Game 349 - Rask1 (WWfF) vs Ashlynn1 (LR) - SA Champs Rnd 5
Standoff
Well, it's that garbage caster I couldn't summon the enthusiasm to play. Not going to look good if I lose this one. I opt to drop Rask as Storm Division-lite appears.
It's an odd feat trade most likely, I pop mine then Ashlynn gets a bit more out of hers from running and jamming. If she tries to hold it to get offensive work out of it then I probably get to strong an attrition edge for the Llaelese to pull it out.
Otherwise Dahlia deals with the Storm Lances for the most part, now that they can't spark node they've lost the easiest way to get away from Haunting Melody in an effective way.
I pick first, my side gets a defensive trench and a wall, there's a central building and Llael gets a hill.
There's a massive blob of corrosion water on one side that gets nullified by the Mercs deploying with a huge emphasis on the left side.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibTMvCsgYi_DCOxu8Tloh4-EuqLfP1OEFWupvGkfL4R5xpN__-tkaRyKfybNk3wNd6lE6YmWbJlZ7Shn4ecaGo9q0tQ6j9kpbkA-ajXjzbIg3VLIpaGGKB12TnJfV9-s6oVgfQ8mAgjWhN/s1600/040+%2528800x450%2529.jpg[/img]
Round 1: Seeing where the Storm Lancers deployed on the extreme left, the Lessers head off that way. One Bone Swarm gets Fury, another receives Admonition, along with Skarath they all pile into the trench. The Pots advance and put some corpses out.
Alten and the Totem Hunter go up behind the building.
In response, Ashlynn throws Quicken on the Storm Lances, Admonition on the Mangler and moves forward onto the hill. Mangler moves up near her.
Gastonne and his Vanguard try some shots that lightly touch the Furied Bone Swarm.
The Storm Lancers run way up the right, one of them triggers the Bone Swarm to move forward.
It's now in charge range of Ashlynn, the only models available to run in the way are a couple of the Storm Guard. Blades? Storm dudes anyway with garbage defensive stats.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4QKJG8KzywZYX9zVMkgwJP4IFzctVFFJRdaefF0fHwmthii6HSH8wFnbF2QaL9R1nXYsoN_1Z1XkXmQ1TsdcVZk2qTg47r3sqvUaGneno1jBu0a7mXe9q6uel7YIgLKNbQtWDqiZV6473/s1600/041+%2528800x450%2529.jpg[/img]
Hmph. Not a great picture for this one.
Anyway, the Fury Swarm kills a couple Storm Lances with an Overtake.
Skarath aims and kills the blocking Storm Guard.
Bone Swarm gets Rage, Fury, Boundless Charge, Puppet Strings, three corpses.
Charges one camp Ashlynn, the Mangler shuffles embarrassingly off its own Admonition.
Basically have two boosted 11's to hit, then dice + 6 damage. They both needed to hit, they did, she died.
Because she's garbage. Completely reversing my previous moderate position, she's hot garbage until she beats me. #ComeFightMeDave
I then pull ahead in the strength of schedules and end up third, so that was an expected bonus. Sweet weekend, would do again.
Sunday, August 26, 2018
Game 348 - Arkadius1 (WWfF) vs Gaspy3 (BI) - SA Champs Rnd 4
Game 348 - Arkadius1 (WWfF) vs Gaspy3 (BI) - SA Champs Rnd 4
Spread the Net
So we break for the night, the event morphs to be a 5 rounder to account for lame inter-staters with poorly thought through flight times (aka me), everyone was super lovely and accommodating about that (Was originally a 4 round with a top 4 cut, so 6 games if you are near the top of the leader board).
Anyway, our dreams of some sweet Space Communal Hiveism running some evil anti-demon faeries appearing as our foes falls through our fingers like an Australian Prime Ministership (For future reference: This was the week the Matador Clown failed his bid to hold onto power and a potato, a sociopath and a desperate moderate vied for his red nose of power. The sociopath one, sadly taken as a positive over the potato when really its still not great).
I draw some scrub who hardly wins anything I hear. Also super lovely to be around, peeps should go to the Penal Colonies own Penal Colony for games.
It's Skarre3 (DA FLOATY BOAT) and Gaspy 9 Slayers. Honestly I call it the middle ground for me list wise out of the three potential opponents, the other Cryx having Denny2 for which I had no real answer (The Rask list being tuned toward Primal Terrors means it lacks room for a Mist Speaker, so Magic attacks aren't suitable to killing Heavies plus the second list has a Wraith Engine).
Anyway, the presence of a Huge base caster predictably forces the Gaspy 9 Slayer drop.
Some regret at lack of reps into the slayer list, pretty sure I have to feat early and remove 4-5 Slayers with my War Hogs. After that I'm out threated, however a fully buffed light should kill a Slayer so we get to trade back and forth if I position correctly.
Technically I can play to kill Gaspy, however that's incredibly unlikely with player skill, spare slayers and his own feat that he doesn't otherwise need.
It is also Spread the Net and the opposing list isn't overburdened with solos, chief point being if Orin can lightning the Machine wraith and the other two solos die then I've got a reasonable scoring option advantage.
I sadly lose the die roll, I take the side with a building on the right I can potentially use as a Road Hog Ghostly yo-yo. This is less about going first being a be all end all so much as its been a long time since I've needed to deploy with the plan of feating on turn 1.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuZUf6zR3Ab2dL7GIf5_Ge4MtBmclvGdMtvYB9YC2kztBAjdopDncSzdsESealOM5ik3mkGpI3uoJBdBlezj-K0OoUEbHdAgb8Iqf4L7mwpO6E5HuhMZicU_dHenE85waGT7Y44CO_MCRV/s1600/029+%2528800x450%2529.jpg[/img]
Cryx 1: All the stuff runs up, the forward central Slayer has Ashen Veil.
The Machine Wraith is carefully placed in line with the Cryx flag, but up back to prevent an early far reaching electro leap from Orin (Lightning being magical is definitely one of the Iron Kingdoms Mad Science moments, starting as it does where physics ends).
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvuM9UYWAe3O5avNEJM1skstMz7IqD3KMMdD6K9N2lw7i5-6FI8OtheJbVPzNi8bgO8Qf0NMreqd-fqwdsU3NEXjTcrVrvXsWotcK_DRjhkNJamSHwq3K-mwxWBSfyNjYrhGIZMmZTqc0N/s1600/030+%2528800x450%2529.jpg[/img]
Minion 1: Alright, this is the key turn of the game, if I execute this properly and use my War Hogs to strike hard enough then we have a game.
A large number of considerations here, being both proper feat application and long term game positioning for both contesting and piece trading.
After some range measuring, the plan is to get both War Hogs into melee and one Road Hog up there to knock down the Ashen Veiled Slayer, this means the War Hog doesn't have to try to dice through 7's to hit (Primal Mat 8 versus pseudo defence 15).
Razor Boars run out to various points, two go way left to dribble in and contest the Cryx rectangle.
One goes out super wide for a free charge on the Cryx arc node beside their flag.
Two go up the guts for Arkadius feat trigger targets.
Witch Doc ghosts up the left War Hog so he can get over that wall in front of my deployment.
The Road Hog with a destiny and the War Hogs all get Primalled.
Arkadius goes, throws out upkeeps, he doesn't advance so that he can Raw Adrenaline stab the Road Hogs. Feats. I go up and do the Razor Boar on the Arcnode to get it out of the way.
As I track back towards the important stuff, I remember the last round played yesterday, where I forgot Razor Boar frenzies. I see a Razor Boar that gets a lols charge on a Slayer. He goes in for a minor poke.
Sodding disastrous.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjI2GJyPQ0AmirK0mmnWLh3dDdg8EW4c3Gx8fuP5hoNvJzsloZzCmFlZBSFh-3eKWi5b_NAjK1As0Ob0oJm9H2gRuZsa2IcyDwXf3oFBcbUQcAyIXwBdvkLQHGl8Mo689hIeY69QOgj44Eq/s1600/fred.gif[/img]
Because Arkadius didn't advance and that wall exists, there is now no way for the already Primalled right War Hog to get up into the line of Slayers.
This is an instant shift from the game being yellow to red.
The Left Road and War Hogs still move up, so at least we'll get something.
Arkadius also panic casts Primal on the Road Hog still in front of him. Leaping from mistake to mistake here, for that 'hog to get into the Slayers the War Hog would need to not kill the Ashen Slayer. Egads. Guardian Beast goes up.
Arkadius repo's up a bit, Orin cancels his plan to run behind the building to instead Arcane Vortex camp to stop a loss to Hellfire as the Gobbers cloud.
Forward Road Hog Head Butts the Ashen Veiled Slayer to the ground, the forward War Hog gets up, kills two slayers and damages another. Also had the worst result mathematically wise as I leave a slayer on a box, so I spend an attack viciously overkilling it instead of doing a solid multiple column whack on a jack elsewhere. Curses.
The War Hog I failed runs to my rectangle zone, basically need to ride through all my heavies being dead or frenzied next turn and see what we can do.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCG2lPg8kg0DdjOZNDNMnVioiFmD2J0dPpH3w3HiltporXY36Ss1wYDkptxN81bOC1w8BgzRxx30SNG8V9LSf5AoMreMP9wIecCIgVYxfG7TKBfLUcbT52DUlmg18Ebm9Uz12GyhCw8WL7/s1600/031+%2528800x450%2529.jpg[/img]
Cryx 2: The Slayers move around, Gaspy chills behind his wall that he isn't shifting from anytime soon.
The three forward suicide charge placed Razor Boars/Road Hog/War Hog are all killed with ease.
The Troll mechanic repair dudes unit all toe the central zone.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIjUatGFKsBRFHW6MasuxG7Fx8WtqX8jhaAAa-4m89kuWeB1vuNt0Tj88ciPApsmsLJpRQAsCkYZ2jcepRCrYn5s4Se_7e_M5yRpCTiVdIpMF08rh2o3LZwsssFq7xnupV-WSvq7jNf15r/s1600/032+%2528800x450%2529.jpg[/img]
Minion 2: Alrighty, it's Spread the Net, so the plan has to be to try to eke out a scenario win. This is my opportunity to score first plus bring my heavies back online, so lets do it.
Road Hog frenzies and fails on the wall, War Hog goes into a Razor Boar and belts it upside its rump for some damage.
Hutchuck pops out on the left, he rusts the Slayer contesting my flag.
The Rabo's in his vicinity shuffle, one toes the Cryx rectangle.
Arkadius shuffles back, the left Gorax gets Forced Evo, Primal and I Crippling Grasp the Rusted slayer. Gorax goes in and horribly overkills it.
Gobber Chef goes to my friendly flag.
One of the Bellows Crew moves up to toe the centre zone, for the greater good.
I score just my flag alas, 1-0.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDGXooRonUgr7F0tWKmdCkwAcGMsKBCs7diNZYf1zkeLVvKX5JH2GjMchNLouoyjiQx3zPGz1Lpw3_j60HlyOCcU-zrv1XoDJNjobj4K-lhVNe_WLAZpR-JLawoe_RAbXg0KrgrKuVQRul/s1600/034+%2528800x450%2529.jpg[/img]
Cryx 3: In the Cryx rectangle a Night Wretch shoots the contesting Razor Boar and straight up kills it. Well....damn.....
It's bro does fail to touch Hutchuck, so that's something.
Mechanics move around, one of them applies curse. This leaves one of them outside of the circle zone.
Slayers converge on Arkadius' location, one easily kills the Gorax that did the punchy punchy in the previous turn.
Two go into the Road Hog, one without focus does a good belt, I attempt to Guardian Beast knock down the other and sadly don't succeed. Road Hog is brutally murdered.
The Machine Wraith goes to the Cryx flag, so they score that and their rectangle. The Slayer previously contesting my rectangle behind the house went into the Road Hog, so I score my own rectangle. 2-2.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEib8wje6p7ENTGEtfCdwTgdqnH9NjcyfcTDvjV8zL-k4jOCvP1p8RcGcGj6nChE3twHR9Y9t_9z4Q0KXHNyDe2H67WQrzOYMc9bG941MznGkQreUIkS-5mCEoDCZHtSnCRz7cIT0YguY761/s1600/035+%2528800x450%2529.jpg[/img]
Minion 3: Alright, next step in the eke along: Kill the mechanic unit so they can't get back into the zone next turn and slam the slayer near my flag for another cheek point. Can't kill it as that requires Arkadius casting and he needs to run away from the two Slayers near him, they are out of control however I can't afford even mild attacks on Arkadius as the transfers would kill what models I have left.
Orin Lightning kills a mechanic and the soul trapper, he also contests the centre zone.
The Battle Boar fails to land the slam roll, so....sod. How dare these plans with low odds of success fall apart on me?!
Left Razor Boar and Hutchuck go in on the Cryx rectangle, the Ogrun misses his attacks.
War Hog runs back to a Guard Beast position for the next turn.
I flubb the placement of the right most Razor Boar, so I score my rectangle and fail to contest the Cryx flag. 3-3. Urk.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhgsdVfG8t5q5CsyrsFek60rMsnrn0QWVoYppIdL9dwI0ZQapCz661xDnstcQWnZ-3vDi-ldRtbhaRCsbsOt8AhFCwui4bFeIrqWB3SLdPGitp93ZcxbTOlvSCS2qrRU9YCwuKjLKmyIzL/s1600/038+%2528800x450%2529.jpg[/img]
Round 4/Cryx 5: We play on a bit, ultimately Cryx kill the War Hog in their next turn then they just clean up until the scenario win. I kill a Nightwretch, so you know, clear moral victory win over here.
Well, obviously there's an over riding mistake of that War Hog not getting to go up, though that was compounded by other areas.
Arkadius should have advanced instead of pointless adrenaline application, the choice of a Road Hog for that Slayer knockdown feels both necessary and awful at the same time as I need that to succeed and lights have a harder time of it.
The correct play in hindsight is to do Primals after the feat movements some of the time, enough for flexibility while still allowing some fury clearing. A Gorax and the Battle Boar should have frenzied up in order to Primal and Slam.
This is the first game in a long time that makes me want to change the list. I think while this is in the meta I need to drop one lot of Razor Boars for another Gorax, more painfully I think I really want a puppet strings in the list which probably means dropping Hutchuck for Eilish. The former already has the models moved to the case, the latter I'm still begging and pleading with my love of ambushing rust.
Anyway, we still have a round to play and it is time to kneel and beg lady Strength of Schedule for a podium finish.
Spread the Net
So we break for the night, the event morphs to be a 5 rounder to account for lame inter-staters with poorly thought through flight times (aka me), everyone was super lovely and accommodating about that (Was originally a 4 round with a top 4 cut, so 6 games if you are near the top of the leader board).
Anyway, our dreams of some sweet Space Communal Hiveism running some evil anti-demon faeries appearing as our foes falls through our fingers like an Australian Prime Ministership (For future reference: This was the week the Matador Clown failed his bid to hold onto power and a potato, a sociopath and a desperate moderate vied for his red nose of power. The sociopath one, sadly taken as a positive over the potato when really its still not great).
I draw some scrub who hardly wins anything I hear. Also super lovely to be around, peeps should go to the Penal Colonies own Penal Colony for games.
