Iona. Kills the goat, feats on a stack of shamblers to refuel. First boosted 8 hits Iona, takes out most of her health (No transfer targets at this point). I miss the second attack. Womp wauuuuuugh. She dodges away.

Well......shit. We're boned. Remaining bit pieces move around.


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Circle 3: Ravagers kinda suck a bit, winging Barny for a chunk though really I thought they'd kill him. Iona ends up charging in to get it done.


Should have puppet mastered. Mistakes were made.








Saturday, November 10, 2018

Game 375 - Barny2 (BC) vs Lylyth3 (OoA)

Game 375 - Barny2 (BC) vs Lylyth3 (OoA)
Epic Recon

Once more into the breach! Specifically that whole in the chest thing! Weird how that isn't viewed as a problem!

I'd planned to tinker with the list, tossing Bone Swarms/Soul Slave for an Arc node and freeing up some points, instead I binged Conquest of Elysium 4 for a bunch. No Traditions were broken. Ergo I ended up arising last minute for a game in the morning hours of the weekend.

It's sweet Proxy city, because that's how Archangels are basically intended to be played. They've just gotten bumped up with some deeptively mobile shenanigans, so we go into Huge Base City of Lylth3, double AA, souble Thrones, two Hellions, two Shepherds and a Forsaken. Allrighty then.

Epic Recon, so opposing lack of units isn't going to be a problem at all. Rats.

I win the roll and take first, end up with some hills and water on my side, principal terrain being there's a central obstruction and a blob of forest around the Legion flag that could be annoying.


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Minion 1: Curse you floating orb of light. Stuff runs up. Left side Croaks halt at the edge of Archangel advance and pew pew range, the right one are more aggressive as the thinking is to push the right side and much around with the building in the way, though more likely the game is decided by whether or not Barny gets to eat a Garg or not.

Totem Hunter Preys the far right Throne for want of a better target.


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Legion 1: Sure enough, it's potshot city. Continuing my current track record of bleeping on things, turns out the AA guns are AoE's and some poor spacing on the elft means a 3 inch AoE kills three Shamblers. Urk. Three odd Croaks die on the right, their corpses shuffle over to the Bokor.


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Minion 2: So the thing about marketing your product via "These people can't believe brand XX tasted so good in a blind test" is that is convinced me your brand is a cheap knock off and they know it.

Anyway, time for Croaks to go in and scorchteh Thrones a bit. Arm 20 is out of hteir comfort zone, alas a Bone Shaker isn't really positioned to get up their and they'll be horribly grouped up for some easy deaths. Good thing we can always make Shamblers out of them.
They actually roll pretty well, leaving both Thrones on lowish boxes.

Bokors run around to collect their corpses, some Shamblers on the right run up to be in the way.

Barny moves up the centre behind the building-ish, puts up Execretion and Spiny Growth, nabs a Fury off the Bone Shrine. Sadly he gets Cursed, so that's not ideal. The Bone Shakers spread out around him to be Sac Pawners.
The Spitter moves up, flings a shot at Lylyth3 in the height of optimism, sadly doesn't magically scatter the way I want onto the Forsaken or Shepherd.


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Legion 2: So, cool story time: Just because you think the Archangel threatens 13 in melee doesn't mean you've mathed correctly. Ergo Thrones commit and achieve basically sod all (the left one had two boxes left. Sad Fire is sad.), right one in particular gets burnt badly by the Croaks being pseudo defence 15. Alas they do manage to pop one of Barny's Sac Pawn dudes, so Lylth then moves in, feats, Stationaries Barny. One of the Arch Angels then gets to fly in, smacks up Barny, comes down to a tough roll that fails. Doh.


Hmmm......yeah, still sodding up that Barny placement. Just had to have the Spitter or a Bone Swarm run in front for more transfers/position blocking. Barny being cursed was also not a great feeling, good odds the Bone Shrine gets dropped just so I don't have that headache of a choice.
Time for the Spitter to go, the gun is a detriment for me using it properly. Kwaak probably in a similar boat, the list doesn't line up with what the two header wants to do.

Tripping on some basic stuff right now vis a vis rules (Battle Engines could be stationaried once upon a time right? RIGHT?!) , should probably buckle down on that.
Weighing up a Jaga list that is built of such garbage compromise it might as well be a weird fetishist tied up in a hopper.