It's Skarre3 (DA FLOATY BOAT) and Gaspy 9 Slayers. Honestly I call it the middle ground for me list wise out of the three potential opponents, the other Cryx having Denny2 for which I had no real answer (The Rask list being tuned toward Primal Terrors means it lacks room for a Mist Speaker, so Magic attacks aren't suitable to killing Heavies plus the second list has a Wraith Engine).
Anyway, the presence of a Huge base caster predictably forces the Gaspy 9 Slayer drop.
Some regret at lack of reps into the slayer list, pretty sure I have to feat early and remove 4-5 Slayers with my War Hogs. After that I'm out threated, however a fully buffed light should kill a Slayer so we get to trade back and forth if I position correctly.
Technically I can play to kill Gaspy, however that's incredibly unlikely with player skill, spare slayers and his own feat that he doesn't otherwise need.
It is also Spread the Net and the opposing list isn't overburdened with solos, chief point being if Orin can lightning the Machine wraith and the other two solos die then I've got a reasonable scoring option advantage.
I sadly lose the die roll, I take the side with a building on the right I can potentially use as a Road Hog Ghostly yo-yo. This is less about going first being a be all end all so much as its been a long time since I've needed to deploy with the plan of feating on turn 1.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuZUf6zR3Ab2dL7GIf5_Ge4MtBmclvGdMtvYB9YC2kztBAjdopDncSzdsESealOM5ik3mkGpI3uoJBdBlezj-K0OoUEbHdAgb8Iqf4L7mwpO6E5HuhMZicU_dHenE85waGT7Y44CO_MCRV/s1600/029+%2528800x450%2529.jpg[/img]
Cryx 1: All the stuff runs up, the forward central Slayer has Ashen Veil.
The Machine Wraith is carefully placed in line with the Cryx flag, but up back to prevent an early far reaching electro leap from Orin (Lightning being magical is definitely one of the Iron Kingdoms Mad Science moments, starting as it does where physics ends).
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvuM9UYWAe3O5avNEJM1skstMz7IqD3KMMdD6K9N2lw7i5-6FI8OtheJbVPzNi8bgO8Qf0NMreqd-fqwdsU3NEXjTcrVrvXsWotcK_DRjhkNJamSHwq3K-mwxWBSfyNjYrhGIZMmZTqc0N/s1600/030+%2528800x450%2529.jpg[/img]
Minion 1: Alright, this is the key turn of the game, if I execute this properly and use my War Hogs to strike hard enough then we have a game.
A large number of considerations here, being both proper feat application and long term game positioning for both contesting and piece trading.
After some range measuring, the plan is to get both War Hogs into melee and one Road Hog up there to knock down the Ashen Veiled Slayer, this means the War Hog doesn't have to try to dice through 7's to hit (Primal Mat 8 versus pseudo defence 15).
Razor Boars run out to various points, two go way left to dribble in and contest the Cryx rectangle.
One goes out super wide for a free charge on the Cryx arc node beside their flag.
Two go up the guts for Arkadius feat trigger targets.
Witch Doc ghosts up the left War Hog so he can get over that wall in front of my deployment.
The Road Hog with a destiny and the War Hogs all get Primalled.
Arkadius goes, throws out upkeeps, he doesn't advance so that he can Raw Adrenaline stab the Road Hogs. Feats. I go up and do the Razor Boar on the Arcnode to get it out of the way.
As I track back towards the important stuff, I remember the last round played yesterday, where I forgot Razor Boar frenzies. I see a Razor Boar that gets a lols charge on a Slayer. He goes in for a minor poke.
Sodding disastrous.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjI2GJyPQ0AmirK0mmnWLh3dDdg8EW4c3Gx8fuP5hoNvJzsloZzCmFlZBSFh-3eKWi5b_NAjK1As0Ob0oJm9H2gRuZsa2IcyDwXf3oFBcbUQcAyIXwBdvkLQHGl8Mo689hIeY69QOgj44Eq/s1600/fred.gif[/img]
Because Arkadius didn't advance and that wall exists, there is now no way for the already Primalled right War Hog to get up into the line of Slayers.
This is an instant shift from the game being yellow to red.
The Left Road and War Hogs still move up, so at least we'll get something.
Arkadius also panic casts Primal on the Road Hog still in front of him. Leaping from mistake to mistake here, for that 'hog to get into the Slayers the War Hog would need to not kill the Ashen Slayer. Egads. Guardian Beast goes up.
Arkadius repo's up a bit, Orin cancels his plan to run behind the building to instead Arcane Vortex camp to stop a loss to Hellfire as the Gobbers cloud.
Forward Road Hog Head Butts the Ashen Veiled Slayer to the ground, the forward War Hog gets up, kills two slayers and damages another. Also had the worst result mathematically wise as I leave a slayer on a box, so I spend an attack viciously overkilling it instead of doing a solid multiple column whack on a jack elsewhere. Curses.
The War Hog I failed runs to my rectangle zone, basically need to ride through all my heavies being dead or frenzied next turn and see what we can do.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCG2lPg8kg0DdjOZNDNMnVioiFmD2J0dPpH3w3HiltporXY36Ss1wYDkptxN81bOC1w8BgzRxx30SNG8V9LSf5AoMreMP9wIecCIgVYxfG7TKBfLUcbT52DUlmg18Ebm9Uz12GyhCw8WL7/s1600/031+%2528800x450%2529.jpg[/img]
Cryx 2: The Slayers move around, Gaspy chills behind his wall that he isn't shifting from anytime soon.
The three forward suicide charge placed Razor Boars/Road Hog/War Hog are all killed with ease.
The Troll mechanic repair dudes unit all toe the central zone.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIjUatGFKsBRFHW6MasuxG7Fx8WtqX8jhaAAa-4m89kuWeB1vuNt0Tj88ciPApsmsLJpRQAsCkYZ2jcepRCrYn5s4Se_7e_M5yRpCTiVdIpMF08rh2o3LZwsssFq7xnupV-WSvq7jNf15r/s1600/032+%2528800x450%2529.jpg[/img]
Minion 2: Alrighty, it's Spread the Net, so the plan has to be to try to eke out a scenario win. This is my opportunity to score first plus bring my heavies back online, so lets do it.
Road Hog frenzies and fails on the wall, War Hog goes into a Razor Boar and belts it upside its rump for some damage.
Hutchuck pops out on the left, he rusts the Slayer contesting my flag.
The Rabo's in his vicinity shuffle, one toes the Cryx rectangle.
Arkadius shuffles back, the left Gorax gets Forced Evo, Primal and I Crippling Grasp the Rusted slayer. Gorax goes in and horribly overkills it.
Gobber Chef goes to my friendly flag.
One of the Bellows Crew moves up to toe the centre zone, for the greater good.
I score just my flag alas, 1-0.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDGXooRonUgr7F0tWKmdCkwAcGMsKBCs7diNZYf1zkeLVvKX5JH2GjMchNLouoyjiQx3zPGz1Lpw3_j60HlyOCcU-zrv1XoDJNjobj4K-lhVNe_WLAZpR-JLawoe_RAbXg0KrgrKuVQRul/s1600/034+%2528800x450%2529.jpg[/img]
Cryx 3: In the Cryx rectangle a Night Wretch shoots the contesting Razor Boar and straight up kills it. Well....damn.....
It's bro does fail to touch Hutchuck, so that's something.
Mechanics move around, one of them applies curse. This leaves one of them outside of the circle zone.
Slayers converge on Arkadius' location, one easily kills the Gorax that did the punchy punchy in the previous turn.
Two go into the Road Hog, one without focus does a good belt, I attempt to Guardian Beast knock down the other and sadly don't succeed. Road Hog is brutally murdered.
The Machine Wraith goes to the Cryx flag, so they score that and their rectangle. The Slayer previously contesting my rectangle behind the house went into the Road Hog, so I score my own rectangle. 2-2.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEib8wje6p7ENTGEtfCdwTgdqnH9NjcyfcTDvjV8zL-k4jOCvP1p8RcGcGj6nChE3twHR9Y9t_9z4Q0KXHNyDe2H67WQrzOYMc9bG941MznGkQreUIkS-5mCEoDCZHtSnCRz7cIT0YguY761/s1600/035+%2528800x450%2529.jpg[/img]
Minion 3: Alright, next step in the eke along: Kill the mechanic unit so they can't get back into the zone next turn and slam the slayer near my flag for another cheek point. Can't kill it as that requires Arkadius casting and he needs to run away from the two Slayers near him, they are out of control however I can't afford even mild attacks on Arkadius as the transfers would kill what models I have left.
Orin Lightning kills a mechanic and the soul trapper, he also contests the centre zone.
The Battle Boar fails to land the slam roll, so....sod. How dare these plans with low odds of success fall apart on me?!
Left Razor Boar and Hutchuck go in on the Cryx rectangle, the Ogrun misses his attacks.
War Hog runs back to a Guard Beast position for the next turn.
I flubb the placement of the right most Razor Boar, so I score my rectangle and fail to contest the Cryx flag. 3-3. Urk.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhgsdVfG8t5q5CsyrsFek60rMsnrn0QWVoYppIdL9dwI0ZQapCz661xDnstcQWnZ-3vDi-ldRtbhaRCsbsOt8AhFCwui4bFeIrqWB3SLdPGitp93ZcxbTOlvSCS2qrRU9YCwuKjLKmyIzL/s1600/038+%2528800x450%2529.jpg[/img]
Round 4/Cryx 5: We play on a bit, ultimately Cryx kill the War Hog in their next turn then they just clean up until the scenario win. I kill a Nightwretch, so you know, clear moral victory win over here.
Well, obviously there's an over riding mistake of that War Hog not getting to go up, though that was compounded by other areas.
Arkadius should have advanced instead of pointless adrenaline application, the choice of a Road Hog for that Slayer knockdown feels both necessary and awful at the same time as I need that to succeed and lights have a harder time of it.
The correct play in hindsight is to do Primals after the feat movements some of the time, enough for flexibility while still allowing some fury clearing. A Gorax and the Battle Boar should have frenzied up in order to Primal and Slam.
This is the first game in a long time that makes me want to change the list. I think while this is in the meta I need to drop one lot of Razor Boars for another Gorax, more painfully I think I really want a puppet strings in the list which probably means dropping Hutchuck for Eilish. The former already has the models moved to the case, the latter I'm still begging and pleading with my love of ambushing rust.
Anyway, we still have a round to play and it is time to kneel and beg lady Strength of Schedule for a podium finish.
Game 347 - Arkadius1 (WWfF) vs Vlad1 (WGK) - SA Champs Rnd 3
Game 347 - Arkadius1 (WWfF) vs Vlad1 (WGK) - SA Champs Rnd 3
Epic Recon
Third round, pair down into glorious ruskies.
Vlad 2 Armoured Corp or Vlad1 Winter Guard.
The Winterguard get dropped, so once again Arkadius has scooped into the easier matchup, as he's got the speed to get up in there and start mauling away.
Epic Recon favours Will Work for Food as well, so that's nice. There's a defensive central cloud for Arkadius to hide behind, so popping the Spriggan would be pretty good.
I won the roll and picked first.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiV2pCGy2gnQhZjxkAD1Pdtz6GHm4s7udSzrRMcUfu9YYohBsbB5k6hKF6_YruNWtyrzq3xrLa1e-TLFxmzw-yyAhFmy6lQBBBrdiagkA58LkIvxWmPJEqNyVpEt3odh8V1U9J5s_BZ3Kxh/s1600/023+%2528800x450%2529.jpg[/img]
Round 1: We run at each other. Notably the Carriage goes way up on the right and each Khador jack pops up at the Khador edge of the zone. The Rockets are strung out amongst the various riflemen units.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisoK-NDolajIWc11gFNE82rnRZ1XAikBe99QRjagkhPGzStzTYvYFpAfcZN5fkICoTRdhe8rMDDZ3l3tZsrbu-VxhYOkV5c3rPbXjCJVt8xcvcdygAHw0QDrsjLG8xfYi_PfVA7Ch2AZTK/s1600/024+%2528800x450%2529.jpg[/img]
Minion 2: Dammit, word must have got around at this point. Vlad is suuuper far back. Not the end of the world, can just kill other stuff.
The Battle Boar has Forced Evo from the get go so that he survives to get amongst the infantry, said piggy and the right War Hog get Primalled.
I wanted to also send something into the Spriggan, I opted not to as the Road Hogs are better off lining up super sweet sprays to clinch the attrition games later on, as well as killing said Khador heavy. In theory.
Razor Boars run and Arkadius feats, moving War Hogs and the Battle Boar up, Razor Boars maul some of the rockets.
I also forget to frenzy a couple Razor Boars out on the left.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYxMnNJYVtXuuDMs7oDBm4aBbq8_lUz-yDc_rw2yffHNY2rY7ycZq-fd13sGaJ_LNF7n945QeO_xq0JnSeDuIwBwIJWZZ48ynKxll-gEHOVBK-KDeBaRufcnT0DOR0F2mmxZXRhXtdH_J0/s1600/finger.jpg[/img]
The left War Hog goes into the Marauder, hurts itself for damage. Rolls like garbage, only stripping away one arm. Right War Hog is Primalled, used feat to get around the house. Goes into the Carriage that Hutchuck Rusted, just barely kills it. Hmm.
Hutchuck himself engages with the Winterguard rockety crew dudes.
Battle Boar is Primalled, gets up the centre, kills six dudes and falls shy of getting to Kovnik Joe. Meh, good enough.
Arkadius camps a fair bit and hides behind the Road Hogs.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhh90c-T_tBKv4KXHC02EYJjAzo9T0ZUmRin7N5UH970RFRwWTtl2w69GfuVxAtzxLV_u2uoHmoNQmn2D9QwnypaHe6hC0xCgogbmOXB4Fq0yXFnJlTZvSYILcuDLxIbcXI6YRc41ydjJ2v/s1600/025+%2528800x450%2529.jpg[/img]
Khador 2: The Jacks go first, they join the War Hogs in vague ineptitude land as the Marauder leaves the War Hog in front of him on half a dozen boxes and the Spriggan kills one Razor Boar, takes the mind out on another.
Vlad then pops Signs and Portents, charges the Battle Boar. Even with his buff he flubbs the rolls and does a tiny scrape of damage.
Aiyanna Kisses one of the Road Hogs, various rockets and CRA's start going off, they Hyper Aggressive that Roadie up into melee with a Winter Guard dude, then Arkadius gets shot four times. I camped 5 Fury, so it all gets flocked around the place, basically the best Fury management I could ask for. Not that Khador was in a great position after both the Jacks and Vlad absolutely fluffed up.
The Gobber Chef I through over to my flag also got popped, so no free score for me.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKeoPzzzHuSw5k_sNN4YcPl2rd7HdtzhRR2bvcvEOlocvx8ntHL8Cp4XFhAmkuX5aRIQvmmvAwEBPhB6y6ETm7JQH79iJ5PmuvXiQgqp0BqdEQ73ZxmOm_-kRxEbT68-obNyI7T_bvA4gk/s1600/026+%2528800x450%2529.jpg[/img]
Minion 3: The Battle Boar was Primalled, so frenzies on flag. Spikes hard and does five damage. Clearly a sign from Moccus. There were also a couple other frenzies, mainly the War Hog on the right who goes into a Rocketeer and misses.
Left War Hog kills the Marauder to ensure a clean lane.
Arkadius jabs the Road Hog next to him with adrenaline, heals things then tries repoing to a defensive wall, doesn't quite get within one inch of it so that could be quite bad if this kill run doesn't work out.
Back Adrenalled Road Hog dials up for speed, walks across and flamethrowers a pack of Winterguard away, freeing up the now Primalled and Forced Evo'd Road Hog to go into Vlad, crit knockdowns the charge attack and eats him without to much issue.
Um....nom nom when Bacon eats you?
One of the four undefeated, the others to get through are a pair of Cryx, both quite scary, and a Grymkin that doesn't have a good Arkadius drop. Really hoping the Cryxites duel it out for the least problematic path forward.
Epic Recon
Third round, pair down into glorious ruskies.
Vlad 2 Armoured Corp or Vlad1 Winter Guard.
The Winterguard get dropped, so once again Arkadius has scooped into the easier matchup, as he's got the speed to get up in there and start mauling away.
Epic Recon favours Will Work for Food as well, so that's nice. There's a defensive central cloud for Arkadius to hide behind, so popping the Spriggan would be pretty good.
I won the roll and picked first.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiV2pCGy2gnQhZjxkAD1Pdtz6GHm4s7udSzrRMcUfu9YYohBsbB5k6hKF6_YruNWtyrzq3xrLa1e-TLFxmzw-yyAhFmy6lQBBBrdiagkA58LkIvxWmPJEqNyVpEt3odh8V1U9J5s_BZ3Kxh/s1600/023+%2528800x450%2529.jpg[/img]
Round 1: We run at each other. Notably the Carriage goes way up on the right and each Khador jack pops up at the Khador edge of the zone. The Rockets are strung out amongst the various riflemen units.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisoK-NDolajIWc11gFNE82rnRZ1XAikBe99QRjagkhPGzStzTYvYFpAfcZN5fkICoTRdhe8rMDDZ3l3tZsrbu-VxhYOkV5c3rPbXjCJVt8xcvcdygAHw0QDrsjLG8xfYi_PfVA7Ch2AZTK/s1600/024+%2528800x450%2529.jpg[/img]
Minion 2: Dammit, word must have got around at this point. Vlad is suuuper far back. Not the end of the world, can just kill other stuff.
The Battle Boar has Forced Evo from the get go so that he survives to get amongst the infantry, said piggy and the right War Hog get Primalled.
I wanted to also send something into the Spriggan, I opted not to as the Road Hogs are better off lining up super sweet sprays to clinch the attrition games later on, as well as killing said Khador heavy. In theory.
Razor Boars run and Arkadius feats, moving War Hogs and the Battle Boar up, Razor Boars maul some of the rockets.
I also forget to frenzy a couple Razor Boars out on the left.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYxMnNJYVtXuuDMs7oDBm4aBbq8_lUz-yDc_rw2yffHNY2rY7ycZq-fd13sGaJ_LNF7n945QeO_xq0JnSeDuIwBwIJWZZ48ynKxll-gEHOVBK-KDeBaRufcnT0DOR0F2mmxZXRhXtdH_J0/s1600/finger.jpg[/img]
The left War Hog goes into the Marauder, hurts itself for damage. Rolls like garbage, only stripping away one arm. Right War Hog is Primalled, used feat to get around the house. Goes into the Carriage that Hutchuck Rusted, just barely kills it. Hmm.
Hutchuck himself engages with the Winterguard rockety crew dudes.
Battle Boar is Primalled, gets up the centre, kills six dudes and falls shy of getting to Kovnik Joe. Meh, good enough.
Arkadius camps a fair bit and hides behind the Road Hogs.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhh90c-T_tBKv4KXHC02EYJjAzo9T0ZUmRin7N5UH970RFRwWTtl2w69GfuVxAtzxLV_u2uoHmoNQmn2D9QwnypaHe6hC0xCgogbmOXB4Fq0yXFnJlTZvSYILcuDLxIbcXI6YRc41ydjJ2v/s1600/025+%2528800x450%2529.jpg[/img]
Khador 2: The Jacks go first, they join the War Hogs in vague ineptitude land as the Marauder leaves the War Hog in front of him on half a dozen boxes and the Spriggan kills one Razor Boar, takes the mind out on another.
Vlad then pops Signs and Portents, charges the Battle Boar. Even with his buff he flubbs the rolls and does a tiny scrape of damage.
Aiyanna Kisses one of the Road Hogs, various rockets and CRA's start going off, they Hyper Aggressive that Roadie up into melee with a Winter Guard dude, then Arkadius gets shot four times. I camped 5 Fury, so it all gets flocked around the place, basically the best Fury management I could ask for. Not that Khador was in a great position after both the Jacks and Vlad absolutely fluffed up.
The Gobber Chef I through over to my flag also got popped, so no free score for me.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKeoPzzzHuSw5k_sNN4YcPl2rd7HdtzhRR2bvcvEOlocvx8ntHL8Cp4XFhAmkuX5aRIQvmmvAwEBPhB6y6ETm7JQH79iJ5PmuvXiQgqp0BqdEQ73ZxmOm_-kRxEbT68-obNyI7T_bvA4gk/s1600/026+%2528800x450%2529.jpg[/img]
Minion 3: The Battle Boar was Primalled, so frenzies on flag. Spikes hard and does five damage. Clearly a sign from Moccus. There were also a couple other frenzies, mainly the War Hog on the right who goes into a Rocketeer and misses.
Left War Hog kills the Marauder to ensure a clean lane.
Arkadius jabs the Road Hog next to him with adrenaline, heals things then tries repoing to a defensive wall, doesn't quite get within one inch of it so that could be quite bad if this kill run doesn't work out.
Back Adrenalled Road Hog dials up for speed, walks across and flamethrowers a pack of Winterguard away, freeing up the now Primalled and Forced Evo'd Road Hog to go into Vlad, crit knockdowns the charge attack and eats him without to much issue.
Um....nom nom when Bacon eats you?
One of the four undefeated, the others to get through are a pair of Cryx, both quite scary, and a Grymkin that doesn't have a good Arkadius drop. Really hoping the Cryxites duel it out for the least problematic path forward.
Game 346 - Arkadius1 (WWfF) vs Orion1 (DI) - SA Champs Rnd 2 - Shorty
Game 346 - Arkadius1 (WWfF) vs Orion1 (DI) - SA Champs Rnd 2 - Shorty
Invasion
In the land of Oz, there's convergence. Always convergence. At every turn in every meta, the gears are flung wide.
It's Orion DI/Lucant Clockwork. Hmm. Boneswarms don't work with CoC much alas, so It's going to be a bit of a slug match with the Daddy, going to be a long game of applying Crippling Grasp and awkward feat timing.
Fortunately I was in a land not unduly plagued with Arkadius experience, so Orion gets dropped instead, which makes it a game of either my feat kills Orion or the Prime Axiom. If I don't achieve one of those then I'm in a very difficult position from Tow Cables dragging my stuff in and doing juicy murder.
Relatively sparse table this time around, chief terrain being a scattering of walls around the zone edges. I win the die roll and take first, my stuff runs up. Convergence runs up.
Unfortunately Orion is to far out on the right, only shielded by Servitors.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVPx4bozwMfKR6XoiJbD-_-XQUbNJgi8Qt4vnGV5RlkmFsexOcewSZC_A1ChJ153UaqE3JL1p6iwTg9besYhUewo9Sp36M0dUWWZtUWwCdCcFiJqPy8DeFCZmpD_gRfIDJR3OePtz5SLEc/s1600/hDdQo3E.gif[/img]
Orin, a Primal Shock and a Razor Boar clear out the blocking Servitors. Feat moves the Big Pigs up.
Road Hog with Primal, Ghostly and Forced Evo bins Orion without to much grief.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2hhd8uOz-wERjrqAB0NzTDT4UDIkGZwkQNcolglPAICEpZ4xzF5vQpwhZe5z3EvxdI_wTUDrJyNgGvA1S_jjMeooXrRAbljyPN3aM_qfVbIxlB9XMsje8Ohqd28dQr2obuVe-s-MhMr3z/s1600/017+%2528800x450%2529.jpg[/img]
It's the freebie game that doesn't repeat a second time.
Invasion
In the land of Oz, there's convergence. Always convergence. At every turn in every meta, the gears are flung wide.
It's Orion DI/Lucant Clockwork. Hmm. Boneswarms don't work with CoC much alas, so It's going to be a bit of a slug match with the Daddy, going to be a long game of applying Crippling Grasp and awkward feat timing.
Fortunately I was in a land not unduly plagued with Arkadius experience, so Orion gets dropped instead, which makes it a game of either my feat kills Orion or the Prime Axiom. If I don't achieve one of those then I'm in a very difficult position from Tow Cables dragging my stuff in and doing juicy murder.
Relatively sparse table this time around, chief terrain being a scattering of walls around the zone edges. I win the die roll and take first, my stuff runs up. Convergence runs up.
Unfortunately Orion is to far out on the right, only shielded by Servitors.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVPx4bozwMfKR6XoiJbD-_-XQUbNJgi8Qt4vnGV5RlkmFsexOcewSZC_A1ChJ153UaqE3JL1p6iwTg9besYhUewo9Sp36M0dUWWZtUWwCdCcFiJqPy8DeFCZmpD_gRfIDJR3OePtz5SLEc/s1600/hDdQo3E.gif[/img]
Orin, a Primal Shock and a Razor Boar clear out the blocking Servitors. Feat moves the Big Pigs up.
Road Hog with Primal, Ghostly and Forced Evo bins Orion without to much grief.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2hhd8uOz-wERjrqAB0NzTDT4UDIkGZwkQNcolglPAICEpZ4xzF5vQpwhZe5z3EvxdI_wTUDrJyNgGvA1S_jjMeooXrRAbljyPN3aM_qfVbIxlB9XMsje8Ohqd28dQr2obuVe-s-MhMr3z/s1600/017+%2528800x450%2529.jpg[/img]
It's the freebie game that doesn't repeat a second time.
Game 345 - Arkadius1 (WWfF) vs Baldur2 (BoO) - SA Champs Rnd 1
Game 345 - Arkadius1 (WWfF) vs Baldur2 (BoO) - SA Champs Rnd 1
Epic Pit
Don't drink from your deodorant canister, it doesn't really work.
So...yeah, sod the Merc meme lists. I'm not enjoying them that much and I've got enough other junk going on, so out popped Arkadius and Raskilicous. The standard Arkadius build I've had for a while and the Rask with all the Boneswarm friends.
Said Rask list is basically for a fighting chance into Primal Terrors, so there being no Legion players on the day made that a bad read of the locality. Oh well. Otherwise there's some Cryx and Ossrum that would be a tough game, plus one Gorten list that was a hard red for me (Feat vs low model count lists is an ugly equation).
I also dropped my case on the way to the venue, so one Road Hog spent the the tourney as a pair of legs on a base. Screw this metal model nonsense, bring the other stuff on. Bar the Hydra (Skorne one, not whatever the Ret thing is).
The opening round is a returning Vet from dim days of opposing Bane Units going all out of activation on each other, in for his second game of Mark 3 for the opening round of the tourney. Bold.
It's a monolisting of Baldur2 with double Woldwrath, so that's a thing. I win the die roll to go first and epic Pit is set out on the centre line, so the plan is to just run up and jam out of scenario. Much Bacon must be squished by stone alas.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyl528Ad4jErYM_anDABe2D0vKGSnN3S1lug2E2nW7c5I011YT_ucKtbJhSuE8xBeqxAKuXkn1YasnxQwm7z_bVW9m7RPIQXOcIfs8ZI7XlfPoFOUmO0MFnFo8KLLo108MUvDxz3rR-to6/s1600/010+%2528800x450%2529.jpg[/img]
Round 1: My stuff all runs up, Aggravator pops up. I'm reasonably content that I can kill one Wold Wrath over the course of the game, so the real concern point is Megalith out on the left getting up to the left zone. A Road Hog/Gorax crew go out that way with the dream of abusing ghostly.
The Wraths walk up and throw out some shots, chipping at the rightmost War Hog.
A rockwall gets plonked down in front of the Gargantuans.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPx20kD5e4JN7M_L4Az-GYT7A1iDXZgri9oERV9Bt-iZN7qHpdA8My-FhoSk2PschZqnOoiXzNpJB2g46n10WpJLY8LIx4JmQRtl5z3MD4pSMPrTq6-82l3rvM1HyHG1wmwqNr53PlyhlL/s1600/011+%2528800x450%2529.jpg[/img]
Minion 2: What the? This rock wall stuff is bullshit! aka neither of the casters I'm having it, ergo it's clearly unfair.
Anyway, could get a bunch of stuff into the Wold Wraths, ultimately though I'm better off dribbling stuff in and waiting it out.
Hutchuck pops in off the right, Rusts the right Woldwrath.
Orin zaps away the manikins, letting one of the Road Hogs assault up, setting a solo on fire, punching the Sentry Stone to death then sprinting backward.
One War Hog gets up into the right Wold Wrath, wasn't expecting to kill it. This is good, 'cause he sure didn't.
Couple Razor Boars run up to be in the way, otherwise stuff sits around and whistles.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilJ-0AU2RFMM9i0txr1jWzpC8JTxcyEbOUg1gmNuAwPmDkaAQhdujPvrjXB5KjGZt2hbCwy2iLmQHCi0zIvyWatwYki_GPjwJBNqhaDFF9Jq2QrvLRylMcNZ8Ima0x11MtjaU5C934mkB4/s1600/012+%2528800x450%2529.jpg[/img]
Circle 2: Fire kills the Wayfarer (I think? One of the dudes obsessed with their cloak colour anyway).
The right Wold Wrath smacks down the War Hog that bounced off of him, after he gets repaired up to mid-30's health.
Left Wold Wrath tramples over the blocking Razor Boars. This gets to the War Hog behind the forest, not to worried as he's incredibly likely to survive on a couple boxes then punch back and remove most of its health. Except I was dead wrong and the 'hog imploded. Woops.
Baldur kills the Razor boar that got trampled over, pops his feat and camps a focus stack.
Fortunately Megalith gets stuck on his own blocking Razor Boar, killing him but not advancing, simplifying scoring for me next round.
I get the right rectangle zone, now 1-0.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcvp7rf6BK-wRB2wMCugXuUHjrx-wmi9sv7W6t_HSYHSCdmBEq6eeO7vbtmLZD_U6JcHj4CxY_zzha22IKWOb3CFVYQWofFFLj5H5_6nCOXJmmpQlR91cJn5lTYF90U62eWQp-An9Q3tnU/s1600/013+%2528800x450%2529.jpg[/img]
Minion 3: Hutchuck engage support models after Rusting the damaged Wold Wrath.
Buffed up Road Hog kills it, then sprints to join all the medium base warbeasts going around the central Wold Wrath to stop it trampling anywhere.
Swamp Gobber Chef raises it's mighty fork and runs toward Megalith, eager to cook up the dead Razor Boar. Or something. He's not going there to live, tell his progeny it was a noble sacrifice.