Friday, November 9, 2018

Game 374 - Barny2 (BC) vs Gaspy2 (BI)

Game 374 - Barny2 (BC) vs Gaspy2 (BI)
Invasion

Once more into the Cryx jack breach, this time Gaspy3. Same Barny 2 list, so this looks.....less that ideal? Slayers are a lot nicer without sodding unyielding.

I win the roll, nab first to get some board space, though Invasion isn't to bad for htat really given the capacity for toeing nearby zones (ain't no leg Spreadage).
There's a central Obstruction that allows convenient toeing of the central zone, I plonk the Boen Shrine here for the sake of laziness and stopping it being randomly plonked off.
There's some water/forests around and a trench/hill that don't come up a huge amount (I think? Suffered a dearth of motivation, so this one has sat around for a few days, begging and pleading me to ignore Reddit).

Gaspy list also has Denny0 with a Nightwretch, so that's something different.


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Round 1: So the Croaks and Shamblers go up either flank, Barny goes up the guts with the Spitter in toe. Croaks aren't super efficous against armour 19+, let alone when Carapace is busy given them an abrupt punt to the bards, so the plan is to jsut spread oil and fire damage around, most of hte Croaks will die and then teh survivors can play the Oil game while the Shamblers form up as the next wave of jamming and holding out.

....except I compeltely blipped on Dark Industries deployment bonus, so instead the forward Croaks in both units get Slayers running up to engage them. Sod. Not a good opening position.

Totem Hunter has Preyed Denny 0, they both started on the left, Denny started legging it to the centre of the Cryx backline.


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Minion 2: Alrighty, recovery time I guess. Key thing I'm concerned on is how/when Barny gets involved, he'll need to pop 2-3 Slayers when he commits, then feat to live. From their we can see how it goes.

Smurf Croaks on the right shuffle around, the two engaged ones die to get rid of the defence boost against shots. They feed the Bokor anyway. Croak shots kill the nearby Necrotech, Soul collecty solo guy (Not Vociferon, whatever the cheapy Thrall Version is) and set a few Slayers on fire. Multiple shots into one of the Forward ones actually do way above xpectations, knocking out an arm.

Barny pops Execration, Spiny Growth and charges, using a unit ember to block him from getting anywhere dangerous. A minion from each unit runs up on either flank to apply Dark Shroud. Would have loved to apply it earlier ont eh right flank, alas the power of putting things in combat versus ranged shots it bad (Winion ranged knocked down, someone get on that).
The Spitter wants to pop a shot into Vociferon, alas he's hiding behind the Cryx objective and it's not possible to line up a shot with speed 4 versus the obstruction and my own objective. It pings a Slayer for some weak damage.

Out left the Croak unit is to engaged to do much, so they just say sod it and charge in, Gang and Dark Shroud let them do a little work.
The Bokor goes in on a Slayer in the left, buys enough attacks to put it on a handfull of boxes. The Totem Hunter then charges in, finishes the Slayer off and sprints toward the Cryx side to continue the Denny hunt.

Obscured, there is actually three Slayers chilling out behind that central obstruction. Terrain! You're not helping!


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Cryx 2: Denny's Jack moves up and one shots the Totem Hunter. Well then. Guess that dream is dead.

Slayers smoosh forward, out left they kill the Bokor, out right Execretion makes the Croaks actually annoying to deal with and they flail a bit.
Gaspy shuffles back to be out of Barny's threat range.


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Minion 3: Nothing for it, have to commit Barny this turn.

Out left the Shamblers charge in for some CMA's, the Croaks spread out and kill an Arc Node with shots.

Rightwise similar thing, except the Bokor is still alive. Sadly the forest jsut blovks him charging in on a Slayer, so he just chills around whiule more CMA's happen.

Centrally, Barny commits and kills two Slayers, pops feat feat to get his Fury back up and casts Spiny.Exectretion. Forget to pull off the Bone Shrine.
The Spitter commits as well and pops another Slayer.

CLENCH TIME.


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Cryx 3: As we check up on the attacks that can get on (One healthy Slayer with Power up, Gaspy charging and another Slayer out of control) I don't feel to bad, the number of attacks and stats involved feel allright.

Unless you tumbledry your brain and don't think about Cryx casting some spells.

Denny0 moves up, pops Curse of Shadows on Barny. Vociferon at least misses Spectral Leash. Gaspy charges in, kills a nearby flunky to Blood Boon Calamity. Erk. After that Barny bites the dust, cause #prayingfortough is bad.


Whops. Pretty sure this will be the story of my immediate warmachine future, working out jsut how much Barny can tank.


List wise, happy with the Croaks even if the opposing list is a bit nightmare fuelly. When it down see what Fire does then fuel the Corpse machines.
This particular game made me really want Orin, which was fine and dandy except the old boy refuses to wear his waders and lacks the necessary amphibiousness to join Barny's groupies. Hmph.
Spitter is cute for generating Fury with attacks, ultimately he's to slow, though really that's jsut because I'm getting greedy, should use a Bone Swarm to drop and cut down on the Enliven/Spitter dreams.








Monday, November 5, 2018

Game 373 - Barny2(BC) vs Venethrax1(BI)

Game 373 - Barny2(BC) vs Venethrax1(BI)
Epic Recon

I qualified for the Aus SS series final tourney, alas last minute bushfire/family stuff forced me to cancel the travel last minute. Woot. Still, at least the containment line a kay and a half from work weren't jumped over, so woohoo continued employment!

The finals might have been missed, still time to put the Rask/Arkadius pair down for a bit and try some other stuff, beginning with the craze-that-never-really-took-off, Barny the slightly older and more open chestier.

The whole Barny2 + Wrongeye/Snapjaw thing seems overated to me. Small bubble effects are bad and leveraging the defence stat in the current reality of high MATs about the place seems bad. Plus 23 Warbeast points makes thing super awkward, you can take the Lesser easily in Will Work for Food however your unit options sucks some serious hemipenes.

Ergo, I opted to plonk him in Blindwater with double Croak, double Shamblers, double Pot. Some solos to taste, battlegroup (aka here for the transfer damage) being a Bullsnapper, double Boneswarm, Spitter. Solos being Kwaak, Totem Hunter, a Chef and the spell croc into bondage submission stuff.

Kwaak is probably a bad super SUSS choice, far to many dreams of using....duh duh duh.....double medicate.

Pick up game into Venethrax in Black Industries running I-Can't-Believe-It's-Not-Gaspy3 of a pile of Slayers, a Reaper and a Seether on a Jack Marshal dude (Henceforth known as Angry Bot and Comptroller).

Lamentation? Eugh. Instant single game confirmation bias against having Star Crossed in the list!
Going in, expectation is that we'll just have to see how many Slayers Barny can kill personally.
I lost the roll and got second, one board side had some forests that would be mildly inconvenient so I too the side away from that stuff. I get a central defensive trench, a small corrosion cloud on my left and a hill on the right. There's a forest smack bang in the centre that could be either painful or useful to either side.

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Round 1: Cryx jacks run up, Venethrax heading toward the Cryx flag with a pair of Slayers on either flank, the remaining three Slayers and Reaper beside Venny boy. Ahngry Bot and Comptroller are way out on the right.

I Preyed the Comptroller, thinking being that if he ran somewhere weird to avoid being attacked then he was unlikely to be doing something I cared about vis a vis the flag scoring situation.
Croaks are about to die, that's basically unavoidable at this point. Both units move up, spacing out a bit. If Slayers come in and I get to kill them then that's alright by me.
The Toad men do some shots, the leftier unit pinging a Slayer for some chip damage (Grr Carapace), a pair try some cheeky shots to get some ping damage on the oiled Venethrax alas it wasn't to be. The right side unit actually manage to straight up kill an Arc Node, so I guess 8's to hit aren't a big deal.

Bokors and Pots moved up, with the Zombie fellas placed to get priority for most corpse collecting.
Pots also fill Barny up on Corpses.

The Spitter shuffles up the centre, also does a pot shot on the forward central Slayer and puts up Counterblast, being just shy of Lamentation range. The Bullsnapper chills up the back, given he's basically a medpack. The Boneswarms chill out on either flank for theoretical zone scoring.

Barny himself goes up the centre with Spiny Growth up, he also flicks a Rebuke through the Bone Shrine onto a Slayer. No Combo Smiting Croak Raiders for you! (Aka I had to toss some Fury anyway for the Spitter activation). I keep one of his Bone dudes in Sac Pawn range in case the Reaper gets any funky drag ideas.