Left Road Hog kills the objective without to much issue, I score both rectangles to go up 4-0.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-WmiVA5hX6zitIFOmPGlWFLmdzzpbVkC6coxZd6n29ZxgqsB9wh6DcnWu3wKRQRm2hMnN3Hrv_YHIHAyt0681ft-OC7mdN4QaeME1dwlY3iTwPd05ZVyU4fpsteELffzl-FaCu7xJ8tNG/s1600/014+%2528800x450%2529.jpg[/img]
Circle splatters more of my stuff, then I win on scenario.
Should have blocked with the Battle Boar early on to stop the trample. Not like there were infantry models to kill.
That's the morning cobwebs out of the way, hopefully the future involves less arm 23 things with sacred ward. Not getting to Grasp some Cripples makes the numbers on killing those gargs to dicey for my tastes.
Round 1 dusted, a bunch more to go!
I spent way to long trying and failing to find the rocks attack gif I pictured in my mind.
Epic Pit
Don't drink from your deodorant canister, it doesn't really work.
So...yeah, sod the Merc meme lists. I'm not enjoying them that much and I've got enough other junk going on, so out popped Arkadius and Raskilicous. The standard Arkadius build I've had for a while and the Rask with all the Boneswarm friends.
Said Rask list is basically for a fighting chance into Primal Terrors, so there being no Legion players on the day made that a bad read of the locality. Oh well. Otherwise there's some Cryx and Ossrum that would be a tough game, plus one Gorten list that was a hard red for me (Feat vs low model count lists is an ugly equation).
I also dropped my case on the way to the venue, so one Road Hog spent the the tourney as a pair of legs on a base. Screw this metal model nonsense, bring the other stuff on. Bar the Hydra (Skorne one, not whatever the Ret thing is).
The opening round is a returning Vet from dim days of opposing Bane Units going all out of activation on each other, in for his second game of Mark 3 for the opening round of the tourney. Bold.
It's a monolisting of Baldur2 with double Woldwrath, so that's a thing. I win the die roll to go first and epic Pit is set out on the centre line, so the plan is to just run up and jam out of scenario. Much Bacon must be squished by stone alas.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyl528Ad4jErYM_anDABe2D0vKGSnN3S1lug2E2nW7c5I011YT_ucKtbJhSuE8xBeqxAKuXkn1YasnxQwm7z_bVW9m7RPIQXOcIfs8ZI7XlfPoFOUmO0MFnFo8KLLo108MUvDxz3rR-to6/s1600/010+%2528800x450%2529.jpg[/img]
Round 1: My stuff all runs up, Aggravator pops up. I'm reasonably content that I can kill one Wold Wrath over the course of the game, so the real concern point is Megalith out on the left getting up to the left zone. A Road Hog/Gorax crew go out that way with the dream of abusing ghostly.
The Wraths walk up and throw out some shots, chipping at the rightmost War Hog.
A rockwall gets plonked down in front of the Gargantuans.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPx20kD5e4JN7M_L4Az-GYT7A1iDXZgri9oERV9Bt-iZN7qHpdA8My-FhoSk2PschZqnOoiXzNpJB2g46n10WpJLY8LIx4JmQRtl5z3MD4pSMPrTq6-82l3rvM1HyHG1wmwqNr53PlyhlL/s1600/011+%2528800x450%2529.jpg[/img]
Minion 2: What the? This rock wall stuff is bullshit! aka neither of the casters I'm having it, ergo it's clearly unfair.
Anyway, could get a bunch of stuff into the Wold Wraths, ultimately though I'm better off dribbling stuff in and waiting it out.
Hutchuck pops in off the right, Rusts the right Woldwrath.
Orin zaps away the manikins, letting one of the Road Hogs assault up, setting a solo on fire, punching the Sentry Stone to death then sprinting backward.
One War Hog gets up into the right Wold Wrath, wasn't expecting to kill it. This is good, 'cause he sure didn't.
Couple Razor Boars run up to be in the way, otherwise stuff sits around and whistles.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilJ-0AU2RFMM9i0txr1jWzpC8JTxcyEbOUg1gmNuAwPmDkaAQhdujPvrjXB5KjGZt2hbCwy2iLmQHCi0zIvyWatwYki_GPjwJBNqhaDFF9Jq2QrvLRylMcNZ8Ima0x11MtjaU5C934mkB4/s1600/012+%2528800x450%2529.jpg[/img]
Circle 2: Fire kills the Wayfarer (I think? One of the dudes obsessed with their cloak colour anyway).
The right Wold Wrath smacks down the War Hog that bounced off of him, after he gets repaired up to mid-30's health.
Left Wold Wrath tramples over the blocking Razor Boars. This gets to the War Hog behind the forest, not to worried as he's incredibly likely to survive on a couple boxes then punch back and remove most of its health. Except I was dead wrong and the 'hog imploded. Woops.
Baldur kills the Razor boar that got trampled over, pops his feat and camps a focus stack.
Fortunately Megalith gets stuck on his own blocking Razor Boar, killing him but not advancing, simplifying scoring for me next round.
I get the right rectangle zone, now 1-0.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcvp7rf6BK-wRB2wMCugXuUHjrx-wmi9sv7W6t_HSYHSCdmBEq6eeO7vbtmLZD_U6JcHj4CxY_zzha22IKWOb3CFVYQWofFFLj5H5_6nCOXJmmpQlR91cJn5lTYF90U62eWQp-An9Q3tnU/s1600/013+%2528800x450%2529.jpg[/img]
Minion 3: Hutchuck engage support models after Rusting the damaged Wold Wrath.
Buffed up Road Hog kills it, then sprints to join all the medium base warbeasts going around the central Wold Wrath to stop it trampling anywhere.
Swamp Gobber Chef raises it's mighty fork and runs toward Megalith, eager to cook up the dead Razor Boar. Or something. He's not going there to live, tell his progeny it was a noble sacrifice.
Left Road Hog kills the objective without to much issue, I score both rectangles to go up 4-0.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-WmiVA5hX6zitIFOmPGlWFLmdzzpbVkC6coxZd6n29ZxgqsB9wh6DcnWu3wKRQRm2hMnN3Hrv_YHIHAyt0681ft-OC7mdN4QaeME1dwlY3iTwPd05ZVyU4fpsteELffzl-FaCu7xJ8tNG/s1600/014+%2528800x450%2529.jpg[/img]
Circle splatters more of my stuff, then I win on scenario.
Should have blocked with the Battle Boar early on to stop the trample. Not like there were infantry models to kill.
That's the morning cobwebs out of the way, hopefully the future involves less arm 23 things with sacred ward. Not getting to Grasp some Cripples makes the numbers on killing those gargs to dicey for my tastes.
Round 1 dusted, a bunch more to go!
I spent way to long trying and failing to find the rocks attack gif I pictured in my mind.
Monday, August 20, 2018
Game 344 - Ashlynn1 (LR) vs Haley2 (SD)
Game 344 - Ashlynn1 (LR) vs Haley2 (SD)
Epic Recon
Alright, calling this one a game might be a misnomer.
Haley with Storm Striders, Fireflies and stuff. I dropped Ashlynn, mostly desiring to see how clock went. This matchup only happens in tourneys if something has gone very wrong, only real play I've got is to get Ashlynn forward as quick as possible to Haley.
I win the die roll, get first.
Um....yeah, sod it, this can be an interpretive Gif fest.
Ashlynn Turn 1:
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKCPx8VLlO6Ut9tqPXU8yLz3ERTXL87gRwJ7UV2B-YLPGBoF-P3nyxT1lmuj9JG6Hp8exBZo6LAp_mAS0FgSHpeD6cESAJXZZHi5lPfY4ugjKRKaiyaYfU4jJOc53H_vy4v3rzYS8dnfJH/s1600/1+-+Ash1.gif[/img]
Haley Turn 1:
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8tN2IPWUwIsbK6EB0wknUHzpbCMZz42Uqj9zfYu1svegM2Oq9Pn2K16vfSiQ8rB3glO7aChcDW5wlpTMDpYeiOBvmkLITUqoyLfgGVdDveii0kZ60iWs3xsjVrBhB0TG9ZKIe9PTbOvOz/s1600/2+-+Hal1.gif[/img]
Ashlynn Turn 2:
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_ZWfWdSQBcRUCt8qdne7hg2V9lMKYRLeK08UKa-ZltiHAFeVnn0imuIxm2TVkZvFl9eEvwawzX0bte2b9JhSidLidgL1MKZ80QQcpUoipAjj6lwUEx-lA0ILpBRa2V8s46LbMpOuGQLXT/s1600/3+-+ash2a.gif[/img]
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEid8EsuTnaK_6Ficg-PdyEDXCZf9o7JEDqN6zasiAvYGoFcgkiSMXLW7EXylE7UaBH9ezJeI7BM6PmDCNp-gx73AOm8auGqT435oORxjhaDX8RBct0mgnvdKWh4sHGUbf62G1p2BnJIUOon/s1600/3+-+ash2b.gif[/img]
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjggyvsuntpwGUfBSUn6ccdy262X4Em7fsspW30yzaXcYAD6NxVJSRF8cxEH1He8tdJVLtaPxGrymoVqR4hRx-u-s3Dtj3-ItXUXN3g_0G8YXHXj_mqcC2Fv4Pj4mOu12TwCLfYQbZgxI2M/s1600/3+-+ash2c.gif[/img]
Haley Turn 2:
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYgBZAmlkwdqtCWS_VN4HfbK0zaxmFVjQTJvFXXScR8bS1LoKs-5xXLewwH2Yl_eeTYbu1qJf1bzWzAyBLUuumuQPVgJYq6Q49b5zyFA9nAtugJNXekkuZ5CkyN0qA91bBLZr5BW0P_IQv/s1600/4+-+hal2a.gif[/img]
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLZUydlNetw8xur9c5BUsuRhwoF4nXG0X0pxj47aEV_bkQbNnC0b58wb06tIyCuDp4_f7YsIMroKpdVDmEoo38LERPJiVDXs8LWrpO4cZtiWIwaCa7pQp9-GCEQwdjS3-obFyAOl4ghLr3/s1600/4+-+hal2b.gif[/img]
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixlm4dk-eazLhPmwpzpOjUmEfd0Aeh0jF7h9eEnw16tPSBupQI_0-dK1cOG5L6VXooNXXx-EIIVOIw2quQLsmOiCPDZGC0O1vDLGIZF2bCYEaxXXN3aSbxCasTqPb9-pDg3Lbq0dOmBaID/s1600/4+-+hal2c.gif[/img]
Ashlynn Turn 3:
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHcYfmLtZjB4_aIucQctlIOJqANZtiEuarSb64RJVsTJZ8VFG_5iabptWIx2QjBMsrRKkQvJS8PhN33qwSiQrTS6TKAEu8VQuLCPQ5ENZedG4xyDr-MpgRTQoSgpR7NsWjh8qdPfWWwCEP/s1600/5+-+ash3a.gif[/img]
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdbCdjB9LGAw1_7MGbJxxqp9T4cEXDe4f6Di59NTu9QraflTfoGDxpxo_hwD7_9Rc9ScIRNKFutuKCLwVLSWuhdO-KWuahelcOvX6Ix6dHODSTLtSx072UE5arefr-Xwt5Fa3fMGUOsByF/s1600/5+-+ash3b.gif[/img]
Haley Turn 3:
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzkCqW-JoXPTHICPXjap4dOANO0da_Pxc9BBXQ01GwnywWElTExzU0lGoHA7qPM10wu22TCH09FqhDWF-WaWJ2wQIPUcNMld87W_FCLEJPDubm30I06tRj0GEKEbsYgzuMy_1bBBFOEJLD/s1600/6+-+hal3.gif[/img]
Hmm. Not a sterling performance obviously.
The early casualties to haley were unfortuante, but hard to avoid. Ok, early casualties yes, letting Gorman get leaped onto was pure amateur hour.
Likewise popping Roullete on such a low odds assassination run, the only Assaulter with a real chance to hit was the Vanguard. Damnable Trench. Really should have forced the side swap over going first.
In the third round I should have just camped and run, didn't get much from Ashlynn Quickening for that attempt on the Storm Strider.
Overall had hte right idea, utterly inept execution. Needed to just run forward with Ashlynn camping up and hiding behind the Jacks. The Jacks all die, Ashlynn runs again, burns focus to stop electro leap damage. Eventually counter feats.
Down to 24 minutes as well, straight up terribad compared to my Thexus days.
Also, the Tick is far to good a series to be consigned to the dumpster fire of Amazon Prime, someone do the collective streaming service thingy already. And fix my garbage net connection.
Wavering on the meme lists now, enough stress elsewhere that I might just plop down the Winions to have a fighting chance instead.Though the lack of one more Bone Swarm will cause some list rejinking (Of all the models to be hard to locate.....).
Epic Recon
Alright, calling this one a game might be a misnomer.
Haley with Storm Striders, Fireflies and stuff. I dropped Ashlynn, mostly desiring to see how clock went. This matchup only happens in tourneys if something has gone very wrong, only real play I've got is to get Ashlynn forward as quick as possible to Haley.
I win the die roll, get first.
Um....yeah, sod it, this can be an interpretive Gif fest.
Ashlynn Turn 1:
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKCPx8VLlO6Ut9tqPXU8yLz3ERTXL87gRwJ7UV2B-YLPGBoF-P3nyxT1lmuj9JG6Hp8exBZo6LAp_mAS0FgSHpeD6cESAJXZZHi5lPfY4ugjKRKaiyaYfU4jJOc53H_vy4v3rzYS8dnfJH/s1600/1+-+Ash1.gif[/img]
Haley Turn 1:
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8tN2IPWUwIsbK6EB0wknUHzpbCMZz42Uqj9zfYu1svegM2Oq9Pn2K16vfSiQ8rB3glO7aChcDW5wlpTMDpYeiOBvmkLITUqoyLfgGVdDveii0kZ60iWs3xsjVrBhB0TG9ZKIe9PTbOvOz/s1600/2+-+Hal1.gif[/img]
Ashlynn Turn 2:
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_ZWfWdSQBcRUCt8qdne7hg2V9lMKYRLeK08UKa-ZltiHAFeVnn0imuIxm2TVkZvFl9eEvwawzX0bte2b9JhSidLidgL1MKZ80QQcpUoipAjj6lwUEx-lA0ILpBRa2V8s46LbMpOuGQLXT/s1600/3+-+ash2a.gif[/img]
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEid8EsuTnaK_6Ficg-PdyEDXCZf9o7JEDqN6zasiAvYGoFcgkiSMXLW7EXylE7UaBH9ezJeI7BM6PmDCNp-gx73AOm8auGqT435oORxjhaDX8RBct0mgnvdKWh4sHGUbf62G1p2BnJIUOon/s1600/3+-+ash2b.gif[/img]
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjggyvsuntpwGUfBSUn6ccdy262X4Em7fsspW30yzaXcYAD6NxVJSRF8cxEH1He8tdJVLtaPxGrymoVqR4hRx-u-s3Dtj3-ItXUXN3g_0G8YXHXj_mqcC2Fv4Pj4mOu12TwCLfYQbZgxI2M/s1600/3+-+ash2c.gif[/img]
Haley Turn 2:
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYgBZAmlkwdqtCWS_VN4HfbK0zaxmFVjQTJvFXXScR8bS1LoKs-5xXLewwH2Yl_eeTYbu1qJf1bzWzAyBLUuumuQPVgJYq6Q49b5zyFA9nAtugJNXekkuZ5CkyN0qA91bBLZr5BW0P_IQv/s1600/4+-+hal2a.gif[/img]
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLZUydlNetw8xur9c5BUsuRhwoF4nXG0X0pxj47aEV_bkQbNnC0b58wb06tIyCuDp4_f7YsIMroKpdVDmEoo38LERPJiVDXs8LWrpO4cZtiWIwaCa7pQp9-GCEQwdjS3-obFyAOl4ghLr3/s1600/4+-+hal2b.gif[/img]
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixlm4dk-eazLhPmwpzpOjUmEfd0Aeh0jF7h9eEnw16tPSBupQI_0-dK1cOG5L6VXooNXXx-EIIVOIw2quQLsmOiCPDZGC0O1vDLGIZF2bCYEaxXXN3aSbxCasTqPb9-pDg3Lbq0dOmBaID/s1600/4+-+hal2c.gif[/img]
Ashlynn Turn 3:
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHcYfmLtZjB4_aIucQctlIOJqANZtiEuarSb64RJVsTJZ8VFG_5iabptWIx2QjBMsrRKkQvJS8PhN33qwSiQrTS6TKAEu8VQuLCPQ5ENZedG4xyDr-MpgRTQoSgpR7NsWjh8qdPfWWwCEP/s1600/5+-+ash3a.gif[/img]
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdbCdjB9LGAw1_7MGbJxxqp9T4cEXDe4f6Di59NTu9QraflTfoGDxpxo_hwD7_9Rc9ScIRNKFutuKCLwVLSWuhdO-KWuahelcOvX6Ix6dHODSTLtSx072UE5arefr-Xwt5Fa3fMGUOsByF/s1600/5+-+ash3b.gif[/img]
Haley Turn 3:
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzkCqW-JoXPTHICPXjap4dOANO0da_Pxc9BBXQ01GwnywWElTExzU0lGoHA7qPM10wu22TCH09FqhDWF-WaWJ2wQIPUcNMld87W_FCLEJPDubm30I06tRj0GEKEbsYgzuMy_1bBBFOEJLD/s1600/6+-+hal3.gif[/img]
Hmm. Not a sterling performance obviously.
The early casualties to haley were unfortuante, but hard to avoid. Ok, early casualties yes, letting Gorman get leaped onto was pure amateur hour.
Likewise popping Roullete on such a low odds assassination run, the only Assaulter with a real chance to hit was the Vanguard. Damnable Trench. Really should have forced the side swap over going first.
In the third round I should have just camped and run, didn't get much from Ashlynn Quickening for that attempt on the Storm Strider.
Overall had hte right idea, utterly inept execution. Needed to just run forward with Ashlynn camping up and hiding behind the Jacks. The Jacks all die, Ashlynn runs again, burns focus to stop electro leap damage. Eventually counter feats.
Down to 24 minutes as well, straight up terribad compared to my Thexus days.
Also, the Tick is far to good a series to be consigned to the dumpster fire of Amazon Prime, someone do the collective streaming service thingy already. And fix my garbage net connection.
Wavering on the meme lists now, enough stress elsewhere that I might just plop down the Winions to have a fighting chance instead.Though the lack of one more Bone Swarm will cause some list rejinking (Of all the models to be hard to locate.....).
Saturday, August 11, 2018
Game 343 - Ashlynn1 (LR) vs Mohsar1 (TDH)
Game 343 - Ashlynn1 (LR) vs Mohsar1 (TDH)
Spread The Net
Alright, enough of this relying on leet Ossrum tech, time to drop my...favourite....caster.....in.....oh god Ashlynn why you so bad. Okay, she's fine, it's the other associated problems 9reminds me: Need to delete the drunk cast, it's jsut straight up bad).
List is the Kiwi special in my internet buzzy theme pairing. Has Trencher Infantry and Long Gunners, so it's not pants on head bad. Really I just dislike the battlegroup of 2 Nomads and 2 Vanguards, however changing it would nullify the point of playing it (Which is probably more something along the lines of mental self flagellation).
Going into some super proxied Mohsar Tharn goodness, list is Blood Trackers and double Ravagers, so lighish battlegroup with just a Stalker for a heavy.
Spread the Net, so some standard shenanigans here. Otherwise not really sure how this goes beyond some sweet infantry trading.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgMeB3j6eXbA1qrkEbTqdt4U5J314WQmyRGOsMet4IPvUjnsNr6hb_R4Fvgo9HO9iANpQ8ksKiZg-epJNooYuFSxxg9Qd6jIEI4KWOu6UWGPeRMgtFaNEImw9uhk-MFf6F1Q_xRxk3EBLa/s1600/012+%2528800x450%2529.jpg[/img]
Merc 1: Bloodtrackers Prey the central Tencher infantry. Seems fair.
Everything of mine moves up, Long Gunenrs bunker down in my ruins template on the left. Taryn started off in it, so she gets to walk up and shoot down a Gallows Grove (Chip at dem solos! No hot River Raider tech on this table!).
The Trencher Infantry get Quicken, move up, throw out a couple AoE's that hit the far to compact Blood Trackers, killing a pair of Grunts and Nualla. Good stuff. Clouds drop and they repo back courtesy of Gibbs.
Right wise One Vanguard, one Noman and the Thorn move into my defensive rectangle, plan being for them to just hold the zone defensively and push things away as needed.
Ashlynn also has Chosen Groud popped up.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9wbUAZST9htqfGJ1SOXU2_9MsIojvgYPOrpzTgLQOZEA5TBWtbWl3t_Ls1dktZC1KCXdOCMPDUC0UhQLZNOz9mxky98xza7Nt5UENgcZSaDjmtbKjrChHGEDrLcwT6y3CSrose7G_zbGi/s1600/013+%2528800x450%2529.jpg[/img]
Circle 1: This game now feels like it happened millenia ago. It's like Billy Zane being in movies ('member the 1996 Phantom?).
Circle stuff runs up, one of the Blood Trackers gets some Fate of Sands action and becomes a super forward Mohsar, (Also, proncouning it as "Mohshar" is nonsensical, stop it) who Crevasses to kill both the Trencher Grenadiers. The Blindness advantage is distinctly noticable at time in the game (Losing one sense dramatically improves the other typically. So really its on the Trenchers for smelling so much they can be magically nuked by Kruegers Kakashi). Mohsar then ports back behind the forest, so really Abe is just betraying the sacred covenant established by me murmuring "A quick games a good game" as the tough rolls don't do squat.
The Ravagers hang back, three of the Blood Trackers move just into pew pew range of Taryn. I inwardly chortle at my future Dodge move. Well, I would, except the first shot lands the 9 and kills her. Doh.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhv_Cm6BoGN2kZXhQf8Bluw3PtsiyTrB9mwVIKfSZi-8GogbvKZbqrDKkMhuWzGrWyEYPwHOFV7QnZSbl6J8otxuOonixz6ESFzHt_2BsHN5qD0z2dmeqtSFim-05AzzxWm998QGM1OHj55/s1600/014+%2528800x450%2529.jpg[/img]
Merc 2: So.....feating this turn feels bad. It's really only helping out the Long Gunners on the left and letting the Vanguards position aggresively. So obviously, as a super Wizard at the game, I feat.
Wait....damn. Sillyness. I also constantly forget that Ashlynn's feat is called "Roulette".
Left Long Gunners shuffle around, pop Go to Ground. The front rank fire up on the opposing Ravager unit, who dare to hide behind a wall rather than standing in the open. This emphatically makes me the British and them the Boers.
It goes poorly, even Roulette CRA's missing and a couple tough rolls meaning I only kill two, when I was expecting four. Oh well, prepare to be engaged laddios.
Both Vanguards move out, staying completely within 10 of Ashlynn. Trenchers just cloud up.
Not a massive amount of solos around the joint, so Anastasia ambushes in on the right and kills the other Gallows Grove. Still a Tharn solo nearby, so once I pop him I should be able to score up better,
Or I would, if I wasn't relying Taryn to score my flag, when she is in fact very very dead.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqyA51iYo_tp-fj_hygDbO8E0cejkqKtoNGTTxANZrdnJ2Yf6TgOe4J0k7c10aEjS263gXjMz3DOykdQkH8y6N-ceQDwW69c6lSEsWvpjwR5nuC8qLqcroF3pcojB92KfMyDl-AgZMec7r/s1600/015+%2528800x450%2529.jpg[/img]]
Circle 2: Leftwise, the Than Solo (aka a Galvanizer) Lightnings some of the Long Gunners before the Ravagers run up and engage them.
Trackers chill around the centre zone, Roulette stops them achieving anything.
MohSAR chils up back, puts out a pair of Pillars of Salt in front of the right Vaguard.
The Stalkers runs up behind the Blood Trackers in the cloud, neither side is really clear on what got into the Beastie Boys heads (It's a...sab...o.....TAGE....)
Rightside Ravagers hide Mohsar and kill Anastasia, the solo goes to the flag.
We both score our rectangles, Circle also get their flag. 1-2.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiT1zoNyx8LehnnKO_TxT0M1dwsZKv1wZNB68JM6iptP2EeqAXzaoDLsGsqXNTri8Mm72A0uJG1Fi_UtAeKdsl_kvmqGmJf8cd8CAzMC7x2r-9oeCUxFHuBiwrrPLwyhRKv3dLcZ6JtY-bj/s1600/016+%2528800x450%2529.jpg[/img]
Merc 3: In theory if I deal with the Pillars and a Ravager I could get the right Vanguard onto Mohsar.
The odds of that run are terrible and there's a free Stalker, so lets just attrition away.
The Long Gunners and a pair of the Trencher Infantry go into the left side Ravagers, sadly leaving one alive. Oh well, Sylyss only just began his trek over that way regardless.
Centrally, other Trencher Infantry killed blocking Trackers, letting the Nomad go into the Stalker. Boosting to hit is lame, should have tried to drift a Gorman Black Oil grenade. Stalker lives on about half a dozen boxes.
The Vanguard moves up into the Circle zone, gets to the Stalker rear arc and kills it.
Right side, the Vanguard just sighs at stares at the Pillars in front of it.
The Nomad camps out in my zone, the Thorn Gun mages move up and kill the Tharn Solo on the Circle flag. Only real way to score that now is with Mohsar.
I score my rectangle, 2 all.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDgSQu2N1Nk7HbzQRI_yowZVluZlwmHjgi5iXxgH0-epBZrpePTJcJfwKCnKY8ITl5-zskHM164N7hoWjIFX6nIyjDT65DncNhrpcpafxhhX6dtjrlFECtLx9SCZjEamstjuitEzbs4Yh_/s1600/017+%2528800x450%2529.jpg[/img]
Circle 3: Leftwise, the Ravagers go in and overtake through, killing half the Long Gunners. It's their own fault really.
The Doppler Barky Hound thing attacks the Vanguard in the Circle rectangle, bounces off.
Trackers, half the right Ravagers and Mohsar go into the central zone. They kill a bunch of the Trenchers and take out *something* important on the Nomad. I think.
Other half of the Ravagers get up into my rectangle and ding up the right Vanguard.
No scores.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhP1tSwDeBKz8FV17DQ8RAZVqfOmkdodzDMlPYHvNtUCydJgO-K0ljoNT5edzlWFvN-Dm_yERYKyodYlonjfjFNFVlLXflXrp-U7UGnjMUVT7bDrd7cFpZsNV30n1Rm2SmH6lppckc31dzX/s1600/018+%2528800x450%2529.jpgp[/img]
Merc 4: Well, he's right there I spose.
Vanguard and some Trenchers ding up the Doppler hound a bit, Gorman throws a corrosion bomb to clear a path, Ashlynn charges Mohsar and Flashing Blades him to death.
Yeah, happier into Tharn/Mohsar than Bones/Wurmwood. A shocking revelation that will rewrite the Aus meta (Land of Primal Terrors and.....nope, it's just that and Waley).
Spread The Net
Alright, enough of this relying on leet Ossrum tech, time to drop my...favourite....caster.....in.....oh god Ashlynn why you so bad. Okay, she's fine, it's the other associated problems 9reminds me: Need to delete the drunk cast, it's jsut straight up bad).
List is the Kiwi special in my internet buzzy theme pairing. Has Trencher Infantry and Long Gunners, so it's not pants on head bad. Really I just dislike the battlegroup of 2 Nomads and 2 Vanguards, however changing it would nullify the point of playing it (Which is probably more something along the lines of mental self flagellation).
Going into some super proxied Mohsar Tharn goodness, list is Blood Trackers and double Ravagers, so lighish battlegroup with just a Stalker for a heavy.
Spread the Net, so some standard shenanigans here. Otherwise not really sure how this goes beyond some sweet infantry trading.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgMeB3j6eXbA1qrkEbTqdt4U5J314WQmyRGOsMet4IPvUjnsNr6hb_R4Fvgo9HO9iANpQ8ksKiZg-epJNooYuFSxxg9Qd6jIEI4KWOu6UWGPeRMgtFaNEImw9uhk-MFf6F1Q_xRxk3EBLa/s1600/012+%2528800x450%2529.jpg[/img]
Merc 1: Bloodtrackers Prey the central Tencher infantry. Seems fair.
Everything of mine moves up, Long Gunenrs bunker down in my ruins template on the left. Taryn started off in it, so she gets to walk up and shoot down a Gallows Grove (Chip at dem solos! No hot River Raider tech on this table!).
The Trencher Infantry get Quicken, move up, throw out a couple AoE's that hit the far to compact Blood Trackers, killing a pair of Grunts and Nualla. Good stuff. Clouds drop and they repo back courtesy of Gibbs.
Right wise One Vanguard, one Noman and the Thorn move into my defensive rectangle, plan being for them to just hold the zone defensively and push things away as needed.
Ashlynn also has Chosen Groud popped up.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9wbUAZST9htqfGJ1SOXU2_9MsIojvgYPOrpzTgLQOZEA5TBWtbWl3t_Ls1dktZC1KCXdOCMPDUC0UhQLZNOz9mxky98xza7Nt5UENgcZSaDjmtbKjrChHGEDrLcwT6y3CSrose7G_zbGi/s1600/013+%2528800x450%2529.jpg[/img]
Circle 1: This game now feels like it happened millenia ago. It's like Billy Zane being in movies ('member the 1996 Phantom?).
Circle stuff runs up, one of the Blood Trackers gets some Fate of Sands action and becomes a super forward Mohsar, (Also, proncouning it as "Mohshar" is nonsensical, stop it) who Crevasses to kill both the Trencher Grenadiers. The Blindness advantage is distinctly noticable at time in the game (Losing one sense dramatically improves the other typically. So really its on the Trenchers for smelling so much they can be magically nuked by Kruegers Kakashi). Mohsar then ports back behind the forest, so really Abe is just betraying the sacred covenant established by me murmuring "A quick games a good game" as the tough rolls don't do squat.