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Cryx 2: Venethrax moves directly up, pops Temporal Accelaration and looks super out of place in Barny murder range. He then Deadweights a Croak so Barny has to sac movement/action. Damn. Hopes and dreams raised and abruptly dashed.

The Slayers all move forward and get stuck into it, the lead one doesn't take the Counterblast/Retaliatory/Enliven bait of the Spitter or a doomed run on Barny. Alas.
Instead loads of Croaks get popped, 8 of the yellow left unit and four of the smurfs on the right, Corpses getting distributed between the mostly the Bokors and a few to the Pots.
Bone Nodes stick behind, Angry Bot and Comptroller don't get involved.


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Minion 2: Alrighty Carolina North from North Carolina, time to win our spot on Geraldo.

Venny is on no camp, I formulate the plan to drag a Slayer out of the way, Stationary him with the left Bokor, then charge in the Spitter. Even with the Ironbacks limp wrist melee attacks it can kill a caster in that situation.

There's a few early exist points, the first is the Pot drag on a Slayer. This is done by the right pot, it easily lands it's shot and drags said Slayer all the way to my objective. Barny then lands a Hunters Mark on the Reaper, given the Spitter the charge distance needed to get to Venny. 'lock then eats the Slayer, feats away a bunch of Shamblers to get his Fury stack again and Spiny Growths. Lamentations continues to be style cramping.

I have to engage a Slayer next to the central forest to stop him counter charging the Bokor and blocking the lane. I do this by Press Forwarding the Smurf Croak Unit on the right, sadly the Croak that moves in to engage is put down in a poor position, so the Reaper can see him and fails a Coutner Charge to block the Spitter landing spot. Doh. Plan binned and dusted.
Oh well, back to just trying to kill Cryx Murderbots. The Smurfs charge/run around, three get it on a Slayer on the right where they perform bizarrely well, dinging it up pretty badly.

Right zone wise, only one Slayer is in range to contest my flag, alas Barny's Bone Shaker tried to get it's Dark Shroud up in their and was not blocking the Bokor charge lane, so the Soul Slave nukes it away. Good resource planning there. The Bokor charges in, burns down to a pair of Shamblers to get the job done. Bone Swarm toes the zone.

Left zone wise, the other Bokor goes in on a Slayer, this one does have Dark Shroud put on it properly so it dies vastly quicker. The pair of yellow Croaks throw their darts at a central Slayer out of a beleaguered sense of optimism.The Spitter charges in, rolls like a savage to kill the Reaper and ding up the Slayer in front of Venethrax.

Four jacks down, however now the hard hitting things in my list are stupidly vulnerable, aside from Barny himself. Felt like a sad feat pop, that's a rubber band that basically snapped and flicked me ont he nose while pointing out the hypocrisy of the national anthem.

I score the right flag at least, 1-0.


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Cryx 3: Venethrax charges the Spitter, gives him a whack that he Enlivens away from.
The Slayers all then Pile in, killing the Bokors, Spitter and Bone Shrine.
Comptroller runs to the back right of the board, Angry Bot goes in and eats a bunch of the Smurfs.

The lights pile in front of Venethrax.


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Minion 3: If I had feat then barny would commit on the left and kill a bunch of fools. Alas, we have to push to the right and gum up the works to push the scenario lead.

Leftwise the remaining stuff piles in, a four man Shambler CMA with a Dark Shroud Barny Boi spikes hard and actually manages to pop a Slayer. Did not expect. Kwaak Venoms the Light jacks twice, one of them takes a fair chunk of damage, the other doesn't suffer unduly.

Barny charges to teh right to claim the flag, easily killing the contesting Slayer.
Comptroller gets nuked by the Soul Slave, Prey cycles to his jack.
Angry Bot get a Chef in the back, a Totem Hunter Big Pointy Stick charge and a Bone Swarm flailing at it, leaving it pretty damaged though still a fully functional Battle Station.

I score the flag again, 2-0.


Cryx concedes at this point, we both have 10 minutes on clock and I can do a running to contest/score deal a lot more efficiently, so that's fair enough.

Yeeeeeeeaaaaaaahhhhh! A Caster that can kill stuff in melee! Bit handwavy on the list, infantry package feels fine, unsure on battlegroup and solo load out.