The Ravagers hang back, three of the Blood Trackers move just into pew pew range of Taryn. I inwardly chortle at my future Dodge move. Well, I would, except the first shot lands the 9 and kills her. Doh.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhv_Cm6BoGN2kZXhQf8Bluw3PtsiyTrB9mwVIKfSZi-8GogbvKZbqrDKkMhuWzGrWyEYPwHOFV7QnZSbl6J8otxuOonixz6ESFzHt_2BsHN5qD0z2dmeqtSFim-05AzzxWm998QGM1OHj55/s1600/014+%2528800x450%2529.jpg[/img]
Merc 2: So.....feating this turn feels bad. It's really only helping out the Long Gunners on the left and letting the Vanguards position aggresively. So obviously, as a super Wizard at the game, I feat.
Wait....damn. Sillyness. I also constantly forget that Ashlynn's feat is called "Roulette".
Left Long Gunners shuffle around, pop Go to Ground. The front rank fire up on the opposing Ravager unit, who dare to hide behind a wall rather than standing in the open. This emphatically makes me the British and them the Boers.
It goes poorly, even Roulette CRA's missing and a couple tough rolls meaning I only kill two, when I was expecting four. Oh well, prepare to be engaged laddios.
Both Vanguards move out, staying completely within 10 of Ashlynn. Trenchers just cloud up.
Not a massive amount of solos around the joint, so Anastasia ambushes in on the right and kills the other Gallows Grove. Still a Tharn solo nearby, so once I pop him I should be able to score up better,
Or I would, if I wasn't relying Taryn to score my flag, when she is in fact very very dead.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqyA51iYo_tp-fj_hygDbO8E0cejkqKtoNGTTxANZrdnJ2Yf6TgOe4J0k7c10aEjS263gXjMz3DOykdQkH8y6N-ceQDwW69c6lSEsWvpjwR5nuC8qLqcroF3pcojB92KfMyDl-AgZMec7r/s1600/015+%2528800x450%2529.jpg[/img]]
Circle 2: Leftwise, the Than Solo (aka a Galvanizer) Lightnings some of the Long Gunners before the Ravagers run up and engage them.
Trackers chill around the centre zone, Roulette stops them achieving anything.
MohSAR chils up back, puts out a pair of Pillars of Salt in front of the right Vaguard.
The Stalkers runs up behind the Blood Trackers in the cloud, neither side is really clear on what got into the Beastie Boys heads (It's a...sab...o.....TAGE....)
Rightside Ravagers hide Mohsar and kill Anastasia, the solo goes to the flag.
We both score our rectangles, Circle also get their flag. 1-2.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiT1zoNyx8LehnnKO_TxT0M1dwsZKv1wZNB68JM6iptP2EeqAXzaoDLsGsqXNTri8Mm72A0uJG1Fi_UtAeKdsl_kvmqGmJf8cd8CAzMC7x2r-9oeCUxFHuBiwrrPLwyhRKv3dLcZ6JtY-bj/s1600/016+%2528800x450%2529.jpg[/img]
Merc 3: In theory if I deal with the Pillars and a Ravager I could get the right Vanguard onto Mohsar.
The odds of that run are terrible and there's a free Stalker, so lets just attrition away.
The Long Gunners and a pair of the Trencher Infantry go into the left side Ravagers, sadly leaving one alive. Oh well, Sylyss only just began his trek over that way regardless.
Centrally, other Trencher Infantry killed blocking Trackers, letting the Nomad go into the Stalker. Boosting to hit is lame, should have tried to drift a Gorman Black Oil grenade. Stalker lives on about half a dozen boxes.
The Vanguard moves up into the Circle zone, gets to the Stalker rear arc and kills it.
Right side, the Vanguard just sighs at stares at the Pillars in front of it.
The Nomad camps out in my zone, the Thorn Gun mages move up and kill the Tharn Solo on the Circle flag. Only real way to score that now is with Mohsar.
I score my rectangle, 2 all.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDgSQu2N1Nk7HbzQRI_yowZVluZlwmHjgi5iXxgH0-epBZrpePTJcJfwKCnKY8ITl5-zskHM164N7hoWjIFX6nIyjDT65DncNhrpcpafxhhX6dtjrlFECtLx9SCZjEamstjuitEzbs4Yh_/s1600/017+%2528800x450%2529.jpg[/img]
Circle 3: Leftwise, the Ravagers go in and overtake through, killing half the Long Gunners. It's their own fault really.
The Doppler Barky Hound thing attacks the Vanguard in the Circle rectangle, bounces off.
Trackers, half the right Ravagers and Mohsar go into the central zone. They kill a bunch of the Trenchers and take out *something* important on the Nomad. I think.
Other half of the Ravagers get up into my rectangle and ding up the right Vanguard.
No scores.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhP1tSwDeBKz8FV17DQ8RAZVqfOmkdodzDMlPYHvNtUCydJgO-K0ljoNT5edzlWFvN-Dm_yERYKyodYlonjfjFNFVlLXflXrp-U7UGnjMUVT7bDrd7cFpZsNV30n1Rm2SmH6lppckc31dzX/s1600/018+%2528800x450%2529.jpgp[/img]
Merc 4: Well, he's right there I spose.
Vanguard and some Trenchers ding up the Doppler hound a bit, Gorman throws a corrosion bomb to clear a path, Ashlynn charges Mohsar and Flashing Blades him to death.
Yeah, happier into Tharn/Mohsar than Bones/Wurmwood. A shocking revelation that will rewrite the Aus meta (Land of Primal Terrors and.....nope, it's just that and Waley).
Saturday, August 4, 2018
Game 342 - Ossrum1 (Irr) vs Locke1 (DI)
Game 342 - Ossrum1 (Irr) vs Locke1 (DI)
Standoff
I know I should be content with Youtube being a free service. That doesn't stop me hating the ads anyway. I'm not buying your spell/grammar checky thing, no matter how much I probably need it (Shuffles this blog of evidence out of sight, out of mind).
What's this? What's this? There's Ossrum everywhere. What's this? What's this? There's Rhulic BS in the air. Urk, to much effort. Just kidnap Santa/Pagani already and change Durgen up a bit.
It's that caster I think looks a bit ridic (as in -ulous, not Vin Diesels pet project). I'd like Locke's model so much more if she had beefy leg braces for those over arm things.
Today she's coming along in the version where she's palin' around with her grounded mechanic friends rather than her mad alchemist co-workers. Actually, scratch that, Convergence is basically a bunch of whacko's talking to a planet via a tapestry ala whatever that movie was with the curving bullets.
Locke has an Axiom, quad Conservator (Floaty Shield Jack), a Diffuser, stack of support stuff. Mostly pew pew Servitors.
Rolled up Standoff on a table made without using hte hidden warmachine terrain stash at the local stop, so it is actually the most accurate simulation of going somewhere knew to play a tourney I've had in a while.
I win the roll, pick first. I'm lazy and the only real choice in my view is whether or not there's a slightly irritating forest in one side.
I've got no units and Convergence have only have the one mechanic boyos, so here's hoping Ossrum doesn't have to get up in the kill box proper to score (12" and a smidge from the board edge is his home).
I'm still using a Nomad as a proxy for a Rockram, Convergence have Axis/Reflex Servitors standing in for Locke/Elimination biatches.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPnYUJAsc1cybCrN-WbY9Ebw_zZSCKyKUXMHv6SMOI9QorRuHEJB-G7qrnVjhTBRS-5azW7KO2KOBHDupU3tIkgN5PLyYrAk9iUIcKNzJSecgOyMhl3d7BBylNBRfE-CfCXwJt9F1l9LC4/s1600/017+%2528800x450%2529.jpg[/img]
Round 1: I run up. It's thrilling stuff.
Given that obstruction just to the right of centre, I opt to funnel my battlegroup up to the left. Some melee crit action off the Rockrams would be super nice.
My Heavies group up around Ossrum, Gunners go far left as usually plinking away works better focused on a flank or small area over spreading that stuff out. Lot of Shield Guards to get through here after all.
Kell and Eiryss are trying to super solo the right side. Good luck peeps.
Eiryss gets Snipe, Fire for Effect goes on the Rockram. Note that this is dumb and it should go on the AoE Avalancher basically every game, in particular this one with the load of low armour guys that I could try to drift onto a few of.
CoC runneth over, leaving the Axiom on the flank with the Conservators dividing into pairs to go around that central obstruction. Smattering of Servitors throughout. Diffuser in the centre, Locke just to the right of the Convergence objective.
Everything basically sticks outside of my melee threat ranges that matter, with the exception that the left Basher has range of options to go into.
Sentry is on the Diffuser, Road to War is up, Axiom is Redlined.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhR2S2eyLFNQHmqqbVajkjZaZfuvlI6Z3lXMRrlSpPihsECv1YTM6ETI648wvdQzoHmOMF-5KYLfxhJHM5chf4gtlGVGkhsOgXEh5TOIHGSOoswecd2n2Neqsbfm1e8typUHDXbMZhn4i3U/s1600/018+%2528800x450%2529.jpg[/img]
Merc 2: Hmm. I uncomfortably elect to hold feat for the turn. Using it and not getting work out of its speed element seems really bad.
This is a stalling turn of putting forward the less valuable pieces and clenching a bit.
Ossrum, Avalancher, Gunners, Eiryss and Kell all lob shots, most go for the Diffuser. Kill a few of the drones and ding a couple Conservators lightly.
The forward Basher charges the Axiom for a pittance of damage, the other steps forward to be in front of the value heavies (Driller and I suppose technically the Rockram). Other Rockram runs to be a backup heavy in the rear.
Gunners also shuffle up a bit in death positions.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEim0T0vEOfDBzzsU5123Cwi95_bXat5AJleY1ur6PZVUdcTqzcyrhC4CQD3lFPLywxKT3w_foaXswUiRaQgbj6V3C7E9zNh5-waMz7LVACIx9qTxbx1Txjdv7rCziZNhpslxyUL6uwZubV8/s1600/019+%2528800x450%2529.jpg[/img]
CoC 2: She has resourceful, making Syntherion look even more like a garbage Swiss Army Knife.
Diffuser Sentry shot beacons the Basher sitting in the open, waiting for the sweet embrace of death or velvet cakes. Little was he to know that velvet cakes are a scraming abyss of over-ratedness.
Axiom hangs back, still going for safety over giving me sweet kills. What a jerk. He punches up the Basher, however def 10 works surprisingly well.
The Bashers then get polished off by a Conservator each, who use Road to War move for one to cower back and another to get up into my Driller.
Locke pops feat, uses the Arcnode fella with a long descriptor/title/name/nomenclature/purse/Tom to move up and Jackhammer away, going down to two focus and leaving the Driller on one box.
Otherwise Servitors (Think I've been calling them Sentinels of late? Oh well) run around, some do plink shots, others jsut wait to Shield Guard.
Right Conservators swaddle up between the Obstruction and right side forest.
CoC score their defensive zone, 0-1.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxjX1yVoV9hXzUlPD6px3wh7ZYxoDY8vZGasq51AIBvdsl36YhMyoVDvoZYlVy8Rw4Y_8qZUeZVg7GY-UpKPEZmpt2xFTrqo4e0M5Uklpb1X5e1MbjlMVsv9aPCh5pkjnkdv_UvnKt64-u/s1600/020+%2528800x450%2529.jpg[/img]
Merc 3: Hmph. The Driller being beaten up is a blow given that, emotionally, he's the only Rhulic heavy that provides needed support in times of crisis. Make no mistake, this is a time of Crisis. I'm about to give out a load of focus and pop feat, the whole time the CoC models are going to get their defensive stats bumped up by Lockes feat.
Sod it, lets just kill her.
A bunch of focus goes out, let's have some activations that probably felt more convoluted than they were.
Driller didn't repair enough to get meaningful systems back, gained its Cortex though so headbutts the Conservator in front of it down to prevent freestrikes.
Ossrum pops feats, walks out of Locke's control area, pops Energizer to get things into position. Particularly one of the Gunners. Said Gunner gets Puppet Strings from Eilish, using the 10 inch range to not trigger the enemy feat. I forget to teleport Eilish after that, because I always forget that.
Said Gunner slams the Diffuser, the focus spends giving it two Catalytic tokens to make life harder. Lands it, gets the Slam into Locke.
Two of the Spray Bunnies move up and take out the Shield Guard Servitors around Locke, as does Kell.
Eiryss moves up, knocks her focus off and does a few points.
Avalancher, Rockram and Gunner put her down to 1 box.
Other Rockram can't get a space to shoot it's garbage range 8 gun.
One hope left, the last spray bunny. Moves up and positions weirdly to not engage the CoC Arcnode.
Needs an 11 on the damage roll to kill. Flubbs it. Dang.
This was so all in I didn't contest the CoC zone or clear my own, 0-2.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOVpf9gQJrJCtBXlZHEEYDCplKpwK72iGrKALIMSle87xH0sSU8TCkPh2jcKge6FoBpCDdmVNxtUObcEo7totwH5v6YwcLgIuCeV_kmoIwHxhlGkhuBcWc69u8gz1W0uj6iDxM1viSKTVx/s1600/021+%2528800x450%2529.jpg[/img]
CoC 3: I luck out as Convergence doesn't see the scenario win (Pop objective and clear out the left zone, run Locke or mechanics to score it. Would also need to kill one or two of said mechanics.).
They go for the assassination, try as they might though nothing can really get through to Ossrum. There's a fully loaded with 3 Catalytic tokened Conservator slathering at the bit, however the loyal Driller sits in the way, his in combat def 13 with a box of Movement and Cortex is to hard for the Elimination Servitors to take out (Though objective/Rockram placement prevents the Vector getting where it wants to anyway).
Maybe Conservator could run to Ossrum then Jackhammer? It's not great math on that run with the feat armour buff and camping 2 (Plus probably needing to cast Engine of Destruction to ensure hits).
The Driller and a Gun bunny die to various attacks, ultimately Convergence swing in bad ways I don't recall very well. They go up to three points and a bunch of jacks are damaged.
In my next turn Kell walks up and camps Locke in the head. Good work that man.
Standoff
I know I should be content with Youtube being a free service. That doesn't stop me hating the ads anyway. I'm not buying your spell/grammar checky thing, no matter how much I probably need it (Shuffles this blog of evidence out of sight, out of mind).
What's this? What's this? There's Ossrum everywhere. What's this? What's this? There's Rhulic BS in the air. Urk, to much effort. Just kidnap Santa/Pagani already and change Durgen up a bit.
It's that caster I think looks a bit ridic (as in -ulous, not Vin Diesels pet project). I'd like Locke's model so much more if she had beefy leg braces for those over arm things.
Today she's coming along in the version where she's palin' around with her grounded mechanic friends rather than her mad alchemist co-workers. Actually, scratch that, Convergence is basically a bunch of whacko's talking to a planet via a tapestry ala whatever that movie was with the curving bullets.
Locke has an Axiom, quad Conservator (Floaty Shield Jack), a Diffuser, stack of support stuff. Mostly pew pew Servitors.
Rolled up Standoff on a table made without using hte hidden warmachine terrain stash at the local stop, so it is actually the most accurate simulation of going somewhere knew to play a tourney I've had in a while.
I win the roll, pick first. I'm lazy and the only real choice in my view is whether or not there's a slightly irritating forest in one side.
I've got no units and Convergence have only have the one mechanic boyos, so here's hoping Ossrum doesn't have to get up in the kill box proper to score (12" and a smidge from the board edge is his home).
I'm still using a Nomad as a proxy for a Rockram, Convergence have Axis/Reflex Servitors standing in for Locke/Elimination biatches.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPnYUJAsc1cybCrN-WbY9Ebw_zZSCKyKUXMHv6SMOI9QorRuHEJB-G7qrnVjhTBRS-5azW7KO2KOBHDupU3tIkgN5PLyYrAk9iUIcKNzJSecgOyMhl3d7BBylNBRfE-CfCXwJt9F1l9LC4/s1600/017+%2528800x450%2529.jpg[/img]
Round 1: I run up. It's thrilling stuff.
Given that obstruction just to the right of centre, I opt to funnel my battlegroup up to the left. Some melee crit action off the Rockrams would be super nice.
My Heavies group up around Ossrum, Gunners go far left as usually plinking away works better focused on a flank or small area over spreading that stuff out. Lot of Shield Guards to get through here after all.
Kell and Eiryss are trying to super solo the right side. Good luck peeps.
Eiryss gets Snipe, Fire for Effect goes on the Rockram. Note that this is dumb and it should go on the AoE Avalancher basically every game, in particular this one with the load of low armour guys that I could try to drift onto a few of.
CoC runneth over, leaving the Axiom on the flank with the Conservators dividing into pairs to go around that central obstruction. Smattering of Servitors throughout. Diffuser in the centre, Locke just to the right of the Convergence objective.
Everything basically sticks outside of my melee threat ranges that matter, with the exception that the left Basher has range of options to go into.
Sentry is on the Diffuser, Road to War is up, Axiom is Redlined.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhR2S2eyLFNQHmqqbVajkjZaZfuvlI6Z3lXMRrlSpPihsECv1YTM6ETI648wvdQzoHmOMF-5KYLfxhJHM5chf4gtlGVGkhsOgXEh5TOIHGSOoswecd2n2Neqsbfm1e8typUHDXbMZhn4i3U/s1600/018+%2528800x450%2529.jpg[/img]
Merc 2: Hmm. I uncomfortably elect to hold feat for the turn. Using it and not getting work out of its speed element seems really bad.
This is a stalling turn of putting forward the less valuable pieces and clenching a bit.
Ossrum, Avalancher, Gunners, Eiryss and Kell all lob shots, most go for the Diffuser. Kill a few of the drones and ding a couple Conservators lightly.
The forward Basher charges the Axiom for a pittance of damage, the other steps forward to be in front of the value heavies (Driller and I suppose technically the Rockram). Other Rockram runs to be a backup heavy in the rear.
Gunners also shuffle up a bit in death positions.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEim0T0vEOfDBzzsU5123Cwi95_bXat5AJleY1ur6PZVUdcTqzcyrhC4CQD3lFPLywxKT3w_foaXswUiRaQgbj6V3C7E9zNh5-waMz7LVACIx9qTxbx1Txjdv7rCziZNhpslxyUL6uwZubV8/s1600/019+%2528800x450%2529.jpg[/img]
CoC 2: She has resourceful, making Syntherion look even more like a garbage Swiss Army Knife.
Diffuser Sentry shot beacons the Basher sitting in the open, waiting for the sweet embrace of death or velvet cakes. Little was he to know that velvet cakes are a scraming abyss of over-ratedness.
Axiom hangs back, still going for safety over giving me sweet kills. What a jerk. He punches up the Basher, however def 10 works surprisingly well.
The Bashers then get polished off by a Conservator each, who use Road to War move for one to cower back and another to get up into my Driller.
Locke pops feat, uses the Arcnode fella with a long descriptor/title/name/nomenclature/purse/Tom to move up and Jackhammer away, going down to two focus and leaving the Driller on one box.
Otherwise Servitors (Think I've been calling them Sentinels of late? Oh well) run around, some do plink shots, others jsut wait to Shield Guard.
Right Conservators swaddle up between the Obstruction and right side forest.
CoC score their defensive zone, 0-1.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxjX1yVoV9hXzUlPD6px3wh7ZYxoDY8vZGasq51AIBvdsl36YhMyoVDvoZYlVy8Rw4Y_8qZUeZVg7GY-UpKPEZmpt2xFTrqo4e0M5Uklpb1X5e1MbjlMVsv9aPCh5pkjnkdv_UvnKt64-u/s1600/020+%2528800x450%2529.jpg[/img]
Merc 3: Hmph. The Driller being beaten up is a blow given that, emotionally, he's the only Rhulic heavy that provides needed support in times of crisis. Make no mistake, this is a time of Crisis. I'm about to give out a load of focus and pop feat, the whole time the CoC models are going to get their defensive stats bumped up by Lockes feat.
Sod it, lets just kill her.
A bunch of focus goes out, let's have some activations that probably felt more convoluted than they were.
Driller didn't repair enough to get meaningful systems back, gained its Cortex though so headbutts the Conservator in front of it down to prevent freestrikes.
Ossrum pops feats, walks out of Locke's control area, pops Energizer to get things into position. Particularly one of the Gunners. Said Gunner gets Puppet Strings from Eilish, using the 10 inch range to not trigger the enemy feat. I forget to teleport Eilish after that, because I always forget that.
Said Gunner slams the Diffuser, the focus spends giving it two Catalytic tokens to make life harder. Lands it, gets the Slam into Locke.
Two of the Spray Bunnies move up and take out the Shield Guard Servitors around Locke, as does Kell.
Eiryss moves up, knocks her focus off and does a few points.
Avalancher, Rockram and Gunner put her down to 1 box.
Other Rockram can't get a space to shoot it's garbage range 8 gun.
One hope left, the last spray bunny. Moves up and positions weirdly to not engage the CoC Arcnode.
Needs an 11 on the damage roll to kill. Flubbs it. Dang.
This was so all in I didn't contest the CoC zone or clear my own, 0-2.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOVpf9gQJrJCtBXlZHEEYDCplKpwK72iGrKALIMSle87xH0sSU8TCkPh2jcKge6FoBpCDdmVNxtUObcEo7totwH5v6YwcLgIuCeV_kmoIwHxhlGkhuBcWc69u8gz1W0uj6iDxM1viSKTVx/s1600/021+%2528800x450%2529.jpg[/img]
CoC 3: I luck out as Convergence doesn't see the scenario win (Pop objective and clear out the left zone, run Locke or mechanics to score it. Would also need to kill one or two of said mechanics.).
They go for the assassination, try as they might though nothing can really get through to Ossrum. There's a fully loaded with 3 Catalytic tokened Conservator slathering at the bit, however the loyal Driller sits in the way, his in combat def 13 with a box of Movement and Cortex is to hard for the Elimination Servitors to take out (Though objective/Rockram placement prevents the Vector getting where it wants to anyway).
Maybe Conservator could run to Ossrum then Jackhammer? It's not great math on that run with the feat armour buff and camping 2 (Plus probably needing to cast Engine of Destruction to ensure hits).
The Driller and a Gun bunny die to various attacks, ultimately Convergence swing in bad ways I don't recall very well. They go up to three points and a bunch of jacks are damaged.
In my next turn Kell walks up and camps Locke in the head. Good work that man.
Thursday, August 2, 2018
Game 341 - Ossrum1 (Irregulars) vs Kreoss2 (EI)
Game 341 - Ossrum1 (Irregulars) vs Kreoss2 (EI)
Epic Pit
Alright, it's time for meme machine!
There's a Masters in the city of Churches, Strippers and cloth with varying degrees of dirt, I'm indulging in some self flagellation and playing hot internet fuelled garbage.
The first one is an Ossrum list I made using this:
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilc0SvqJbqakL9rORewldYqT7uQ5C-OtylBBZj_oEvUDHH-M5FEZmTzYCqpsWj51K9jzvrXIx96y2Pd-OgQhdhPblX-W6C9joid-flZXqwcJKXti64ZKLisTWc_HV1uo5wEEFq2I0H4MsQ/s1600/adsf.png[/img]
Plus the four first solos that came to mind (Eiryss1, Hutchuck, Kell, Eilish). It went up for review on the FB group and was insufficiently lambasted, so...here we go?
Ossrum with an Avalancher, 2x Rockram, a Driller, 3x Blasters, 2x Gunner. Bunch of Solos.
Avalancher is overpriced especially for Rhulic, I'm dubious on Rockrams. No units is whaaaaaaaat.
Opening outing is Kreoss2 with piles of Paladins, some Bastions, Fire of Salvation, an Indictor, the Church thingy.
Terrain was dictated by me pointing at a spot on the table and randomising out of a terrain line up. Ended up working alright, which is good because I lost the die roll and end up picking sides.
We both get a small forest poking in the centre circle zone, that's not being scored until late game anyway.
Left side I get a wall, Menoth get a building that looks to impede their advance to that zone/their objectivbe. That piece was the primary reason for selecting my side.
Right side I get a defensive trench and fog bank, not massively useful given Menoth's guns are basically just the Church. The stupidly high, going to be knocked over every game church.
There's a wall occupying the border of the centre circle/right zone, that's in play regardless of what I do. Lastly Menoth has a blob of inconvenient water on this side, so happy days.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilc0SvqJbqakL9rORewldYqT7uQ5C-OtylBBZj_oEvUDHH-M5FEZmTzYCqpsWj51K9jzvrXIx96y2Pd-OgQhdhPblX-W6C9joid-flZXqwcJKXti64ZKLisTWc_HV1uo5wEEFq2I0H4MsQ/s1600/adsf.png[/img]
Round 1:So, obviously, that is the best Siege Crawler placement ever and I deserve a medal.
...Ok, fine, it's the rep model for the sodding Church building thingy.
I basically don't track Menoth developments at all beyond my growing disbelief that Harby needed to go to command 12, so this will be an....experience.....
Kreoss' feat is still the same as Mark2, so I've got that one down. I know the key there is timing my feat, then it's struggle town for Menoth to choose if they want to hold their counter feat back or not. If Menoth feats in a worthwhile manner first, then I dun goofed and deserve whatever happens.
My rough and ready understanding is that I'm facing a load of bubbles, like an idiot that tried the Tide Pod thing. There's one that gives out Tough, another does Steady, something is giving that annoying move through your garbage thing that Ossrum also has so my moral high ground is somewhere in the Mariana trench, the Churchy thing nabs Souls. I'm assuming the Knights still get angry when hurt, Bastions have that Sanguine Bond nonsense.
The Menites run forward, the Church being on the right is also awkward to mvoe around, so that's nice. Indictor on the left, Knights central, Bastions on the right then some more Knights even....rightier? There's the normal Republicans all middle like, then the Alex Jone crowd way out their.
I'd planned to put Fire for Effect and Snipe out, however the Bastions had eked far enough forward that the Gunners could get free shots with an Energiser, so I opted to just Snipe Eiryss. Fire for Effect would have just gone on a Rockram for the Assault shot later down the track, so not super phased about that one. Why I didn't put up Bullet Dodger for giggles...uh...planning? I knew Kreoss' feat would counter it?
Yeah, I'm not buying that line either.
All my heavies group up centrally, primary plan is to shut down access to my left zone. I've underthought contesting on the right at this point, really I'm just hoping Hutchuck is good enough.
Eiryss hides behind the left wall, Disrupts the Indictor. One Basher moves up to be in charge range of two Knights, the intent is to draw in charges forward instead of that unit flooding my left zone.
The Gunners hang out on the right, they plink the Bastions, roll enough that each one takes some damage. Sanguine Bond is really just the rule of
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTDM0DbBai9cYt7QbtBbDE7KTkZOv4HRY8yDGqOPo1dStax5Wjp-iun_sNagw-Z8jQKRFBQ0emC08AnsrhkQ47oK7icoA0vzzS8opuT1cplTOp-Si10TEgu9HU8QmJZiMAssVySu-lqKkX/s1600/giphy.gif[/img]
or at least, I hope it is.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxyc4cUhCNtpCn07XqGDY6AfTBiEn4xlnXevyNQ2KHG6tHUnInnnLlfWejpF1Oy5RpaXdLSSgJFvATQKDLzdKud2C5EC551wG2H3RpONmBHAenJ6wug_kbpaoQf6A18sYUIsKjsT4q1YBr/s1600/023+%2528800x450%2529.jpg[/img]
Menoth 2: The Church straight up shoots one of the Gunners off the board. Well then. That wasn't a strong duel to have hopes on. One day I'm going to look up how many boxes that thing has and be annoyed (Come on! Just kill the dude poking his noggin through the window you can throw belief bullets at me!).
Alright, there *may* have been a multi-day break here in the writing. This was definitely a game where stuff happened, or so the voices sreech and wail.
Menoth stuff pushes forward, they don't flood out into the left zone so much as bunch up in a blob of Knights, so that was good. Less good was the pair of charging fellas taking out half the Basha, managing to pop his head. Whoopsie daisy dukelese.
Bastions run up in the Circle Zone to the right of my wee forest, engaging the surviving Gunner. They have Inviolable Resolve, so that's annoying.
The third Knight unit floods out the right zone.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjj1n0yhog0ILsnFND2K1LSAkLGkrJiJVRLgZqsHbhWwhAIsJ3K12_0-p5mO5fZvJrYkLJvqIZdKArIPo-H59DNU-D0Ecv5a9Iz4JUi_5RiF3pbU0fXx7EBfLXKDJoOwbp-rO_lq1jBSdsh/s1600/024+%2528800x450%2529.jpg[/img]
Mercenary 2: Scoring turns on, the lines are about to make a horrid crunchy noise so it'll be feat turn. Handidly the Menite Jacks have stayed in the central zone, so I don't need to care about contesting the right area yet.
Ossrum feats and chills up back.
Leftwise things go pretty well. Spray Bunnies massacre Exemplars, Eiryss Disrupt the Indictor again, the Driller pops the objective. Rockram gets into the Indictor, bashes it somewhat, takes out some systems I think?
Bottom of central zone things are less good. Sanguine Bonded blocking models turn out to be a pain in the amoeba's. Yes, all of them. Basher, Avalancher, Rockram basically expend their actions to pop the forward Bastions. I also stupidly move up Eilish up for an attack and he dies to a Defensive strike.
The Gunner falls back, as I'll need something to contest the right zone at some point.
Kell ends up suicidally aiming to pop damage on the Bastions.
Hutchuck wastes his time, drifting a Rust onto the church and charging for some damage. Just not really a worthwhile pursuit given I can't get enough attacks on the Church to ensure its demise at a worthwhile point in the game.
I score the left zone and popped the objective like an eager zit, so 2-0.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisjShgzlHfEnO_yfGNL39SFXgcfgfhjqtSVPx52h58qICDXMaTSput3gAEsFV2WYPx0SWkaRpTfKrLG4vp1QOK73Du_8LqliRtbB0XRrFxP3lAcoCjBmjXzj1EYQdMeCY8Tyb0HuNiWwcL/s1600/025+%2528800x450%2529.jpg[/img]
Menoth 3: The key decision point of the game as far as I was concerned, Kreoss pops his feat while Ossrum's is up.
Left wise, Indictor and Gravus kill the Basher. The nearby Knights charge into the Rockram, leave him on a single Cortex box.
Rightish side the Knights charge in and kill the other Basher (Curse you mini-feat!) and the Objective.
Bastions/Fire of Salvation go into the Rockram, leave it on one box of punchy arm. One Bastion also goes over to turn Kell into a distinct shade of mahogany. With bloody smear undertones.
Fire of Salvation originally wanted to slam the Rockram out of the way for Bastions to charge and easily kill Ossrum, alas the vengeance move messed up the 3 inches needed for the Slam. A throw wasn't thought of in time.
The church pops a shot into Hutchuck, leaves him on two boxes.
Kreoss is behind the wall sadly toeing the right zone, so Menoth now mimic my own scoring pattern like the copyright breaking bullies they are. 2-2.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiskX5dIrn89MleknFc77ZgJfuQGvPkqS4-y5UYAZnq7kUXDkEn_oFZAnvtoiQZqBL-JyKPHYgNs5nqDzSyF-4ZZ9NCPo7mvbPecUPafNxwKal0dE8ueIOxqInLUR1T3FsSFPvItgoRk3Su/s1600/026+%2528800x450%2529.jpg[/img]
Mercenary 3: Ossrum survives my poor placement! BACKPEDDLE LADS!
Ossrum Energises away and casts Bulldoze.
In my own zone the Driller kills Gravus and the Indictor, because he ain't no trashy Rockram.
Two of the Spray Bunnies kill of the Hierophant (Who ran in to contest) and the survivors of the Exemplars.
A Spray Bunny, the Gunner, Eiryss all pew pew at the Bastions, they end up with a single survivor. The Spray Bunny also finishes off the Rockram. See, Powerfull Shot sprays are fair and balanced.
Sigh. Oh well. Sure looks like Fire of Salvation is going to come in and pop Ossrum somehow. The Avalancher has a load of focus, he might as well oh nevermind spiked the damage roll on his garbage Shield attack and took out Cortex/Better Punching arm. That's the good stuff, jab that Rhulic cocaine right into his holy robot eyeball.
Hutchuck gives up on his building demolition career to run in and toe the right zone.
I score the left zone, 3-2.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUPKUi0QgmjAp52QEDT7epbcg1tecmEoG53o5KuhB4-CUhaJ0TXOvMbz3ymG84yltnLXEOgwYUEr8XdvXD0caEKZ4HWUAnaK2i8qnFHhIuFuh0iuXkk4j_2F8c9J6z5wCNE7y38waQJjZD/s1600/027+%2528800x450%2529.jpg[/img]
Menoth 4: As a slow, juddering learning computer imitating a Lizard person imitating a human, I've finally adapted and palced a model well. Hutchuck toughs out against the Church, so then has to be nuked by Kreoss. Good times.
The Menites come charging across, throwing basically everything else across on a mission to beat their way through to my zone. Nothing gets there, they punch on the Avalancher and leave it on a handfull of Boxes.
Both sides score their rectangles, 4-3.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2y6f3JM6qPT0Wd-9dlZhnOgr1QJC5dsDBPrZ6YPhsDzvWrAJd21VUTV5nzjRvUoBWUnAaRKvhpBm4pwe-zPy1TgUjlVOT0ZzG8hskgfF60NRB0T5CdyHjyjbIrwTWmu9l_XOt01ecMo9c/s1600/028+%2528800x450%2529.jpg[/img]
Mercenary 4: The spray Bunnies wreck face on the infantry, the Driller kills Fire of Salvation.
Ossrum hides behind the wall, Gunner runs to contest the Menite zone.
There's nothing much Menoth can do at this point to stop the scenario grind out, so he concedes.
I randomed who I played. With the movement of molasses I've just clicked that Ashlynn vs Kreoss2 feat exchange is a humilating nightmare.
Epic Pit
Alright, it's time for meme machine!
There's a Masters in the city of Churches, Strippers and cloth with varying degrees of dirt, I'm indulging in some self flagellation and playing hot internet fuelled garbage.
The first one is an Ossrum list I made using this:
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilc0SvqJbqakL9rORewldYqT7uQ5C-OtylBBZj_oEvUDHH-M5FEZmTzYCqpsWj51K9jzvrXIx96y2Pd-OgQhdhPblX-W6C9joid-flZXqwcJKXti64ZKLisTWc_HV1uo5wEEFq2I0H4MsQ/s1600/adsf.png[/img]
Plus the four first solos that came to mind (Eiryss1, Hutchuck, Kell, Eilish). It went up for review on the FB group and was insufficiently lambasted, so...here we go?
Ossrum with an Avalancher, 2x Rockram, a Driller, 3x Blasters, 2x Gunner. Bunch of Solos.
Avalancher is overpriced especially for Rhulic, I'm dubious on Rockrams. No units is whaaaaaaaat.
Opening outing is Kreoss2 with piles of Paladins, some Bastions, Fire of Salvation, an Indictor, the Church thingy.
Terrain was dictated by me pointing at a spot on the table and randomising out of a terrain line up. Ended up working alright, which is good because I lost the die roll and end up picking sides.
We both get a small forest poking in the centre circle zone, that's not being scored until late game anyway.
Left side I get a wall, Menoth get a building that looks to impede their advance to that zone/their objectivbe. That piece was the primary reason for selecting my side.
Right side I get a defensive trench and fog bank, not massively useful given Menoth's guns are basically just the Church. The stupidly high, going to be knocked over every game church.
There's a wall occupying the border of the centre circle/right zone, that's in play regardless of what I do. Lastly Menoth has a blob of inconvenient water on this side, so happy days.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilc0SvqJbqakL9rORewldYqT7uQ5C-OtylBBZj_oEvUDHH-M5FEZmTzYCqpsWj51K9jzvrXIx96y2Pd-OgQhdhPblX-W6C9joid-flZXqwcJKXti64ZKLisTWc_HV1uo5wEEFq2I0H4MsQ/s1600/adsf.png[/img]
Round 1:So, obviously, that is the best Siege Crawler placement ever and I deserve a medal.
...Ok, fine, it's the rep model for the sodding Church building thingy.
I basically don't track Menoth developments at all beyond my growing disbelief that Harby needed to go to command 12, so this will be an....experience.....
Kreoss' feat is still the same as Mark2, so I've got that one down. I know the key there is timing my feat, then it's struggle town for Menoth to choose if they want to hold their counter feat back or not. If Menoth feats in a worthwhile manner first, then I dun goofed and deserve whatever happens.
My rough and ready understanding is that I'm facing a load of bubbles, like an idiot that tried the Tide Pod thing. There's one that gives out Tough, another does Steady, something is giving that annoying move through your garbage thing that Ossrum also has so my moral high ground is somewhere in the Mariana trench, the Churchy thing nabs Souls. I'm assuming the Knights still get angry when hurt, Bastions have that Sanguine Bond nonsense.
The Menites run forward, the Church being on the right is also awkward to mvoe around, so that's nice. Indictor on the left, Knights central, Bastions on the right then some more Knights even....rightier? There's the normal Republicans all middle like, then the Alex Jone crowd way out their.
I'd planned to put Fire for Effect and Snipe out, however the Bastions had eked far enough forward that the Gunners could get free shots with an Energiser, so I opted to just Snipe Eiryss. Fire for Effect would have just gone on a Rockram for the Assault shot later down the track, so not super phased about that one. Why I didn't put up Bullet Dodger for giggles...uh...planning? I knew Kreoss' feat would counter it?
Yeah, I'm not buying that line either.
All my heavies group up centrally, primary plan is to shut down access to my left zone. I've underthought contesting on the right at this point, really I'm just hoping Hutchuck is good enough.
Eiryss hides behind the left wall, Disrupts the Indictor. One Basher moves up to be in charge range of two Knights, the intent is to draw in charges forward instead of that unit flooding my left zone.
The Gunners hang out on the right, they plink the Bastions, roll enough that each one takes some damage. Sanguine Bond is really just the rule of
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTDM0DbBai9cYt7QbtBbDE7KTkZOv4HRY8yDGqOPo1dStax5Wjp-iun_sNagw-Z8jQKRFBQ0emC08AnsrhkQ47oK7icoA0vzzS8opuT1cplTOp-Si10TEgu9HU8QmJZiMAssVySu-lqKkX/s1600/giphy.gif[/img]
or at least, I hope it is.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxyc4cUhCNtpCn07XqGDY6AfTBiEn4xlnXevyNQ2KHG6tHUnInnnLlfWejpF1Oy5RpaXdLSSgJFvATQKDLzdKud2C5EC551wG2H3RpONmBHAenJ6wug_kbpaoQf6A18sYUIsKjsT4q1YBr/s1600/023+%2528800x450%2529.jpg[/img]
Menoth 2: The Church straight up shoots one of the Gunners off the board. Well then. That wasn't a strong duel to have hopes on. One day I'm going to look up how many boxes that thing has and be annoyed (Come on! Just kill the dude poking his noggin through the window you can throw belief bullets at me!).
Alright, there *may* have been a multi-day break here in the writing. This was definitely a game where stuff happened, or so the voices sreech and wail.
Menoth stuff pushes forward, they don't flood out into the left zone so much as bunch up in a blob of Knights, so that was good. Less good was the pair of charging fellas taking out half the Basha, managing to pop his head. Whoopsie daisy dukelese.
Bastions run up in the Circle Zone to the right of my wee forest, engaging the surviving Gunner. They have Inviolable Resolve, so that's annoying.
The third Knight unit floods out the right zone.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjj1n0yhog0ILsnFND2K1LSAkLGkrJiJVRLgZqsHbhWwhAIsJ3K12_0-p5mO5fZvJrYkLJvqIZdKArIPo-H59DNU-D0Ecv5a9Iz4JUi_5RiF3pbU0fXx7EBfLXKDJoOwbp-rO_lq1jBSdsh/s1600/024+%2528800x450%2529.jpg[/img]
Mercenary 2: Scoring turns on, the lines are about to make a horrid crunchy noise so it'll be feat turn. Handidly the Menite Jacks have stayed in the central zone, so I don't need to care about contesting the right area yet.
Ossrum feats and chills up back.
Leftwise things go pretty well. Spray Bunnies massacre Exemplars, Eiryss Disrupt the Indictor again, the Driller pops the objective. Rockram gets into the Indictor, bashes it somewhat, takes out some systems I think?
Bottom of central zone things are less good. Sanguine Bonded blocking models turn out to be a pain in the amoeba's. Yes, all of them. Basher, Avalancher, Rockram basically expend their actions to pop the forward Bastions. I also stupidly move up Eilish up for an attack and he dies to a Defensive strike.
The Gunner falls back, as I'll need something to contest the right zone at some point.
Kell ends up suicidally aiming to pop damage on the Bastions.
Hutchuck wastes his time, drifting a Rust onto the church and charging for some damage. Just not really a worthwhile pursuit given I can't get enough attacks on the Church to ensure its demise at a worthwhile point in the game.
I score the left zone and popped the objective like an eager zit, so 2-0.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisjShgzlHfEnO_yfGNL39SFXgcfgfhjqtSVPx52h58qICDXMaTSput3gAEsFV2WYPx0SWkaRpTfKrLG4vp1QOK73Du_8LqliRtbB0XRrFxP3lAcoCjBmjXzj1EYQdMeCY8Tyb0HuNiWwcL/s1600/025+%2528800x450%2529.jpg[/img]
Menoth 3: The key decision point of the game as far as I was concerned, Kreoss pops his feat while Ossrum's is up.
Left wise, Indictor and Gravus kill the Basher. The nearby Knights charge into the Rockram, leave him on a single Cortex box.
Rightish side the Knights charge in and kill the other Basher (Curse you mini-feat!) and the Objective.
Bastions/Fire of Salvation go into the Rockram, leave it on one box of punchy arm. One Bastion also goes over to turn Kell into a distinct shade of mahogany. With bloody smear undertones.
Fire of Salvation originally wanted to slam the Rockram out of the way for Bastions to charge and easily kill Ossrum, alas the vengeance move messed up the 3 inches needed for the Slam. A throw wasn't thought of in time.
The church pops a shot into Hutchuck, leaves him on two boxes.
Kreoss is behind the wall sadly toeing the right zone, so Menoth now mimic my own scoring pattern like the copyright breaking bullies they are. 2-2.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiskX5dIrn89MleknFc77ZgJfuQGvPkqS4-y5UYAZnq7kUXDkEn_oFZAnvtoiQZqBL-JyKPHYgNs5nqDzSyF-4ZZ9NCPo7mvbPecUPafNxwKal0dE8ueIOxqInLUR1T3FsSFPvItgoRk3Su/s1600/026+%2528800x450%2529.jpg[/img]
Mercenary 3: Ossrum survives my poor placement! BACKPEDDLE LADS!
Ossrum Energises away and casts Bulldoze.
In my own zone the Driller kills Gravus and the Indictor, because he ain't no trashy Rockram.
Two of the Spray Bunnies kill of the Hierophant (Who ran in to contest) and the survivors of the Exemplars.
A Spray Bunny, the Gunner, Eiryss all pew pew at the Bastions, they end up with a single survivor. The Spray Bunny also finishes off the Rockram. See, Powerfull Shot sprays are fair and balanced.
Sigh. Oh well. Sure looks like Fire of Salvation is going to come in and pop Ossrum somehow. The Avalancher has a load of focus, he might as well oh nevermind spiked the damage roll on his garbage Shield attack and took out Cortex/Better Punching arm. That's the good stuff, jab that Rhulic cocaine right into his holy robot eyeball.
Hutchuck gives up on his building demolition career to run in and toe the right zone.
I score the left zone, 3-2.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUPKUi0QgmjAp52QEDT7epbcg1tecmEoG53o5KuhB4-CUhaJ0TXOvMbz3ymG84yltnLXEOgwYUEr8XdvXD0caEKZ4HWUAnaK2i8qnFHhIuFuh0iuXkk4j_2F8c9J6z5wCNE7y38waQJjZD/s1600/027+%2528800x450%2529.jpg[/img]
Menoth 4: As a slow, juddering learning computer imitating a Lizard person imitating a human, I've finally adapted and palced a model well. Hutchuck toughs out against the Church, so then has to be nuked by Kreoss. Good times.
The Menites come charging across, throwing basically everything else across on a mission to beat their way through to my zone. Nothing gets there, they punch on the Avalancher and leave it on a handfull of Boxes.
Both sides score their rectangles, 4-3.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2y6f3JM6qPT0Wd-9dlZhnOgr1QJC5dsDBPrZ6YPhsDzvWrAJd21VUTV5nzjRvUoBWUnAaRKvhpBm4pwe-zPy1TgUjlVOT0ZzG8hskgfF60NRB0T5CdyHjyjbIrwTWmu9l_XOt01ecMo9c/s1600/028+%2528800x450%2529.jpg[/img]
Mercenary 4: The spray Bunnies wreck face on the infantry, the Driller kills Fire of Salvation.
Ossrum hides behind the wall, Gunner runs to contest the Menite zone.
There's nothing much Menoth can do at this point to stop the scenario grind out, so he concedes.
I randomed who I played. With the movement of molasses I've just clicked that Ashlynn vs Kreoss2 feat exchange is a humilating nightmare.
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